Feb 3, 2023
Suzerain - hopppi


Citizens of Sordland! We have started the new year very strong and we hope that you have too. These are the latest news from the Torpor team:

It's been just over 6 weeks since we launched Suzerain on Android and iOS and we couldn't be more proud of how the results are looking with currently over 220,000 installs on both platforms combined.

4,29/5* with 1,690 reviews on Google Play
4,3/5* with 551 reviews on the App Store

We have also just released the 1.0.3 patch for mobile, which adds achievements, location-based pricing displayed before billing section, and fixed some bugs such as an issue with the close button for the newspaper tab or adding a missing Bergia Special Zone Presidential decree, among other things.

Aside from the mobile launch, we have been working hard at progressing on Project Amendment and Project Toras for Suzerain, the two secret projects we revealed during the State of Torpor Games Livestream. Production has been in full swing and new content is being delivered weekly across several disciplines. We recently concluded our first internal early builds and looked forward to the next ones.

We have analyzed and identified where to develop content in the last months. Currently we are moving forward to address several issues we have always wanted to address, such as missing context, story, and revisions to existing content in Suzerain. There have also been some lore revisions as some of what exists in Suzerain feels inconsistent with the initial design intentions of our worldbuilding.

Our new art pipelines have delivered significant assets to visualize and make our game experience more beautiful. We are looking at innovative ways to increase the impact of the setting and story on the player. More work has gone into the existing assets with re-models and completely new additions. Our goal is to significantly increase the visual quality. 

New audio work, such as music and sounds, continues to be created. New dynamic music systems and a new start-up music sequence are being experimented on. We will expand more on this in the upcoming months.

We are also proud that the announcement of The Conformist was recently picked by renowned press such as Rock, Paper, Shotgun:




On some other great news, we have surpassed 6.5k Presidents on the r/suzerain subreddit. Come join us.



Last month we revealed the 1954 extended map of the Antaecean. You can now purchase it on our merch store, as well as the 1836 map which was revealed a few months ago. Note that these map prints are larger in size than the original Sordland map. Use the code ANTACEAN at checkout for a 10% discount until February 10th. This code is valid for all items in the merch store.




Finally, with Valentine's Day around the corner, we wanted to make sure you all had a way to let your favourite humans know how much you care, which is why we have also added these postcards to our merch store.
With love, your Torpor Games team.








This is it for now! See you next month. Vectern sis da!

A morgna wes core!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain.

Hearts of Iron IV - PDX Chakerathe
Hello, Ingevar is here with news about Career Profile, if you're just looking for patch notes, scroll down to find them at the bottom, but let's get into things!


More stats and Awards​

We were happy to see that a lot of players welcomed new awards and got gold medals including the trickiest ones, so we felt we should expand the list of medals and ribbons a bit.
Previously we focused on warfare mostly, but this time we added some that cover economy, production and recruitment aspects of the game.

My personal favorite is the new ribbon "Orchestra of Boom": first of all the name! But then also it will require you to design and deploy a division with anti-tank, anti-air, artillery and rocket artillery with a support signal company. Not that hard to do, but very fun to use this division in battle!​




Some of the New Medals will deliver a serious challenge even for more experienced players, like "Quality Over Quantity" , which requires you to have several times less casualties than the enemy after inflicting at least 1 million casualties.


We are also adding more statistics to your Career Profile, which can tell a bit more about each player's playstyle.


Awards Display

You can display your awards now! Be a proud general with a couple of the best medals, or go full Brezhnev-mode showcasing every bit you have!
We also plan to add more medal shapes and icons so that it's easier to tell on medal apart from another.



Stats in Multiplayer

We will also collect Statistics in Multiplayer now! Awards are still Single Player only, but now you'll be able to see how the player is coping against other humans.


Backgrounds
We wanted to add a bit more customization to your Career Profile, so now you will unlock backgrounds for career points that you earn with Awards.
The combination of your nickname, profile picture and the background will form the Badge, which will be visible to other players.


The Badge in Multiplayer Lobby and Chat
One of the Biggest changes we bring is the possibility to view the Career Profiles of other players in the Multiplayer Lobby and chat.
Just click on their badge and see their stats and awards!
If you don't want to share this valuable intel with others you can always set the visibility of your own profile to "Friends Only" or "Private".



Stats Comparison
When Viewing profiles of other Players you will be able to compare numbers to your own directly.


We are very excited to hear your thoughts and see more gold in your Career Profiles

Stay tuned and see you later!

