Dear Workers, Crafters, Specialists and Everyone Else,
As Core Engage, we were very excited about the first open demo process of New Cycle. We would like to thank everyone who contributed to this organization, where we had the opportunity to meet with the masses for the first time through the Steam platform. From the first day of the festival, we have gained tremendous joy and motivation in the face of your interest. We would like to thank everyone who gave New Cycle a chance during the demo rollout, played the demo and supported us with wishlists. As a small team developing its first game, receiving these bis of feedback has given us the excitement and enthusiasm we had all the way back on our first day.
A brief summary of gameplay data during the festival:
To date, 13,562 players from 125 countries have tried our demo with 21,862 different sessions.
The average gameplay time was 1 hour and 54 minutes.
There were 25,074 sandstorms in play sessions throughout the week.
1,774 player participated in our small poll at the end of the demo and our average rating was 4.78/5.
The intense interest you showed placed the New Cycle demo in both the popular "demos category" and the "popular future products" categories on Steam. Believing that the most precious resource that a person can share is time, we thank you again for giving us this opportunity.
We would also like to thank everyone who has reached out and provided feedback on all platforms. Every piece of feedback is extremely valuable to us and we are addressing each and every topic one by one, especially in terms of improving the gameplay. In this context, we have quickly started working on a series of minor revisions. We are ready to resolve any application-related problems directly by maintaining one-to-one communication in bug reports.
We hope to come to you with more good news in a short while.
Due to the earthquake disaster in our country, we have suspended our general activities for 10 working days. We appreciate your understanding for the delay in the announcement for this reason.Thank you for all your support and messages.
Our next update will be taking place on Feb. 15 (Wed). Please refer to the information below for more details.
※ The following information may change when the update takes place. ※ All screenshots were taken on a test server and details are subject to change.
◈ UNDECEMBER Key Update ※ The following information is related to the new content that will be added through the update.
◆ Descent Raid – Season 5 - A new season of Descent Raids is coming! ✔ You can enter the new raid through each Act Town or the Recruitment Board in Saluto.
■ Descent Raid Details - A new season of Descent Raids, Ochogneel and Carovan, is coming! Ochogneel will start on Feb. 15 (Wed) and last 2 weeks, whilst Carovan will start on Feb. 22 (Wed) and last 2 weeks. When the raids open, select the boss for the raid before matching and entering. The raids’ opening times will be the same as previous raids. - The required level for entering the Ochogneel and Carovan Descent Raids is Lv.80, and the party size is 8 players. - Descent Raids are special raids that you can only enter at certain times during the day. - Once the raid is available, you can challenge the boss by either creating a raid party or matching. - You can obtain a Unique Runestone once you defeat the Descent Raid boss. - The Runestone you can obtain from the Descent Raid is Lv.100.
■ Shadow Mirror - Collect Shadow Mirror Shards to complete the Shadow Mirror and receive rewards upon clearing the Descent Raid. - You can still defeat the boss without completing the Shadow Mirror, but you will not be able to receive Clear Rewards. * Shadow Mirror Shards can be obtained from the field or through Chaos Dungeon drops. * You cannot obtain any more Shadow Mirror Shards once the Shadow Mirror is fully completed.
■ Additional Rewards - Defeating the Descent Raid Boss can lead to additional rewards such as DMG Rewards and Clear Rewards. ┗ DMG Rewards – Can be obtained depending on your highest Total DMG score from your encounters. ┗ Clear Rewards – Can be obtained by repeatedly defeating the Descent Raid boss after completing the Shadow Mirror. ※ Please note that the image above was taken when an event was taking place. The number of rewards for when an event is not taking place may be different.
■ To Note ※ Details and rewards may be subject to change. ※ Descent Raids take place through seasons (2 weeks per season, 1 week break).
◈ Improvements and Other Changes ※ These are the improvements and changes that will come into place along with the update.
◆ Other Changes ■ Void Rift – Season 7 - The previous season of Void Rift will end, and a new season will begin! - Your Void Rift progress, Rank Points, and reward history will be reset every season. - The boss monsters and levels of each area will also change once the Void Rift is reset. - You will not be able to receive the previous season’s rewards once the season ends, so please be sure to collect all rewards before maintenance takes place. - The Void Rift season will take place for 3 weeks.
■ Rune Hunter Pass – Season 7 - Rune Hunter Pass Season 6 will end, and a new season will begin! Players can complete missions and obtain rewards up until maintenance begins. Rewards can no longer be obtained once maintenance is complete. If you have any highlighted rewards, please collect them before maintenance takes place. ※ Please check the game for more details when the season begins.
■ New Items Added to Existing Chests - Tier 31 Unique Gear will be added to Unique Weapon Chests, Unique Armor Chests, and Unique Accessory Chests. - 2 types of Unique Chaos Cards will be added to the [Guild] Chaos Card Chest.
