Improved loading of lights when moving through the world: If a light is not ready to render (waiting in the shadow update queue), an economic alternative will be used until it is. This significantly reduces popping when loading many lights at the edges of the screen.
Improved the light optimization system: In previous versions of the game, lights would selectively turn off when there were too many in a small area. Now, a very economic alternative way of rendering lights is used instead and the Light Quality graphics setting determines how many “real” lights are allowed. When setting Light Quality to Low, almost all lights are replaced with the economic alternative which can lead to a significant performance boost.
Art and Animation
Modified the tone mapping used in the game, resulting in better colors for pixels with very intense lighting.
Tweaked the bloom threshold value, resulting in overall less hazy visuals when bloom is enabled.
Improved ceiling hole/light edges.
Updated hairstyle #6 and #8, cleaned up stray pixels.
Improved Firefly visuals (less flickering)
Updated Flower Crown to display the player’s full hairstyle.
Bug Fixes
Fixed missing emissiveness on Lava Chests.
Updated the Japanese translation for the Chef’s Jacket.
Fix sorting order issues of the different character parts.
Fixed Root shadows to look correct during Christmas and Valentine seasons.
Fixed a bug where equipment such as the King Slime Crown that has a glow would not emit light when placed on the Mannequin.
Fixed a bug where not all recipes would show up when using the ingredient filters in the Cook Book.
Fixed Caveling Scholars not healing.
Fixed performance regression when there are lots of nearby objects.
Fixed a bug where crafting 10 times more items by holding ctrl would be reverted when crafting was done for objects that by default gave more than one item per craft.
▶ RUIN FORTRESS - [HERO] MODE - Ruin Fortress [HERO] Mode will be open for a limited time only. > Forgotten Armory / Deep Core / Acheron / Ark Ship > Active / Passive Akashic Record: Enable to Use in Hero Mazes
1. Hero Mode Period - February 16th Update ~ March 2nd Update
2. Entry Requirements - Lv. 72 or Higher - 1 Player ~ 4 Players
3. How to Enter - Click [HERO MODE] button → HERO MODE CHALLENGE OPTIONS → Clear the maze - Clear the Hero Mode maze → [Violet Glazed Vacuunium] will be provided as a reward in proportion to the number of selected challenge options.
4. Reward and Restriction - Challenge Number Restriction: Can challenge 20 times per account every week. > Consume all 20 times, you can still enter the Hero Mode. However, no longer be able to earn any rewards. > All Hero Mazes share a limit on the number of challenges. > Challenge Number Restriction (20) resets Every Monday 01:00 (GMT)
5. Hero Mode Crafting Lists - New Crafting Lists (Hero Mode) will be added at Gruton Coin Shop.
▶ NEW FUNCTION – [SEARCH] - [Search] button will be applied. > Inventory / Bank / Cube > Enable to search the item that you want to find.
- Search button can be found at the top of the Inventory UI. - Search → Write down a name of an item → Highlights occur on tabs or pages if you own that item.
▶ NEW FUNCTION – ENABLE TO CHECK [TIME-LIMITED ITEMS]
- Enable to check states of 'Time-Limited Items' in the Inventory. > clock-shaped icon will be added to the inventory.
▶ NEW FUNCTION – ALERT (TIME-LIMITED ITEMS)
- New Alert function for [Time-Limited Items] will be added. > Less than 1 day alert will be appeared if you have Time-Limited Items that will expire within 1 day. > This alert appears when you exit the game.
▶ CHARACTER SKILL IMPROVEMENT
[Chii] - 'Third Form: Hawk Ambush (SoulPlus: Triple Arrow)' skill will be improved. > Shove Attack leaves a Black Blood Mark. > This Part will be Deleted: 1) You can call your weapon back immediately by (Left-Click). 2) [Controls: Immediate Action] Mouse: (Left-Click) after throwing your Single Edge
- There will be changes in the 'Predator's Claw' skill. > It will be activated faster than before. > Skill Delay Time will be improved.
[Nabi] - 'DestroNail' skill: Improved skill combo after the strike of DestroNail.
[Dhana] - 'Devour' skill: Additional Command will be deleted. Improved skill combo after the strike of Devour.
- 'Momentary Chase (SoulPlus: Assassination)' skill: > Additional Command will be deleted. Improved skill combo after the strike of Momentary Chase (SoulPlus: Assassination). > [Skill Info: Throwing Scissors] firing distance will be reduced.
