In the world of the Sphere, a holiday dedicated to Valentine's Day begins! While the event is running, you can complete quests with the Master of Ceremonies, collect Golden Heart Fragments and receive a special Festive Stallion, a temporary buff that can be upgraded up to five times, and many other nice gifts.
Quests are available to all characters level 10 and above, and can be obtained from Cinderkrag or the Hellsong Tavern. Additional fragments can be obtained by killing monsters close to your level.
A premium account increases the initial chance of getting a fragment by 50%.
Master tamers invite everyone to learn the difficult craft of training and get the right beast!
While the event lasts, everyone can complete tasks from the tamers in Cinderkrag or the Hellsong Tavern to get trainers guild coins. After accumulating enough coins, you can buy:
A barbed belt that has an 8% chance to return 12% damage to the attacker,
casket of Exaltation,
one of the special eternal pets - a bat, a forest lizard, a winged gurinid or a forest troll, which will give various passive bonuses to the character and gradually develop.
And of course, we can't help but mention the new titles - are you ready to become a Tamer or, even better, a Beastmaster?
Additional coins can be obtained by killing monsters or by purchasing from the store. Special potions from the in-game store will increase the amount of coins that drop.
First of all, a big thanks to all of you who’ve played Scarlet Maiden! The Early Access launch has gone smoothly and we’re so happy to hear that so many of you have enjoyed the game. We’ve been reading all the feedback we have received, and we’ve been working hard to start adding the desired features to the game. So, here’s what we have for you in this new update!
Gallery
By far the most requested feature has been the gallery. So here it is! Each sexual encounter you stumble upon during gameplay will now be unlocked in the gallery, which can be accessed from the game’s main menu and in game menus. All lewd animations can be viewed in the gallery once they’ve been unlocked. And more content for the gallery will also be coming in future updates!
The sexual encounters with regular enemies only happen every now and then, so to help you out, we have a new spell! The Arcane Submission spell will trigger the submission from enemies, so you’ll have an easier time having your way with them. This spell can be found in each area of the game.
Balancing
Fire Shield Spell
Base damage reduced from 35 to 25
Projectiles maximum hit count before despawning reduced from 5 to 4
Ice Barrier Spell
Base damage reduced from 30 to 20
Projectiles maximum hit count before despawning reduced from 5 to 3
Arcane Explosion Spell
Base damage reduced to 40
Bug Fixes
Resolution options do not show correctly in Screen Settings menu (font issue).
Some strings are too long in Main Menu (Russian locale).
Some Elite enemies misses attack detection when player is crouching.
Other Changes
Double jump enabled when jumping off from chains.
Keyboard remapping UI localized for all supported languages.
Added error handling for corrupted save files in the Start Game menu.
Added tutorial signs for Pause Menu and Map Menu to the tutorial room.
Room adjustments.
Collision damage removed from Orc Axe Thrower when she throws an axe.
That’s all for now, and we hope you enjoy the new gallery feature! We are working on a bigger content update which will add a new world, a boss, enemies, weapons, items, and other features based on your requests. The next update will hopefully be ready in a few weeks, so we’ll see you soon!
February 23 is already very close, and it's time for the defenders of the world of the Sphere to prove their prowess once again!
In the Bristle Fields of War there was an armed conflict between demons and humans. In the major settlements of each faction, Tir Tuaida and Erikuria recruiters are already waiting for you. Contact them to move to the war zone.
Heroes from level 20 to 60 will be able to receive daily tasks on the battlefields to attack enemy officers or defend their own. For the successful completion of each task, they will get a special chest with a reward.
The younger Spherals from level 10 to 19 will have to deliver the necessary supplies to the battlefield and also receive a reward.
Hello Tribesmen! As you may know, we have had a successful Kickstarter campaign near the end of 2022. We have managed to reach our initial goal and even go above it. We would first like to thank everyone in our community, whether you have pledged or not, for supporting us in our journey.
So, what have we been up to?
We have been working diligently on The Ancients to bring you the best game possible. Our team of developers have been pouring their hearts and souls into making sure that our game meets your expectations. Through our hard work, we are confident that you will be pleased with the end result when The Ancients is fully playable and ready for release.
To be more specific:
Rivers system has been implemented.
Africa, Mesopotamia, and Europe maps are ready now!
Animals and vegetation for the three levels are modeled and added to the game.
Tribe scenes for Africa, Mesopotamia, and Europe have been designed.
Different objectives for the three maps have been designed and implemented.
More animals and vegetables have been added.
Craft system updated.
20+ more events have been added.
Historical Landmarks for the maps have been added.
A large number of bug fixes have been implemented.
The transition between levels and map selection systems have been implemented.
Some of the Indian subcontinent animals have been modeled and added.
Again, we would like to extend a heartfelt thank you to our community for your continued support. We are incredibly grateful for the outpouring of enthusiasm and positivity that has allowed us to progress and grow. We are looking forward to what comes next and are eager to continue working on The Ancients as we get ready for a 2023 release.
Join our Discord to stay in the loop about future updates!
Dummy Pirates: Ocean Tales Playtest - Literally Me
Ahoy there!
Public playtest is now up! Feel free to request access to it in the game's store page and we'll give it to you as soon as possible.
Also, we'll be releasing Devblogs of the whole process behind the scenes of making Dummy Pirates, starting today.
What we want to showcase this time are our brand, new and deadly bots, and our sparkling, pointy and shiny rock formations within the map.
