While you were having fun being chased by the cannibal, we've noticed a few patterns that we wanted to break in order to improve and make the cat and mouse game a bit more interesting. And so, we're proud to present you the first gameplay patch for Cannibal Abduction, the Deadly update.
Got a favorite hiding place?
A lot of players had one preferred wardrobe for hiding, and they would choose using that same hiding place to escape from Philip's cleaver over and over. In order to break this repetitive pattern, the cannibal will eventually block your most used wardrobes with wood planks, the good news is that you can remove them if you carry the hammer.
Watch your step...
We've got some reports of people saying that the hard difficulty wasn't hard enough, and we're addressing this by allowing Philip to place bear traps in random places around the house. Try to avoid stepping on them, as they not only deal damage to Henry, but also, prevents him from moving for a few seconds!
Perhaps you can find a kit for disarming traps around the house?
Full changelog
New features:
Improved killer AI: Now blocks hiding places with wood planks.
Improved killer AI: Now places bear traps (Only in Hard difficulty).
Added new item: Trap disarming kit.
General:
Added new achievement: Southern rogue (Disarm a trap)
Added Cyrillic alphabet support.
Added Russian translation.
Added French translation.
Other:
Updated text lines and translations.
Fixed potential hard lock after leaving hiding place and spamming the menu button.
Fixed small visual issue with the stamina bar.
Fixed small visual issue with the tutorials.
Fixed small visual issue with the cutscene subtitles.
Hi everyone! Got an important update for you this week!
First of all, I fixed a nasty bug which I had accidentally put in the game when I did the zombies driving cars update which caused all the units to synchronize their movements together until they all moved at the same time. This bug has been fixed so movement should be back to normal! Now on to the new content!
This week I've been adding more AI interaction with vehicles, namely that the military and cops can now shoot at zombies and civilians that are driving vehicles. This is also possible in Control mode as you can see in the image above. Zombies are now also capable of directly approaching and attacking vehicles in order to force survivors to exit them, where previously they were reliant on people panicking and either exiting or crashing their vehicles. This should make for more exciting content when driving into crowds of AI zombies as they will attack the approaching vehicles.
There are still more things I need to do for this like get civiilians / military / cops to use abandoned vehicles and also have people react to hearing gunshots near vehicles, but it's another step closer!
I had to postpone the release of this adult visual novel game, which was supposed to be released in January 2023. I pushed back the release schedule because I decided to add sound effects to this game so that players get the maximum experience playing an adult game that I made for the first time.
And thanks for adding my first adult game to your waiting list. I feel excited and I will do my best.
Finally we can soon release the game. We, in the Floppy Club, are looking so much forward to the 28th of February where we can share our years of work on Rytmos with all of you.
Added drag & drop as an option to move your adventurers.
Added a "quick action" panel that pops up beside your adventurer (when right clicked) this is useful for when you already know what action you want to use.
Added casting fx to enemy casters.
Added "Casts in X Turns" to enemy caster's stat tag.
Changed "The Plan" screen to be a little more clear and a little less annoying for mouse users =]
The Combat Log now shows who has recived items (and from who/what).
Now when you try to path over Firetraps or Lava, you'll get a popup warning you.
Tried to make the auto-pather when selecting a path a bit less strict, hopefully its better!
Tried to make Toughguy's "Pull" action more clear when there are units/objects that could be pulled but are not in your line of sight. Or I just make it more confusing.. we'll see.
If you have any questions, comments, bugs, suggestions, or whatever! Feel free to reach out on the Discord, Steam's Community Hub, or my twitter.
Welcome to 2023! January may come to an end; but the Kite Tournament is only beginning! We released the January Update, which includes a number of things:
New Location: Kite Tournament
New Gallery Category: Icons
Monster Roadtrip: Original Soundtrack
PANCAKE SONG 10H VERSION!!!!!1
Let's check all of this!
New Location: Kite Tournament This new location includes...
3 events (as per usual)
A new incremental event (the really big ones)
3 NPCs with full models (2 returning ones and 1 brand new one
A shiny wide background
Around 10 new icons for NPCs, with and without models!
A TOURNAMENT ARC!
Go there and live your most epic anime fantasies by enacting your own tournament arc. Are you ready to fly your kites high?!
New Gallery Category: Icons
We added a category in the gallery for the icons. This includes all NPCs with icons, even the ones without a model! That's A LOT OF CHARACTERS! This franchise has always shined for having an endless stream the wacky characters, and it makes us happy how this game finally give many of them a silly icons. You'll find icons of 200+ characters! Gotta meet 'em all!
As if having the contents of 4 mixtapes wasn't enough, there's also a secret final mixtape we like to call "Other Cool Songs": from the banger that is "Five Stars, Ten out of Ten" to the overly-suggestive "Whale Sex Jazz".
Oh, and there's also 2 full minutes of the Pancake Song, which alone should be enough to convince you to get this soundtrack. Because, you know... even if you don't like pancakes, you will have to sing along.
PANCAKE SONG 10H VERSION Yes. We released a 10h version of everyone's favorite pancake-themed videogame song, the "Pancake Song". Here, go watch it: https://www.youtube.com/watch?v=bH1ER6tHL8o
Apparently we can embed videos here? Lemme try...
Live your wildest dreams by listening to this iconic jingle for 10 hours straight! It includes the lyrics, in case you want to sing along (jk, even if you don't like pancakes you will have to sing along). Only true pancake fans know the lyrics to the 10 hour version of the "Pancake Song". The real question is: can this video become so popular that we get big music artists doing their own covers? Which artist you'd want to see doing their own "Pancake Song" remix/cover? Lil Nas X? Rosalía? Mozart?
GO LISTEN TO THE PANCAKE SONG! DEVOUR THE PANCAKE SONG! BECOME THE PANCAKE SONG! 🥞🥞🥞
And that's all! We hope you like these little things we keep adding to the game. We still have some fuel to keep going with monthly update (it will be a thing until probably the middle of 2023). So... see y'all in some weeks for the February update!
Congratulations on joining us as a player in our closed beta test. We hope you enjoy your stay in the lands of Orbis. Remember, your currency is your life! So spend it wisely, stay on your toes, and keep the flame alive! We're excited to share this first taste with you all, and we're looking for your feedback!
DeoVR - VR Video Streaming Platform - DeoVR dev team
Release notes
New Features:
Added sorting panel - now you can sort by Trending, New and Top
Subtitles (SRT) are now supported for local files
Need to be in SRT format and should be named the same as the video (ex.: if video is named video.mp4, then subtitles should be named video.srt)
They are enabled automatically if player finds subtitles locally - you can disable them via button on Player panel or inside Subtitles tab under player settings
They can be moved in space by clicking on them and dragging
Additional options like Font size, Depth and Background opacity can set inside Subtitles tab
Bug fixes:
Player timeline now properly aligns blue sections with seeker
Improvements:
Subscribe button now gives instant feedback
Split Options tab inside player settings into Player and Video options