Pharaoh™: A New Era - Bast
Greetings Pharaohs,

The team is pleased to announce that Pharaoh: A New Era is available now on Steam as we speak!

https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/



First of all, we'd like to thank the Pharaoh community who's been supportive since the very beginning when we revealed this project in 2020. Your involvement, everlasting support, and love for Pharaoh will remain forever in our hearts and soul.


For the players who have ever heard about Pharaoh, Pharaoh: A New Era is the remake of the original game released in 1999. Our remake includes:

📜53 missions and hundreds of hours of gameplay and fun
📜Campaign (split into six different eras) and Sandbox mode
📜Cleopatra: Queen of the Nile extension for FREE
📜Dancing hippos (yes)
📜Original soundtrack rearranged and re-orchestrated by Louis Godart (composer) and his incredible task force of prodigies
📜Modern graphics to behold every single building and monument (just like back in the days)
📜Improved and modernized gameplay, a fresh user interface in addition to several over QoL changes


⚙️A FEW WORDS ABOUT TECHNICAL SUPPORT⚙️

You're playing Pharaoh: A New Era and you've just run into a technical issue?

  • STEP 1: Before reporting it, make sure to read our "Known Issues" thread in the Technical Support subforum on Steam.
  • STEP 2: If you experience a technical issue that isn't mentioned in the "Known Issues" thread, please feel free to drop us a message in the subforum mentioned above.
⚙️REPORT A TECHNICAL ISSUE 101⚙️

If you're experiencing an issue and need assistance, please reach out to us, using this template:

  • Bug Description: Tell us precisely where the issue occurs? How often did you encounter the issue when playing?
  • Describe precisely what you were doing the last couple of minutes before you encountered the issue.
  • Reproduction Steps
  • Screenshot(s)/Video(s) of the bug
  • Family folder (mandatory)

As mentioned previously, the development team will need specific details to help you sort out your issues. In most cases, they will also need your Family folder.

Read the following steps to get the files:

Copy and paste the line below into the file explorer
%Appdata%/../LocalLow/Triskell Interactive/Pharaoh



2- In the Pharaoh folder, you'll see a long string of numbers (your ID). You can go inside.



3- After that, you just have to send us the Family folder so that we have all the information to investigate.



You can send them to us via WeTransfer, you just need to copy/paste the link into your Steam reply and we’ll help you as soon as possible.

------



Keep up with the latest news on Pharaoh: A New Era by following:

https://twitter.com/Triskell_Int
https://twitter.comDotemu
http://www.facebook.com/PharaohNewEra
https://www.tiktok.com/@dotemugames_

Follow Louis Godart on Twitter:
@louisgodart

How about checking his Soundcloud?
https://soundcloud.com/lgodart/khepera

👾Catch us on Discord:
https://discord.gg/pharaohnewera
Breach Wanderers - Jorge Fernández
Hello wanderers of the Aether,

Today we are proud to announce the beginning of a new era for all the current and future Breach Wanderers players. We’re excited to join forces in a new collaboration between Baronnerie Games and Raiser Games, that will take your journey into the Breach to new limits.

Raiser Games is a publishing team with extensive experience and full commitment to their players. They are devoted to Breach Wanderers, and we will be working together to turn the game into the best possible experience you can get, enhancing the experience with:
  • New content added to the final launch. Improve your arsenal with new cards, new items and a new character. Experiment with new and improved builds and strategies.
  • Polishing the existing languages and adding new ones, to reach even more players who can join our ranks and grow our community.
  • Bring a true sense of magic and fantasy to the game's feel and visuals, turning every battle into a visually spellbinding challenge.
  • Bringing more players to increase the Breach Wanderers community so that you can share your adventures and strategies with more players on your trusted channels.
The upcoming months will be filled with some fantastic announcements. Keep your eyes sharp and your ears open for what's coming to your expeditions in the Aether very soon!

So, to all our wanderers out there:
Prepare your Cards wisely...
Enter the Breach carefully...
And get ready to Build your Fate.

Surviving the Abyss - FearghalK
Hi everyone! Today's patch is focused on Auto Save and Quality of Life Improvements! This covers a few issues people have had over the past few weeks as well as the implementation of an Autosave feature (currently set to 25 mins).
Please continue to submit bugs and feedback here & Discord.
Content:
  • Auto Save (every 25 minutes).
Bug fixes:
  • Fix for Oil Wells not being built.
  • Exploration Subs no longer getting stuck during an expedition.
  • Fix for tunnel connection causing crew not be assigned.
  • Fix for light towers so they're not attacked when UV mode is active.
Misc:
  • Fix for Oil Well Animations.
  • Updated Submarine Factory UI.
  • Destroyed Lab Building Image.
Brawlhalla - whitesheepie


Can you withstand the strength of waves upon waves of horrifying Gargoyles? Defend the portals in Nightmare Horde, an extreme difficulty variation of the classic Horde Mode. 

