We hope you are enjoying the game so far and are satisfied with the recent addition of emissions and radioactive rain.
Today, we would like to address an aspect of the game that has been a focal point for the community, both new and veteran hunters, since the game's early access launch: the difficulty of the game.
One of the biggest complaints from new players is that the game is too difficult, with enemies one-shotting them. While this level of difficulty is largely by design and intended to challenge players, we are aware that it may be discouraging for casual or new players. On the other hand, our veteran hunters crave a more hardcore experience, such as having all items lost upon death and having a permanent death mode, requests that we agree are fitting for the game.
To address the needs of both parties, we are pleased to announce that we are introducing difficulty settings in the upcoming major update 0.29.
Difficulty Modes
We have provided three pre-set difficulty modes for players who do not wish to adjust all the settings themselves. These settings are:
Rookie This setting is suitable for new players who are new to the genre or anyone who prefers a casual experience. In this difficulty, resources will be plentiful, enemies will deal less damage, and your character will be more durable.
Survivor This setting provides the intended ZERO Sievert experience, where the world is challenging but not unjust. Resources are limited, and players must plan their moves carefully. Enemies are more formidable, and players are more susceptible to damage.
Hunter As the title suggests, this mode is for hardcore hunters who value immersion above all else. In this mode, players will lose all items in their inventory upon death.
Difficulty Customisation Options
For hunters who like to personalise their gaming experience, we have also provided individual sliders to modify almost all elements of the game. We welcome your feedback on the new settings, and if you encounter any new bugs, please report them in the bug report channel on our Discord server.
Trading In this section, players can adjust multipliers for sell price, item price, vendor money, and more.
Loot This is where players can experiment with what they'll be able to find out in the wastes. You can set the drop rate, minimum/maximum weapon durability, determine if NPCs can drop armour, and more here.
Progression This section provides options for customising the progression of the game, including character HP, transportable weight, hunger and thirst decay rates, skill exp rate, rouble and quest item rewards, and service prices.
Enemies Dying too often or are you gunning down enemies too easily? Here is where players can adjust enemy HP and damage dealt.
Hardcore If players would like to change what items they lose upon death or try out a permadeath run, this will be where they'd find those changes.
*Note: Each save game has its own difficulty settings and they are not shared globally. Changing the difficulty settings will require you to start a new game, as the settings cannot be changed mid-game.
Other Features
Field of View (Under Graphic Settings) This new addition to the game introduces the player field view, meaning that the map will only be visible to players in a limited, forward-facing angle, rather than a full 360 degree view.
Teleportation (to NPC) The bunker can be vast, so for convenience, we are offering bunker NPC teleportation services. Simply press 'H' and select the NPC you are eager to visit!
Main Menu Last but not least: We have reworked the main menu to provide a better experience, both in terms of visual appeal and functionality.
Goodbye for now, hunters! We look forward to next week's release of update 0.29 and hope the new difficulty settings bring lots of excitement for all players. Remember to tune in this Thursday at 4:00 PM GMT on our Twitch channel to get an early look at our Community Manager Lottie getting killed in Hardcore mode the new features. Keep an eye on our content creators, too, as they'll be releasing content for the update soon. As always, we welcome your thoughts and opinions on how we can make the game the best it can be, if you have any feedback please do not hesitate to reach out in our feedback channel.
Yes, we're learning to use Steam communication tools as we go, and we posted these news in the Discussion instead of here. To be sure you'll not miss them here are the recap of the two small update we pushed during the Fest. Some more are coming soon (but less quickly) with some bug removed and new small features,
0.8.2 Demo Patch
Here's what is normally repaired compare to the previous version:
+ the game that may crash after 3 games in tournament. + the bots AI are a bit better + some monsters in PaintBomb no more kills you (instead of just stunning). + Clones have now the same original player's sprite, and correct ground reflection. + it was sometime possible for some buttons menu to stay on the screen back from pause menu. + One Paint level was missing to play its music.
0.8.1 Demo Patch
What is normally repaired since previous version: - "Random Crash" while playing. (linked to teleportation usually) - Scrolling that was not working properly on Survival mode on some Hardware. - End round not working when Bots have a shield active. - Devil Monster victory animation badly played. - Survival Tutorial sign texts now dark instead of white for better readability.