- 'Rampage Specter' skill: Improved the number of hits to be the same regardless of the distance or size of the enemy.
▶ CHANGE – <CASH SHOP PURCHASE> COSTUMES
- This Change will be Applied on February 16th Update (ACCOUNT BASIS).
- [Binds when picked up / Cannot be Traded] will be changed to [Bind on Equip / Can be Traded] under certain conditions. > This Change will ONLY be applied to Cash Shop Costumes. > And it will Not be applied to Costumes that can be obtained through in-game.
※ Users with More than 51 Cumulative Attendance days (ACCOUNT BASIS): > Purchase Costumes → [Can be Traded]
※ Users with Less than 51 Cumulative Attendance days (ACCOUNT BASIS): > Purchase Costumes → [Cannot be Traded: For 30 Days]
- This mechanism will also be applied to "Costume PKG".
[e.g.] Costume PKG / [Cannot be Traded] Duration Left: 20 Days → A User opens the Costume PKG to receive a Costume → [Cannot be Traded: For 20 Days] is applied to That Costume
※ After More than 51 Cumulative Attendance days → [Cannot be Traded] will change to [Can be Traded]
[e.g.] A User with 49 Cumulative Attendance days → Purchase Costumes → [Cannot be Traded: For 30 Days] → Attend 2 More Days → [Can be Traded]
▶ CHANGE – CASH SHOP COSTUMES IN YOUR <INVENTORY / BANK>
- Cash Shop Costumes that purchased BEFORE February 16th Update: > It will be changed to [Can be Traded] AFTER FEBRUARY 23RD, 2023. > This Change will Not be applied to Costumes that can be obtained through in-game and event crafting.
※ Users with More than 51 Cumulative Attendance days (ACCOUNT BASIS): > Change to [Can be Traded] immediately
※ Users with Less than 51 Cumulative Attendance days (ACCOUNT BASIS): > Change to [Cannot be Traded: For 30 Days]
[e.g.] A User with 49 Cumulative Attendance days → Cash Shop Costumes (INVENTORY) → [Cannot be Traded: For 30 Days] → Attend 2 More Days → [Can be Traded]
A User with 10 Cumulative Attendance days → Cash Shop Costumes (INVENTORY) → [Cannot be Traded: For 30 Days] → After 30 Days → [Can be Traded]
▶ CHANGE & FIX
- Snow Equalizer issue has been fixed. (Issue: Translation not applied)
- Summoned Objects of Characters > The problem that Summoned Objects unintentionally caught the enemy's aggro will be fixed.
- New Cash Shop Alert: Notification Mark will show up when you still have Free 'Transmission' Chance.
- Brooch Transmission Price will be changed > (Current) 100 → (After Update) 30
▶ NEW COSTUME - New Costume [Snowflake Fancy] will be updated
▶ NEW EVENT BEGINS – Costume in the <Gruton Coin Shop>
- How to Buy: through Gruton Coin Shop in each district > Gruton Coin Shop [Popular] - [Event]
- Event Period: February 16th Update ~ March 2nd Update
< Costume List & Price – Gruton Coin Shop >
※ Can be purchased by all characters. HOWEVER, this costume cannot be equipped by <Dhana Opini>. ※ Nostalgic Kiddy Uniform for Dhana will be updated in the future. (Update Schedule Not Decided Yet.)
▶ THE EVENT ENDS - [Valentine's Day EVENT] will be ended. - [Lunar New Year EVENT] will be ended.
Hello! This update brings many QOL, balance, performance and bug fixes. This may or may not be the final demo update as we kick off the Early Access tomorrow! Hope to see you then.
