Vincent's Horror Story - Vladislav Borovic
Multiplayer support for 4 people has been added to the game. Play online with your friends as soon as the game is released. The game will be released on February 27, add to your wishlist today
Mabinogi - Arciellia


Join Community Manager Arciellia as she goes over the details of the upcoming February content! Join us on our Twitch.tv channel, Tuesday, February 14th at 2:00 PM PST (5:00 PM EST). As always, there will be giveaways throughout the stream.

Don't miss out on the fun. See you Tuesday!
Feb 13, 2023
Mist Legacy - Virtys
Greeting Mistwalkers,

We are releasing today an update to change the game shop event. We added a few hot fixes that we wanted to do on the game, you can read them in the changelog.

Right now, the team is working on many things at the same time. The new region of the Leviathan plateau is progressing well. We are also continuing our work on the mobile version so we can have an evaluation of this possible release.

We took some time to have discussion with marketing teams to help us shape the future of the game. So far, our talks helped us a lot and changed quite a bit our perspective about the 2023 roadmap. We are not ready for an announcement, but you can expect the roadmap to change.

Thanks for playing!




Changelog
February 13 - Version: 1.0.3.0
Features and Changes
  • Monsters ambush on travel and gathering only if 6 level or higher.
Fixes
  • Fixed a rare login error which could prevent a player from login into the game.
Content Changes
  • Gems of Valantom event!
  • Fountain fight in Siho no longer private.
  • Underground training for 30 and 45 difficulty.
  • Swamp training for 30 and 45 difficulty.
  • Arcanist spellbooks added for level 2 spells.
Victim - jamesv90s
-Added another Achievement to a now Total of 45

-Adjusted the design of the Alien Moon Base

-Adjusted more items on Collection

-Added another display sprite for a specific item

-Various Aesthetic and layering Adjustments
Stereo Boy - Main Gauche Games
First update of the 2023 is a small but meaningful change! We've decided to hold off from collecting user metrics and error reports for the time being, even if you opted into it. No more nag screen about privacy when you first boot the game!
Feb 13, 2023
Haunted: Attack of the Dead Men - GameBeast
Hello everyone!

The Steam Next Fest event has ended, and the results were far better than I could have hoped for. Not only did the number of players (and wishlists) increase dramatically, I also received valuable feedback for making the game better. Some of this feedback lead to immediate patches, while the rest will be taken on-board going forward, and will influence the demo content later on.

Anyway, with a much-increased following, I feel obliged to talk about how the game will actually be finished on time. As it stands, the estimated release date is the end of this year, which will give me roughly ten more months of development time. So, what will I fill that time with? Well, below is a provisional roadmap for the game, all the way to release.

  • Implement Map 7. This will hopefully be finished by the end of February (or early March at the latest).
  • Implement Maps 5 & 6. These will likely take about one month each, which will take us to May.
  • At this point, the first half of the game will be done. I will take a short break from level design to address some of the issues with the maps in the demo, such as adding more scenery to the emptier areas, and balance changes for the easier difficulties. This will take us to somewhere between mid May and early June.
  • Create three new enemies - a mini-boss and two more regular enemies that will make their first appearance in Map 9. This will bring us to mid June.
  • Implement Map 9. This will be an arena-style level (for the mini-boss) and won't take as long, so will be finished by early July.
  • Implement Maps 10 & 11. These will likely take one month each, taking us to early September.
  • Implement Maps 12 & 13. I haven't decided exactly what these maps will be yet, however they (along with Map 14) will not take place inside Osowiec itself, instead being more abstract. With most of the assets for the game being done by this point, I don't expect these two to take as long, so they will probably be done by early October.
  • Implement Map 14 - the final boss fight. Again, this will be an arena-style level and won't take as long, but will need a good boss for a satisfying end to the game. This will probably be done by around mid October.
  • Implement Map 15 (the secret level). I know where this will go, but haven't thought about what will be in it yet. Again, with most of the assets already in place it won't take as long, so this will bring us to early to mid November.
  • By this point, all of the levels will be finished. There will be an extensive polish period, where some of the poorer-quality sprites and textures get updated to improve the overall look of the game. There will also be a lot of balance tuning, and perhaps the placement of enemies, items and secrets will be revisited.
  • Finally, we will have the finishing touches. I am planning to add Steam Achievements and other Steam integration features (such as cloud saves), and there will be a lot of bug fixing and testing. There will also be a few extra features which I will announce later...
  • Hopefully, when all that polish and the finishing touches have been done, it will still be 2023. However, I will not rush things. If it looks like I need more time (something I can only really know later in the year), then the game will be released in early 2024 instead.
Of course, this roadmap isn't final. I will refine it as development progresses, and I get a clearer picture of how long things are taking. Oh, and look out for the next development update at the end of this month, it will be a fun one!