Once again, those are Thanks to your feedback and tests <3 We have many many more ahead, but keep bring them to us (here or on Discord...)
First of all, we'd like to thank the Pharaoh community who's been supportive since the very beginning when we revealed this project in 2020. Your involvement, everlasting support, and love for Pharaoh will remain forever in our hearts and soul.
For the players who have ever heard about Pharaoh, Pharaoh: A New Era is the remake of the original game released in 1999. Our remake includes:
📜53 missions and hundreds of hours of gameplay and fun 📜Campaign (split into six different eras) and Sandbox mode 📜Cleopatra: Queen of the Nile extension for FREE 📜Dancing hippos (yes) 📜Original soundtrack rearranged and re-orchestrated by Louis Godart (composer) and his incredible task force of prodigies 📜Modern graphics to behold every single building and monument (just like back in the days) 📜Improved and modernized gameplay, a fresh user interface in addition to several over QoL changes
⚙️A FEW WORDS ABOUT TECHNICAL SUPPORT⚙️
You're playing Pharaoh: A New Era and you've just run into a technical issue?
STEP 1: Before reporting it, make sure to read our "Known Issues" thread in the Technical Support subforum on Steam.
STEP 2: If you experience a technical issue that isn't mentioned in the "Known Issues" thread, please feel free to drop us a message in the subforum mentioned above.
⚙️REPORT A TECHNICAL ISSUE 101⚙️
If you're experiencing an issue and need assistance, please reach out to us, using this template:
Bug Description: Tell us precisely where the issue occurs? How often did you encounter the issue when playing?
Describe precisely what you were doing the last couple of minutes before you encountered the issue.
Reproduction Steps
Screenshot(s)/Video(s) of the bug
Family folder (mandatory)
As mentioned previously, the development team will need specific details to help you sort out your issues. In most cases, they will also need your Family folder.
Read the following steps to get the files:
Copy and paste the line below into the file explorer %Appdata%/../LocalLow/Triskell Interactive/Pharaoh
2- In the Pharaoh folder, you'll see a long string of numbers (your ID). You can go inside.
3- After that, you just have to send us the Family folder so that we have all the information to investigate.
You can send them to us via WeTransfer, you just need to copy/paste the link into your Steam reply and we’ll help you as soon as possible.
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Keep up with the latest news on Pharaoh: A New Era by following:
Today we are proud to announce the beginning of a new era for all the current and future Breach Wanderers players. We’re excited to join forces in a new collaboration between Baronnerie Games and Raiser Games, that will take your journey into the Breach to new limits.
Raiser Games is a publishing team with extensive experience and full commitment to their players. They are devoted to Breach Wanderers, and we will be working together to turn the game into the best possible experience you can get, enhancing the experience with:
New content added to the final launch. Improve your arsenal with new cards, new items and a new character. Experiment with new and improved builds and strategies.
Polishing the existing languages and adding new ones, to reach even more players who can join our ranks and grow our community.
Bring a true sense of magic and fantasy to the game's feel and visuals, turning every battle into a visually spellbinding challenge.
Bringing more players to increase the Breach Wanderers community so that you can share your adventures and strategies with more players on your trusted channels.
The upcoming months will be filled with some fantastic announcements. Keep your eyes sharp and your ears open for what's coming to your expeditions in the Aether very soon!
Hi everyone! Today's patch is focused on Auto Save and Quality of Life Improvements! This covers a few issues people have had over the past few weeks as well as the implementation of an Autosave feature (currently set to 25 mins). Please continue to submit bugs and feedback here & Discord.
Content:
Auto Save (every 25 minutes).
Bug fixes:
Fix for Oil Wells not being built.
Exploration Subs no longer getting stuck during an expedition.
Fix for tunnel connection causing crew not be assigned.
Fix for light towers so they're not attacked when UV mode is active.
Can you withstand the strength of waves upon waves of horrifying Gargoyles? Defend the portals in Nightmare Horde, an extreme difficulty variation of the classic Horde Mode.