v. 0.2.6 changes:
General - New setting: Confirm inventory weapon/item sells (default: On) - New setting: Reduced projectile transparency (50%) (default: Off) - Added arrows on map for mission locations to find them easier - Added arrows on top of elites to notice them easier on the screen - Added a bonus skull reward for every 5min until 60min of playtime. Old players get this too! - Added a new tutorial tip to better introduce consumables to new players (comes up when you have more than 1 consumable and haven't used any yet) - Map shows the player view area to get a better sense of scale and distance to places - Level up has 2 reward groups to start with and 3 after an additional weapon (that is not maxed out) - Level up has less of a chance for consumables and character stats - Increased Chaos Stone damage from 1-2x to 1-3x - Increased Calming Stone amount from 2.5s to 3s. - Normal map extended time increased from 22min to 25min - Dog sounds removed for repetitiveness - Party member costs reduced - Perception 50% bonus reveals the map instead of at 100% - Bank has a fund limit (50 000) - Enemy portal elite is 50% more powerful than a regular one - Some scaling changes to enemy speed and health - Farmlands mission target dropped from 15 to 12 - Bandit Camp gold drop rate is simplified to be double that to the normal amount - "Try Again" button at the end of a run returns you to the power-up selection screen first - Archer base attack rate switched back to what it was before (1.2->1.5s) - Archer dash ability will stun enemies as well for 2s. Interval is now the same as with everyone else (5s) - Town Hall is renamed to Barracks - Party member amount is shown next to the inventory slot - Weapons or items gotten for free will have a sell value of 50 - Gems and coins will now merge periodically for performance, and become bigger to indicate more value - Some code tweaks for additional performance Bugs - Crash with Firestarter power-up when hovering over the Fire Bomb for details - Game might freeze randomly up to 1-3s and then continue (hopefully fixed!) - Scaling issues with ultrawide resolutions and other non 16:9 screens - Pause/Unpause issues with map or character screen being open while level up happens - Perception 100% bonus "reveal all supplies" wasn't working properly - Apple Tree timer did not work properly when standing on it (broke this at some point by accident) - Gems could merge with other rewards such as coins - woopsie! - Church "weaken" worked on bosses as well - Font artifacts on windowed
Steam Next Fest February 2023 Edition has ended, so the first major release phase of Bunker Builder Simulator is done. ✅ We hope you had a lot of fun playing our demo, if you still didn't play the demo you can do it now!
WHAT NEXT? ⏭️
Our next step is to release the free Bunker Builder Simulator: Prologue, which will soon be available on Steam. We encourage you to add the Prologue to your wishlist so you don't miss the premiere and make sure you share with us your ideas, and suggestions from the demo! ⤵️
When the Horus Heresy unfolded, the Sons of Horus started their journey on the path of corruption. The Siege of Terra saw them fully pledged to the worship of the Chaos Gods, and now it's IronDuke's turn unveil the mysteries of the warp in a new card reveal!
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Feb 15th, 2023 at 23:00:00 (UTC) to Feb 16th, 2023 at 03:00:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:
Brand-new content! I. Brand new Congeneric Weapon: Polesword Courage sharpens the sword. With a cold gleam it fells foes and their steeds alike. The new weapon Polesword will be available. Come and try it out for yourself! You can see the Polesword’s combos and skills here:
II. Limited-time Event: Meteoric Rise Event Time: Feb 16th update – Mar 1st, 2023 at 20:00 (UTC) Event Rules: 1. Each day, you may choose one of the two Divines Moonbane's Howl: If you gain positive Scores in the ranked match, you will get a 25% Score bonus and Divine Blessings will diminish by 1. Sunwing's Aura: If you gain negative Scores in the ranked match, only 50% of the Scores will be deducted and Divine Blessings will diminish by 1. If you get 0 Score, it doesn't consume Divine Blessings. You can choose only one type each day, and once chosen, it cannot be changed. 2. You will receive 1 Divine Blessing once you've made your choice. 3. An additional Divine Blessing is granted for each event quest you complete. These quests are in 7 groups, each available at different times. The next set of quests can be unlocked only after completing the former ones. 4. Divine Blessings gained are valid for that day only. They do not carry over to the next day, so please use them in time. 5. Complete more quests to win more great rewards.
III. New Season: Untamed
Season 6 [Spark] will end on Feb 16th, 2023 at 00:00 (UTC). Meanwhile, the rank of this season will be settled and the new season [Untamed] will be open. Players can claim the rewards after the update of the new season. Thank you all for your support and feedback during the Spark Season. We will do our best to bring you more in the coming season!