Thanks for reading!
Feb 13, 2023
Minigame Game - Alters
Version 0.8.3 Patch Notes:

New Additions
* Movement Type: Ladders

Minigame Changes
* Heated Feud: Reduced the starting health of players
* Heated Feud: Added ladders around the arena
* Heated Feud: Reduced the damage lava deals to players
* Jungle Jump: Added weapons around the ending arena
* Jungle Jump: The winner of Jungle Jump will now receive a better weapon for the ending arena
* Jungle Jump: Increased the points received for reaching the end of the Jungle Jump minigame
Lost Eidolons - ODS GeeK
Greetings, Tacticians.

Today, we bring a minor patch, version GM1.5.2.R19, to apply the following fixes and improvements.

The patch will be live at:
  • 3 PM PST, February 13, 2023
  • 6 PM EST, February 13, 2023
  • 12 AM CET, February 14, 2023
  • 8 AM KST, February 14, 2023
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Lost Eidolons.

---------------------------------------------------

Patch Notes
Community-Requested Fixes and Improvements
Thank you for your patience as we continue to fix issues and provide more improvements per your suggestions.

The ODS Team
Elsword - GM Raiden KOG

Heya adventurers! It's Valentine's Week! We hope you can spend your lovely week with a friend or partner in the lands of Elrios! Apart from that, it's time to get your inventories ready because you'll be filling it to the brim for the next couple of days! Also, let your Chungs strut their stuff on the runway with the Chung Fashion Event and if you’re selected, you can be part of the livestream and win K-Ching! And, as always, don't forget to check out the Item Mall for the fun things we have in-store!



Login Event - Draw Lots!
Truly, there's no easier way to get rewards than this! All you have to do is login for 15 accumulative minutes and you can get a max of 8 rewards from the prize board a day! So, get ready to login every day starting this week!


Item Mall Goodies
Live the posh life! With the French Chic Costume Set, you'll not only feel Parisian, but your elevated wardrobe will be heavenly and truly *chef's kiss*!





That's all for now, folks~

See y'all in-game!
Feb 13, 2023
This is a Ghost - Nuci
Fix :
Stacking cooldown, Chance.
Race breathless sound.

Changes:
Rune:
- Bad rune will no longer do damage over time.
- Every second the rune loses its effectiveness and brightness.
- Decreased damage
- Chance of being destroyed increased.
- After 3 minutes, the rune has a 100% chance of being destroyed by the entity.

The date of birth becomes the date of death.
Book, the entity can no longer write when it is trapped in the rune.
Footprints remain visible longer in difficult mode.
Sprint: speed reduced, duration increased.
Ingredients have been changed for some entities.
Players use the same shotgun shells improvements.
Updated the Journal => Help => Rune page

Photo:
The maximum distance is variable.
The number of stars is calculated based on the maximum distance.
The method of calculating the price of the photo is shown in the collection.

New features:
5 quests added.
Addition of several ingredients.
Added current crafting on the interface (Cooldown area)
Addition of the maximum distance of the photos of the collection.
Added 2 blank pages to the photo collection.
Added a page in the journal => Help => Difficulty
Added lists: maps, entities, difficulty in page 2 of the journal.
...