Tower Tactics: Liberation - asraworks
Hi everyone!

Next patch will be version 1.0 of the game! The current build (early access 1.38) will remain as the last patch of the early access phase of the game.

This has been my first commercial game, and being able to consider it a complete success fills me with joy. Years of my life went into making it. I still haven't completely assimilated the fact of having made something that people from all over the world enjoy. 2022 was a year full of changes in my personal life, and it will be a year that I'll always remember.

Ok, so what does this mean?

In short:
  • The official release will happen a few days after the update drops, to catch any bug that may have arised.
  • The game's price won't change.
  • The game will still receive updates, just at a slower pace as I begin working on new projects.
  • I hope to reveal the next project this year.
  • I love you all!
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Best Regards,
AsraWorks
Zero Caliber VR - DanDanDaaaan
Hey future modders,

As you may be aware, Zero Caliber will be joining the moddable games club very soon - first with modded single player/co-op missions, then PvP maps and then in the 2nd phase with weapons/other goodies.

We've already opened up the modding tools for early modders - now it's time let more people in on the action!
If YOU, or someone you know would like to build classic-, or crazy new maps for Zero Caliber, don't hesitate to join the early Zero Cal modding pioneers!

The whole modding process happens in Unreal Engine and through mod.io, but if this is your first modding endeavour, don't worry: our guides were made with beginners in mind. :)



MODDING TOOLS & ACCESS

To get access to the modkit and the private build where you can test your maps:
  1. Join our Discord server: https://discord.gg/xrealgames
  2. Send me (Dan. | CM-PR, or Aconite | QA | DEV) a DM so we can add you to the closed modding channels
  3. Grab the link to the modding guides and test build access info in said channels
  4. Send us feedback about the modding process, share your ideas and suggestions

Besides letting modders jump in early, we're also looking for feedback - this is the first time we venture into modding territories, so we want to make sure our guides, modkit(s) and the whole modding flow are all user-friendly and easy to get into.

---

If you're part of a wider modding community, please consider sharing the news with your peers: we can't wait to see all the crazy (or classic) maps you'll be making!

See you on the battlefield,
-Dan & the whole XREAL Games Team-

P.S: And don't worry: we keep working on the base game, more fixes are coming based on community feedback (including the dreaded controller binding- and Reverb G2 controller issues.)
Super Adventure Hand - DevM Games AB
Lets have a look at the 3D platformer Super Adventure Hand and ask the dev some questions.
World of Tanks - The Dot
Thanks to everyone who has already subscribed to follow our news. Today, we will reward current subscribers and give everyone who hasn't subscribed yet one more great reason to do so.



We’ll start sending out the rewards today for those who are already subscribed and new subscribers will receive theirs a few days after the end of the event.

NOTE: To receive the reward in this event, you need to play at least 10 battles on your account.
       
Please note that we will send the goodies to the account that’s associated with your Steam one!

PeacefulSoldier, WoT Steam Community Manager
       
Rewards
  • x2 Personal Reserves: +50% to credits earned in battle for 1 hour
  • x2 Personal Reserves: +50% to Combat XP earned in battle for 1 hour
  • x1 Personal Reserves: +200% to Crew and Free XP earned in battle for 1 hour

How do I subscribe?

       
It's really simple: you just need to click the "Follow" button!

PeacefulSoldier, WoT Steam Community Manager
  • You can do that either on the Store page

  • or the Community hub


Follow us and boost your progress!
Let's Pet Pets - Mathew Kelly
Fixed new egg sizes and model for new pets
Jan 30, 2023
Lust Theory Season 2 - rebellare
Hi,
we gathered all bug reports that we found on our Discord and here on the Steam Community. All of them should be fixed now.

Fixed bugs:
  • Fixed a bug where two achievements weren't activating when supposed to
  • Fixed minor typos and grammar errors
  • Fixed some incorrect VO
  • Optimized Sophie's story so it's easier to find and start
  • Other minor fixed and improvements,
Jan 30, 2023
subROV : Underwater Discoveries - sqr3lab
Hello subROVers!

This Beta update adds a new tool, the Gas/Liquid Sampler, which allows you to sample Gas Seeps (also new to the game), storing the samples in independent bottles.


The all-new gas sampler, docked on the Experiments Platform

The Sampler is a modular tool that consists of several identical units (three, in the current configuration), connected to a common funnel.Each unit consists of a bottle connected to a valve system, which is operated with a handle that rotates into three positions: closed (handle’s arrow points up or down), open (arrow points right), or purge (arrow points left). To sample a gas seep, you rest the sampler directly on it, and open any of its valves. A blue light blinks while it's filling up, and turns green when it finishes. The same light turns red if you happen to sample a second source with the same bottle, indicating an invalid mix, which should be discarded. To empty any of the bottles, you set the valve to "purge".


Opening the valve. It is not necessary to fit the grip with such precision, but i does fit

Currently, the Gas sampler can be found on the South-East vent site at the Rise of the Vents dive, though we'll gradually incorporate it to more dives, where you'll use it to sample gas seeps, gas leaks from pipes, and fuel/oil leaks.



After adding the Sampler to the game, we've made several fixes and improvements to the arm and grip, and devised an automatic system that keeps tools in place while they are being transported on the Platform (in real life they would be secured beforehand); we've also improved handling of the Platform itself so it is less prone to "breaking through" the arm's grip while held, if the ROV moves or turns around fast. This will become increasingly important as we add new tools and objectives that require transporting them to different sites, or if we eventually allow deploying and retrieving the platform itself from the ship.


In-editor capture transporting the Platform, loaded with tools

This update touches some of the most finicky systems in the game, so we'll keep it in the Beta branch for a few days while paying extra attention to your feedback. The plan is to keep testing it while we add a few low-risk tweaks and assets in preparation for v0.7.3, which we'll then roll to the main branch.

Update: The latest version of the manual is now online, with a new section on taking gas samples (p.32).

Happy subROVing! 😁
Jan 30, 2023
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Best regards, JTGGame Team!
SCUM - Beda
January is almost over and let's be honest, 90% of new resolutions have already fallen through. But don't worry the Dev updates are still here! Check out what we've been up to.




  • Working on crash issues fixes.
  • Resolving issues with the UI.
  • Working on implementing new anti-cheat systems.
  • Bugfixing.
  • Re-writing the vehicle mounting code.
  • Adapting the dirt bike to the new modular vehicles system.
  • Working on the mine logs.
  • Optimizing master server response time.
  • Setting the schedule and organization for future updates.


  • Atlas baking the new buildings.
  • Working on new distant LODs.
  • Working on new POI terrain.
  • Finished the new hotel building.
  • Modeling the new radar building.
  • Texturing the new radar building.
  • Working on the new POI procedural generation assets.
  • Optimizations.
  • Working on the new culture building for the new POI.
  • Texturing the new culture building for the new POI.
  • Working on the new sport centre for the new POI.
  • Finishing the pool building for the new POI.
  • Finished the amusement park assets.


  • Working on the rocket launcher animations.
  • Working on new clothing items.
  • Re designing the main menu.
  • Finishing the new plant models.
  • Working on new concept art.
  • Working in new scope item.
  • Working on the new weapon model.
  • Reworking the old damage materials for new vehicles.
  • Rigging the SCAR-L rifle for animations.
  • Working on the new quad ATV version.
  • Working on the new handgun animations.


  • Working on new weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Fixing the errors of item descriptions.
  • Detailing the new update features.

Jan 30, 2023
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
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