1. Season Rewards 1) Season rewards will be awarded based on the highest rank gained in The Herald's Trial (Solo, Duos or Trios) during the Ordeal season. Rank Rewards
<Platinum> Avatar [Spark·Platinum], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain]
<Solar> Avatar [Spark·Solar], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x3
<Empyrean> Avatar [Spark·Empyrean], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x5
<Astral> Avatar [Spark·Astral], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x7
<Asura> Avatar [Spark·Asura], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x10
<Unrivaled Asura> Avatar [Spark·Unrivaled Asura], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x10
Score Reset 1. Scores in The Herald's Trial (Solos, Duos or Trios) will partially carry over to the new season. Rank in Spark Season Carry-over Rank in the New Season
BronzeⅤ(1000-1099) BronzeⅤ(1000)
BronzeⅣ(1100-1199) BronzeⅣ(1100)
BronzeⅢ(1200-1299) BronzeⅢ(1200)
BronzeⅡ(1300-1399) BronzeⅡ(1300)
BronzeⅠ(1400-1499) BronzeⅠ(1400)
SilverⅤ(1500-1599) SilverV(1500)
SilverⅣ(1600-1699) SilverⅣ(1600)
SilverⅢ(1700-1799) SilverⅢ(1700)
SilverⅡ(1800-1899) SilverⅡ(1800)
SilverⅠ(1900-1999) SilverⅠ(1900)
GoldⅤ(2000-2099) SilverⅠ(1900)
GoldⅣ(2100-2199) GoldⅤ(2000)
GoldⅢ(2200-2299) GoldⅤ(2000)
GoldⅡ(2300-2399) GoldⅣ(2100)
GoldⅠ(2400-2499) GoldⅣ(2100)
PlatinumⅤ(2500-2599) GoldⅢ(2200)
PlatinumⅣ(2600-2699) GoldⅢ(2200)
PlatinumⅢ(2700-2799) GoldⅡ(2300)
PlatinumⅡ(2800-2899) GoldⅡ(2300)
PlatinumⅠ(2900-2999) GoldⅠ(2400)
SolarⅤ(3000-3099) PlatinumⅤ(2500)
SolarⅣ(3100-3199) PlatinumⅣ(2600)
SolarⅢ(3200-3299) PlatinumⅢ(2700)
SolarⅡ(3300-3399) PlatinumⅡ(2800)
SolarⅠ(3400-3499) PlatinumⅠ(2900)
EmpyreanⅤ(3500-3599) PlatinumⅠ(2900)
EmpyreanⅣ(3600-3699) SolarⅤ(3000)
EmpyreanⅢ(3700-3799) SolarⅤ(3000)
EmpyreanⅡ(3800-3899) SolarⅣ(3100)
EmpyreanⅠ(3900-3999) SolarⅣ(3100)
AstralⅤ(4000-4099) SolarⅢ(3200)
AstralⅣ(4100-4199) SolarⅢ(3200)
AstralⅢ(4200-4299) SolarⅡ(3300)
AstralⅡ(4300-4399) SolarⅡ(3300)
AstralⅠ(4400-4499) SolarⅠ(3400)
Asura(4500-4999) EmpyreanⅤ(3500)
Unrivaled Asura(5000-5999) EmpyreanⅣ(3600)
Unrivaled Asura(6000+) EmpyreanⅢ(3700)
2. Kill Score, Survival Score, and Hero Score will partially carry over to the new season, with a greater ratio being carried over for those with lower scores. Score Range Carry-over Ratio
6000+ 60%
4500-6000 70%-60%
3000-4500 80%-70%
1500-3000 90%-80%
0-1500 100%-90%
Hero Adjustments I. Wuchen 1. Adjusted the performance of [Spirit Blades·Array]. When the blade hits an enemy, instead of reducing the weapon's durability and triggering Clash or Counter, it will now reduce the enemy's energy by 5,000 points. 2. Reduced the CD of [Spirit Blades·Array] from 25 sec to 22 sec. 3. Adjusted the interval at which [Spirit Blades·Array] will auto release. The first blade is released after a shorter interval as enemy approaches, then the rest blades are released with constant intervals of 3 seconds between each one. //Dev note: When the mechanism of a blade that automatically releases and clashes against an enemy’s attack is included in the same skill, duel results become unstable and unpredictable. For this reason, we’ve adjusted the mechanism of the F2 skill and the combat pacing. 4. Increased the Vulnerable value of [Tai Chi Rift·Switch] for the teleported enemy from 10% to 15% while maintaining its duration.
