English ############Content############## [Faith]Most of the non-atheism beliefs now grant "pray" skills to their followers for free so that learning this skill from other sources may no longer be necessary. [Faith]The tenet "The Prephecy of The Black Sun" now grants +25% fear resistance. [Lost in the Sand]Added a short animation when traversing the portal in the Branched Ancient Tomb. (I am still working on the content for the other side. Thus, actually getting through the portal is not achievable right now.) [Cooking]New recipe: Fish & Chips (Fish + Potato + Oil with a cooking device that can heat.) 简体中文 ############Content############## 【信仰】大部分的非无神论信仰现在自动提供祈祷技能,一般来说无需再从其它的来源去学习这个技能。 【信仰】信条:【黑日的预言】现在提供25%的恐惧抗性。 【迷失于沙粒中】加入了穿越被闯入的古墓中的传送门时的动画。(传送门的另外一边还在施工中。所以目前还无法抵达。) 【料理】新的菜肴:炸鱼薯条(鱼+土豆+油,以及一个能加热的厨具。)
Optimize the interface of the carriage station and increase the display storage capacity Optimization Traditional Chinese, resident name, surname first, first name after Optimization Periodically check whether there is any error in the statistics of the number of current occupational workers and the upper limit of the number of occupations in the work assignment, and try to correct it Optimize Crab Pots and Beehives to increase the attribute copy function, which can copy the copy of the upper limit of the occupation BUG Modify the upper limit of the number of workers in the facility, and then dismantle the facility, resulting in an error (or even a negative number) in the total number of workers BUG Abandoned mineshaft still occupies the ground after backfilling Optimize the lack of horses at the carriage station, add the description of the source of the horse Optimize the Power of Faith "God's Gift" to be prohibited from being placed in unbuilt large boxes Optimize the carriage to prohibit interaction with uncompleted boxes Optimize the carriage line is blocked, the carriage station will display a prompt icon BUG Dig a canal directly on the road, the red road sign will not disappear
Well, the 1st Qualifying Round of Crappie Valentine Cup is officially over! And oh friends, good ol Mudwater River hasn’t seen such a heated competition in years!
Below is the list of 20 anglers who demonstrated superb skills and performance and are now successfully qualified to compete in the Semifinal Round on February 18th, on the swampy Quanchkin Lake in Louisiana!
Hello, we are Frozen Line, a small indie team of only 3 people - a programmer, a 3D Artist and a Game Designer. Daydream: Forgotten Sorrow is our first project, but that doesn’t mean we started developing it with no experience. No, we used to be part of another team that created Silver Chains - a first-person horror game, which was released 3 years ago.
So, In the run-up to the release of Silver Chains we started thinking about our own game. Everything began with the idea of embodying the world of our subconscious in the form of a game. But, the idea itself is worth little without a story worthy of implementation. Our story had a canvas, but it was incomplete. For its completeness, we lacked the basic tone of mood, for which we turned to such projects as Little Nightmares, Brothers - A Tale of Two Sons, To The Moon, Le Petit Prince, The Willoughby's. Some of them, probably, can be associated to a greater or lesser extent, but our story is about the materiality of human experiences and regrets. Our hero does not lose hope of understanding a world where his feelings take on materiality.
The choice of Unreal Engine was not accidental. At one time, we studied Unity and Godot, but for the implementation of this project, we chose the most convenient engine in our opinion.
And due to the fact that UE4 graphics has its own approach to creating a visual component, the Daydream atmosphere could be conveyed as accurately as possible with its help.
A good story worthy to be told should be at the heart of any narrative. In our case, in the beginning there was the mechanics of interaction between The two characters, where the player had at his disposal not just a scripted companion, but took over part of his functions, thereby enhancing the roleplaying.
But, as I said, we didn't want to surprise the player with just interesting mechanics. We needed a touching story with profound emotions. At the center of our story there is Griffin, who, in the company of a loyal friend Birly, is trying to discover the mystery of a newfound world, solving puzzles together and helping each other. This story reflects experiences familiar to many of us: feelings of powerlessness, fear, guilt.
In order for Birly to fit organically into the world of the game, he needed to be revived. We took the behavior of little children as the basis of the behavior model, which is also not groundless for the narrative, and then, it's logical, a teddy bear friend should be like a child. We had a conditional model of the characters' interdependence, which corresponds to the model of children's dependence on their parents. Griffin depends on the environment, Birly depends on Griffin. This way, the environment does not frighten Birly because he depends on Griffin, just as children don’t react to the environment, but react to the behavior of the parent.
Besides, we needed to add a set of Birly's reactions to the already existing behavior model, which should have appeared at one time or another in order to emphasize his liveliness. Although he is a toy, he should not have behaved like a clockwork doll that comes to life only at the right moments for the game. From an artistic point of view, it was difficult to make Birly alive with his attitude to what was happening, but preserving in his behavior the fact that he still wasn’t a real child. We processed some of Birly's reactions several times because they fit perfectly into some situations, but were interpreted differently in others, and sometimes contradicted the facts that he is a child and that he is a toy.
Nevertheless, Birly has learned to act on the location on his own, but sometimes we “tell” him how to react in some individual cases for which he has unique reactions.
Thank you!
Ask questions if you have any, we’ll gladly answer all of them!
Daydream: Forgotten Sorrow stars a boy named Griffin as he embarks on a journey to face his fears alongside his teddy bear companion Birly. As Griffin learns to confront haunting memories amidst floating castles and enchanted forests, he’ll come to discover the mystery of this newfound world.
It may be that the nuns at this mysterious school like to have ice cream from time to time, or they may have a little secret with the ice cream vendor behind this ice cream brand.What was Sister Enda hiding? This week's update is aimed at all Keplerians fans, who will know better than anyone else just by looking at this image!
1. The action library file has been updated and 5 new actions have been added. Including attack, defense, running, using props and being hit. 2. The walking action template used by the RpgMaker engine has been added.