Ever dreamed of painting the mountains of Skyrim? Or sit on the balcony overlooking City 17 while doodling away? You can now, using the overlay beta. It renders Vermillion as an overlay over any Steam VR game. It captures the inputs, so there's no interference. You can turn the input capture on/off easily with a toggle at your feet, where you can also hide the overlay entirely.
To opt into the beta, right click Vermillion in your Steam library > Betas > select overlay. You now get a new launch option to start Vermillion as an overlay. I'm really looking forward to see where you will be painting!
1. Fixed the bug that monsters sometimes move backwards. 2. Added a red blood effect when monsters die. 3. Continued to fine-tune the movement speed of all characters. 4. Added a new third-order weapon "Hell's Echo". 5. Greatly optimized the game efficiency and reduced the stuttering phenomenon in the later stage of the game.
Ceiling mounted turrets that fire live squirrel ammunition have been added to the Training Gauntlet maps. (pushes the pacing and keeps players on their toes)
DIFFICULTY SELECT: added difficulty explanation text
ULTRA BLUE: less horny (fewer horns)
MULTIPLAYER FIX: window destruction replication
GLIDING FIX: added checks so no more ADS glitches
TUTORIAL: new spawn and longer tutorial path (environment work ASAP!)
HATS & MASKS: default inventory item icon [just hat for now]
HATS & MASKS: cyber cop and steampunk utility hat positioning adjustments
LORE IN PROGRESS: KAWAI 4000 AR CHIPS
Those that were lucky enough to survive, returned not with wounds of the flesh, but with wounds of the mind. The sheer horror of the enemy quickly drove most soldiers clinically insane moments after entering combat.
“Woe and madness upon those who would gaze upon the true nature of Ratatosk…” – New Brethren Testament
With a few modifications to soldier HUD displays and tapping into AI driven augmented reality overlays, extreme levels of insanity could be averted.
LORE IN PROGRESS: Ancient Ratatosk
Meanwhile, the ancient council convenes...
"Humans have destroyed the paradise given to them, and used their science to corrupt the bodies and minds of our now earth bound cousins. It is time we took action! Perform the rituals!"
OTHER NEWS
I have been updating the https://squirrelmageddongame.com/ site with posts and info about the game, lore, general madness, videos and more!
Features: - Animal pen. Used for feeding, breeding and resting animals. The animal filter allows you to separate them into different pens. - Mood system. All settlers now have a happiness level. At the moment, settlers' happiness levels are influenced by not many factors. From negative: sleeping on the ground, eating raw food. From positive: sleeping in a hut, eating delicious food, being close to decorative buildings (at the moment, the Mehir building is such a building, soon there will be many more). The settler leaves the settlement if his happiness level reaches zero - Two-storey mudbrick house. Accommodates up to 8 settlers.
Updates/Changes: - The ability to hide/show categories in the storage UI. - New settlers arrive every 3-5 days, instead of 10-16 days. - The text color of the total amount of food changes to orange if it is equal to 0. - All animals only eat hay. - The barn has been removed (replaced by a pen). - Decreased nourishment of raisins (from 30 to 20), dried fish (from 50 to 30), dried meat (from 50 to 30).