When you’re not busy defeating creatures from the fiery underworld, check out the new Disarmed visual effects that have been added to the Experimental queue. Then, head on down to Mallhalla, where you’ll find the New West Cassidy Skin bursting through the saloon doors ready for a standoff duel. If fighting those gargoyles tires you out, try the new Faint Emote. We've also added 9 new Avatars, including country flags and Doodles, so stand ready with your Avatar Cape and Flag Emote!

We’ve also added new challenges to the Challenges Preview available in Offline Play, made game improvements, bug fixes, and so much more. Log in and get ready to BRAWL!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram, Discord, and TikTok!



Patch 7.04 introduces a different kind of challenge to Brawlhalla. When selecting Horde mode in both Custom Lobbies and Offline Play, you’ll have the option to select between classic Horde and the new Nightmare Horde mode.

Nightmare Horde is our first ever extreme difficulty variation of an existing Game Mode. Featuring all new gargoyle creature designs and an exclusive Horde variation of Demon Island. The rules are the same, earn the most points by stopping the approaching gargoyles from entering the portals. 

This is intended to be extremely difficult for even the most accomplished portal defenders. Team up with your most trusted allies and see if you can withstand the onslaught!





Skin



New West Cassidy
  • “She's got a quick-draw that rivals a four-armed gunslinger's!”
  • There’s a new sheriff in town, and she moonlights as a saloon owner! Cassidy’s ready to face any outlaw or confront any unruly patrons with her gilded “Bovine Skull Mallet” and “Rose Gold Revolvers.”
Emote



Faint Emote
  • “That KO knocked ME out!”
Avatars

The Kitsune
  • “Let me tell you the tale of the blind seamstress and the thousand wolves.”
New Doodle Avatars
  • Ezioodle
  • Cheloodle
  • Tezcoodle
New Country Flag Avatars
  • North Macedonia
  • US Virgin Islands
  • Panama
  • Tunisia
  • United Arab Emirates




Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!
  • 4 Player FFA
  • 2 minutes
  • Stay on the platform to gain points
  • Most points at the end wins!




In Patch 7.02 we introduced a preview of the new Challenges system. As we continue to expand this preview, this update includes 2 more challenges for players to test their skills.

Battle Boots Offstage Carry
  • This Battle Boots string demonstrates the Battle Boots ability to carry your opponent offstage.
Katar Half Pipe Variation 1
  • This destructive Katar string is great when you catch your opponents without a dodge! It has many variations. Try this variation that ends with a powerful finisher!



We’ve added tags in “Meet the Legends” to clarify which Legends qualify for certain Battle Pass Missions. Note that different Skins may have unique tags, so make sure to check them all out!





There are some new updates to the player indicator preferences.
  • Names and icons can now be set individually to appear over just yourself, all players, team, or no one.
  • New "mixed" icon mode that displays different icons per team.
  • New Name/Icon size preference option allows players to make icons and/or names larger or smaller.
  • Added an outline to icons to make them more visible.
This update should help everyone, especially colorblind players, know which player is on which team during gameplay. These changes reflect our ongoing efforts to make Brawlhalla more accessible to all.





We’re excited to add a new test feature that shows an effect that indicates when a Legend has been disarmed. This can be played in the Experimental queue and any Custom Game with Test Features enabled. Also, the Dodge Cooldown changes have been removed from Test Features and did not graduate.

New Disarmed Visual Effects

There is a new visual effect that shows when a Legend has been disarmed by an opponent. The effect appears as bright colored sparks that fly off the Legend.



Experimental Dodge Cooldown 

The Dodge Cooldown changes have been removed from Test Features. The longer cooldown proved to be too punishing and resulted in fewer moments of interaction for most players, with less incentive to maintain ground control or return to the ground.

Please share all of your feedback with us on our socials like Twitter and Discord! For more information, visit http://brawlhalla.com/test-features.