II. Ziping Yin 1. Adjusted the Damage Reduction inflicted by the Skill [Aromatherapy] from 20% to 30%. 2. Instead of directly triggering [Inspiration Shield], the Skill [Aromatherapy: Protection] will now apply an 8-sec [Inspiration], then trigger [Inspiration Shield] when Ziping Yin is hit, lasting for 8 sec. 3. Adjusted the max Rage for her Ultimate [Saving Grace] and all the Talents from 75,000 to 60,000.
Ⅲ. Matari 1. After releasing the Skill [Silent Flutter] and its derived Skills, Attack is boosted by 15% for 3 sec. 2. Reduced the CD of [Silent Flutter: Retrace Flash] from 30 sec to 22 sec. Adjusted the duration of the mark from 7.5 sec to 9 sec after the mark is left by the flash, and the Retrace Flash can be used under attack. 3. The Ultimate [Unseen Wings] and [Unseen Wings: Assassin] can be used under attack now; however, after Matari casts the Ultimate, she no long refreshes the skills for other teammates (but can still refresh her own skills). //Dev note: When being hit, Matari now can use [Unseen Wings] and be teleported back after releasing [Silent Flutter: Retrace Flash]. We’ve made these adjustments to bring her higher flexibility and to encourage players to come up with more combat strategies.
Ⅳ. Feria Shen 1. Optimized the special effect of the Skill [Gunplay: Aim] when raising the gun. 2. Optimized the CD of Bronze Mech when switching the Cannon forms under all talents from 5 sec to 4 sec. 3. Optimized the releasing performance and space determination of [Mech Mayhem: Co-pilot]’s Beacon. Now it can be placed on rough terrain. //Dev note: It was hard for Feria Shen to place beacons when battling on rough terrain, so we’ve made the optimization.
Ⅴ. Tarka Ji Slightly increased the range of the 2nd-stage dodge (elbow strike) when he is casting his ultimate.
VI. Takeda Nobutada Reduced the staggering time of [Mythic Grab·Takedown] when hitting non-Blue Focus enemy.
VII. Other Adjustments Added a display of the enemy’s Energy Bar to the caster when some skills that can reduce the enemy’s energy (e.g., [Zephyr Prison], [Spirit Blades·Array], etc.) hit the enemy.
Showdown Adjustments I. Combat Adjustments 1. Reduced the ability of Hammer Evil-Ent and Mountain Ghost to bounce back ranged attack. 2. Hammer Evil-Ent will not use Purple Focus strikes twice in a row.
Ⅱ. Omens Adjustments 1. Reduced the trigger interval of the Ice Thorn. Now, the Ice Thorn will only be triggered when the player enters the triggering area. 2. Adjusted the position of the following Omens in Gelid Yushan: Frozen Earth, Ice Wind, and Ice Thorn; and slightly increased the number of these Omens.
Ⅲ. Enigma Domain Adjustments 1. Adjusted the boss’ respawn location and rules to make it respawn nearer to the player. 2. Adjusted the distribution of monsters near Eventide Temple Cortile and Bhiku's Dorm to make it easier to find. 3. Adjusted the distribution of monsters near Lake Yellowleaf to prevent from disturbing the boss battle. 4. Now, in the Enigma Domain, Scout Bells will be placed instead of Nether Bells. And the number of Scout Bells is greatly increased. 5. Optimized the animation of disappearing the monsters when time’s up.
Ⅳ. Souljade Adjustments 1. Cavalry Bloom·Ice-wielding Damage Multiplier: adjusted from 6.06 to 6.49 2. Erudition·Ice-wielding Damage Multiplier: adjusted from 10.5 to 11.18 3. Aerial Rend·Ice-wielding Charged strike 1st stage Damage Multiplier: adjusted from 8.92 to 9.5; Charged strike 2nd stage Damage Multiplier: adjusted from 11.39 to 12.13; Charged strike 3nd stage Damage Multiplier: adjusted from 13.63 to 14.52. 4. Dual Link Reduced the Pistol's Damage Multiplier of breaking Astral Aegis by 35%. 5. Detonating Rounds Reduced the Pistol's Damage Multiplier of breaking Astral Aegis by 30%. 6. Scattershot Enhance Reduced the Bow's Damage Multiplier of breaking Astral Aegis by 40%. 7. Weaponry Chest Boon Decreased the Reduction Multiplier of ranged damage from 30% to 20%. 8. Ice Bomb Increased the bullets' Frostbite Damage Multiplier by 16%. 9. Frost Cannon Increased the Cannon's Frostbite Damage Multiplier by 16%. //Dev note: In the current version, the Souljades of some ranged weapons are too strong to break the Astral Aegis, so we have made a balance adjustment accordingly. At the same time, the overall ranged weapon damage has been appropriately increased by adjusting the damage reduction multiplier of the Weaponry Chest Boon. We hope you will understand and support this adjustment, and a certain number of Souljades Gifts will also be delivered after this update.
