On February 8, 2023 at will begin the livestream of the very first demo for Ashen Knights: One Passage. The event will take place as part of Steam Next Fest. The creators of Ashen Knights will take you for a ride through a phantasmagoric dream of Evelin – one of the game protagonists. It is going to be a journey of battles and puzzles, hints and allusions, which will shed some light on Evelin's relationships with another central character – Primos. Join us to get a good taste of this top-down mixture of souls-like and hack’n’slash, set in a grim dark fantasy world. See you on the livestream!
Patch Log version 1.09 - Fixed a crash in the case of a war against a mercenary group - Fixed several situations that cause the commando to be blocked - Military units of the AI that come as supports in a conflict now return to their bases after the war is over - Fixed various inventory modification bugs with DNA - Other fixes for possible crashes
Big update! 1. Gold coin system *In the game, monsters will now drop gold coins *Gold coins can be used to purchase skill refresh times and resurrection opportunities *Gold coins that have not been spent in the game will be settled as talent points *Talent points can be used to unlock abilities outside the game
2. Optimization *Optimized Dragon's Breath *Optimized Frost Armor *Optimized the display method of health, now the damage value will be displayed when injured
Integration of the companion and deployable system. Currently, we have only implemented the water elemental companion for the witch.
We have added a new card for the witch, the "water elemental" card that summons a water elemental, it automatically attacks enemies at the end of your turn, every X turns it gives you mana. It can also take damage, the enemy will randomly attack your hero or the water elemental. Every time damage is inflicted, the elemental applies the buff "wet" effect to the target. It is therefore not compatible with fire meta, but can become an effective ally with the electric deck.
We have added two new skills to the mage's talent tree, the first to increase your elemental's health points and the other to increase its attack points.
When a card intended to complete the starting deck is unlocked in skills, the starting deck is automatically reset.
A new "water" damage type for enemies or companions completes the list.
Addition of the descriptions of the required buffs to trigger certain effects under certain conditions on the advanced description panel that appears when you right-click on the card.
A visual effect is applied to all characters who have a damage boost.
The maximum card limit in your hand has been reduced by 3.
The witch have a new skill that can increase the card limit in the hand by up to 2.
FIX
Fix the bug where when the ICE SHIELD card was played for the first time, the buff was not applied because the armor was added afterwards.
A bug that was fixed during camping fire loot, which resulted in the cancellation of health and mana regeneration.
Correction of the trigger of the daze buffs for each hit received or dealt.
The color of poison type damage is now displayed appropriately.
Correction of a bug that allowed to double the cards received through skills.
The last card added to the deck after loot or purchase is no longer automatically drawn in the next battle.
Correction of some descriptions that were poorly generated.
The twins' buff should now trigger correctly when their health drops below the indicated threshold.
A bug prevented the resurrection buff's heal from applying the correct value.
The skeleton should no longer trigger the FX stone when a sword damage card is played on him.
BALANCE
Balancing of enemies.
The twins now trigger their shadow belt healing if their HP drops below 20% instead of 10.
1. Fixed the problem that some seeds could continue to grow even if the well water was insufficient after harvesting once
2. Removed the requirement to nurse the spirit field, and now it can thrive without needing disciples to see the spirit plant
3. Added fertility attribute of spirit field, the growth rate of spirit plant will decrease under low fertility
4. The new building "Spiritual Medicine Garden" is used to restore the fertility of the surrounding spiritual fields within a certain range
5. Fixed an issue where items could not be purchased in the Foreign Affairs Hall
6. Optimized the archiving logic for the purchase of goods in the Foreign Affairs Hall (Tips: Due to the modification of the logic, the quantity of purchased items with limited quantity will be reset, except for magic weapons, ornaments and other only items)
7. Modified the seed consumption logic, now replacing seeds will not be consumed
8. Optimized seed display logic, now seeds are not displayed in the warehouse and do not occupy the warehouse capacity (Tips: Owned seeds can be viewed in the seed selection interface of Spirit Field)
9. New grade of Tao body quality, which can be judged by color
10. Optimized the problem of incorrect layout of partial resolution display on the experience selection chapter interface
11. Fixed an issue where the relationship was not displayed when the faction's favorability reached its maximum
12. Changed some monster models in Fantasy battles
13. Adjusted some effects bonuses for tech trees
14. Adjusted the R&D time of some technologies in the science tree
15. Adjusted the initial recovery effect of Dongtian
16. Increased the damage of projectiles such as Wind Blade and Golden Lightsaber
17. Fixed an issue where summoning orders such as White Tiger would not take effect
18. New building: Fairy Mill, which can be unlocked in the second stage of Science and Technology Tree business section, can be used to produce food materials, and can be given to disciples for physical recovery or upgrading
We received a great number of submissions of your pets from you! We are delighted!
Your pets are so cute and wonderful! We still can't decide which ones will be added as paintings to our game. Therefore, give us a little more time to decide ːsteamhappyː
But we are presenting ALL the submissions that came to us - because such cuties are worth showing off to the whole world! And here's the gallery with ALL of them:
Icarus’s Blessings Global Buffs: • + 40% EXP rate increase • + 40% Soul EXP rate increase • Increase drop rate in Dungeons: o Ancient Relic Dungeon o Cave of Vulcan o Crystal Rock Altar o The boiling abyss of corruption o The coagulated abyss of blood o Armored Sheath o Luery’s Secret Vault o Magic Gem Mine
Preview:
Magic Gem Mine
Luery's Secret Vault
Ancient relic dungeon
-Ancient Relic Dungeon entry will be back to 6/6 per day.
Event Schedules: • February 10 to February 13, 2023 • February 24 to February 28, 2023
During the event, the field monsters will drop Legend Coin Chips and can be exchanged to the Event Coin store located in Ohrdor Commercial District NPC "Arke Tribune"
*Legend Coin Chips
A maximum of 1,500 Legend Coins can be acquired by converting Legend Coin Chips in Event Coin Store per week.
*Legend Coin
Legend Coins can be used to purchase event items in the Labyrinth shop NPC "Hektor the Builder"
•Legend Coins and Legend Coin Chips will have no expiration and can be used for the Event Coin store and Labyrinth Shop's future exclusive contents.
Update: • Legend Coins will now be used to upgrade your Eternal Fetter Costume to either Crimson or Cerulean Eternal Fetter Costume.
Improved jump animations. Add suport for 21/9 screens. Improve trading ui design. Moved teleports and add an info message. Fixed some spelling mistakes. Fixed story details. Improve melee hit detection. Improve 3d person cam distance. Improve car fall damage behavior. Lowered xp amout for level up. Add bulets when exit the house for the first time. Fixed some bugs.