Jungle Pack and The Jailhouse Update Releasing Tomorrow, February 7th, on PC, Xbox One & PlayStation 4!
Jungle Pack (2.99 USD/ 2.09 GBP/ 2.99EUR)
Becoming One With The Jungle - New features and items based around nature and wooden materials, to help support your prison in a greener way.
New Trees - Two new trees have been added, one for just aesthetic purposes and the other as a new export variant for logs and wooden planks.
Wooden Items - New Variants of existing items made from wooden materials, such as: guard towers, benches, tables, serving tables, drains, and beds.
Blending In - A new CCTV camera has been added that has been camouflaged to match its jungle-themed destination. It may be less hidden if placed inside...
Fever That Holds You Tight - A terrible affliction has been added with this pack that can cause severe damage to your prisoners, luckily your staff need to have all their vaccinations to be able to work at your prison. So that's nice.
Fever Starts - This event can be enabled from the creation menu but within the game it is first brought into your prison by either deliveries or visitors.
Fever Spreads - If a prisoner comes into close proximity to an infected item or individual they will have a good chance to gain the affliction.
Fever Burns - The fever will have 3 stages with symptoms getting worse as time goes by, if left alone victims will die.
Visitor Reception - Using this new room, any civilians who come to your prison can be checked over for both contraband and for their health, anyone showing signs of infection will be sent away.
Fire Pits - these lovely big structures not only light up large areas of your prison but they will also keep the "bugs" away from any prisoner within their radius keeping them safer.
Netted Beds - to prevent your inmates from becoming afflicted during their sleep, these new beds will give any prisoner who uses them a short immunity due to the high quality of netting used.
Treatment Program - To keep your inmates safer for longer, this new medical program will boost your inmates health for a number of days and make it so that they can frolic safely and freely locked behind jail doors and walls...
Visuals - Your prison can't only run smoothly and efficiently, it also has to look good too, right?
Uniforms - It's that time again, the third uniform pack has arrived! Change up the style of your prisoners and staff once more with this green theme.
Flooring - 5 new flooring types have been added, 2 types of stone tiles to decorate the inside of your prison along with 3 more natural looking flooring types to decorate the outside of your prison.
Water - Although yes water is also a flooring type, we felt it needed its own section. The new murky water type is available to give your prisoners a more natural but also less clean appeal which we're sure that you will enjoy.
Walls & Doors - A new type of jail doors and walls have been added, the rusted kind. This set of fortifications come with multiple flooring types below each of the walls and of course both a standard and a large variant for the doors.
Clock Face - If you ever wanted a slightly more retro looking clock face well now you have it.
Karr Hide - This well dressed chap is an expert within a jungle environment and will be able to teach your Snipers how to properly use a scope.
Jailhouse (Free Update)
Update Features
Capacitor Max Plus - Power Management has always been a challenge, but this new and more powerful (and more expensive!) capacitor may just make it a little easier. This feature is being finalized and will be in the next update.
New Sniffer Dog - It would be unfair of us not to share this sunshine boy with you, so please enjoy the wonder that is Toby and all that he stands and rolls over for.
Idle Guards - We've made it so that now instead of having large numbers of Guards idling within the delivery area they will now prioritize more important areas of the prison.
Deployment Scheduler - The scheduler menu has been given a small makeover to improve the user experience, making it clearer and easier to use.
Quick Build Materials - Now when using a quick build, the last material selected will be saved when using that quick build again.
Identity Thief - We've re-balanced the Identity Thief reputation so that it can't take over your prison quite so easily.
Suppression Effects - Inmates will no longer be turned insane as easily when being handled by guards.
Future Tech Pack Fixes:
The Tracking menu should no longer stack now
The handgun and stun baton now correctly render in prisoner hands
The new future tech cosmetic uniforms no longer have the wrong alignment for the portable medikit backpacks
Electrified fence now treated as both connectable wall and fence to allow correct door placement
The advanced search light now shows an error when it is not connected to a CCTV monitor for it to work
Tracking menu should now scale properly in higher resolution screens.
Fixed so that doctors and guards have the visitor reception as an idle room
Fixed so that the robot dog now has a sound when it gets damaged
Fixed so the robot dogs now have there alternative sniffing sound
Adv Search light cone should now be shown when the searchlight base outside screen limits
The router now no longer has a shadow
"Big head mode" will now cause tracking belts to overlap prisoner's heads
Guards no longer drop keycards with the Future Tech Pack locked
The requirements for Future Pack items are now displayed via the Utilities menu
Dogs will no longer "grow hands" to open doors with keys or keycards
The Tracking menu will now show prisoners with Pack specific ailments
Undead Pack Fixes:
Updated Bounty Hunter logic to prevent potential sticking
The lock/unlock cctv option is no longer locked behind Undead Pack
Multiplayer Fixes:
Clients are now able to equip prisoners with the tracking belt in multiplayer
Clients are now able to see the Electrocution effect for climbing electric fences
The range of routers are now visible for clients
The revoke belt access UI now syncs correctly for all players
The Available guard value is now synced between host and client
Misc Fixes:
Fixed Desk rotation orientations for Quick Build rooms.
