Feb 3, 2023
The Shadow People - Roc Studios
Hello everyone! Hope your day is going well. Here are some more changes/fixes that I believe will improve your game experience.

Bug fixes:
- Fixed a bug where the hacksaw would not spawn if you played the game twice (or more) without restarting the application or loading the game, which would make the game unwinnable. I honestly thought I had fixed this bug a ways back, but apparently not. Very sorry!
- Fixed some text not appearing when using certain actions in certain places.
- Fixed the opening dialogue to acknowledge that finals is NEXT week, not this week.
- Fixed a bug where re-lighting the candles in the church's first room will re-trigger the puzzle solution.

Changes/Improvements:
- Updated the flooded labyrinth again to make it even less (unfairly) confusing. Also can travel from the flooded labyrinth back to the sewers using a ladder.
- The mouse wheel can be used to switch between each action.
- A pause menu button was added to the gameplay interface. Now you can pause without needing to right click.

- You can check the instructions screen from the pause menu.
- You can increase/decrease the master volume by 10% increments. The game now starts at 40% by default.
- Added two extra save files plus auto-save. Auto-save triggers each room (not counting transition events).
- Added more descriptions and feedback from action usage.
- Doors now automatically open when unlocked.
- Added a puzzle note for the statue room.
- When selecting an item, the "use" action is automatically also selected (assuming the "put" action isn't selected).
- Actions are highlighted when selected.
- The currently selected inventory page is now displayed as a page number.

These changes should help smooth out some of the rough edges. I still have not been able to reproduce any crashes, but auto-save should help out in case you encounter one. Enjoy, and have a great day!
- Elias
Feb 3, 2023
14 Days of Desire - Softlock Interactive
14 Days launched with an issue with the day night cycle.
Sorry for the inconvenience

-CodePugsley
Cambrian Dawn - Daye Star Productions
Hello!

In this update I've added "The Nutcracker": Caryosyntrips!



They are agile carnivores that use a snapping jaw motion to pinch or crack open prey.
These colorful little fellas are sure to give everyone a unique and exciting playthrough.

I've also added an interactive tutorial!
The tutorial takes a hands off approach to teaching, allowing the user to swim around and discover points of interest with tips and bits of information on how to play the game.

Changes to existing content:
bugfixes.
Improved Anomalocaris/Caryosyntrips swimming animation.
Sidneyia can now eat meat.




Feb 3, 2023
World Zero - Black Nappa
- fixed leaving red's town
- fixed some spelling mistakes


- World Zero Developer
Click Real Fast - R.E.M. Studios
You've already clicked real fast, now get ready to click even more, with Click Here.

https://store.steampowered.com/app/2275420/Click_Here/


Changelog 2023-02-03:
- Steam Deck now Supported

- Added mysterious button
- Added -noExtraContent launch argument

- Fixed controller scroll on language dropdown
- Fixed incorrect controller UI interactions
- Fixed settings not initializing on first start
- Fixed desktop icon


Click Real Fast, increasing clicking speed one click at a time.
SpaceShips - 水华宝箱
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Beta v0.1.2.2C (2023.2.4)

* Fixed an issue where the loading screen was not visible

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Beta v0.1.2.2C (2023.2.3)

* Fixed an issue where the electromagnetic gun range display was incorrect

* Tuning ships for sale and repair home ah

* Fixed issue with tracking weapon firing without judging distance

* Fix for Cupid jerking off

* Fixed the issue of ships being crafted with weapons attached

* Added store to display ship power

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Beta v0.1.2.2B (2023.2.2)

* Fixed errors after death

* Optimized efficiency (reduced square root calculation for distance calculation)

* Fixed the Mars space Station shield missing

* Added the ability to press and hold on the factory page

* Added ship repair capabilities

* Fixed material store refresh exception

* Optimize anti-aircraft gun interception efficiency

*ai launch tracking missile will launch within 90 degrees of deflection Angle

* Reduced power requirements for electromagnetic guns

*ai Immortalities will no longer misuse skills

* Increases Bear health and reduces Bear power and recharge



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Beta v0.1.2.2A (2023.2.1)

* Fixed bug where combo ships don't attack

* Fixed an issue where medium and large shields could not fill up

* "Immortal" is changed to two large slots and one medium slot, and two small shields are removed

