We are excited to bring you the latest dungeon update, along with additional content and improvements to Dungeons of Sundaria.
The Dreadforge
The Dreadforge is the 6th dungeon to arrive in Dungeons of Sundaria. Introducing 16 new bosses, a new Class Weapon Set, and deadly new enemies. We hope The Dreadforge will be an engaging and challenging new dungeon experience for all you adventurers.
Singen – Vagabond Barber Extraordinaire
Singen has finally unlocked his true potential. He’s become a master of the barbering ways, although he’s still grumpy old Singen. He has opened up shop in the Galdrin’s Crossing Hovel! Visit him to change or customize your character, including race, gender, and appearance.
Crafting 2.0 - Star Level Upgrades
A mysterious new villager who goes by the name of Gweyir Dorra has arrived in Galdrin’s Crossing. Gweyir provides players with the magical means to increase the Star Level on items.
Upgrade at Gweyir Dorra
Gweyir Dorra is a new NPC who resides at the Blacksmith in Galdrin’s Crossing. Players may speak with Gweyir Dorra to add and upgrade the Star Level of items.
Gweyir can add and upgrade the star level on Level 15 and higher Superior, Rare, Epic, Legendary, and Eternal items.
How it Works
To begin adding and upgrading the Star Level of an item, speak with Gweyir Dorra and select an item.
After selecting an item, players will be able to view the item at the current Star Level and the upgraded Star Level. The type of attributes and bonuses will remain the same when upgrading an item, but with an increased Star Level for higher values.
In order to add and upgrade the next Star Level of an item, players will be required to offer Gweyir some Essence, Gold, and a new item – a Magical Core.
Magical Cores are a new item required to add and upgrade the Star Level of items and may be obtained from Dungeon bosses. While the end boss of a Nightmare or higher difficulty dungeon will always drop a Magical Core, players will still sometimes find Magical Cores from lesser bosses and in easier dungeons.
In addition to requiring Gold and Magical Cores, players will also need to provide Gweyir with enough Essence. The quality of Essence required corresponds to the Quality of the item being upgraded.
Finally, the maximum Star Level of an item will be limited by the Quality of the item. The following is the maximum Star Level of an item based on quality:
Superior – 1 Star
Rare – 2 Stars
Epic – 3 Stars
Legendary – 4 Stars
Eternal – 5 Stars
??? – 6 Stars
New Item Attribute – Account Bound
We have been listening closely to your feedback and are happy to introduce the new Account Bound item property!
Previously, items were often Soulbound, and this prevented players from trading items between their own heroes. Account Bound items allow players to freely store and transfer items through the Bank among all heroes on their account.
New Feature – Account Wide Dungeon Unlocks
We are pleased to announce that unlocking new dungeons and difficulties is now account-wide. When a player unlocks a new dungeon or difficulty on one hero, that dungeon and difficulty will be unlocked for all heroes on your account.
New Feature – Party Level Range Selector
We are happy to announce the implementation of a level range selector in the party tab. Players can now select the level range they want to allow into their party. This will enable players to focus their groups on a specific level range suited to their desired multiplayer experience.
New Feature – Improved Backup System
There have been some unfortunate save data losses occurring for a few of our players. As such, we’ve decided to upgrade how we perform saves within Dungeons of Sundaria. We’re happy to announce that we have revamped the existing save functionality and have created a new Backup system.
Dungeons of Sundaria now creates and maintains the last 5 restore points for player accounts. These restore points are automatically created whenever a player completes a major milestone, such as reaching a dungeon checkpoint or defeating a dungeon boss.
In the event of an unexpected game crash or other events that may have caused data loss in the past, now players should be able to view and restore their account from one of the created Backup restore points.
How it Works
On the Hero Selection screen, players will see a new Backup button below their hero list. Selecting this option will open the Load Backup UI menu. From here, players may select and preview an existing Backup restore point.
Previewing a Backup restore point will allow players to enter Galdrin’s Crossing on their Backup heroes to review the backup restore point.
While previewing a backup restore point, performing transactions in town, crafting items, or entering a dungeon will cause the previewed backup to become the current state. This will remove all existing backup restore points. The character icon and level highlighted in a yellow border refers to the character played during that save.
If a player wants to stop previewing the backup restore point, they may simply return to the Select Hero menu, choose Backups and revert the backup restore point back to the current game state.
We would like to extend our apologies to players that have experienced data loss issues. We hope the new Backup Feature will add a layer of security to player data that was previously missing.
