Swords and Sandals Immortals - Whiskeybarrel Studios
Gladiators - just a small patch today to improve the effectiveness of bows and guitars. I also played around with the effect duration of the various elemental effects, and fixed a bug where lightining/nectrotic resistances were using each other's values.
V 0.8.7.C (Feb 06 2023)
--- BATTLE CHANGES / FIXES --- • Greatly improved sonic weapon damage • Slightly increased bow weapon damage • Increased all bonuses from Intellect and Charisma from 2 to 3 across the board • Increased duration of all poison status effects by a turn • Reduced duration of all fire / lightning status effects by a turn • Fixed a bug where lightning and necrotic resistance numbers were using each other's values
--- MISC FIXES AND CHANGES --- • Fixed a bug where the final battle could crash if Cutscenes were turned off
Nobody likes to toss-one's-cookies. This update fixes the "Disable Click Effects" button not actually disabling click effects. Now, effects such as the tear inducing chromatic aberration, mind boggling screen warping, and nausea inducing text shaking can be disabled. Now you can Click Here, for longer.
Apparently the game was too hard. According to the leaderboards, nobody has been able to collect 1 million points. Yet somehow, 1.2% of players have "transcended to a higher state of mind, and have achieved enlightenment" :ConfusedLawyer:. In any case, the gameplay has been balanced... slightly. It's now a bit less impossible.
-Fixed saving and uploading new maps in the editor. -Fixed EXIT button in the editor menus. -Fixed button icons at pause menu. Formatting/text still needs an iteration. -Replaced default keyboard inputs at menus -Start is now the Enter key instead of the Delete key -Backspace is now the back key instead of the B key -Press Start at the controller join areas is now Press Start or ENTER. -Might add a button icon later or update this. Should be clearer for now. -Fixed wires in replays. -Fixed the closed beta screen to spell "following" correctly.
Carth Alpha 1.92a2 ~Fixed issue with harvesting timer going below zero and staying on screen ~Fixed issue with blend shapes not saving and re loading ~Fixed Rift of "STAT" Spell not working as intended ~Fixed Heal talent bugs ~Fixed issue with Orcish Weapons ~Fixed all Orc weapon handlers ~Added VFX and Animated Text during once player levels ~Companion can damage animals ~Adjusted back end stats to give bonuses on even numbers
Tonight we'll do a live stream with the dev Arsanesia! In this stream, We will play Project UNSEEK live and chat with you, feel free to ask us anything in the stream!
v0.5.80 -Trees (and a few other objects) will no longer be incorrectly removed from the world when traveling... they are not magicians, but had been temporarily confused and would be removed from the world at the wrong time. -Fixed a rare rendering bug where an object of a specific type could stop rendering on an island unless you walk through it. -Updated object pooling logic to improve performance and smooth out transitions between island areas, this will also allow faster boats in the future. -Improved AI spawn logic to reduce performance impacting spamming. -Increased Turtle Titan turn speed. -Increased distance that Village NPC can wander. -Increased Crab move speed. -Improved NPC animation logic. -Improved NPC attract icon setup. -Improved mission menu logic to not allow early exit of a mission dialog but to correctly move it forward quickly if the user is trying to do that. -Fixed an issue where the cursor wouldn't turn on quickly enough in the main menu. -Fixed localization on Titan Hammer stats in the description description. -Changed Black rock spawn logic in deep ocean small islands to spawn on flatter surfaces. -Misc performance optimizations.