* Fixed flashback issues

* Update the ship's name description

* Fixed an issue where the last level could not be cleared

* Fixed an issue where damaged ship modules do not affect values

* Updated voice for Level D shots

* Updated Egg

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Beta v0.1.2.2 (2023.1.31)

* Add weapons

- Igor (Medium, sniper carrier)

- Templer (large, forward fire carrier aircraft)

- Rail Gun -M140 (Medium, long range sniper gun)

- Dual anti-aircraft Gun -MD90 (Medium, range point defense)

- Reloaded anti-aircraft gun -MDS155 (Medium, range point defense)

- Ssangyong (Medium, intensive missile cluster)

- Perpetrator (Middle, accurate shield break)

* Add ships

- Immortal (Class B, heavy gunboat)

- Queen Ant (Class B, aircraft carrier)

- Harpoon (D class, Harasser)

- Defender (D class, heavy frigate)

- Mars Small Type A Space Station (Station class, Space Fortress)

- Mars Small D-type Space Station (station class, Space Factory)

* Add material

- A lot of material. I'm too lazy to write! It's all for building spaceships anyway.

* Ship adjustment

- Tank Level: Reworked tiles and improved skill mechanics

- Valhalla Level: Increased total power and regeneration, reduced structure

- Bear: Reduced the number of weapon slots and increased the rotation Angle of weapon slots

- Bodyguard: Reduced the number of weapon slots and increased the rotation Angle of weapon slots

- Storm Level: Reduced energy recovery by a small amount

- Primary machine: reduce angular speed by a small amount

* Weapons adjustment

- Reduced tracking missile damage and range

- Greatly reduces the damage of multiple barrel guns

- Nerfs damage from Standard J4

- Greatly increased the attack interval of the Holder Laser

- Reduced DPS and power consumption for travelers

- Increased the damage of Long Tongue Cannon

* System optimization

- Multi-shield ships can no longer supply power to all shields at full power at the same time, low power is preferred

- Added force to ship hit.

-AI will no longer use missiles to intercept missiles

- Optimize AI space judgment and obstacle avoidance system addition

- Added next level and restart button for driver's license

- Added the option of the first spaceship after completing the Level D driving test

- Removes blood strips from ships

- Add global volume adjustment

- Added the store's purchase function

- The materials store is open

- Optimized store refresh mechanism

- Modify a large number of voice resources

- Added FPS display

* New features

- Factory & Blueprint module (Ship, weapon, material making)

- Ship entry system (ship battle damage, hull of different materials and power specialization)

* Added new levels to the campaign

* Added some shame eggs
Skyclimbers - Paratope


We're kicking off the year with lots of news!



New character models are coming in preparation for Character Creation



Sub biomes create variation within a master biome seed such as this red birch forest

Development Update

The team has been working hard on Alpha version 1.0.11

This version will include:

  • Major performance update
  • Load time reduction
  • New Sentius
  • Random seed generation
  • New Yagi camps
  • Secondary biome forest spawn
  • Deeper task list progression
  • Location discovery update
  • Character model update
  • Character weapon update
  • Music soundtrack update
  • Time of day music events
  • Night time lighting update
  • Numerous bug fixes



New Sentius have been added to the spawner, while also fixing spawn bugs



Yagi camps spawn larger settlements, and higher-tier units can also be present

Stay tuned for the upcoming Coastal Meadow Biome trailer, and 1.0.11 release notes on Steam!





Our animator Isadora was busy with cinematic animations for upcoming trailers, along with Toki the Drakonian Dog Sentius.



Toki run animation



Toki excited animation





We've published almost 200 entries to the Sentipedia!

  • Designer backer Sentius are making their way into the Sentipedia
  • As we near completion of the Foryoku Sentius, Rokkuhito is up next
  • New features are coming to Sentipedia, such as a 3D render preview of every Sentius
  • All of the lovely renders for the new Sentius are done by our creature artist Bisloba 💖



The Drakonian 1st Era takes influence from Vikings and Celtic culture.

Our concept artist Gael completed most of the 1st Era Drakonian character designs, preparing for Character Creation features very soon!


Villagers and specialists make up the AI within your village.
We also completed the 1st Era villagers and specialists designs for the upcoming City Building Patch!



Modeler Leo kept up with Gaels concepts, completing the Drakonian hair for character creation in the 1st Era, specialist villagers, buildings, and a new Sentius Tokinu!