User Experience
  • Tweaked the "Wants to Rematch" graphic to make it easier to read against detailed Podiums.
Server
  • Updated server lobby abbreviation for Southern Africa from SA to SAF.
  • Improved timeouts for public custom lobby listings to reduce the number of inactive game lobbies.
Art & Animation
  • Added sound fx to the High Five Emote variant for Default, Wendigo, and Onisan Sidekicks.
  • Added sound fx to the PhotoOp Emote.
  • Updated team Color exclusions and Map color exclusions for newer Colors and Maps.
  • Performance improvements for Arcadia, Ezio, Isaiah & Tezca.
  • The Drum Solo, Cake-aversary, and Raise Your Vote Emotes now make the Legend face right so that the text on the Emotes always face the correct direction.
  • Adjusted Jaeyun's Legend select animation so that his feet are better aligned with his shins.



Map
  •  Fixed the bot pathing on Western Air Temple. (Credit: Talafhah1)
  •  Fix for Western Air Temple so players can't travel around underneath the platform. (Credit: FoxMENA)
Gameplay
  • Added a fix to an unintended edge case where if you were on your final Jump before a Wall Slip then performed a grounded Recovery, you would refresh your aerial Jumps. With this fix, Grounded Recovery does not reset Jumps in any situation.
Art & Animation
  • Adjusted the unarmed Ground Pound animation to fix torso & head clipping issues with Legends & Skins that have tall torsos.
  • Adjusted Tezca's Legend select animation so that his shin doesn't clip through his Battle Boots.
  • Fixed an animation issue where Legends’ toes would disconnect when doing the Satsui no Hado Emote.
  • Fixed an animation issue with the Blow a Kiss Emote where the Legend's forearms were upside down.
  • Fixed layering issues with Caspian, Fait, and Teros' Legend select animations.
  • Fixed a layering issue where Lucien's arm would sometimes disappear during his Neutral Blasters animation.
  • Fixed an animation issue with Jiro's Side Sword Signature where it would cause his arms to disconnect for some Skins.



Strike from the shadows and fade into the night. The Nightblade Bundle has revealed itself including:
  • Nightblade Hattori Skin (+2 Weapon Skins)
  • Hattori Legend Unlock
  • Dusk Spear Weapon Skin
  • Dander Avatar
  • Hattordoodle Avatar
  • Hattori WP Emoji
This promotion is free to all Amazon Prime members in supported regions. Claim your loot at https://brawlhalla.com/prime.





The free-to-play Legend rotation for this week features Queen Nai, Dusk, Onyx, Magyar, Sidra, Artemis, Teros, Azoth, & Thatch.
  • Queen Nai – With each victory nourishing the gods of her people, Queen Nai has come wielding Katars, Spear, and her powerful sorcery.
  • Dusk – Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Magyar – As the last remaining member of the Batavian Strazci army and wielding the strength of a 100 elite knights, this spectral guardian has come for the glory of battle with their Greatsword and Hammer!
  • Sidra – The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!
  • Artemis – Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe; she is ready to fight!
  • Teros – This Minotaur is indifferent to the rules or intent of the Tournament, and instead, takes savage joy in all the battles while crushing his opponents with Axe and Hammer.
  • Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life as he comes into Valhalla to do battle with Bow and Axe.
  • Thatch – The tournament is a paradise of chaos and fire for this Madman of Barbados as he uses Sword and Blasters.
Feb 15, 2023
Community Announcements - Laura_GOP


Machines are running non-stop at the refinery!⛓️⚙️ Play in this new 5-player Dash Royal Poker Saloon with 50M buy-in! Work your way to the top of the leaderboard to win fabulous prizes!🏆🌀🎟️

The Governor of Poker 3 Team
The Bus - Dana
On top of the update, the route extension of line 200 is available now as well. Enjoy!

We are looking forward to your feedback!



Crossout - XO_Team

Among other things, the "Polar Lights" update includes a new PvP map called "Volcano". It's a 2-level map for battles in the "Encounter" battles. The location is an area that was once a scientific station that survived a volcanic eruption. It now serves as a place where Hyperboreans dispose of old submarines and other equipment for their needs.


For more information on Crossout, follow these channels:
VEILED EXPERTS FINAL BETA - triangle_choke
Hello, agents from all around the world.,
Final beta test of VEILED EXPERTS will start in upcoming March 30th.

Please check our final beta test schedule and do not forget to request access if you have not done it already. Click Request Access button to gain access for the test!


