Carth Alpha 1.92 ~Added Undead AI ~Fixed Wendigo Animations ~Added More Spawners around Viernes ~Fixed Coloring UI issues in game ~New Mini Map and Compass ~New POI'S and UI pop up ~Small tweaks to new HUD ~Adjustments to Stats and Abilities ~Re baked Navmesh ~Navmesh adjustments for better movement ~Reset persistent storage ~Removed objects behind Demo Blocking wall to reduce game size
Here we are at the first update after the official release of Gummy Dummy Battles!
CHANGES IN VERSION 1.1:
- I have removed the respawning of passive defenses, such as barriers, as their return to battle was useless and made it difficult for newly spawned mobile units to pass.
- From the gameplay videos, I saw several users had issues using the mouse wheel to raise/lower the camera, so I decreased its default value, but you can easily change it in Settings/Game.
- Some parameters related to the movement of the following units have been changed: Goat Camel Elephant Crocodile
- I fixed the bug that sometimes didn't allow unlocking the next batch of missions.
- I changed the audio volume of the following units (give me feedback, please): Cat in heat Angry dog Crocodiles Cow Chicken
KNOWN ISSUES:
- I've noticed that mines don't work properly against larger units.
- Bouncing kid has trouble bouncing against large units.
I hope you're enjoying the game and, above all, it makes you smile!
If you want to support the game, the best way is to write a review to allow the Steam algorithm to suggest it more often to new players.
We've had a very smooth and successful launch of Anomaly. We will keep a close eye on the game and everything to ensure things keep going smoothly. We will release a minor bug fixing and polish patch in the next few days.
For more major plans, we plan on starting work on a major update, the AI & Jumpscare Update. We plan on adding new jumpscares if you die. They will only happen some of the time so you won't know when they will happen. We'll also be adding an end-game report to see how long it took and other stats about your session. We potentially might add a leaderboard for each official map in the game so everyone can see who completed it the fastest. For the AI part, we plan on making the behavior of the Anomaly much more complex. He will be teasing you with fake anomalies that you'll be seeing around the map. He will also have a delayed spawn, making it easier to get a bearing on the map and where you are at. We will also be doing some changes to the Anomaly to make it ready for Multiplayer in a later update.
I've uploaded a small patch for the demo. The most interesting part is changes to the grappling mechanic so If someone struggled with accidently throwing your sword away let me know how it feels now.
New
Improved crosshair that fades in only when charging any attack. There are two types of crosshair: dot and segments.
The Skull cutscenes can be skipped by holding an action button.
Target FPS option is now available * note this option works only when vsync is off
Grappling
Added more noticeable green flare for the pulling points when they are reachable.
More forgiveness for grappling when armed. If you suddenly charge a throw instead of grapple, your throw will switch to grappling as soon as there’s one reachable point.
Bugs & Exploits
Grappling through a breakable fence is fixed.
Throw-Dash-Throw wall-climbing strat is fixed. Now it’s only possible to dash once in mid-air.
Downward kick is dealing more damage to objects to prevent infinite barrel-jumping.
Get a exclusive look at Rallygator, a thrilling new racing/Adventure/exploring/platformer game! Watch as the game's creator (Me!) takes you through a demo of the Next Fest version, providing commentary and insights into the game's development. You'll also get a sneak peek at an early prototype of Rallygator and have the opportunity to ask questions and provide feedback.
* World Statistics starting with several statistical values * Villager Statistics starting with several statistical values * Hall of Fame
Bugfixes:
* not longer possilbe to double issue a digging job on the same field * fixing replace/place/digging job to happen on the same space * some internal changes needed in the long run * Items going on the same position on the floor now stack better
the story continues in the new update "Tale of the Guardian Spirit". "Get ready to battle the guardian spirit of the forest. Solve the riddle of his summoning and defeat him. Some rewards await you, so try your luck."
World Boss "Forest Guardian Spirit"
New Items (Necklace, Bow Enhancement, Summoning Items)
Enemy "Dark Forest Deer" has been reworked
Aggro Range has been increased by 25%-30%
minor bug fixes
Next we will revise the UI layout. We will let you know as soon as there is news about further updates. Thank you and have a great time. Chris