Lastly Erik our Web Dev rolled out a cross platform version of the music player, and crucial EULA | Privacy Policy pages.





PlayStation Backers!

You can now wishlist Skyclimbers on PS4 and PS5 devices! Store link

Stay tuned for more information about the PlayStation and other console Alphas.





Earlier this month, we published a video/text tutorial for setting up Skyclimbers on the Steam Deck!

Make sure to leave your feedback in the forums on performance/gameplay on Deck!





Our recent cloud gaming blog post provides some perspective on the industry trends after the recent shutdown of our partner platform Google Stadia.

  • Skyclimbers will release on GeForce now once it enters Early Access
  • Once we are further into Xbox development, the possibility of X Cloud integration will be explored.





We're gearing up to release a new plush line with our partner Backerkit! 🐼
  • New plush products and more will be revealed in the campaign
  • This will help expand the SC audience while also funding new product lines
  • Backers from the SC Kickstarter will get special promotions and rewards!



⚠ | Steam Key Update |🗝️

  • All Steam key issues have been resolved
  • Contact support@paratope.co via email for key requests
  • Console backers can redeem a complimentary Steam key
  • Steam keys can only be used with Windows at this time or Steam Deck


Until next time, thank you for your continued support while we develop Skyclimbers.


Cultivation Story: Reincarnation - Ban
-Updated "next zone spawn" for difficulty 7-9: zone 1 mobs/ elites will no longer be replaced by zone 2 mobs/elites
10% chance to spawn mob from next zone(Except zone 1)
10% chance to spawn elite from next zone(Except zone 1)
10% chance to spawn boss from next zone(Except zone 6 and 7)

-Updated elemental aura effects to always appear
双线交锋:新世界 - 老孙
Update Summary

1. Fix the distance from the player's camera to the weapon

2. Solve the problem of mercenaries stuck in mid-air

3. The main character's lateral ability is greatly weakened

4. Increase of supply points in the map

5. AI enhancement

6. The weapon is added with the Remington M870 shotgun, and the initial sniper gun of the protagonist is slightly enhanced

7. The second form of night vision instrument (azimuth perspective) is weakened, and there is a chance that the enemy can not be perspective

8. Increase of merchant points

9. Taskbar item redo

10. Add a large number of supplies and their use actions

11. Game gun feel optimization

12. Many problems

Version features

The biggest feature of this version is the increase of war supplies. After all, the difficulty of this game is very high. The protagonist has only 100 points of life, but our protagonist's ability will be improved after using the supplies. For example, canned pork can improve the value of blood regeneration, chocolate can improve the maximum life, and soda can reduce the interval between players' blood regeneration

Season theme

Our current version of the game is beta 1.0. We officially entered beta 1.1 on February 4. I hope you can come and play happily, just like the title of the war, let your footprints cover the new battlefield!
Axe Cop - redtrianglegames
This is the final update of planned content! I know it's quite late, but it finally happened! Everything on all of the design documents is now complete. This was namely finishing two optional side quest cutscenes. Without further adieu let's discuss what's in this update!


First up, the 9-Ben Matanga quest is finally over! They finally confront General A! General A is a unique character because we made him up with the blessing of Ethan Nicolle. General A is a combination of vaguely detailed elements from the comics. Super die hard fans will put some of these together when they see the cutscene I am sure!


to trigger the scene, find and defeat all of the Matanga and then talk to Bobby in the Axe Cop Station.


As I'm sure you are aware of from the main game campaign, song statues have different effects based on the music that plays in front of them. For instance, statues have three outcomes, one for Flute Cop/Avocado Soldier, Sockarang and the Water Queen.

If you return to the Land of Volcanoes and use the Water Queen on those statues a special area will open up where you can learn secrets about Axe Cop's past.



Baby Man is the game's blue mage, being able to learn techniques from enemies. Several people have wanted a guide of some kind for how to acquire his moves, and rather than create an external item, I've updated the Bad Guy List to now show an icon next to all enemies that have a move Baby Man can learn. There are only a couple of fights where you get one opportunity to acquire a move, namely Eggy Eggy and the Badguymera.

There have been a small list of little bugs, nothing game stopping by any means, that have also been addressed in this update. I appreciate your patience and understanding as it took time to get to these final items. The game is very special to me, and I know to a lot of you, and it feels very good to know the game has the complete and final vision now.
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