A War of a Madman's Making - al infierno
Greetings, commanders!

Today's update is a small one. All it does is fix some typos in the game script. (Many thanks to everyone who continually supports development and submits bug and typo reports!)

That said, the more significant news is that I'm back from a brief week-long hiatus where I polished and added new graphics to an old VN I wrote called "The King of Cats" - this will be available for FREE on Steam very soon! (Link to the store page below)

Now that King of Cats is just about finished, I'll be focusing my primary attention back on polishing War of a Madman's Making and expanding on the underdeveloped areas such as lore and the Valkyrie path.

In the meantime, I have a few other VN projects I'm working on that I hope you'll enjoy! Stay tuned for more details.

The King of Cats store page - it will be FREE on launch!

https://store.steampowered.com/app/2265680/The_King_of_Cats/
太空战舰 Playtest - 水华宝箱
----------------------------------------------------

Beta v0.1.2.2C (2023.2.3)

* Fixed an issue where the electromagnetic gun range display was incorrect

* Tuning ships for sale and repair home ah

* Fixed issue with tracking weapon firing without judging distance

* Fix for Cupid jerking off

* Fixed the issue of ships being crafted with weapons attached

* Added store to display ship power

----------------------------------------------------

Beta v0.1.2.2B (2023.2.2)

* Fixed errors after death

* Optimized efficiency (reduced square root calculation for distance calculation)

* Fixed the Mars space Station shield missing

* Added the ability to press and hold on the factory page

* Added ship repair capabilities

* Fixed material store refresh exception

* Optimize anti-aircraft gun interception efficiency

*ai launch tracking missile will launch within 90 degrees of deflection Angle

* Reduced power requirements for electromagnetic guns

*ai Immortalities will no longer misuse skills

* Increases Bear health and reduces Bear power and recharge



----------------------------------------------------

Beta v0.1.2.2A (2023.2.1)

* Fixed bug where combo ships don't attack

* Fixed an issue where medium and large shields could not fill up

* "Immortal" is changed to two large slots and one medium slot, and two small shields are removed

* Fixed flashback issues

* Update the ship's name description

* Fixed an issue where the last level could not be cleared

* Fixed an issue where damaged ship modules do not affect values

* Updated voice for Level D shots

* Updated Egg

----------------------------------------------------

Beta v0.1.2.2 (2023.1.31)

* Add weapons

- Igor (Medium, sniper carrier)

- Templer (large, forward fire carrier aircraft)

- Rail Gun -M140 (Medium, long range sniper gun)

- Dual anti-aircraft Gun -MD90 (Medium, range point defense)

- Reloaded anti-aircraft gun -MDS155 (Medium, range point defense)

- Ssangyong (Medium, intensive missile cluster)

- Perpetrator (Middle, accurate shield break)

* Add ships

- Immortal (Class B, heavy gunboat)

- Queen Ant (Class B, aircraft carrier)

- Harpoon (D class, Harasser)

- Defender (D class, heavy frigate)

- Mars Small Type A Space Station (Station class, Space Fortress)

- Mars Small D-type Space Station (station class, Space Factory)

* Add material

- A lot of material. I'm too lazy to write! It's all for building spaceships anyway.

* Ship adjustment

- Tank Level: Reworked tiles and improved skill mechanics

- Valhalla Level: Increased total power and regeneration, reduced structure

- Bear: Reduced the number of weapon slots and increased the rotation Angle of weapon slots

- Bodyguard: Reduced the number of weapon slots and increased the rotation Angle of weapon slots

- Storm Level: Reduced energy recovery by a small amount

- Primary machine: reduce angular speed by a small amount

* Weapons adjustment

- Reduced tracking missile damage and range

- Greatly reduces the damage of multiple barrel guns

- Nerfs damage from Standard J4

- Greatly increased the attack interval of the Holder Laser

- Reduced DPS and power consumption for travelers

- Increased the damage of Long Tongue Cannon

* System optimization

- Multi-shield ships can no longer supply power to all shields at full power at the same time, low power is preferred

- Added force to ship hit.

-AI will no longer use missiles to intercept missiles

- Optimize AI space judgment and obstacle avoidance system addition

- Added "next level" and "restart button" for driver's license

- Added the option of the first spaceship after completing the Level D driving test

- Removes blood strips from ships

- Add global volume adjustment

- Added the store's purchase function

- The materials store is open

- Optimized store refresh mechanism

- Modify a large number of voice resources

- Added FPS display

* New features

- Factory & Blueprint module (Ship, weapon, material making)

- Ship entry system (ship battle damage, hull of different materials and power specialization)

* Added new levels to the campaign

* Added some shame eggs
Super Dungeon Designer - Squish Studios
Join us for our weekly dev stream!

