Sweet Transit - sheldon_team17
Calling all passengers!

Hotfix 12 has arrived at the station, and brings with it a trainload of bugfixes to make your time with us even more enjoyable!

Here's the details of this patch:

Bug Fixes
  • Fixed being able to place blueprint station bridges over everything
  • Fixed redoing/undoing upgrades returning wrong amount of resources
  • Fixed invalid blueprint being shown as blank
  • Fixed not being able to undo or redo roads
  • Fixed expansion tutorial having enabled presets and train sample buttons in the train depot
Additions
  • Made upgrading by upgrade button also record in the build history
rFactor 2 - Paul Jeffrey
Hello sim racers,

The upcoming Q1 2023 update for rFactor 2 is set to introduce the new 'race against unowned content' update to the simulation.

If you haven't yet had chance to try this in our current Release Candidate build, read up on what to expect on the Studio 397 website, here; https://www.studio-397.com/2023/02/announcing-race-against-unowned-content/
Feb 15, 2023
Tower Escape - SlightlyMadman
Come join us for the game release and watch the dev play Tower Escape!
good game - arj4H
the fly can be shot better
oranges stick lesser to each other
jumping on a orange on low-angles doesn't decrease speed
fixed a bug in which sometimes if at slow speed and pushed-down directly from above one could be pushed through the ground



further we welcome the chayote to the farmlands-family


chayote(falls down from a plant when near to then obstruct the way)
Feb 15, 2023
Farsiders Playtest - Gambit Ghost Studio
Gameplay
- Add more checkpoints
- Adjust boss difficulty
Bug
- Missing unequip button input
- Duplicated actor may be created when defeated
- Cannot return to menu in certain maps
Aesthetic
- Update Daybreak Summit lighting settings
- Update Soulscreek props
Gas Station Simulator: Prologue - Early Days - DRAGO entertainment


It has been a while, no question about that, where we promised to fix a couple of things in Early Days, especially the achievements.

We haven’t done it not because we were lazy though. We actually fixed the achievements and some other things around September last year. And then the trouble started. After failing 4 internal tests during the next 2 months or so and revisiting the problem over and over again, because the fixes we borrowed from the full version of the game, caused issues elsewhere, we had to admit to ourselves that this doesn’t lead anywhere.

There is only a certain amount of time and resources we can allow ourselves to spend on a free product and no matter how we looked it, the time and effort needed was just outside that scope.
On the other hand, we really wanted to fix these things as the prologue to Gas Station Simulator is still quite popular.

Long story short, starting with the new year we decided we need a different approach and do it properly. While the achievement and various bug fixes would be nice, we weren’t entirely happy due to missing out all the optimizations and improvements we did for the full game over the past year anyway.

So we decided to approach it differently and revamp the entire Early Days prologue to match the codebase of the full game. All the things we fixed, improved and optimized in the full game will go into Early Days now. The prologue will remain the same in scope, but now it will match the full game in terms of improvements.

As it turns out, we did a lot in Gas Station Simulator since we released Early Days and we added small things at the start here and there. So the revamped prologue will be a lot better. There is however one downside to this approach: as it looks right now, we are unlikely to be able to convert your old save games to be used in the revamped prologue. There are just so many new tweaks, that as of now we don’t have an idea how to make it happen. On the other hand, that is the only downside, everything is else is going to be so much better!

We do not have an exact release date for the revamped prologue just yet, but it’s already in internal testing and doing very well so far. To give you at least a raw estimate, think along the lines of a couple of weeks. Yes, we know, more waiting, but at least we are close. And hey, maybe you’d like to fill that time with a look at the prologue to our Winter Survival that gets release later today:

https://store.steampowered.com/app/2175210/Winter_Survival_Prologue/


Feb 15, 2023
Broken Edge - lukas.freijd
Greeting warriors!

The Viking has finally awakened! Earn your place to Valhalla by crushing your enemies with this new fighter. Slash with your sword, protect with shield, and smash with your double axes. Nothing will stand between you and glory, such is the will of the gods of the North.
But there’s more! See the full breakdown of the update:

What’s new?
  • The Viking fighter: Inspired by the dreadful warriors from Scandinavia, the Viking has his own fighting style and set of weapons you’ll have to master.
  • The Viking Arena: Land on the shores of Valhalla aboard your longship!


  • Server selection: You can now choose your server to reduce the risk of latency.

Balancing:
  • Tyrant Nerf: Same Awaken values, harder to achieve.
  • Barbarian Buff: +10 Awaken value.
  • Knight Buff: Same Awaken values, easier to achieve.
  • Persian Buff: Blades regrow 33% faster.
  • Duelist adjustments: Same Awaken values, easier to achieve. Narrower pointing conditions (anti-flick).
Bug fix:
  • Anti-cheat: New features to avoid players to cheat on arm length.
  • Anti-wiggle: Improved wiggle detection, less false triggers.
We truly hope that you’ll love to embody this new fighter! Don’t hesitate to join our Discord to play against your fellow warriors and tell us your impressions! We also have an axe-citing roadmap ahead of us!

Please leave your feedback here! This would help us improve the game and fix issues!

Thank you so much.

On guard!
Shakes and Fidget - Leander Playa Games
Hello heroes!

