Feb 6, 2023
Beach Cafe: Caribbean Sand - production
We bring you version 1.1 of Beach Cafe: Caribbean Sand.

  • Have you ever used "a certain item" in "that room" more than once and the adventure didn't let you move forward? Well, that's not a problem anymore.

  • Now you can read family letters and notes in English. What a relief!

  • We know we made it hard for you with the Master of Mystery achievement; so we've made it a little easier, now you have 3 min :-)

  • We've called attention to some evil goblins that didn't let you unlock a couple of achievements. Fortunately they have come to their senses.

We hope you continue to enjoy and we look forward to seeing you in chapter 2!

Killbug team
CounterSide - GM Σigma


Dear CEOs, 

As announced before in the CounterSide Showcase NEW ORIGIN, Danger Close will only have a single boss after the update. 

As such, the value of duplicate operators has dropped significantly. 

To compensate for the issue, we are going to accept applications for CEOs to apply for completely different operators to the same value, in the main skill level and the Side Skill level. 

Now, this will only apply to CEOs who have raised operators to the same operator in the main skill level and the Side Skill level. 

(For example, having two Kim Hanas with the same operator main and Side Skill levels)

Therefore, if the CEOs have the same operators, but different skills and/or levels, then the exchange won’t apply. 

We are sorry for the inconvenience because we could not think about this possibility.

More detailed information on the operator exchange is as below. 

◈ Application Period

February 10, 2023 - February 29, 2023, 00:00 UTC+9

* The application period may change and we will notify you if it does.

◈ Requirement

- Has the duplicate operators with the sum of their Side Skill equal to or more than 15. 

* The duplicate operators must be SSR rarity. (added)

◈ Exchange Method

- Will recollect one of the operators and send an operator of the same “level specification” as the one that was recollected. 

※ CEOs can also exchange for operators who have a different Side Skill. 

※ You can select any operator from the two to exchange for the new one. 

(ex. if you have applied for level 11 and level 5 Kim Hana, you can select any of the two) 

◈ List of Exchangeable Operators: 

- Lee Sooyeon

- Anastasia Chernova

- Lena Mackenzie

- Replacer King

- Moneca

- Serina Crew

- Rachel Dodds

- Mansion Master

- Momo

- Chloe Starseeker

- Operator Sigma

- Kim Hana 

- Other operators that may be featured during the application period

 ◈ How to Apply

- Official Website’s 1:1 Inquiry

https://counterside.com/counterside-official-homepage-11-inquiry/

◈ Required Attachments

- A screenshot of your [ Settings > Account ] Page

- A screenshot of your operator management screen of who you are going to apply for the exchange.

- The type of operator that you want to exchange with detailed information (example: Operator Sigma, Level 75, Command level 2, Attack Speed level 11)

- The operator information that you are exchanging for. (example: Kim Hana, Level 75, Command level 2, Attack Speed level 11)

◈ Number of possible Exchange

- 2 times per person (based on your Business Registration Number) 

◈ Actual Compensation Period

▷ After February 22nd, 2023 ~ Until Completion 

 ※ During the compensation operation, the CEOs may be temporarily restricted to access the game. 

 ◈ Notes

- If the information and the actual state of the operators differ, then the exchange may not be possible, Therefore, after the application, do not level or change anything for the applicable operators. 

- The operators will be sent out on a first-come first serve basis. 

- To make sure the operation runs smoothly, the CEOs may be temporarily restricted from accessing the game.

- The level progression will not transfer. (Example level 75, 70% progression → level 75, 0% progression to 76.) 

- Once the operator is exchanged as compensation, then the exchanged operator does not apply to exchange for the second time. 

- If the submitted document is incomplete, then the compensation will not be sent.
Feb 6, 2023
Shelter 69 - a.kedzior


Hello Overseer,

For your continued service for your community and subordinates, we decided to give back some respect and gratitude as thanks for your unflinching dedication to your Shelter.

This is why, starting now, you can use GIFT CODES that you might receive in various situations to get more stuff for yourself, and this can be anything, from bits of resources to entire champions... Only the future will tell! Just go to Settings and open the Gift Codes panel, where you can use your gift code.

For now, however, we hope you enjoy this inaugural, complementary gift code for 100 NANITES -JustNiceThings . This code is valid until SUNDAY midnight CET!

Godspeed, good luck and have fun in the Wilderness!

The JNT Team


Check out our social media:

Facebook JNTGames
Facebook INTERMARUM
Twitter INTERMARUM
Instagram INTERMARUM

https://store.steampowered.com/app/1905950/Shelter_69/
Tsugunohi - vaka
The Steam version of the DLC "Supernatural Supermarket", priced at $1.99!
https://store.steampowered.com/app/2271790/

Kiritachi works late into the night and is asked by the store manager to clean the mirror.
However, no matter how much he cleans, the mysterious blue graffiti on the mirror somehow does not disappear.

What are these letters ......?


The following languages will be included in the game
Japanese / English / Simplified Chinese / Traditional Chinese / Korean / Spanish

*"Tsugunohi Supernatural Supermarket" is DLC and requires the purchase of the Steam version of "Tsugunohi" in order to play on Steam.
https://store.steampowered.com/app/1322300/


■Developer: ImCyan
■Publisher:Game Magazine
■price: $1.99
■Languages supported: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, Spanish


©ImCyan / vaka, Inc.
Feb 6, 2023
Variant 22 - Digital Dimitri
New open starting area
Mechanical Sunset - Magical Girl Floof
Hey everyone! Welcome back to another devlog! Today we’ll be taking a closer look at some of our level design tools.