We're extending the playtest through Sunday! We've enjoyed playing all the awesome dungeons so far and we wanted to say thanks by giving a few more days! Tonight I'll be playing through all the dungeons submitted during the playtest and also introducing a new feature: Lives!

Sign up on our Steam page and play now!

We'll be interacting with the chat so feel free to come chat with us and share any questions or suggestions you might have about the game.

We stream Super Dungeon Designer every Friday at 8:30pm ET on Twitch and to our Steam page.

Give us a follow on Twitch to get notifications when we're live:

https://www.twitch.tv/squish_studios

Wishlist from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/
Forest Fire - chuteapps
We are happy to announce that Forest Fire is now playable in Japanese!

To adjust the language you can go to Settings -> Game Settings.

The translations have been manually verified however if you find something that still isn't 100% right please let me know on Discord.

Thank you and I'm glad we are able to reach our friends in Japan.

-Carl
Feb 3, 2023
ULTRA LMAD - Headless
New
  • Added popup text hints when clicking not usable cards to better indicate their requirements in combat and card rewards.
Changes
Infinite Limit card (increase risk to be more in line with other high risk high reward cards)
  • Lose all your Protection (previously 50%).
  • Added: Gain 50% of your Protection as "Fragile" stacks (blocks Protection gained).
Ice Transformation card (easier access to Solid)
  • Reduced Energy cost to 1 (previously 2).
Overpaint card (reliable access to Solid)
  • Increased Protection and Solid to 6 each (previously 4-6).
Picture Box card (add a trade-off that's easier to mitigate for Artists compared to Programmers)
  • Increased Energy cost to 1 (previously 0).
  • Increased drawn cards to 3 (previously 1-2).
Polygon summon (rebalance around an offensive/stress identity)
  • Added: "Reckless" status effect (removes 1 Stress from their summoner after dealing direct damage).
  • Decreased Health Points to 8 (previously 12).
  • Increased damage to 6 (previously 4-6).
  • Decreased Protection to 4 (previously 4-6).
Root summon (rebalance around a support/health points identity)
  • Usable while on the front and back positions (previously back only).
  • Added: "Rejuvenating" status effect (recovers 4-6 Health Points to each ally after an enemy dies).
  • Decreased damage to 2-4 (previously 6).
  • Changed Splinters stacks to 2-4 (previously 3).
  • Decreased Protection to 2-4 (previously 6).
Tower summon (rebalance around a defensive/support identity)
  • Added: "Protective" status effect (gives 1-2 Solid to each ally after losing Health Points).
  • Changed Burned stacks to 2-4 (previously 3).
Bisontator summon (rebalance around an offensive/scaling identity)
  • Increased Tough and Negligent stacks to 3 each (previously 2 each).
  • Removed: Defensive (gain 6 protection)
  • Added: Advantageous Defensive (gain 6 protection and 2 Powering Up, usable while having less than 6 Powering Up stacks).
Bisontus summon (rebalance around a support/stress identity)
  • Removed: Advantageous (give 2 Focused to player).
  • Removed: Defensive (gain and give 4 Protection to each ally).
  • Removed: Aggressive (4 damage).
  • Added: Stressful Advantageous (give 2 Stress and 3 Focused to player).
  • Added: Advantageous Aggressive (4 damage and 3 marked).
  • Added: Advantageous Defensive (give 4 Protection and 2 Forceful to player).
Micro Details card (constant area support for summons)
  • Removed: Exhaust.
  • Removed: 2-3 Solid.
  • Increased Energy cost to 2 (previously 1).
  • Added: 4 Protection.
  • Reduced Splinters to 2 (previously 2-3).
Script card (easier access to Exaggerated for summons)
  • Reduced Energy cost to 1 (previously 2).
Wish card (constant access to Inspired)
  • Removed: Exhaust.
  • Reduced Inspired to 1 (previously 1-2).
Teamfight card (better incentivize summon support)
  • Increased added effect to 150% (previously 100%).
Reference Node card (better incentivize single target Burned build up)
  • Removed: Consume all of target's Burned.
  • Added: Trigger the target's Burned (effectively consuming 50%).
Notes
  • Changes will be reflected on new runs started after this patch.
Miolhr - Miolhr
Duplicado - BrothersMakeGames
Fixed a bug where loading some level keys generated an unexpected level.
Keys generated in this version onwards should work correctly.
Stack Gun Heroes - Unstackd
Join Unstackd while he shows off this hybrid gun/base building game!

Interested?
1. First WISHLIST
2. Then TRY THE DEMO





Check the Stack Gun Heroes Discord for info and beta opportunities
Feb 3, 2023
Traveler - Lulalaby
  • Samudra: Tintscreen fix
  • Memory 4 + 5 fixed (Game breaker fix)
Feb 3, 2023
World Zero - Black Nappa
-Removed the cursed mask from shouta
...