Get ready for the following WEEKEND EVENTS from Friday to Sunday: Valentine's Blessing, Glorious Gold Galore, Witches' Dance, Epic Shopping Spree Extravaganza, Assembly of Awesome Animals & Days of Doomed Souls.



Moreover, the HELLEVATOR will open its hellish elevator doors as early as next week on Thursday, February 23 (on S31.de already on February 22). But before you can go to hell again next week, we are celebrating Valentine's week up to and including this Sunday!

All love-hungry among you that have not been able to complete the seductive Valentine's set yet will have another increased chance to find parts of the set in the assortment of the magic and weapon shop next weekend! Rumor has it that the two merchants are more likely to hand over these epics if you wink and blow them a kiss or recite a romantic love poem...
Feb 15, 2023
General War Memories - jtggame


Another unique event that will allow you to participate in the race for the RP reward.
To do this, just enter Shop-> Generals and use the refresh officers, after this you will receive a certain number of points that will be displayed in the rating, as well as accumulate in the form of GP points, which can exchange legend generals!


Best regards, JTGGame Team.
Feb 15, 2023
Dead by Daylight - dance_BHVR

Important
Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content
New Killer: The Skull Merchant
Perks:
Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, performing the break action on the next Breakable Wall or Pallet will make Survivors within 32 meters scream and reveal their Aura for 4 seconds. THWACK! is active for 45/60/75 seconds after the Survivor is Hooked.

Leverage: Each time you Hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates. For each token, reduces the speed at which Survivors heal by 3/4/5% for 30 seconds.

New Survivor: Thalita Lyra
Perks:
Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra
Perks:
Background Player: After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion for 60/50/40 seconds. This Perk cannot be used while suffering from Exhaustion. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion.

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods
A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.

Visual Update: Red Forest
We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur
  • Visual improvement to eyes and hair.
  • Hair shape and color adjusted to be more reflective of her lore.
  • Added blood to Prestige hair.
  • Visual update to her uncommon skin makeup.
  • Icons and portrait updated.
Quality of Life
Map Repeat Prevention
This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Loading Timeout
After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players
We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Perk Changes
  • Any Means Necessary: removed cooldown.
  • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of current progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds.
Bots in Custom Games
Pre-game Improvements
  • Bots are now assigned to specific slots in the Custom Match party lobby.
  • Bots can now use a selection of Perks in Custom Games. Up to 4 Bot Perk loadouts can be saved.
  • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.
In-game Improvements
  • Bots respond better while in the Terror Radius on multi-floor Maps.
  • Bots are more likely to pick up dropped Items.
  • Bots will use the Haste Effect more effectively after being hit by the Killer.
  • Bots are no longer overcome with existential dread when Broken and holding a Medkit.
  • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
  • Bots no longer automatically know the Perk associated with a Hex Totem.
  • Bots should now make more strategically sound rescues in the Killer’s presence.
  • Improved Bot decision-making while dodging ranged attacks and looping.
  • Improved Bot pathing while obstructed by a teammate.
  • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
  • Bots react more accurately to sound, especially from Killer Powers.
  • Injured Bots are now more effective at healing one another.
  • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.
Killer-specific Improvements
  • Bots are more willing to solve The Lament Configuration when playing against Pinhead.
  • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.
  • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.
  • Bots no longer fear approaching Charlotte while Victor is active.
  • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
  • Bots no longer attempt to blind The Demogorgon while it’s travelling in the Upside Down.
  • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.
  • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
  • Bots are far more willing to disarm The Trapper’s Bear Traps when required.
Bug Fixes
Audio
  • Generator sounds are no longer muffled to those Repairing it.
  • Reworked how Survivors scream when getting Hooked to make it sound more natural.
  • Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled.
Characters
  • Updated The Nurse's Power description.
  • The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it.
  • The Dredge no longer retains Bloodlust when teleporting to Lockers.
  • The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging.
  • Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported.
  • Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked.
  • Fixed a rare crash after teleporting to a Portal as the Demogorgon.
  • The Trickster can no longer see the impact effects of thrown blades when Blinded.
  • The Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped.
  • The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action.
  • After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves.
  • After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety.
  • The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door frames
  • During The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon mode
  • The Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room.
Perks
  • The perk Deja Vu is no longer activated after the last Generator is completed.
  • The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gained.
  • The Knight's Guardia Compagnia can now be cancelled by the perk Head-On.
  • Maps
  • The Killer shack loop in the Garden of Joy Map is no longer disrupted by debris.
  • The Haddonfield Porch Lights will now operate as intended when the Generator is complete.
  • The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet.
  • Pallets in the Decimated Borgo no longer fail to shake when kicked.
  • Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack.
UI
  • Killer can now consistently open the character info menu while in the lobby.
  • Corrected wrong character swap button prompts in the Lobby and the Store.
Misc
  • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
  • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
  • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
  • The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator.
  • A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue.
  • Generators blocked by the Entity no longer continue regressing and losing progress.
  • The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed.
  • All Perks can now be bound to, and triggered by a mouse scroll.
  • Input bindings changed while being displayed by a button prompt no longer stay permanently displayed.
Known Issues
  • The Drone's scan lines can be seen through some Breakable Walls.
  • The Autohaven Wreckers Azarov's Resting Place is Kill Switched due to a placeholder bug.
  • The Perk "Blood Warden" is Kill Switched due to a bug.
...