PATCH NOTES


Feature

- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default

Balance

- Prussia of the Balkans rebalanced slightly, and more of the modifiers now scale as the spirit is upgraded
- Bulgaria now begins with the Mountaineers tech unlocked
- Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)
- Integrated designers navy spirit no longer gives double bonus and only gives research bonus for ship modules now
- Romania: several new focuses added which enable the possibility to manipulate which country leader will run the fascist party
- all countries will now build carrier aircraft if they have carriers, countries with low military factories are less likely to spend too much on fighters
- increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space

UI

- Fixed various issues with tech tree on different resolutions
- Bulgaria's default UI colour (used for allegiance/country unit banners) is now the same as their starting country colour
- Main menu Social Media buttons update

AI

- Added some scripted AI desires for land doctrines
- Fixed bug in how AI prioritises its construction queue
- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded
- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat
- AI will check if it should afford the monthly cost of Improve Relations before attempting it
- USA colorado class battleships now obsolete in 1936

Modding

- add is_hired_as_advisor = yes/no trigger
- Make has_resources_in_country accept extracted and buildings parameters
- Add get_supply_vehicles and get_supply_vehicles_temp effects and triggers to check the number of trucks and trains
- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in : log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

Bugfix

- Improved requirement tooltips for Mare Nostrum decision.
- Random country selection disabled when loading ironman saves
- Fixed incorrect dates for 1938 engine and armour techs
- Bulgaria's unit names now use the spelling 'Diviziya', from 'Divizija'
- Fixed issue in which Germany would get twice the amount of research bonuses via the focus "Treaty with the USSR"
- early cruiser hull no longer unlocks cruiser armour
- Aircraft Bomb tech now unlocks torpedoes
- Fixed incorrect role settings for amphibious drive module
- Fixing typo in Adopting Rumantsch country flag in Switzerland
- fixed incorrect templates for RO.57 aircraft
- Fix the capture and subsequent consequences for operatives when they get spotted on offensive missions
- Small fixes to Romanian focus tree additions

For more input, make sure to leave a comment on the Forum, and as always, thank you to everyone for being apart of this Community - we appreciate you all and the enormous help that your suggestions and bug reports bring! So let's continue with this war effort to improve the game together!
Omega Pilot - CutieKatie
Dear friends! After a lot of discussions it was decided to implement significant updates to the Omega Pilot
But we are also ready to add something new to the game based on your suggestions
So please share your thoughts in our Discord https://discord.gg/nwdCXXpM5N ! What would you like to see in Omega Pilot?:)



Check out the latest updates on our Twitter: @XocusVR https://twitter.com/XocusVR
Like our Facebook page: https://www.facebook.com/xocusgames
We Were Here Forever - Major Raquel ~ヾ(・ω・)
Hello Explorers!

You can now watch the devs play We Were Here Forever!
Recently, the game released on console with the addition of crossplay.
Now you can play together with a whole bunch of new Explorers, no matter what platform they play on.



It's time to see if your friendship is strong enough to cross platforms....

Aviation Manager - Hell_wrld
Fix the error that the computer system in German, French and other languages cannot run the game normally
Operation: New Earth - Zue


📣 Attention, Commanders!

Our scouts have reported a network of Covert Testing Stations have been discovered. These stations, guarded by deadly elite Black Ops Troops, contain blueprints needed to construct and upgrade your Hero Armory! 💪

❗ Commanders, you must mobilise and raid as many of these Stations as possible to collect valuable Armory Blueprints!

🗓️ Station Strike will run from now until Monday, 6th February at 7 AM (UTC). Have an awesome weekend, Heroes!

~The New Earth Team.
Feb 3, 2023
Train Operator 377 - mjack35
Update to 1.005

This is quite an extensive overhaul and aims to deal with video glitches and other annoying bugs, among other things:



Further work has been carried out on cab lighting.

The wind generation algorithm has been further updated.

(Wind characteristics vary with each session and are not under user control. However, the wind has only a very minimal effect on train performance.)

Train physics: retardant forces have been adjusted slightly and as a result the train performs better at higher speeds and coasts better at most speeds.

(These attributes are of course, affected by gradient and train weight.)

The video frame search mechanism has been totally overhauled and will hopefully lead to less glitches and lock-ups, when the video is 'caching,'

Audio system has had a load of bugs remedied; audio now fades in at the start of the session.

The interior cab light has been improved.

The signal at Gatwick is now working properly again.

Numerous other bugs have been straightened out.




True Colours - Borealis
Hey gamers! Musician and indie games developer Borealis here!

I'm thrilled to introduce you all to my current game in development - True Colours! It's a sweet dating sim style visual novel with a DARK horror twist! Intrigued? Keep reading!

To kickstart things with a bang, I'm happy to present the True Colours demo, which has just released right here on Steam! It provides 30-45 minutes of gameplay depending on your reading speed, and helps to really set the scene for our story. In it, you'll be able to customise your protagonist, meet our three dateable cuties and start getting to know them. What secrets are lurking beneath the surface? You'll find out soon enough...

While the full True Colours game will contain mature content, this demo does NOT and is safe for all ages.

So - what are you waiting for? Head on over to the True Colours store page and check that baby out! I'd also LOVE to hear your feedback - you can post it in the True Colours Steam discussions. I'll be there to respond and answer any questions you may have.

Have a great day!
Borealis
Broken : Paranormal investigation - Andromede Games
Fix:
Fixed a bug that prevented skulls from being seen

Change:
Improved graphics performance
Feb 3, 2023
Whisker Squadron: Survivor - anmiwo
What's new?
- New world: Swarm City.
- Improved controller aiming.
- Lots of sounds and visual FX improvements.
- Settings are now stored locally instead of in Steam cloud.
- Fixed default resolution.
- Adjusted VP earning rates.
- Improved pathing for elite enemies so they don’t get stuck.
- New app icon.


Another world, another chance to clean up the SWARM.
...