Starting with the bots, we created them with the intention of them being able to hold their own against human players, so that when you have bots in your team or play against them, it feels like a decent challenge and not just an AI filling in a position just so it isn't empty.
Bots right now are capable of:
Facing and attacking enemy ships
Rotate while moving
Target prioritization
Obtain items
Return to base
Use skills
Fight neutral monsters
Fetching chests while avoiding combat
Buy items
There are still some fixes pending for them, but we feel quite satisfied with the current state of the difficulty of fighting against them.
On the other point, we've been working on polishing the rock formations of Chromatica found within the map:
Stay tuned for the next devblog! See ye on the sea, arr, mates!
Hello Folks. Here i'm with a new update for Arttista, 1.8.2 version. This time we have a new nice feature called "Bones Live Transformation" that is a realtme interpolation tool for bones. It is really usefull when you already have some animation and want to change your bones, but wanna to keep animation of the all shapes related to each interpoled bone.
You may watch this video to learn how and when to use it:
Here is a complete changelog for Arttista 1.8.2
BugFix: ESC key for stop drawing or painting was not working
New: There is a new bone working mode called "Live Transformation" that applies live rotation to all points(skin) that belongs to a joint(bone) between keyframes while you're moving the mouse
BugFix: On interpolation of objects that are hidden in some frames where interpolation will happen
New: Now, when you select one or more objects, timeline shows where these objects are shown and where they are hidden
BugFix: On in Ctrl+Z, that sometimes had lose some changes
BugFix: On pen alpha(transparency) and size when KeyframeTool was enabled
BugFix: On Horizontal and Vertical Invertion when KeyframeTool was enabled
New: Now you can select all objects from your drawn, even that ones that are hided on current frame, just pressing Shit+Ctrl+A instead Ctrl+A
BugFix: On move, rotate and scale selected points when KeyframeTool was enabled
Besides that, we are starting the Arttista Animation Guide. The Part one is ready to watch at
So, tell me... how is it going Arttista for you? Is Arttista helping you creating your stuff?
The countdown to the early access launch of SpaceBourne2 is just 2 days away! After approximately 3 years of game design, and with the support and dedication of countless players who have spent hundreds of hours playing the same game over and over, I am grateful to announce that we are finally ready to take off.
From Friday onward, we will embark on a new adventure, working closely with our Early Access players to create something even better. We believe that together, with the feedback and contributions of our community, we can achieve great things and take our game to new heights.
Get ready to join us on this journey into space, and let's make SpaceBourne2 the best it can be!
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
The team is currently hard at work. We'll have news about new content soon.
Changes since 1.2.43
Changes
Steamdeck support. We’ve made a number of changes to improve the experience when playing on Steam Deck.
The game will default to gamepad controls when starting on Steam Deck, fonts should be more readable, the on-screen keyboard should display when required and better v-sync handling for smoother play.
Added support for gamepad controls in some PC-only multiplayer UIs such as tournaments.
Added support for chat messages in asynchronous multiplayer matches
Refactored the system that manages multiplayer turn data exchange to prevent most desyncs
Enabled V-sync when running on PS5, Xbox One X or Xbox Series X
Balancing
Hunter-killer Missile:
Changed damage type from tile (all models) to splash (9 models) with 80% falloff
Increased damage for the base level to 120 (100)
Adepta Sororitas HQ Commands:
Swapped the CP costs for Spirit of the Emperor and Divine Guidance
Penitent Engine:
Increased attacks to 2 (1)
Changed damage to 70 (100)
Smokescreen:
Reduced evasion bonus to +15/+25 (+20/+30)
Hospitaller:
Increased evasion to 15
Medicus:
Increased heal amount to +50/+70 (+30/+60)
Retributor Heavy Flamers:
Reduced damage to 4 (5)
Increased cost to 50 (30)
Transport
Embark and Disembark actions now cost 2MP each.
Devotion
Changed the bonus momentum gained to be based on the percentage of health the unit losses from attacks, rather than HP lost. This means that units with larger health pools will gain bonus momentum at a slower rate.
Adjusted 'Devotion' Momentum Per % HP damage to 0.6 (i.e. gain 0.6 Momentum for each 1% of health lost)
Bug Fixes
“Tyranid Prime's turning around animation is bugged”
Pressing "M" while in the pause menu opens the Map in-game
“If press ESC when the game is loading a level the options menu is opened in the background and stops the game from loading.
In Planetary Supremacy, army values on map screen not being updated correctly after winning battle
[BUG] “If story character dies during same turn that mission ends you can never get them back”
“Tactical map unit tooltip is invisible and getting stuck in the screen.”
Game freezes either at start of turn (skirmish battle), loading a game, or loading a battle (deployment screen).
[BUG] “Randomise All” button in skirmish setup does not work
“Army Management has issues for Skirmish, multiplayer and Incursion Mode”
Purple particles when casting Spirit of the Emperor
“Surprise Me” button creates excessive hang when loading game
“Seraphim model clips through the ground in daemonic incursion map.”
“In photo mode the camera can clip into the terrain.”
Can Capture a Siege point during Necrons revive ability
Dialogue cuts off when ending a turn on overwatch
Multiplayer Camera doesn't focus Flayed One's teleport destination
Army List scroll position resets when deleting a unit from an army.
Redundant "Hide Password" option in single player skirmish setup
Low-res texture in ‘Rearm and Resupply’ mission on consoles
Fix possible crash on PS4 related to memory management