V. Hero Adjustments 1. Temulch Reduced talents' and scattering arrows' Damage Multipliers of breaking Astral Aegis by 30%. 2. Tianhai 1) Optimized the Counterstrike Combo’s move and attack range after Tianhai transforms into Vajra so that it’s more convenient for him to hit the enemy. 2) Now, the boss monster will take Tianhai in Vajra form as their prior target. 3) Increased the Damage Multipliers of Vajra's ranged grab from 0.35 to 1. VI. Animation Adjustments Added an animation of gathering uncollected Souljades into the player’s bag when settling. In-game Adjustments Ⅰ. Combat Adjustments 1. When some weapons or skills hit the head, no extra damage is dealt. So we’ve removed the headshot's performance to avoid any confusion. The actual damage and performance remain unchanged. Related Weapons include: Pistol, Cannon, Swarm, Flamebringer etc. Related Talents include: Ranged Talents of Temulch, Tarka Ji, Valda Cui, Ziping Yin, Feria Shen and others. Headshot's Performance include: Sound effect, characters' voice, crosshair change etc. 2. Springtime Targets are added in Ranked Mode, Quick Match and Bot Mode, which can be shot by weapon attack. And certain levels of Souljades or large amount of Dark Coins will come from the cracked Springtime Targets, which may vary according to the different forms of cracks. 3. Reduced non-bounty quests in the Survival mode at the beginning, and increased bounty quests in the next two quest refreshes in the match. 4. Rebirth Charm costs 9,000 Dark Coins in the Herald’s Trial now.
Out-game Adjustments Ⅰ. Added Default Makeup for Some Heroes 1. Added Temulch’s new hairstyle [Sirius], unlocked along with the unlock of the hero. 2. Added Ziping Yin’s new preset face [Default Face 02].
Settings Ⅰ. Controller Setting Optimizations Adjusted the preset value and default value for some PC Controller Sensitivity. Including the following preset changes: [Horizontal & Vertical View Sensitivity] 60 -> 30 [Horizontal & Vertical View Sensitivity (Aim)] 40 -> 20 [Horizontal Turning Boost] 50 -> 25 (This adjustment will only apply to newly created characters but will not affect current players’ settings. You can also change the settings through “ESC - Controls - Controller - View Sensitivity”)
Feature Optimizations Ⅰ. Client Optimization Optimized the loading of special effects to reduce lags during battles.
Ⅱ. Out-game 1. Optimized the controller operating performance in the left section on the Hero Collection page and Weapons page; and reduced operation stuttering. 2. On the preview of Treasure Pavilion rewards, players can switch coloring schemes for Highlights hairstyles. 3. On the preview of Treasure Pavilion rewards, players can find the preset faces in the recommended collocation. 4. Added Battle Pass Quest Navigation. Now, players can navigate track the weekly and the season quests in the Battle Pass interface and check the progression in the battle. 5. Added Detail pop-ups for new items in the Battle Pass and store. Players can now directly check their information. 6. Added new challenge quests of Battle Pass.
Store Updates I. Battle Pass Updates
[Untamed] Battle Pass is now available, which includes a variety of valuable items and skins! Players can obtain more rewards through unlocking Hidden Treasure! The price of Treasure Scroll is 1,200 Gold; The price of Glory Scroll is 2,840 Gold. Battle Pass levels are now adjusted to 115, with the same price and same amount of rewards.
II. New Packs 1. Added Takeda Nobutada’s Exclusive pack [Breaking Waves], which contains Takeda Nobutada's Legendary outfit [Breaking Waves], Takeda Nobutada's Legendary Accessory [Against Wave]. Standard price: 2,200 Gold; Now: 1,600 Gold.