■ Changes to Rewards due to End of Event - The Ortemis Update 1+1 Event will be ending. With the end of the event, the number of rewards you can receive for various game content will go back to the number available from before the event. ※ Please refer to our other event notices for more details on the other events that will be ending.
◆ Bug Fixes ✔ Void Rift - The issue where the 3 stages of Void Rift Level 12 could not be cleared in some environments will be fixed.
✔ Items - To match the phrase, ‘on hit’, changes will be made to the Unique Items below so that each skill is only triggered once. ※ Buffs with Cooldown times will no longer have Cooldown times and will instead depend on each skill being triggered. ※ Affected Items: Watcher’s Stick, Blizzard of Light, Firm Heart, Staff of Ambition, Chasing Trajectory, Alyssa's Transcendence - The description of Night Slaughterhouse’s effects will be changed from ‘on hit’ to the more accurate expression, ‘every hit’.
- The description of Leech Tail’s effects will be edited to be more accurate.
- The description of Creepy Smile’s effects will be edited to be more concise.
- The issue where some options of the items below were created without being attached will be fixed.
✔ Skills - Changes will be made so that the ‘Avoid Crisis’ buff of Shockwave Trap (Source) and Frost Trap (Verity) is not removed with DoT. - The issue where the Pain effect of Fire Storm (Source) comes into effect even with DoT will be fixed. - The issue where the following buffs come into effect even with DoT will be fixed. ※ Affected buffs: Shockwave Trap (Origin)’s ‘Avoid Crisis’, Fire Orb Trap (Origin)’s ‘Regeneration’, and Frost Trap (Verity)’s ‘Avoid Crisis’.
✔ Tooltips - For one of the tooltips for Lightning Typhoon (Verity), the phrase ‘Summon Small Lightning Typhoon’ will be changed to ‘Summon 4 Small Lightning Typhoons’. - For one of the tooltips for Slaughter (Verity), the phrase ‘Prepare Slaughter upon Boss hit’ will be changed to ‘Prepare Slaughter upon hitting an Elite Monster’.
✔ Drops - The issue where only Gear and Cards of Normal Grade are dropped from Legendary Chests of Chaos Tier 1-5, will be fixed.
✔ Zodiac - The tooltip for Zodiac (Scent) Nodes will be edited.
✔ Other - Certain phrases for the item, ‘Companion’s Ring’, will be edited. ※ Affected language: Chinese (Traditional)
- The issue where in the phrase ‘+50-80% DMG against enemies affected by Poison Status Effect’, the word ‘Poison’ is shown as ‘Chill’, will be fixed. ※ Affected language: Russian
We hope you are looking forward to these updates and continue to enjoy your journey in UNDECEMBER.
We have added one more item to the Gatekeeper's shop. Shoggoth's Creation. A mysterious large object made by a Shoggoth that manipulates matter creates an illusion. People inside can't see outside & people outside can't see inside.
This item is a must-have for a Restaurant Worker/Cultist.
We have also improved some of our cutscenes to give them a more cinematic feel. Looking forward to showing this all in the demo.
Hi, Badlanders: Thank you all for your enthusiastic support! In order to provide better test content for you, we will conduct a sever maintenance and some game content update on Feb 15th 10:00am(UTC+8), which will last for about 120 minutes. During the period, you can still battle and use Auction functions as usual, but some systems will be temporarily unavailable. We are sorry for any inconvenience this may cause. The following are the update details:
[Benefit]
[Time-limited Match Benefit] 1. Feb 15th - 28th Time-limited Match Benefit is available, Join the match to get double EXP at 12:00-14:00 daily, 19:00-21:00 Cash drop in the battlefield +500.
[Added]
[Archive] 1. Archive Chapter 2 "Sunset on the Red River" is online. A mysteriously floating ancient submarine hides 57 hypersleep pods, the only survivor has just awakened, yet the Wartime he belongs to has long gone. 2. Finish the Chapter Stages and collect corresponding Clues can get rewards.
[Optimization/Adjustment]
[Optimization] 1. The Visual effect of some of the stones from near and far in Map [Desert of Remains] has been optimized. 2. Sell In Bulk function performance has been optimized, Filtered items will be displayed on top. 3. Room mode reminder has been optimized, Room's mode information will be displayed once Badlanders enter the room. 4. Room tips has been optimized. When the Room owner gets ready, room mode, drop set and other informations will be displayed. 5. Art representation when viewing the water from a distance in Map [Shelter] has been optimized. 6. Part of the GUIDE mission description has been optimized.
[Adjustment] 1. Shortcut navigation bar has been adjusted to multi-line display.
[Fixed]
1. The problem that "some Outfit with Fluff being displayed abnormally in the lobby" has been fixed. 2. The problem that "[Bullet Rain Carpet] being dark in Base" has been fixed.