Feb 13, 2023
Brotato - Blobfish
Changes

  • Added 4 new characters (+8 challenges/achievements)
  • Added 13 new items
  • Added 3 new weapons

  • Added endless mode
  • Added support for Steam Workshop

  • Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30%
  • Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health
  • Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead
  • Arms Dealer: +25% Damage modifications => +33%
  • Demon can now start with Chopper

  • Laser Gun: base damage increased
  • Dagger: damage increased, chance for material on crit increased
  • Slingshot: reduced scaling from getting upgraded
  • Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
  • Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
  • Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
  • Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
  • Obliterator: slightly slower projectile
  • Screwdriver: Tool, Precise => Tool, +3 Knockback
  • Ghost Scepter: base damage increased, cooldown decreased

  • Black Belt: +15% XP Gain => +25%, price decreased
  • Baby Elephant: deals 10% of Luck damage => 25%, 20% chance => 25%
  • Cyberball: 15% chance => 25%
  • Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
  • Statue: price reduced, +25% Attack Speed => +30%
  • Tardigrade: price reduced
  • Sifd's Relic: -12% Speed => -0%
  • Baby with a Beard: -40 Range => -50, price slightly increased
  • Bean Teacher: +30% XP Gain => +40%
  • Chameleon: +3% Dodge
  • Community Support: price slightly increased
  • Scar: +15% XP Gain => +20%
  • Anvil => unique
  • Landmines: explosion size increased
  • Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
  • Plant: +2 HP Regeneration => +3

  • Fruits now get attracted at the end of a wave
  • Added a button in the Gameplay options to reset them to their default values
  • Bosses now drop legendary crates
  • Flying enemies no longer spawn projectiles when hit by melee weapons
  • Monk elite attacks tweaked
  • Tentacle enemy: drops more materials
  • Increased the minimum distance from the edges of the map where structures can spawn
  • A scrollbar is now displayed when a description is cut off
  • Reworded "Chance for double materials" into "Double Material Chance"

  • Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
  • Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
  • Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
  • Fixed Alien Baby being improperly tagged
  • Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
  • Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
  • Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
  • Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
  • Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
  • Fixed a bug where projectile spread was not getting properly deserialized from save files
  • Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
  • Fixed a bug where loot aliens sometimes didn't drop materials
  • Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
  • Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
  • Fixed a bug where Turrets were being affected by Range
  • Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
  • Fixed a bug where structures would sometimes not spawn
  • Fixed a bug where turning off the hp bar option while ingame would crash the game
  • Fixed Vigilante Ring's tracking value

Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to Darkly, Ste, Kana and otDan who have worked on ModLoader, the code used to support multiple mods in Brotato.
Chaos Chain - Corrosive Studios [Dev]
Chaos Chain

Salutations, dwellers...

Here is the next update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

Update 1.6.7 Change Log:

Bug Fixes:
  • Removed a leftover testing event from Rusty's Pawn
  • Fixed several typos
  • Fixed some text color inconsistencies in various dialogues
  • Fixed an endless loop related to the main character's out of combat healing with condition

Changes & Additions:
  • Improved performance in large outdoor areas
  • Merged some always-running timers and functions to be more efficient (Specifically, I merged the out of combat passive health regeneration mechanics - There were two separate functions running constantly in the background: the main character's healing from condition and the out of combat healing for party members with health regeneration above 0% - The merging of these systems will mean that the main character will heal a bit slower over all, but it will be more efficient in terms of performance, it will optimize the game a bit more so not as much processing power is being used for timers, and it will also keep things more organized)

Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Corrosion ːCStudiosː
Femdom Stories: Findom Simulator Sex Game - Zee Vital


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Feb 13, 2023
Aconite - theNeko
  • Reworked the Industry level
  • Reworked aim level
  • Reworked blood decals now they are not duplicated.
  • Fixed collisions when the player could not kill the enemy behind some obstacles such as the grid.
  • Fixed saving and loading levels.
  • Fixed UI information and quest now it is displayed correctly.
  • Added transition to a new level immediately from the level you finished.
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Femdom Lines - Zee Vital


Happy Singles Awareness Day!

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Stories of Submission: Learn Your Place - Zee Vital


Happy Singles Awareness Day!

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Zen Paint - Jamblasticus
Yet another update to the previous bug fix
Stories of Submission: eNTeR the cuck - Zee Vital


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Demetrios - The BIG Cynical Adventure - COWCAT
Hi,

After submitting the title for re-review with the Windows version of the game through Proton (as mentioned in the previous news), Demetrios is now reported as fully compatible with the Steam Deck!

(NB: My newest game BROK the InvestiGator is also fully compatible)

Enjoy :)
Furry Femmes: Making an Obedient Bitch - Zee Vital


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