III. Added New Discounts 1. Added new Polesword Legendary Skin [Divine Dragon]. Standard price: 1,500 Gold; Now: 1,250 Gold. 2. Added new Polesword Epic Skin [Fierceness]. Standard price: 500 Gold; Now: 400 Gold. 3. Wuchen Legendary Outfit [Alioth]. Standard price: 1,800 Gold; Now: 1,500 Gold. 4. Matari Legendary Outfit [Misty Gauze]. Standard price: 1,800 Gold; Now: 1,500 Gold. 5. Kurumi Legendary Outfit [Silky Leisure]. Standard price: 1,800 Gold; Now: 1,500 Gold. 6. Katana Legendary Skin [Soulbloom Gem]. Standard price: 1,500 Gold; Now: 1,250 Gold.
Ⅳ. Discounts End 1. Matari Legendary Pose [Blow Kiss] has returned to its standard price of 900 Gold. 2. Temulch Legendary Pose [Blush] has returned to its standard price of 900 Gold. 3. Katana Legendary Skin [Great Success·Trial] has returned to its standard price of 1,500 Gold. 4. Longsword Legendary Skin [Great Success·Stillness] has returned to its standard price of 1,500 Gold. 5. Spear Legendary Skin [Great Success·Wave] has returned to its standard price of 1,500 Gold.
Bug Fixes I. Hero-related Bugs 1. Fixed the issue where extra damage would be dealt when Valda Cui casts [Haze·Showdown] and hits the enemy in the head. 2. Fixed the issue where Tarka Ji could dodge counterstrikes and other execution strikes under certain circumstances. 3. Fixed the issue where Souljade [Titan's Call·Soul Seeking] cannot take effect in Enigma Domain.
II. Weapon-related Bugs 1. Fixed the issue where counterstrike was triggered in an incorrect stage after performing Stone Form with the Greatsword. 2. Fixed the abnormal size of the Greatsword when using the Skin [Onmyoji Arena·Ecliptic Blade] under certain circumstances.
Xbox Updates I. Adjustments of Journey's Dawn event on Xbox 1. Journey's Dawn event is now divided into 2 sections: [Journey's Dawn Sign-In] and [Journey's Dawn Quest]. 2. In [Journey's Dawn Sign-In] event, log in to get rewards every day. You'll get a new hero along with his/her outfit if you've logged in for 7 days in total! 3. Adjusted the quests and rewards in [Journey's Dawn Quest] event, where Showdown Scrolls are offered for players to start Showdown with their teammates at any time.
II. Showdown is coming on Xbox One 1. The in-game PVE mode, Showdown, is now available for all Xbox One players!
III. Optimization of Xbox One Performance IO Optimization for all series of Xbox One is now available. 1. Speeded up loading of scene. 2. Reduced the lag in game.
How have you been? There’s good news and bad news. The bad news is that the zombies have returned, still longing for your blood. However, the good news is that you can outsmart the zombies by utilizing tactical items and cooperating with your team, so never let go of hope!
LABS: Zombie Survival 2.0 has returned with even more hordes of zombies!
We hope you survive the zombie invasion with either expertise or beginner’s luck.
BASIC RULES
Zombie Survival has a total of 10 stages that last 3 minutes each.
To get to the next stage:
Kill every zombie OR
At least one teammate stays alive until the very end.
Once a stage is cleared, you and your squad will have a 20-second break before moving on to the next stage.
Teammates who died in the previous stage will respawn and continue to the next stage as well.
The game will end as a Zombie Dinner if the entire squad gets wiped out.
ZOMBIES
Zombies spawn once a stage starts.
As you proceed along the stages, expect more zombies, stronger zombies, and even special types of zombies!
The special zombies in Zombie Survival 2.0 are:
Zombies throwing Molotov Cocktails,
Zombies throwing Blue Zone Grenades,
Zombies holding grenades in their mouths (can only be killed by headshots),
And zombies with C4 attached to their bodies.
SURVIVAL COINS AND EQUIPMENT/ITEMS
SURVIVAL COINS
Earn Survival Coins by taking down zombies.
The Survival Coins are stored in your inventory (Max. 999).
Players cannot drop Survival Coins.
Players who die and respawn for the next stage will have the amount of Survival Coins they had before they died.
EQUIPMENT
The basic set of equipment each player starts out with is:
Deagle
60EA .45 ACP
Backpack (Level 3)
1 Grenade
Anti-Zombie Table Leg
You can gain additional Survival Coins when you take down zombies with the Anti-Zombie Table Leg
Purchase various tactical items through your inventory with Survival Coins.