Balancing Changes
Removed Heroism Enemy Scaling on Normal difficulty (i.e., Enemy are capped at their level 15 stats)
Reduced Heroism Enemy Scaling on Hard difficulty by 50%
Reduced the damage of Karg the Merciless, Karg the Unmaker, and The Crypt Lord on Normal difficulty
Reduced the damage of Iothir’s clones on all difficulties
Ogres will now stop moving while using their Smash ability
Removed Stun effect from most enemies on Normal and Hard difficulty (Bosses excluded).
Joldurbraan Avatars have improved aim with their Tomahawk ability
Enemies with group healing abilities will stop trying to heal thin air and heal the correct target
Improvements
Champion
Normalize Slash which should now properly hit targets
Improved the Slash attack sequence
Shield Bash and Cleave ability tooltips should now reflect Heroism passives
Upheaval should now more frequently hit enemies
Cleric
Exorcism should have an easier time hitting targets through collision objects
Exorcism should now more frequently be able to find enemies to strike
Improved Heavenly Strike tooltip
Heavenly Strike should now more frequently be able to find enemies to strike
Improved Resurrection to not make players think the Cleric doesn’t care about them because it didn’t work properly
Rogue
Normalize Eviscerate which should now properly hit targets
Phased Carnage VFX should now properly trigger
Improved Phased Carnage tooltip
Phase Port should now more frequently be able to find enemies to strike
Phase Port should now still damage and stun the target even when it is unable to properly move behind the target
Wizard
Increased the cone size of Sleep
Improved Sleep targeting to better hit enemies very close to the player
Improved Cone of Fire to hit targets at the point-blank range more reliably
Improved Ember Lance enemy tracking and hit detection
Enemies
Cacodemons should be easier to hit now
Increased how long players may attack High Summoner Gabriela
Miscellaneous
Enabling Show Player Outlines in Settings will now also show outlines around friendly stealthed players
Improved enemy spawning mechanics to reduce ‘pop in’ effects
Renamed Soul Bound to Account Bound and improved functionality
Improved ladder-climbing skills for party members
Account Bound items should now correctly store in the Bank without shenanigans
Boss Loot Chests will close after opening if they still contain loot but are still lootable for a limited time (i.e., if your inventory happens to be full while looting)
Boss Loot Chests will now despawn two minutes after being looted
Improved Boss Fight system performance and reliability
Bug Fixes
Enemies and Bosses
Fixed an issue with wolves sliding while using certain abilities
Fixed cases of AI being idle for several seconds while waiting for their next chosen ability
Fixed an issue with Regent Korbas sliding while using certain abilities
Fixed an issue with Atha’theram not always spawning properly
Fixed an issue with enemy projectiles not properly tracking players
Fixed an issue with the Shademaker’s Golems Ability usage
Fixed an issue where enemies with immunity could transform and maintain the immunity indefinitely
Fixed an issue that could cause NPCs to improperly walk through objects they shouldn’t
Fixed various issues with Clutch Lord Ssisx in the Dark Hollow
Fixed an issue where the portal to the Tower Guardians in the Dark Hollow would not always spawn when Crombul the Mad was defeated
Fixed an issue where Zothupthlu could not properly devour Aorin in the Grasslands
Fixed an issue with enemies using frontal cone abilities without a player target
Fixed an issue where Portal Master Xy’gogo in the Dark Hollow wouldn’t intimidate players with his verbal assaults
Fixed an issue with Grimfang Geomancers in the Grasslands not always using their abilities
Fixed an issue with Lady Everleen’s Handmaidens in the Crypt of Horrors not always healing their Lady
Fixed an issue with Master Ricton’s shield not always activating or deactivating properly
Fixed an issue with Zerru and Fhu not waking up in Crypt of Horrors
Fixed an issue with Cacodemon’s trying to knock themselves into the air
Fixed an issue with King Holdurbraan’s boss card not showing up.
Fixed abilities that require line of sight not checking before activation, causing abilities to execute when looking through walls, etc.
Fixed an issue where King Joldurbraan and his allies could become confused when a Rogue uses stealth
Fixed an issue where Forge Master Gru could spawn within his crystal
Miscellaneous
Fixed Physical Affinity potion will now players buffs correctly.
