- Add a kiosk mode (no saves) to the debug options - Fix rare problem with resume saves not being used if there was a crash in the interim Reported by irgendnkerl, joram shrijver - Report better error on corrupted world or save files Reported by Goldberg - Fix chest spawn in a particular room dropping rarely the item into the abyss Reported by ikharios - Fix a rare crash on game close on Linux Reported by stacy - Report better errors when crashing due to out of memory Reported by Noob
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,
New quality of life improvements have come to the simulation! We hope they improve your progression and efficiency as you continue to embark on the ultimate quest for evolutionary knowledge.
A Hidden Gem
We've finally struck gold. Crack through all geodes at once with the new 'Open All Geodes' button in Mesozoic Valley!
Other New Features:
+ Purchase a new Bee Nanobot cosmetic skin in the Logit Store! + Now use the 'Value Sort' button on Idea generators! + FIXED: Camera exploit bug. + FIXED: Logit Prize unlock cutscenes should no longer repeat with simulation reboots. + FIXED: Value Sorting should now show up without needing to unlock the Kilobyte Capacitor in the Reality Engine. + Other minor bug fixes and improvements.
At the end of 2022, we released the beta of Evolution Island, a new Roblox game featuring the Cell To Singularity Land Garden. Thank you to everyone who has played it so far and gave us such valuable feedback! With this update, we also changed the location of the Roblox portal in the game... Can you find it?
Thank you again, Universe Architects! Our team is hard at work developing new content for 2023, and we can't wait to share with you what we have planned in the coming weeks.
It is with a lot of emotions that we always notice more enthusiasm for Two Falls! You are more and more numerous to follow us and wishlist the game, thank you very much for this support!
Since we know you are impatient, we wondered if you wanted to know more about Two Falls (Nishu Takuatshina)? If the answer is YES, don’t miss the Asylum Direct tomorrow, January 31 at 12:30 p.m.
What is the Indie Asylum? The Indie Asylum is a culture-first collective of indie studios that work together and share resources and knowledge in order to make great games. Unreliable Narrators, the studio developing Two Falls is part of it.
What is the Asylum Direct? An online event showcasing the games of the collective. Here are a few things you can expect from the Asylum Direct: • Exclusive never before seen gameplay footage • Brand new game announcements • Playable demos • New Kickstarter campaigns • Game Keys giveaway
What about Two Falls? During this showcase, you will be able to see more new images from the game, new environments and most of all more gameplay! You don't want to miss it!
We are waiting for you on January 31 at 12:30 p.m EST - HERE
Fixed issue where I broke everything. Added cap to amount of money you can get in battles, after 30 life you don't gain more gold. Fixed issue where bosses weren't being loaded properly. Fixed some visual bugs.
Gameplay Changes:
Added a display to show how much money earned after combat in delves.
The last week was very exciting. There is new and also a bit of drama. About the changes of the week.
What's new?
Select up to two tags for each of your dungeons so other people can easily find dungeons that they like. You can edit tags for existing dungeons using the https://superdungeonmaker.mod.io page.
What's changed?
"Top Dungeons" now shows the most played dungeons from the last 6 months - Sorry "A Lot of Fun" but newer dungeons should also get a chance to shine! (Might add a toggle for all-time/last 6 months in the future)
The search function based on the tags comes next. But we wanted to offer it already, so that the first users can try it out. Feedback is welcome.
Drama
Julian had to have knee surgery this week. Julian injured himself during training and now had to have surgery. This does not stop him from working on the game but there are still some delays. Give Julian love and comment with a heart :) Get well soon dear Julian. ❤️
More reviews
I know I'm repeating myself, but you could hardly imagine how important this point is. My goal of 200 reviews by the end of February stands and I ask everyone to take 3 minutes and write a review. It's really quick. Click here and write something great. [url]steam://openurl/https://s.team/a/1622800[/url]
Okay, I admit the GIF is a bit threatening but Kylo Ren also wants more. So go :)
We thank you very much. We'll keep going and try super hard to deliver a great game for everyone. ❤️🎨🐔
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
BUG FIXES
Fixed an issue that showed Weapon Decals and Stickers as blocked.
Fixed an issue where using Spotter Scope could cause target markers to persist when aimed down sights with a weapon.
Fixed an issue allowing the Sentry Gun to be placed inside a tank to eliminate enemies.
Fixed an issue where Gun Screens weren’t showing correctly on the Gunsmith UI tile.
Fixed an issue in the Gunsmith where Players could be kicked back to the main menu when creating a custom knife.
Fixed an issue in Gunsmith that could cause knife variants to display incorrectly.
Fixed an issue that prevented some Players from saving a custom mod while trying to select a Camo.
Fixed an issue causing some Players to crash when dismissing a notification.
Fixed some issues Players were having with accessing and leaving the Firing Range.
Fixed an issue that could cause a delay when looking at a user’s details in the Social menu and then backing out of that menu.
Navigation Improvements
Addressed various issues with the Social menu to improve navigation and functionality.
Fixed an issue preventing some users from navigating through the Friends/Recent tab after scrolling over the top row.
Fixed an issue where Calling Card previews are not displaying correctly in the challenge completion animation.
Fixed a UI issue causing text overlap in the After Action Report.
WARZONE 2.0
BUG FIXES
Fixed an issue where deploying a Recon Drone in a confined space over water could cause some Players to lose movement.
DMZ
Fixed an issue causing the Rewards section of the Faction Mission menu to display incorrectly.
Addressed a number of issues impacting the functionality and navigation of equipping and previewing Insured Weapons.
Fixed an issue where Players could not access Gunsmith to change camos when equipping a Launcher in an Insured Weapon slot.
We went quiet for a while but for a good reason; the closed beta was raging behind the scenes. We had our hands full balancing and adding quality-of-life stuff to the game. At the same time, we were making plans for the launch. Finally, the time is upon us.
Launching on 16th February
Mark your calendars, wishlist, and tell your friends! This train can't be stopped: Hellcard is releasing into Early Access on the 16th. Why Early Access, some of you might ask. Those who participated in the Early Access of our previous game, Book of Demons, know that our EA launches are atypical. We launch in Early Access with the game fully playable and somehow polished. For us, Early Access is an opportunity to gather feedback so that we can polish and balance the game where you feel it will make a difference. We will also be adding extra content to make sure the game stays fresh.
New Trailer
I would have forgotten! Here is our new launch trailer, where you get to know the antagonist of Hellcard a bit better.
We are launching this prologue. This might increase the visibility for the new players since the demos on Steam are tough to find on the store page and people on our Discord were asking where it is.
Until we make sure we can have both demo and the Prologue live at the same time the demo will be unavailable, sorry for the inconvenience. The good news is that:
All your saves and progress from the demo will transfer to the prologue and later on to the full game. You can just install the prologue and continue where you left off in the demo.
See you on the 16th and, as always, Stay safe in the paper dungeons ːArchduckː Konstanty