When you’re not busy defeating creatures from the fiery underworld, check out the new Disarmed visual effects that have been added to the Experimental queue. Then, head on down to Mallhalla, where you’ll find the New West Cassidy Skin bursting through the saloon doors ready for a standoff duel. If fighting those gargoyles tires you out, try the new Faint Emote. We've also added 9 new Avatars, including country flags and Doodles, so stand ready with your Avatar Cape and Flag Emote!
We’ve also added new challenges to the Challenges Preview available in Offline Play, made game improvements, bug fixes, and so much more. Log in and get ready to BRAWL!
Patch 7.04 introduces a different kind of challenge to Brawlhalla. When selecting Horde mode in both Custom Lobbies and Offline Play, you’ll have the option to select between classic Horde and the new Nightmare Horde mode.
Nightmare Horde is our first ever extreme difficulty variation of an existing Game Mode. Featuring all new gargoyle creature designs and an exclusive Horde variation of Demon Island. The rules are the same, earn the most points by stopping the approaching gargoyles from entering the portals.
This is intended to be extremely difficult for even the most accomplished portal defenders. Team up with your most trusted allies and see if you can withstand the onslaught!
Skin
New West Cassidy
“She's got a quick-draw that rivals a four-armed gunslinger's!”
There’s a new sheriff in town, and she moonlights as a saloon owner! Cassidy’s ready to face any outlaw or confront any unruly patrons with her gilded “Bovine Skull Mallet” and “Rose Gold Revolvers.”
Emote
Faint Emote
“That KO knocked ME out!”
Avatars
The Kitsune
“Let me tell you the tale of the blind seamstress and the thousand wolves.”
New Doodle Avatars
Ezioodle
Cheloodle
Tezcoodle
New Country Flag Avatars
North Macedonia
US Virgin Islands
Panama
Tunisia
United Arab Emirates
Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!
4 Player FFA
2 minutes
Stay on the platform to gain points
Most points at the end wins!
In Patch 7.02 we introduced a preview of the new Challenges system. As we continue to expand this preview, this update includes 2 more challenges for players to test their skills.
Battle Boots Offstage Carry
This Battle Boots string demonstrates the Battle Boots ability to carry your opponent offstage.
Katar Half Pipe Variation 1
This destructive Katar string is great when you catch your opponents without a dodge! It has many variations. Try this variation that ends with a powerful finisher!
We’ve added tags in “Meet the Legends” to clarify which Legends qualify for certain Battle Pass Missions. Note that different Skins may have unique tags, so make sure to check them all out!
There are some new updates to the player indicator preferences.
Names and icons can now be set individually to appear over just yourself, all players, team, or no one.
New "mixed" icon mode that displays different icons per team.
New Name/Icon size preference option allows players to make icons and/or names larger or smaller.
Added an outline to icons to make them more visible.
This update should help everyone, especially colorblind players, know which player is on which team during gameplay. These changes reflect our ongoing efforts to make Brawlhalla more accessible to all.
We’re excited to add a new test feature that shows an effect that indicates when a Legend has been disarmed. This can be played in the Experimental queue and any Custom Game with Test Features enabled. Also, the Dodge Cooldown changes have been removed from Test Features and did not graduate.
New Disarmed Visual Effects
There is a new visual effect that shows when a Legend has been disarmed by an opponent. The effect appears as bright colored sparks that fly off the Legend.
Experimental Dodge Cooldown
The Dodge Cooldown changes have been removed from Test Features. The longer cooldown proved to be too punishing and resulted in fewer moments of interaction for most players, with less incentive to maintain ground control or return to the ground.
Please share all of your feedback with us on our socials like Twitter and Discord! For more information, visit http://brawlhalla.com/test-features.
User Experience
Tweaked the "Wants to Rematch" graphic to make it easier to read against detailed Podiums.
Server
Updated server lobby abbreviation for Southern Africa from SA to SAF.
Improved timeouts for public custom lobby listings to reduce the number of inactive game lobbies.
Art & Animation
Added sound fx to the High Five Emote variant for Default, Wendigo, and Onisan Sidekicks.