Stronger weapons cost more Survival Coins.
ITEMS
There are tactical items in Zombie Survival 2.0 such as:
Traps to temporarily stop zombies from moving,
Sticky Traps and Sticky Chemicals to temporarily slow down zombies,
Zombie Stun Grenades to stun zombies,
Healing Chemicals to heal you and your team,
Zombie C4, Can Bombs, Zombie Blue Zone Grenades, and Anti-Zombie Chemicals
SCORES
Scores are cumulated by taking down zombies.
Check your current score anytime during the game by pressing the world map.
You and your teammates’ final scores will be shown after the game.
SERVICE SCHEDULE
Zombie Survival 2.0 will run during the following period:
PC
PST: February 14, After live server maintenance – February 27, 4:30 PM
CET: February 15, After live server maintenance – February 28, 1:30 AM
KST: February 15, After live server maintenance – February 28, 9:30 AM
Console
PST: February 22, After live server maintenance – March 7, 8 PM
CET: February 23, After live server maintenance – March 8, 5 AM
KST: February 23, After live server maintenance – March 8, 1 PM
GAMEPLAY SETTINGS
Only Supports TPP
4-Man Squad Only
DBNO Disabled
Teamkill Disabled
NOTES WHEN PLAYING IN LABS
LABS games do not provide XP or gameplay rewards.
LABS gameplay will not be reflected on the Career page.
LABS gameplay will not be reflected on Match History.
LABS gameplay does not support replay.
Zombie kills will not count towards BATTLESTAT.
BUG FIXES
The bugs fixed for this year’s Zombie Survival 2.0 are as below.
The issue where the player coming in first place is not shown on the spectator’s screen
The issue where it says the stage is already cleared when you enter the waiting screen after completing a certain stage
The issue where one can levitate to inaccessible areas from certain areas
The issue where the visual effect is not visible when throwing Sticky Chemicals on the floor
INFORMATION ON LABS
The current LABS started off as a system in which players can experience various experimental features and modes of PUBG: BATTLEGROUNDS. Until now, we have operated various modes through LABS, but since LABS was originally developed for testing purposes, the current LABS service is limited to only one mode at a time. Therefore, when there is a new LABS mode in service, the previous LABS mode will be closed, which means that Intense Battle Royale mode will not be serviced during the service period of LABS: Zombie Survival 2.0. Intense Battle Royale will, however, return after Zombie Survival 2.0.
The good news is that as many players have been wanting to play Intense Battle Royale in FPP, FPP will be available for Intense Battle Royale in Custom Matches starting this month.
LABS and Arcade, both of which currently service modes, will be merged during the second half of this year. The Arcade will then be expanded to service multiple modes simultaneously. We are also considering making Intense Battle Royale available in the Arcade after the reorganization. Stay tuned for the changes since there is a chance we might add FPP to Intense Battle Royale when you see it in the Arcade!
Good luck, don’t get bitten, and remember to have fun.
DEMO temporarily closed Now undergoing substantial optimization and advancement Thanks to all players who reported during the period We have decided to temporarily postpone the release date until the optimization is completed thank you all!
The first major update. How exciting! This update brings a level extension to the map "Lava". It has more obstacles that make it harder. Lets see what they are!
Choose the right path!
In this obstacle you have to choose the right path! Two fall to the lava and one brings you to the next obstacle. Choose carefully...
Moving Platform
Try to jump at the perfect moment to catch the platform or you can accidentally fall into the lava.
Release state
The game still requires some time so I can release it, but for know the plan is for the game to stay until march as in progress. If you want to get the chance to get the game early you can follow me on social media so you can find a giveaway!
I hope you like this update and still keep following the game's progress!
Today we have launched the first issue of our new graphic novel, Lucid Breathing for free on tapas. If you like Newfound Courage, you should check it out: https://tapas.io/series/Lucid-Breathing
Here is a little more info:
Lucid Breathing is a fantasy adventure graphic novel about a young man called Solvent.
Solvent knew everything there was to know about his world - yet he’d decided it would soon be time for it to end. It had been too long since his mother had passed and the silence had started to set in.
But when a young man named Jarrow appears, Solvent’s perception of his world was shattered. His once finite world suddenly became endless and it brimmed with beauty, adventure, and magic. Solvent no longer wished for the world to end. Instead, his one desire was to find his new place in it.