Baby with a Beard: -40 Range => -50, price slightly increased
Bean Teacher: +30% XP Gain => +40%
Chameleon: +3% Dodge
Community Support: price slightly increased
Scar: +15% XP Gain => +20%
Anvil => unique
Landmines: explosion size increased
Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
Plant: +2 HP Regeneration => +3
Fruits now get attracted at the end of a wave
Added a button in the Gameplay options to reset them to their default values
Bosses now drop legendary crates
Flying enemies no longer spawn projectiles when hit by melee weapons
Monk elite attacks tweaked
Tentacle enemy: drops more materials
Increased the minimum distance from the edges of the map where structures can spawn
A scrollbar is now displayed when a description is cut off
Reworded "Chance for double materials" into "Double Material Chance"
Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
Fixed Alien Baby being improperly tagged
Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
Fixed a bug where projectile spread was not getting properly deserialized from save files
Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
Fixed a bug where loot aliens sometimes didn't drop materials
Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
Fixed a bug where Turrets were being affected by Range
Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
Fixed a bug where structures would sometimes not spawn
Fixed a bug where turning off the hp bar option while ingame would crash the game
Fixed Vigilante Ring's tracking value
Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to Darkly, Ste, Kana and otDan who have worked on ModLoader, the code used to support multiple mods in Brotato.
Here is the next update for the game. Check out the change log below!
*Please note that these changes are not in any particular order.*
Update 1.6.7 Change Log:
Bug Fixes:
Removed a leftover testing event from Rusty's Pawn
Fixed several typos
Fixed some text color inconsistencies in various dialogues
Fixed an endless loop related to the main character's out of combat healing with condition
Changes & Additions:
Improved performance in large outdoor areas
Merged some always-running timers and functions to be more efficient (Specifically, I merged the out of combat passive health regeneration mechanics - There were two separate functions running constantly in the background: the main character's healing from condition and the out of combat healing for party members with health regeneration above 0% - The merging of these systems will mean that the main character will heal a bit slower over all, but it will be more efficient in terms of performance, it will optimize the game a bit more so not as much processing power is being used for timers, and it will also keep things more organized)
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
After submitting the title for re-review with the Windows version of the game through Proton (as mentioned in the previous news), Demetrios is now reported as fully compatible with the Steam Deck!
(NB: My newest game BROK the InvestiGator is also fully compatible)