Added sound fx to the PhotoOp Emote.
Updated team Color exclusions and Map color exclusions for newer Colors and Maps.
Performance improvements for Arcadia, Ezio, Isaiah & Tezca.
The Drum Solo, Cake-aversary, and Raise Your Vote Emotes now make the Legend face right so that the text on the Emotes always face the correct direction.
Adjusted Jaeyun's Legend select animation so that his feet are better aligned with his shins.
Map
Fixed the bot pathing on Western Air Temple. (Credit: Talafhah1)
Fix for Western Air Temple so players can't travel around underneath the platform. (Credit: FoxMENA)
Gameplay
Added a fix to an unintended edge case where if you were on your final Jump before a Wall Slip then performed a grounded Recovery, you would refresh your aerial Jumps. With this fix, Grounded Recovery does not reset Jumps in any situation.
Art & Animation
Adjusted the unarmed Ground Pound animation to fix torso & head clipping issues with Legends & Skins that have tall torsos.
Adjusted Tezca's Legend select animation so that his shin doesn't clip through his Battle Boots.
Fixed an animation issue where Legends’ toes would disconnect when doing the Satsui no Hado Emote.
Fixed an animation issue with the Blow a Kiss Emote where the Legend's forearms were upside down.
Fixed layering issues with Caspian, Fait, and Teros' Legend select animations.
Fixed a layering issue where Lucien's arm would sometimes disappear during his Neutral Blasters animation.
Fixed an animation issue with Jiro's Side Sword Signature where it would cause his arms to disconnect for some Skins.
Strike from the shadows and fade into the night. The Nightblade Bundle has revealed itself including:
Nightblade Hattori Skin (+2 Weapon Skins)
Hattori Legend Unlock
Dusk Spear Weapon Skin
Dander Avatar
Hattordoodle Avatar
Hattori WP Emoji
This promotion is free to all Amazon Prime members in supported regions. Claim your loot at https://brawlhalla.com/prime.
The free-to-play Legend rotation for this week features Queen Nai, Dusk, Onyx, Magyar, Sidra, Artemis, Teros, Azoth, & Thatch.
Queen Nai – With each victory nourishing the gods of her people, Queen Nai has come wielding Katars, Spear, and her powerful sorcery.
Dusk – Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
Magyar – As the last remaining member of the Batavian Strazci army and wielding the strength of a 100 elite knights, this spectral guardian has come for the glory of battle with their Greatsword and Hammer!
Sidra – The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!
Artemis – Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe; she is ready to fight!
Teros – This Minotaur is indifferent to the rules or intent of the Tournament, and instead, takes savage joy in all the battles while crushing his opponents with Axe and Hammer.
Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life as he comes into Valhalla to do battle with Bow and Axe.
Thatch – The tournament is a paradise of chaos and fire for this Madman of Barbados as he uses Sword and Blasters.
Machines are running non-stop at the refinery!⛓️⚙️ Play in this new 5-player Dash Royal Poker Saloon with 50M buy-in! Work your way to the top of the leaderboard to win fabulous prizes!🏆🌀🎟️
Among other things, the "Polar Lights" update includes a new PvP map called "Volcano". It's a 2-level map for battles in the "Encounter" battles. The location is an area that was once a scientific station that survived a volcanic eruption. It now serves as a place where Hyperboreans dispose of old submarines and other equipment for their needs.
For more information on Crossout, follow these channels:
Hello, agents from all around the world., Final beta test of VEILED EXPERTS will start in upcoming March 30th.
Please check our final beta test schedule and do not forget to request access if you have not done it already. Click Request Access button to gain access for the test!
FBT Schedule: Thu, 30 Mar 07:00 – Thu, 06 April 07:00 UTC
Also, we have prepared FINAL BETA Kick-off – Overview Trailer to give you a sneak peak of the contents you can experience during the test. Watch the video below to check out our latest update on the game, such as new agent, new map, and many other changes.
▼ [Request Access] Click the button to gain test access.
▼ [Add to Wishlist] Click the button to add VEILED EXERTS to your wishlist. *By adding VEILED EXPERTS to your wishlist, you will be able to receive our latest news quickly.