Potions and food affecting MAP, SP, RAP, armor, and resistance now increase correctly
Fixed an issue where opened chests would still appear as closed
Fixed an issue with the UI not properly updating from Glancing Blow
Fixed an issue where stat-increasing consumables were not working properly
Fixed various issues with Quest Dialog
Fixed an issue with the gates in the Grasslands visually displaying their broken state
Changing the game language should no longer randomize the Character at Character Creation
Fixed issue with client travel
Fixed game saves only occurring for all data if certain data changed (should catch most if not all cases of save data loss)
Fixed an issue causing a portion of the Dark Hollow to not dynamically load, performance should be improved.
Removed potential crashes occurring during async loading
Fixed an issue that could prevent Downed players from properly recovering
Fixed an issue that could prevent recently Downed players from properly moving
Fixed an issue where group members could not see the host in the party list
Fixed an issue where purchased crafting patterns from Kadrick would not show up under the crafting tabs
Fixed a tooltip issue with the Wizard’s Vestments of Destruction set
Fixed a lost focus issue while interacting with NPCs
Fixed an issue where group members in a party could not always see weather VFX
Fixed an issue where the ESC key would not always close an intended window
Fixed incremental adjustment of Character Creation sliders using keyboards and gamepads
Fixed an issue with having to double-click some button-like widgets in certain menus
Fixed incorrect category on new Icy Depths ring and neck patterns (they are now under Special instead of Armor)
Fixed Gamepad/keyboard navigation between buildings and NPCs of Galdrin’s Crossing, it now works correctly.
Fixed issue with AI, it should no longer use abilities through walls that require line of sight
Optimized/Reduced CPU cost of AI abilities
Fixed ranged target assist that would sometimes target close objects rather than the desired target
Once again, community streamer KittenCatNoodle has done a thorough investigation of the new tidbits of lore that were introduced in our latest expansion, The Forbidden Sanctum! While this is very speculative, KittenCatNoodle does an outstanding job putting together old and new lore, coming up with interesting theories and raising some good questions…
Check out KittenCatNoodle's video below!
If you are interested in checking out more of KittenCatNoodle's lore videos, check out her YouTube channel or follow her on Twitch or Twitter for updates about the series!
We’re excited to be releasing Update 186: Contention for War of Rights today!
The update features a new, work in progress, game mode named Contention as well as a host of performance improvements and quality of life additions to the alpha.
Let’s dive into the details below.
New Game Mode: Contention
A new game mode, "Contention" is now available for testing. The mode is centered around a randomly selected capture point in the areas featured in the Conquest game mode:
Each faction must rush to capture and hold the point for 7.5 minutes in order to inflict a morale level penalty on the enemy team. Once the point has been captured and held successfully, a new capture point will be randomly selected. Neutralizing a point captured by the enemy will reset the hold timer, starting at 7.5 minutes each time the point is retaken.
If the point remains uncaptured, it will turn inactive after 15 minutes, and a new point will become active.
Contention will be available exclusively on the Official War of Rights Test Server as we seek feedback from the community on specifics such as area sizes, the number of possible capture points, the time required to hold a point, and so on before fully committing to a wide release in a later update. Our target is a dynamic game mode such as that offered when playing Conquest while maintaining the exciting gameplay of large groups of players converging on and fighting over a single point at a time, which is key to Skirmishes.
Contention is thus planned to be a mode that bridges the gap between Conquest and Skirmishes.
Update 186 Patch Notes
Added Contention, a new WIP game mode to the game.
Removed a ton of unused features from both the client and server, simplifying the code and improving performance.
Changed the AVX binary to target AVX2 instead. The compatibility build will continue functioning, but will not get all the benefit from latest optimizations. Dedicated AVX2 code paths introduced for particle system updates and global illumination voxel data generation.
Small performance improvement to animations.
Stopped players from being able to use their weapon while they are knocked down.
Players holding onto the artillery or getting hit by the recoil of the artillery or any heavy moving object in general, will now get knocked down when such an impact occurs.
Players that are out of line can no longer capture the skirmish capture points.
Added a visual indicator (red and blue background bars) to the compass menu detailing how much morale is left of each morale level.
Changed the Deployment page to make it a little more visually clear if the spawn point you are queued on is paused or not, in case the flag is dropped or out of line.
Added a visual volume bar to the microphone test.
The microphone test now also works when connected to a server.
Added social media links to the main menu.
Added a new experimental spawn system for particle effects which offers great performance with no particle spawn delay. The old system worked with a queue, which could make the particles spawn a bit delayed if too many particles got queued in quick succession.
Added a context menu which can be activated by walking up to a player, looking at them and pressing E. It offers a quick way of demoting and muting a player, rather than having to look the player up in the tabview. For admins it also allows for kicking and banning players.
