Dariuz is a shot/pass engine card meant to enable speed of strength decks. It also works well in buff/debuff decks, since those generally generate a lot of bonus shots/passes.
Donowan is a confident shooter, and he likes to shoot. He likes it so much that his love of shooting even spreads to nearby players.
The previous passive was making skill type players outperform massively as pass targets. They were already supposed to be good pass targets due to their native high offense and 3 point chance, so it was a buff to what was already their main strength, while also being completely useless if they did not receive passes.
We made this chance to ensure there are viable defensive counters to all archetypes. Until now, the best way to counter was through the Mismatch interaction, but for match ups such as skill-speed there were very few options available. Will players as the go to defense solution against all other archetypes.
These are designed to replace the Stopper passives on non Will players, as well as help out against single type decks.
These are part of the Dja nerf package, while also giving a needed nerf to other players who had Tireless.
The previous version granted immunity to both buffs and debuffs, and caused an anti synergy on the players who had it, so we decide to drop it.