This is why Harvest Island is in a Pseudo Ultrawide Screen. Sometimes I stumble across other streamers that wonders why and so here I am, explaining why I did it.
As for the game development progress. Everything is going according to plan. Only 2 months left until the release of Harvest Island.
Here are some of the things I'm still working on.
More Character Portraits Music Quality assurance and language quality assurance testing Polishing game: adding a few more quests, fixing bugs, and balancing Trophies and achievements
Hey everyone, it’s Bruce from Pixel Sprout Studios.
TLDR: We’re releasing a Sun Haven Soundtrack!
And a second game. (dun dun dunnnn)
(The game is called Sun Down if you're itching to see. More information down below!)
We are excited to announce that Volume 1 of the Sun Haven Soundtrack is available now on Steam! This soundtrack contains 78 songs, which is almost 2 hours long. It's also made from our master tracks, meaning what you are hearing is exactly what our sound designer, Alex Wiedel, hears when he writes these songs for Sun Haven.
(Soundtrack Vol. 2, containing all of the Nel’Vari and Withergate music will release with our 1.0 Release)
As an indie game studio, we don’t always have the luxury of having multiple people to help with everything. So over the last three years, Alex has written each one of these songs practically solo. (what a champ!)
…
And to speak honestly about it, the Sun Haven soundtrack is just one of the things I’m most proud of at this studio. It is simply just our best work.
I am happy to announce that Pixel Sprout Studios will be releasing its second game, Sun Down. We will be releasing the game on Friday, February 24th!
Sun Down is a brand new game set in the Sun Haven Universe, where Farm Sim meets Action Roguelike. You’ll farm crops, collect pets, catch fish, mine ores, upgrade spells, and craft turrets to build a farm and survive hordes of monsters through 4 changing seasons.
Simply put, if you enjoyed Sun Haven, you’ll definitely love Sun Down.
I mean come on… How can you not love these cute monsters!!
Game Setting
Sun Haven’s hero (that’s technically you) never arrived to stop Dynus, the Moon Dragon. As a result, in this timeline, Dynus has taken over both Withergate AND Sun Haven with hordes of monsters overrunning the lands.
Now, you will play as Darius, the recently crowned Demon King of Withergate, or Lucia, Archmage of Sun Haven, to defend your farm and survive through countless waves of monsters at Sun Down!
Wishlisting
We’ve made Sun Down with players like you in mind, and we hope that all Sun Haven players will love this game as well. Please take a moment to grab a friend and wishlist Sun Down on Steam to support our studio.
Even if you aren’t immediately interested in the title, please consider supporting us with a wishlist, as we will still be working hard to improve the game into something hopefully you’ll like even more, in the future. On top of this, Wishlists also tell Steam that our games are ones that the Steam community wants to see. So please help us reach a larger audience and help us have an awesome launch on February 24th!
This game has been a blast to work on, and is accomplishable thanks to some expansions to the team over the past few months. While putting hard work towards Sun Haven’s release, we’ve also managed to bring in some brand new folks to the studio to help us grow into a multi-game studio. As such, these projects are being worked on without any real impact on Sun Haven’s development. In fact, Sun Haven actually benefited from Sun Down’s development, as new faces and new tech brought tools and learnings over to Sun Haven. It’s something I’m actually really proud of.
Sun Haven Patch 0.8
Last, but certainly not least, Sun Haven Patch 0.8 is almost ready! We are aiming to have this patch available on PBE for testing very soon. Keep your eyes out on our Discord for more information about the PBE’s release. This patch has been a big undertaking for us here at Pixel Sprout with multiple seasonal events being added to help bring seasons to life.
Here’s a sneak peek of what you can look forward to!
Stay warm out there!
We can’t wait to share more about what we’ve been working on. There is plenty more to talk about, but you'll have to see all of what Patch 0.8 has to offer, coming soon!
Thank you all so much for your support and we hope you all enjoy Volume 1 of the Sun Haven Soundtrack. Be sure to wishlist Sun Down to be the first to know when it's available! And lastly, join us on our community Discord for the latest news or talk to others about any one of our games!
Tune in next week for a live stream of Children of Fate DLC gameplay. Watch as we explore the new features and adventures in this exciting addition to the game!
This is a big build where we focus on being able to fine-tine controls options. There is now an easy toggle between the newer WASD-based sword swing mode, inspired by Dark Messiah, and the older controls method where swings are based on mouse movements. You can find this simply by pressing Escape.
In addition to that, there's a bunch of fine-tuning options for both sets of control modes! Let us know what you think, and if you have any requests.
Further tweaks and additions include being able to invert the Y-axis in the options menu, and WASD/Dark Dadssiah Mode now also using mouse-aim blocking by default. Read on for a list of changes.
Next Major Goal for Demo Build Updates: FOV options. We have some ideas here, still asking for feedback on what the default and ranges should be.
List of Changes for 2/10 Demo Build
- You can now switch between Dark Dadssiah (WASD-driven sword swings) and True Dad Swing Mode (Mouse-driven sword swings) at any time in the Escape Menu. These also have a quick cheat sheet for how their controls work if mouse-overing the options
- Invert Y Axis option added
- New Controls Customization menu with advanced controls options for both modes! Read below sections for details
- The slowdown your mouse got from doing cleaving swings has been completely removed
- In WASD Mode, by default, your blocking controls are now influenced by your mouse direction instead of your movement direction. This makes blocking the same for both modes
- Reticles added for blocking and attack directions
- Reset to defaults buttons for the Advanced Controls menu, one button for each control mode
Advanced Controls: WASD Mode
- You can now toggle between mouse or WASD aiming for the Blocking Mode - You can make the swing directions no longer lock on first input, meaning that you can rapidly change swing directions by small adjustments to movement - You can set it so that stopping your movement will reset your sword position to front/neutral (only if previous option is on "unlock". This mostly is for making it easier to pick things up - You can invert the horizontal directions of swings
Advanced Controls: Mouse Mode
- You can change the camera lock while swinging to have no lock at all, lock when in the pre-swing period, or lock during pre and post-swing. By default, it's no lock at all - You can set Sword Jump controls to downswing when blocking, blocking + kick, or either - You can un-invert the Y swing if the camera Y-axis is inverted. This makes overhead attacks lightning quick if you choose - You can set the sword to swing on release of the mouse button, instead of doing the swing gesture
Added new platforms: Kick and StreamVi. Fixed display of emoticons for VK Play. Fixed a bug that in rare cases led to a crash immediately after launching it.