Added several UI slider controls to the spectator camera to alter various image settings to capture the perfect cinematic shots. The controls can be toggled on and off by pressing Q.
Added a Spectate button on the left of the Faction Selection page for players only interested in spectating.
Added a checkbox to the tabview to make it only show teammates that are closer to you than 25 meters.
Spectating and enlisted players are now also getting sorted by name on the tabview.
Added descriptions to the settings on the Server Settings page for admins.
Fixed the change map and gamemode feature of the server settings being unreliable.
Fixed the Counter Attack indicator getting stuck on permanently in the battle report.
Fixed a potential small stutter when opening the tabview.
Players with rifles will no longer holster their weapon when vaulting.
Greatly improved the performance of exploded bodies.
Updated the materials of the gore assets.
Visual overhaul of the Piper Barn model.
Visual overhaul of the R-Miller Stables model.
Various tweaks to the vaulting animations.
Fixed the instances of entering the binoculars causing you to get stuck in a zoomed-in state.
Restructured the layout of the graphics settings.
Added graphics settings for Global Illumination and Destruction, the default settings of Medium and 100 is recommended for most systems.
Destroyed fences now leave a little bit of their fence post behind so players can still see there used to be a fence there.
Added more cloth rattling sounds to vaulting.
Added new customizable items to 4th Pennsylvania.
Improved the performance of the big smoke column on Antietam.
Fixed the Conquest area Framing Fencelines on Antietam causing a mass crash when loaded.
Added the 12th NYM regimental flag.
Replaced the old and outdated 33rd VA regimental flag.
Added the 4th and 6th PA cavalry battle flags.
That's all for now. We look forward to be testing Contention with you all!
Hey everyone thanks for being patient with me while working on this update I know I have been quiet with announcements until today, if you ever want to keep informed with what I am working on you can join the Discord: https://discord.gg/nFMeNE3TTY or follow the Twitter: https://twitter.com/PlayFarGone
Today I can finally announce whats coming in the next few days to Fargone! Trials Of The Hollowed features a variety of new mechanics, items, locations and much more. The raw patch notes are listed at the bottom of this post however I would like to showcase some of the bigger changes in better detail.
A quick note on existing saves.
From testing a new character will not be required, that being said this update focuses a lot on re balance to create a more rewarding progression path so to make the most from the update I would recommend a new character. To add to this being that the game is in Alpha, should you encounter any bugs on an existing save please let me know.
The Arena is now open!
Players can now head down to the Arena to pay a small fee and enter. The Arena comes with 10 waves where you must defend a building along with other participants. Rewards are based on the amount survived and your items are safe from being lost on death. The Arena is ran by the Hollowed meaning players will earn reputation as well as XP and money from participating. The Arena is also a good place to try and obtain the new weapons for surviving into the higher rounds!
New enemies & Hunting
New types of enemies can be found across the Barrens ranging from undead dogs to husks infected with a new type of disease causing them to be covered in glowing growths that will explode if shot or when the husk is near its target. Deer will now also populate the world allowing the players to gather important resources. Hunting will require a skinning knife.
New quests
While this updates primary focus is not on quests there are several new ones for you to complete including a new repeatable bounty board that refreshes every day with new tasks allowing the player to gain XP, money, faction reputation and some items. As well as this a new prequel quest line has been added that helps setup the first full narrative quest line that will be coming soon.
New locations & World events
The Barrens has received several new locations across the world! How the inhabitants never noticed the giant factory sat in the middle of the world is unknown, maybe it was the fog or just apocalyptic mystery either way you will find a variety of new locations to explore during your travels all of which is now being custom modelled for Fargone specifically! Additionally new bandit camps are now dotted around the map providing loot for those who want to charge into conflict. Human and undead AI have also received new spawns allowing for a greater variety of conflicts around the map.
The first version of world events has also been implemented, original I was not going to release this feature yet as the reward system is not complete however seeing the new world events happening across the map was so much fun that for now I decided to leave it in just for the world building aspect. This will be further expanded in a minor patch between now and the next major update but for now you can come across several random scenarios that better shows the conflict enveloping The Barrens.