Lately I’ve been spending time on different Houdini tools, which we implement in our level workflow. The two tools which have received the most attention recently are our house tool and our platform tool. Which both work in a similar fashion, the user of the tool simply adds boxes to the scene, adds the tool to the boxes and then uses the parameters provided by the tool.

--- Author: Lukas "Gås" Rabhi Hallner ---

Houdini Engine is a plugin which allows you to package a node network from Houdini, expose desired parameters and then bring it over to another software, in the case Unreal Engine.

Since the cooking and simulation is handled by Houdini it allows us to use a lot more solvers, functions and methods that wouldn’t be possible in Unreal.



A scene comparison before and after adding the house & platform tools.

The House Tool

Our house tool creates traditional Swedish cabins by using boxes. It creates both an interior and an exterior with many parameters and settings. For example, wall color, wallpapers, doors, room sizes and seeds for randomization. There’s also support for additional details, like adding roof tiles, flower boxes, porches, balconies and antennas!

These tools can of course be used while still being in development, that’s one of the great things about them. For example a level designer could build a town with the tool, and when I later on add additional details and parameters in the tool, they simply have to click a button for all houses to update.


Houdini also provides a live-sync feature between Unreal and Houdini, which allows me to see the result in the game engine while working in a different software. This helps a lot to troubleshoot and to find the causes for specific errors.


The house tool node tree.

The house tool is still a work in progress, there are many things which I’d like to add in the future. Interior furnishing based on room types, ladders, additional roof details. Also more options for wear and broken houses!

One feature I’m currently working with is a system to categorize rooms into types (living room, kitchen, etc) and then populate them with propriate furniture accordingly.

Fortunately, Houdini doesn’t require you to model everything procedurally in Houdini. By using points with certain attributes you can tell Unreal Engine to place any model, blueprint or actor in your desired way. So by having a library of assets made in for example Blender or from asset packs, we can use those together with the tool! For example, the doors placed by the tool are fully functional blueprints made by our programmers.



Another useful technique is to add tools to other tools. What I mean with this is that you implement a tool network into another tool network, and then expose only the relevant parameters of the added underlying tool in the main tool.

If that sounded a bit confusing, here’s an example.


These antennas are generated with another Houdini tool, where you can control things like height, seed and cables. Since all tools are just a set of nodes, I can package those nodes and add them to the house generator network!

Let’s say the antennas had a parameter for a ground attachment, I could now choose to not expose that parameter in the House tool, since I know that they’ll only be placed on roofs.


Here are some variations of possible outcomes. It’s quite easy to get lost if you make the house too large and the rooms too small!



The Platform Tool

The other tool I’ll talk about is our platform tool. This tool works a bit as a gray box replacer. Often while designing a level you start with gray cubes and primitive shapes to block out a level, to later replace with more detailed geometry. We utilize these shapes to generate platforms, stairs and other things. This means that we don’t have to spend as much time decorating and filling out a scene, instead we can have platforms as a base and then add more detail to them.


Working with procedural tools also means that I can add details, assets and other things to the platforms and then Fredrik can simply press “recook” and everything will be updated, without having to redo a single thing.


With Houdini Engine you also have the possibility to create collisions, which is very useful for this tool. Lastly, the following picture is a small breakdown of how the stairs are created in this tool. The walls, panels, railings are created in a similar fashion of breaking something out, modifying it and merging it back in.


This concludes this week’s devlog! Hopefully you’ve found it somewhat interesting to get a bit of insight to our workflow with tools! Until next time!
Feb 6, 2023
ENERGY SURVIVORS - Robotizar Company
Attention all gamers! A new demo has just been released on Steam!

Get ready for a thrilling adventure in the world of ENERGY HEIST! Play as a mercenary on a mission to invade a hostile planet in search of its energy source. This third-person shooter roguelite game lets you create unique builds with a variety of upgrades, giving you the power to change the outcome of the game. Experience intense combat and risk it all in the pursuit of energy. Download the demo now on Steam!
Madshot: Road to Madness - CamillaHOOK


To celebrate our participation in the Steam Next Fest, you can watch our new broadcast which will be live throughout the event.

Mr. Delightful is the voice behind the Madshot: Road to Madness demo playthrough, who has kindly allowed us to use its content for the festival!

If you want to share your experience with us, you can join our Discord server or open a discussion on our Steam page to share your feedback and suggestion.

Thanks for your support!

See you in the abyss,

HOOK & Overflow team
Feb 6, 2023
The Troop - Tom
- New scenario: 30 "Winged Hussars"
- Infantry unit stats revisions
- Experimental off-map mortar units (Skirmish only)
- Various small improvements and bug fixes
Pulling No Punches - braindeadbroccoli
QUByte Interactive, in partnership with Braindead Broccoli, is pleased to announce that Pulling no Punches is out now on Mac. This version launched on Steam for the price of $9.90 USD.

Pulling no Punches is a classic beat’em up game with frame-by-frame animations, where players will try to survive a fictional pandemic in a city filled with madness and denial. The game includes 4 playable characters with unique unlockable moves, extremely detailed environments and local co-op multiplayer for up to 4 players.

The game follows the fictional story of a global pandemic that engulfed the world and is being ignored by fanatics who do not believe that the disease is real. It is up to the main characters, 4 common citizens adequately protected with gloves and masks, to deal with these fanatics and solve the situation with the force of their own fists.
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