FBT Schedule:
Thu, 30 Mar 07:00 – Thu, 06 April 07:00 UTC
  • PDT: 3/30 00:00 – 4/6 00:00 (Pacific Daylight Time)
  • EDT: 3/30 03:00 – 4/6 03:00 (Eastern Daylight Time)
  • BRT: 3/30 04:00 – 4/6 04:00 (Brasilia Time)
  • UTC: 3/30 07:00 – 4/6 07:00
  • BST: 3/30 08:00 – 4/6 08:00 (British Summer Time)
  • CEST: 3/30 09:00 – 4/6 09:00 (Central European Summer Time)
  • CST: 3/30 15:00 – 4/6 15:00 (China Standard Time)
  • KST: 3/30 16:00 – 4/6 16:00 (Korea Standard Time)
  • AET: 3/30 18:00 AEDT – 4/6 17:00 AEST (Australian Eastern Time)

Also, we have prepared FINAL BETA Kick-off – Overview Trailer to give you a sneak peak of the contents you can experience during the test. Watch the video below to check out our latest update on the game, such as new agent, new map, and many other changes.




FBT Request Access & Add to Wishlist

https://store.steampowered.com/app/1934780/VEILED_EXPERTS

[Request Access] Click the button to gain test access.


[Add to Wishlist] Click the button to add VEILED EXERTS to your wishlist.
*By adding VEILED EXPERTS to your wishlist, you will be able to receive our latest news quickly.



We hope to see you at FBT.
Thank you.

Homeworld 3 - david.hinkle

We've spent years developing Homeworld 3's gorgeous ships, so it's only appropriate that they explode in equally spectacular fashion. Hi, I'm Tim O'Connell, Senior FX Artist here at Blackbird Interactive. In our latest Fig Update, I'm going to go over some of the work we've been doing to make sure your battles in Homeworld 3 look and feel as climactic as possible.

From the very start of development on Homeworld 3, we knew we needed to use the latest tech, better looking FX, and dynamic damage to make the results of hostile engagements as thrilling as possible. Looking at the health bars of your ships is one thing, but we want you to see the scars of your hard-won battles. Broadly speaking, this can be broken down into three stages: weapon damage, ship damage and wreckage.

Brace for Impact
Let's start with weapons. The Homeworld 3 Design Team needed us to produce four distinct damage types (Kinetic, High Explosive, Energy, and Ion) — each with their own visual treatment and effects on units. I'm sure you can already imagine how each damage type would affect a ship hull, but we wanted to go further and add to the realism with realistic lighting and fluid-based simulations.


(Here we see how different weapon types can create unique impact craters on ship hulls.)

In the above example, you can see how each weapon leaves a unique impact "decal". You can think of them like a sticker you slap onto the surface of an object. It's a simple effect, but it gives you a basic idea of who shot your ship and with what type of weapon. Decals were used in the previous installments of Homeworld and always did a darn good job of showing damage. But we saw an opportunity to do so much more.

Thanks to the efforts of our Tech Artist, Francisco Múrias, and Engineer Viktor Solbay (not to mention plenty of other team members), we have developed a whole new solution for displaying damage on ships. We call it "Splat Damage". With Splat Damage, we're not slapping impact stickers on your ship but creating dynamic impact points that directly alter the surface geometry and properties of the hull in the exact area hit by a specific weapon type. A decal gives you the mere impression of damage, but with Splat Damage you seehow an incoming salvo rips through the armor of your precious Destroyer.


(This early prototype of Splat Damage warps the hull with dynamically-generated impact points.)

We did this because we wanted the wounds sustained by your fleet to persist from mission to mission, and to give you "at a glance" information if a specific ship has been through combat before. Each combat encounter will leave scars that, over time, tell the story of that particular ship.

The advantages of this Splat Damage model don't stop there. Now, each ship has its own dynamic damage texture, which will procedurally add damage to the surface of the ship. What's even cooler is that we can gradually transition damage as it increases in severity, going from surface scars to devastating hull breaches — all while showcasing secondary hot spots and burn marks. As you can imagine, this system can be resource intensive so we prioritize it on larger units and Capital ships, where the effects are most noticeable and striking.

Battle Scars
Let's switch gears and talk about ship damage. This is a little more unit-specific, so I'll break it down into Fighters/Corvettes, Frigates and Capital Ships.

Because Fighters are so small, they don't require such nuanced damage modeling, but we wanted to make sure that a player can see what condition they are in regardless of distance. In the Homeworld 3 Official Gameplay Trailer, you can see a distinct camera-facing smoke sprite when Fighters take damage. This was a good solution, but it did have issues like resource cost and, if a unit was too fast, you would have this “popcorn” effect where the smoke from a damaged ship looked like individual puffs rather than a consistent stream. Needless to say, we felt it was a little ugly and dated.