Planning tool no longer allows Fence Walls to be build indoors
Fog of War is no longer toggled on automatically for warden mode
Dogs will no longer be left unconscious due to their handlers being injured
Fixed issue with policy window not showing some policies when Cleared For Transfer is disabled.
Guards no longer layer over each other when too many of them are aboard the ferry at the same time
The 'Use Cell Quality Ratings' option should now automatically assign prisoners to cells more efficiently
Second Chance DLC signs are now aligned with other signs.
Fixed an issue with snipers not applying damage to inmates
Fixed so that snipers can now also idle in the staff room
Birthday presents are no longer obscured when placed on Bunk beds
Gardener jobs will no longer be displayed within construction menus
Orderlies will no longer have any issue sedating an insane prisoner
The planning tool now preserves objects / paths when foundations are placed
The Scanner machine & scanner monitor are now highlighted for the delivery room
The single sofa will now satisfy the requirement for staffroom
Supplies can no longer be stopped from being unloaded from the first boat for Island plot Disconnected maps.
Staff and prisoners no longer have recovery blocked by illnesses when bedridden.
Console Specific Changes
Assign Doctors / Cooks - Both Doctors and Cooks can now be assigned to specific Infirmaries and Kitchens respectively.
Bookshelf Literacy - The bookshelf item will now cater to an inmate's literacy need as it does so for PC platforms.
End Punishments - Via the prisoner's punishment menu it is now possible to end any punishment that is currently being applied to that inmate.
Misc ConsoleFixes
The polaroid now shows up for the kitchen snapshot
Pest control workers do not infinitely loop.
Hides the CCTV view cone when the searchlight is on.
Influence system has now been fixed so that it will broadcast to all valid cells
Guard towers can't be built on walls
Make sure to only set stations as jobs for prisoners when using prison labour
Doors are no longer being overwritten by walls, which causes the area to be inaccessible after walls finish built
Walls now blocked by all trees correctly. Code matched to Console version
Craft The Mapcrafter:Gathering Magic Words - kuro Game Studio
Thank you for your continued support. We have finished testing the game on Steam Deck up to the ending of the main game and have optimized some parts of the game. A demo version is also available for Steam Deck for your enjoyment.
Join us at our second Next Fest stream! We'll be streaming our updated demo.
Tune in February 10th at 4:00 PM PT on Steam.
Can't wait until Next Fest to learn about Meatgrinder? Here's how you can learn more! Join the conversation on Discord! ➡️ Stay up to date on Twitter! 🎉
Very soon, the game will receive an update with new content: St. Valentine's Day contract and festive items, an agent Buffalo set, and a new Engi primary. Read on and don't miss the update!
New Content
St. Valentine's Day
The Saint Valentine's Day is a holiday celebrated on February 14th in many countries across the globe. To mark the occasion, we've prepared a themed contract, brand-new "Cupid" weapons and "Romeo" gear and colorful distinctions for this very special day!
Agent Buffalo Gear Set
Ben Buffalo is a Native American who grew up in a family of the Comanche nation descendants. Soon, he will share his story. But for now, we share what items are included in his set: Agent Buffalo Engineer Suit, SIG MPX Copperhead, Makarov Pistol, and the Karambit of the "Motor Shop" series, as well as camos for the regular versions of these weapons, an achievement set, and a Buffalo charm.
As always, the agent's content will be available in special contracts, the start of which we will announce separately. Don't miss out!
Taurus CT9 G2
The Taurus CT9 G2 carbine is designed for stealthy operations. The model is distributed together with a number of unique attachments, as well as an underbarrel grenade launcher that shoots smoke grenades.
The gun offers a nice set of characteristics: good damage, range, and fire rate, as well as increased damage multipliers to the head and the limbs. This is balanced out by a modest magazine capacity of only 24 bullets.
The novelty can be upgraded with mods, including unique ones. The first one expands its magazine, and you can unlock it as soon as you reach the 2nd progression level. The other changes the fire mode to burst-of-3, increases the damage by 15 points and accuracy by 25%, while reducing the fire rate by 10%.
The golden version will have a higher fire rate and a bigger magazine.
Please note that the indicated specs can be subject to change per general testing results. Have fun and we'll see you in Warface!