Vampire Rancher - kekaroni
Hello Ranchers!

I'm excited to share some updates on our building system in our game. I’ve implemented a major change to switch from a free-form building system to a grid-based one. I hope that this improves the building experience making it easier and more intuitive for our players.



With the new grid-based system, players can snap things into place, ensuring that objects are properly aligned and maintaining a consistent look and feel throughout the world. Some objects will also be rotatable so that you can customize placements to your liking!

Additionally, this paves the way for more advanced building mechanics, such as the ability to stack objects or items on top of each other. For example, after placing a table, you would be able to place things on the table like bowls or cups, as well as place a rug below the table to enhance the decor.

I really like this animation for placing down plant pots - how it pops up, super satisfying.



As always, please let us know if you have any feedback or suggestions, and stay tuned for more updates!

Thanks,
Borispixel
ISEKAI FRONTLINE - ha.mong


COVID-19 has spread in our office.
In my case, I was inevitably hospitalized because of a chronic disease.
I was discharged from the hospital after a few days of quarantine, but my condition is still not returning due to COVID-19.
This inevitably pushed back the previously promised release date.
We are sorry to announce this to those who are waiting for the game to be released.

The new release date is March 17.


Ps. Many people ask me about my health. For those people, I'd like to briefly talk about my physical condition.
Since I got sick three years ago, making ISEKAI QUEST, I've still been in bad shape. I can't eat most of the food, and I go out about three times a year. I was 181cm tall and 55kg right before I got COVID-19.
So I'm literally putting all my energy into making games. I feel like I'm getting better little by little, but I can say that normal life is impossible.



Once again, I'm sorry for the delay in the release of the game. We'll come back with the best game possible.
Learn Japanese RPG: Hiragana Forbidden Speech - studybunnygames
The game "supports" a number of fonts, but some of them don't work as well as others.

That is to say that when you use some fonts, you'll sometimes see text getting clipped off at the end of a message box as seen here:
https://imgur.com/a/xetN7L4

The hope is that the latest update resolves this issue for all supported fonts.

I'm a little nervous about this update as this change has far reaching impacts, so please reach out to me here, Twitter, or by email at contact@studybunnygames.com if you experience any issues.

Happy learning!

Lun
Feb 1, 2023
Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 02/02 (Thu). Click the links above to jump to their corresponding notification.

The following are still ongoing!
For more information, please check this week's Update Info.


Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Arrogation: Unlight of Day - Corax_studios
1. All interactive operations in the game have been optimized, and now all interactions can be carried out more smoothly and easily

2. Optimized the picture effect under low image quality

3. Corrected and optimized the unlocking animation of the elevator and the Angle of view in the interaction with the elevator

4. Adjusted for the problem that some dialogues are too long

5. Solved the problem of abnormal frame rate fluctuation in the first pass
Feb 1, 2023
犬神ディフェンダーズ / Soul Dog TD - Libragames
February 2
The following updates were made

Updates
.- Added cursor image to improve visibility of the mouse cursor.
- Changed the description of regenerated medicines. (Effects remain unchanged)
Before change: Heart is recovered 1/2 square each time the wave progresses.
After change: 1/2 of a heart is recovered each time a wave progresses. The overflow is accumulated.
- The volume setting at initial game startup has been adjusted.
- The way the tutorial text appears has been made more prominent.

That is all.



Extra comments from the developers
Thanks for those of you who are doing videos and live broadcasts!
I don't think there is any strategy information yet, so if you find it difficult, please refer to those videos.
It's cold out there, so don't catch a cold, and stay warm until the weekend.
1000xRESIST - Aussie Ben


Delve into a hyper-cinematic adventure with 1000xRESIST.

You are Watcher, a clone who lives at the world's end. You worship the last surviving human: the ALLMOTHER. When a dangerous rumour shatters your faith, you phase through time and memory to expose a 1000-year-old lie. Relive. Reclaim. RESIST.

Join the Cast as They Play the Debut Demo


Sunset Visitor invites you to join Nhi Do and Anjela Magpantay for the first public playthrough of their upcoming game, 1000xRESIST! Nhi and Anjela voice multiple characters in the game, with Nhi providing the dialogue for player character, Watcher!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.

The demo will take you through the early hours of the game, giving you a taste of what's to come. Grab it when it goes live for Steam Next Fest from the game's Steam Page, and don't forget to wishlist!:
https://store.steampowered.com/app/1675830/1000xRESIST/

Follow the 1000xRESIST journey below:
World Boss - Teena


Gladiators,

With the release of our latest map point-of-interest, the Viking Hex aka “Midgard”, we wanted to do a deep dive and take you through the decisions our designers and artists make when building a playspace for our Gladiators.

The biggest factor in creating the new Hex was to provide players with a different experience each time they jump into a game. What makes the World Boss maps unique, is the way in which it is made up of different Hexes. These can and will be reconfigured, to create an almost infinite range of new maps that will all play differently.

MAKING MIDGARD

Our talented 3D artist Vinnie, who worked on Midgard starts the thought process for each Hex with the question, ‘what will make this Hex unique?’

For Midgard, we wanted something more intriguing than just a snowy environment, which is where the Medieval Viking theme comes into play. From this starting point, our amazing artists started concepting a Hex that felt truly different to anything else in the game so far…

You’ll notice the historic inspiration the most in the selection of buildings and the subtle Viking motifs they feature. Can’t you just imagine a group of warriors sitting inside, drinking ale and preparing for a fight?

As mentioned above, each Hex needs to look unique but also instantly recognisable. Using a cool blueish palette means Midgard immediately stands out against the other Hexes. Then, our artists used splashes of warmer colours, such as the orange of the trees and warm reddish houses, to add some contrast to ensure the environment doesn’t come across as monotone.