We knew we could do better, so we moved onto using a Ribbon/Sprite system. Now, at low speeds we use sprites to simulate the smoke, but at higher speeds we swap to this inky trail that streams out of the back of a damaged Fighter. Stylistically it looks much better and, overall, the system is more adaptable to how Fighters behave in combat.

For larger ships, we use a series of “damage sockets” placed around the hull where we can spawn required FX to help simulate damage. We also have a range of damage stages we call light, heavy, critical, and "it was a pleasure serving with you, Captain".


Light damage is what you might imagine: Smoke, which consequently gets thicker and darker the more damage a unit sustains. We then add additional fire, hull breach FX and sparks to show the severity of the damage as we progress through different damage stages.


(Here we see all the Damage sockets we add to the Raiders Carrier.)


(Using this system we are able to have a random damage location every time.)

Wrecking Crew
Finally, let's blow something up!

Back in our Fig update detailing the new Railgun Frigate, we revealed an older version of our wreckage and debris system that litters the battlefield with persistent wrecks. This old system relied on artists hand modeling the debris meshes using a 3D app like Maya or Blender. For a game with many different ships of all shapes and sizes, you can imagine how time consuming that was. We needed a better system. One that allowed us to dynamically generate the debris meshes on the fly.

Thanks to the hard work of Adrian "Ed" Lee, Francisco Múrias, Liam Smyth, and many others, we developed a procedural "Ship Breaking" tool leveraging the power of a great piece of software called Houdini. This tool realistically simulates the different ways a ship hull will collapse under the immense pressure of an explosion. But that's just the beginning. This tool also models the internal rooms and mechanisms of a given ship, and then warps and crinkles them so they bulge realistically — just like what would happen if an explosion from within a ship forced all its guts out into space.















Thanks to these new innovations in Homeworld 3, we not only have a more realistic portrayal of ship destruction, but a much more visceral one too. It lets you witness the destructive fallout of our dynamic battles at a level of detail that wasn't possible before. And once the dust settles, the battlefield will be littered with accurately-modeled wrecks waiting to be scooped up by your Salvagers.

This huge feat took many months to develop, but I believe it is all worth it. The RTS genre is packed with legendary games, and we aspire to make Homeworld 3 one of them. Working on Homeworld 3 is something I am so proud of, and making something for the fans — both old and new — is something I will treasure for the rest of my life.

Thanks for following along as I nerd out about spaceships for a bit. I love what I do as an FX artist, and if you want to ask any questions in relation to FX in Homeworld or in general, please reach out here or on Twitter.

Until next time.
VEILED EXPERTS - triangle_choke
Hello, agents from all around the world.,
Final beta test of VEILED EXPERTS will start in upcoming March 30th.

Please check our final beta test schedule and do not forget to request access if you have not done it already. Click Request Access button to gain access for the test!


FBT Schedule:
Thu, 30 Mar 07:00 – Thu, 06 April 07:00 UTC
  • PDT: 3/30 00:00 – 4/6 00:00 (Pacific Daylight Time)
  • EDT: 3/30 03:00 – 4/6 03:00 (Eastern Daylight Time)
  • BRT: 3/30 04:00 – 4/6 04:00 (Brasilia Time)
  • UTC: 3/30 07:00 – 4/6 07:00
  • BST: 3/30 08:00 – 4/6 08:00 (British Summer Time)
  • CEST: 3/30 09:00 – 4/6 09:00 (Central European Summer Time)
  • CST: 3/30 15:00 – 4/6 15:00 (China Standard Time)
  • KST: 3/30 16:00 – 4/6 16:00 (Korea Standard Time)
  • AET: 3/30 18:00 AEDT – 4/6 17:00 AEST (Australian Eastern Time)

Also, we have prepared FINAL BETA Kick-off – Overview Trailer to give you a sneak peak of the contents you can experience during the test. Watch the video below to check out our latest update on the game, such as new agent, new map, and many other changes.




FBT Request Access & Add to Wishlist

https://store.steampowered.com/app/1934780/VEILED_EXPERTS

[Request Access] Click the button to gain test access.


[Add to Wishlist] Click the button to add VEILED EXERTS to your wishlist.
*By adding VEILED EXPERTS to your wishlist, you will be able to receive our latest news quickly.



We hope to see you at FBT.
Thank you.

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