Re animated weapons & New weapons
Expanded survival & Difficulty Re-balance
Watching people play the game has shown that the in game economy was quite easy and people were getting geared up and unstoppable within an hour. One of the big focuses of this update is new survival options and re working the out of combat difficulty to create a better sense of reward and progression. The first major addition is weapon jamming. Weapons will now become unstable at lower conditions requiring the user to manually unjam the weapon (or reload if the weapon does not currently contain the new animation rework). Additionally larger weapon repair kits will now be required to repair weapons that fall too low with their condition. Weapons found in the world and on AI will now spawn with lower conditions to better show the harsh nature of The Barrens and to remove the idea that everyone is running around with pristine weapons straight out the factory. You may still loot a good gun early on but find it jams so much it's not feasible to use yet requiring you to scavenge for a way to repair it. Additionally shops will pay far less for warn and used items including weapons.
Expanded gear maintenance. Your armour, helmet and masks all can become damaged from use and will require the use of new armour repair kits and gas mask filters to repair. Gas masks in particular will now become worn out with prolonged use in hazardous areas requiring you to change the filter with a slick new animation! The armour repair system also ties directly into the hunting system allowing players to hunt for certain resource required to craft these new repair kits.
Much much more...
This is a quick summary of some big points however the patch notes below contain all the changes coming to the game. The update is scheduled to release this Friday with the game also going on sale to celebrate the first big update launch. I hope everyone enjoys the update and as always feel free to reach out with any suggestions or bugs! As always a massive thank you to everyone who has played the game!
Raw patch notes
New features
-Arena survival mode -Weapon disassembling -Wildlife & Hunting -Throwable equipment -Weapon jamming -Reworked bunker system featuring key decoding and crate unlocking via the Bunker Master NPC -Bunker system rework -Wells for refilling water containers -World events (will be further expanded) -Armour & gas mask maintenance -Crosshair (can be toggled) -Bounty board with repeatable missions
New locations
-The Arena -Barrens Penitentiary -Factory -Bandit HQ -Sheriffs HQ -Numerous POIs added around the world -New AI camps -New bandit varients & apperances
New quests
-1 new quest in The HZ (Prequel to the first narrative quest line coming soon) -1 New quest in The Grasslands -1 New quest in the Mountains
All the weapons in the game are being reworked with new animations including the addition of ADS reload for weapons that make sense to have it as well as weapon unjamming. For now, a selection of existing weapons has been reworked and all the new weapons mentioned above already have the new animations.
-Reworked M4 animations -Reworked pump action shotgun animations -Reworked animations for PM-1 -Added new animation for gas mask filter change -Added new animation for armour repair kit use
-02 tank backpacks (3 Variants) -Balaclava (2 Variants) -Datapad (required for map and journal now) -Multi-tool -Skinning knife -Leather -Antlers -Bunker-specific keys -Locked bunker crates
Fixed
-Fixed dropped items deleting the whole stack instead of a singular item -Fixed a bug causing sold items to sell the correct item type but not the specifically clicked item, for instance, selling an M4 would sell the first M4 found in the inventory, not the clicked one -Fixed leaning causing the player to stop -Fixed unloading melee weapons -AI moving in circles fixed
Improvements
-Reworked lean mechanic to be smoother and no longer stop the player from moving briefly -New vegetation rendering technique for improved performance -Massive performance improvements to AI (Up to 2x in some cases) -Terrain resolution increased by a factor of 2.5 -Scopes now properly render effects and fog -New sound effects for walking on certain surface types -Player movement tweaked to add weight and realism -Deeper weapon management system with the introduction of weapon jams -Selected fire mode no longer resets when changing the weapon -AI name and faction appear next to a crosshair when looking at them -Inventory screen now breaks down causes of health penalties -Equipment pieces will now spawn with random condition ratings -Bunker key cards now need to be decoded -Bunkers now spawn locked crates that can be unlocked at the new bunker master NPC -Reworked AI spawning system to prevent slowdown/freeze on spawn -Reworked model culling system to free up some GPU usage -Big improvements to the quality of scopes including new post-processing and environmental rendering effects -Minor improvements to Human combat AI -Fall damage triggers tweaked to be more realistic -Infected characters such as husks now have a unique gore colour -SSAO graphics implementation
Difficulty rebalance
-AI now drop weapons in poorer condition and will require repair/maintenance more often -Equipment pieces can now be damaged and will also spawn with random condition rates -Gas masks will become worn overtime when in radiation or toxic gas -Rebalanced quest rewards -Rebalanced shop sale prices, broken items will gradually become nearly worthless and will require maintenance if aiming to sell for a good profit -Weapon degradation increased based on weapon type -Player movement speed tweaked to be more weighty and realistic -New debuff, toxic poisoning; player now takes damage if toxic levels get too high as well as the max health penalty