Vinnie noted an important factor to consider when creating environmental art is ensuring the player can always orient themselves using landmarks on the map. This means placing distinctive and recognisable environment pieces in each Hex so a player can look around and immediately know exactly where they are.



CREATING A WORLD WITH SOUND

With each new environment, our amazing Sound Designers can experiment a lot when creating the sonic landscape to help immerse the players within each Hex. The audio and sound effects when entering Midgard are instantly noticeable and really transports you to another world!

The environmental art of Midgard lends itself to a more playful approach to Sound Design. As an example, we wanted the frozen river to have an echoing ice shelf effect common in arctic and alpine areas when a lake freezes over in the winter.

Our Sound Designer, Zach, delved into trying different “ice stress” sounds such as crunching paper and ripping polystyrene. These gave a really nice “ripping” or “creaking” sound especially when combined with the echo effects. So next time you are running around the new map, jump on the frozen river and listen to it creak beneath your feet!

Zach’s favourite portion of the map to work on was the Viking longhouse. As you approach the longhouse in game, you are able to hear Viking music and dancing from inside the building. Historically, longhouses were multi-purpose – with dining, sleeping and dancing in the one building. Putting these sounds together meant Zach could get involved and clap along to the song with a drunk sense of rhythm and layering that on top of the music.

Have a listen for some of the interesting sounds around the map next time you’re in Midgard – you might even hear a plate or two smash inside the Longhouse…

ENABLING DIFFERENT PLAYSTYLES

Midgard provides players with the opportunity to get into close quarter combat, says Game Designer, Ben, to really test their skills and see if they are worthy of becoming the World Boss. Throughout the Hex there are multiple choke points to force Gladiators into battles that could make or break their climb to the top of the leaderboard!



Something that was kept in mind when designing Midgard, was establishing that paths leading to points of interest have close enough walls and cover that will facilitate the use of high damage but close ranged weapons. However, there are still plenty of vantage points on the cliffs to be able to get that sweet snipe and delete as many opponents as possible.

With a vast range of movement options such as Multi Jump, Jetpack and Super Jump (among others) we want to provide as many opportunities for our players to utilise these tools throughout their battles. Vertical level design allows us a unique ability to encourage moments and scenarios where Perks can be leveraged in a multitude of exciting and unique ways, both during combat and regular gameplay.

LOOKING TO THE FUTURE

Currently, the Hex you spawn into is chosen at random, so you never know which one will be your starting base, which keeps players on their toes and adds to our overall enjoyable casual gaming experience. As we continue to develop more Hexes, we are exploring options to allow players to choose which Hex they want to spawn into or respawn at after being Deleted.



May Odin bring you good fortune… What will your strategy be when contending for the crown in Midgard?

Have a bug you want to report? Head on over to our Discord server. For Player Support issues, please contact us via Zendesk.

World Boss Discord - Join our official Discord server
World Boss Website - Official Website
Twitter - Follow us at WorldBoss_io
Facebook - Like Our Facebook Page
Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel


Feb 1, 2023
SENTINEL - kidperk11
Changed the way damage calculation is ordered. This should fix a bug where the screen fades to black when the player dies from hitting an electrical block, and a bug where the player gets stuck in the air when being hit and inputting the first frame of a jump at the same time.
Star Conflict - Super Glix


Pilots! The “Star Conflict: Typhon” and “Star Conflict: Typhon. Deluxe edition” packs are now available in the official project store. The Deluxe edition pack will be available for a limited time until March 13. The ship will be available to pilots with no time limit.

Star Conflict: Typhon. Deluxe edition
https://store.steampowered.com/app/2261462/Star_Conflict__Typhon_Deluxe_Edition/
This pack includes:
  • Empire rank 17 gunship “Typhon”
  • Active module “Emergency reboot”
  • Weapon “Langmuir launcher”
  • Unique portrait “Kolhis”
  • Special decor “Opposites”
  • Pattern “Ancient pattern”
Additionally, the pilot receives the modules:
  • Aiming overcharge
  • Hull restoration system
  • Energy converter
  • Engine overcharge
  • Vernier engines
  • Collision compensator
  • Emergency barrier
  • Pulse discharger
  • Adaptive shield
  • Crystal plates
  • Reinforced beams
  • Reactive armor
  • Proton wall
Special bonus for everyone who buys the bundle — Premium license for 90 days!

Star Conflict: Typhon. Deluxe edition
https://store.steampowered.com/app/2261461/Star_Conflict__Typhon/
This pack includes:
  • Empire rank 17 gunship “Typhon”
  • Active module “Emergency reboot”
  • Weapon “Langmuir launcher”
  • Unique portrait “Kolhis”
Special bonus for everyone who buys the bundle — Premium license for 30 days!

When the New Empire was cut off from the high-tech shipyards of the Solar system, it needed the ability to produce analogues of modern Warden ships and keep up with the pace of production for deliveries to the parts of the Legion under its control. A new shipyard in Skif-3 orbit was under construction from 4617 to 4620, and its goals were the design and implementation of the latest fleet and weapons.

The first brainchild of the new shipyard was “Typhon”, which was not very beautiful, but which was effective. Bold design decisions allowed the novelty to survive in unbelievable conditions, as well as multiply its firepower for short periods of time. In 4620 Typhon successfully passed the tests and the first batches of the new fleet model were delivered to the Legion.

Typhon received its baptism of fire when it encountered a predator: the ship found itself face-to-face with an Alien during a test flight. The use of innovative technology allowed the ship’s hull to withstand several shots fired by the alien and then destroy the crystallid using training ammunition.

However, the ship was still too expensive for mass production, so the tribute decided to sell the blueprints of the new ship to the UMC, and the profit from this deal was used for the further development of the shipyard.
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