Future Fragments - HentaiWriter


If you'd like to follow us on Twitter, we're at http://www.twitter.com/hentaiwriter!

And our public Discord for Future Fragments is at https://discord.gg/puXrfSm!


NOTE: There is NSFW content posted often on both our Twitter and Discord.

--------------------------------------

Not too much to report this week, just progress as usual. Got a decent amount of cutscenes in at least, just over 40.

As noted though, for the next 2-3 weeks (and maybe slightly more, depending on any issues), I'll be writing exclusively and not injecting cutscenes, so as to hopefully finish off all remaining writing.

But that leaves us with less than 100 to go to inject, which is good news, I figure!

--------------------------------------

Databanks already in-game/functional - all 141 are in.
Scenes already in-game/functional - 291 out of 388.

When those scenes are all in, we’ll be ready to release the game.
SpaceBourne 2 - DBK Games
SpaceBourne 2 Beta Ver. 2.0.0


NEW FEATURES AND CHANGES :
  • Procedural Chain side missions. 28 different quest goals have been added to the game, each with various versions. This means that hundreds of side missions, created procedurally, have been added to the game with different stories. You can obtain these missions from NPCs in villages or stations.

  • New villages and buildings added to a planet's surface can vary depending on the type of planet and its atmospheric conditions

  • New Vehicle: Hoverbikes added to the game. Players can now call their hoverbikes while on a planet, allowing them to discover the planet's surface and travel around with ease. (You can summon hoverbikes from the same menu as you would call ships on planetary surfaces.)

  • In-game dialogue choices and the player's actions now have an impact on both the crew members' loyalty, and performance, and unlock new abilities and missions. This dynamic creates a more immersive gameplay experience and allows the player to build stronger relationships with their crew members.

  • New Enemy AI Class: Pirate Hoverbikers.

  • Procedural surface encounters. Players can now discover and interact with a variety of events, points of interest, puzzles, and stories while exploring planet surfaces. This adds a new level of exploration and discovery to the game, making each planet's surface unique and unpredictable.

  • All item descriptions and information have been thoroughly reviewed and updated for improved clarity and accuracy.

  • New Armor models were added for the female characters

  • Added the ability to adjust the position of the ship's camera with the LCtrl + Num keys during the game.

  • Now boosting the engine power makes the ship less affected by the wind on the planet's surface.

  • The free camera feature has been enhanced for a better user experience. The movement and zoom functions have been made more fluid, allowing for seamless and uninterrupted use without the need to hold any key.

BUG FIXES:
Reported by players as follows :

  • Character exit from Aim mode when gets damaged

  • Quick events sometimes don't work, it just gets fixed when you open and closes the inventory interface

  • There is an empty soldier slot in the faction panel

  • Clicking an empty general slot in the faction interface opens an empty detail interface

  • When I hover an item in inventory it gives the wrong item stats

  • In faction wars, some ships do not follow the orders in that phase, they just stay away.

  • After giving all the power to the weapons in Power management, and getting off and on the ship again, the interface shows all the power balanced, but the weapons are still working at full capacity.

  • Mercenary missions sometimes only give pilot experience instead of the soldier experience

  • The character flies when I exit from the interior of the outpost

  • Game crashes when I open the space atlas during the sector jump

  • I can press some station elevators 2 times in a row, so after the fade screen, it teleports me back to the first place I pressed.

  • When I warp to some stations, the warp ends in a very far place and it takes a long time to reach the station.

  • When I press some key binds too many times in HOTAS, the game crashes.

  • When I take the soldiers from a squad in the faction management interface, that soldier duplicates and appears in the squad as well as in the list of unassigned soldiers.

  • On large ship models, sometimes my own torpedo hits me if I launch it while the ship is moving backward.

  • Displaying stats are not changing when spending skill points at the character creation screen.

  • When I land on the planet, the villages or buildings that should be there remain under the surface and do not spawn. ( All planetary surface vectors have been rearranged. )

  • When the ship leaves the atmosphere, the cockpit camera switches to the 3rd person camera.
The Hidden and Unknown - ThePro Official ©
All of this was a social experiment that began a few months ago when I began working on my game. At first, I just wanted to make a game, give it away for free and move on with my life. However, after a short while, I realized that I could do something no one has ever done, and whilst I still wouldn't make any money from it, at least I could get a few laughs. Oh, and laugh I did indeed.

The price was just a way in which I could invite the curiosity of people to check out what is going on, and from there the rest would happen by itself. The entire goal was not only to prove but also to verify the facts of the current reality we live in. I have heard of media twisting stories, and of "woke" people attacking anyone that even just slightly disagreed with their beliefs.

For this reason, I made sure that I wasn't promoting any "misogyny" or "transphobia", but just making up a sci-fi story that mentioned that there are only two genders we can use for reproduction, which are as we all know, biologically present in all mammals. All that was necessary is to come up with a story of an alternative future in which we would come extinct because of the fact that we no longer reproduce sexually, as we were designed to do by millions of years of evolution.

There is nothing controversial about the story itself, as it was just about a young boy, trying to figure out his way of life. And since no one could play the game during the height of the hype, no one could check that there was nothing crazy about it. This is what we call "the perfect storm".

So what did I manage to verify? Well, the media did indeed twist the story to their own agenda, which you can see here:
Yes, I made a Twitter account for this.

I also sent the game to a woke steam curator as a "temperature check" about two months before the release itself. After the curator did as I expected by posting a biased review, I was given a green light to continue with my plan.

Between the 23rd of January and the 26th of January 2023, we have been featured in articles in over a dozen of countries such as the US, the UK, Australia, Taiwan, Poland, Germany, Turkey, Italy, France, Slovakia, and many more, featured in numerous large gaming news articles including PC Gamer, IGN, Kotaku, and more, which gave us the option to see who is promoting "far-left wing" or "woke" propaganda and who is being unbiased. If any of the details interest you, feel free to ask in our Discord Server

I would also like to make it clear, that I myself, am politically neutral. I do not lean towards the left or the right, as I am not the one to make those decisions here. I just wanted to see what is the current state of the world and the direction we are heading in consequently, as we all know a new world order is about to introduce itself, and if you happen to be on the wrong side, you might be one of the people that we talk about to this day since World War Two.

I must admit, I am surprised at how much attention can something that has no real effect on people's lives do. But at the same time, this also gave me a lot of courage, as I feel no fear towards the extremists. The reason behind this is that even though I have had death threats and numerous unfounded accusations of things I did not do, or do not agree with, after a few days of "hype", it is all gone.

This has only proven to me one thing that Mr. Jordan Peterson said once. (Note that I am paraphrasing here.) "The way I avoid crazy people is that I just have my lectures at 8 a.m. before they wake up." I am certain I got the sentence wrong there, pardon me for that, but the point largely remains the same. If there are people that hate you, but their hate is not rooted in any real basis and they are not disciplined at the same time, there is nothing to fear.

The broader message I was trying to share, is the same as the one word that the game brings up when you start it. "Think." Whilst I have received a lot of hatred, there have been a few exceptional people that came up to me, even from the trans community itself, and they have supported me as they believe in my message.

There is a lot more to the entire story, but unless I make a 2-hour long video going into detail, I will not try and write an essay here. I prefer talking to people in person, over writing academic papers, call me old-fashioned.

I can guarantee that we will meet again in the future, as I am quite interested in psychology and human behavior. And since there is no better way to understand humans than experimenting in practice, we will have to be back once again.

I would like to thank everyone for participating in this experiment, I am officially calling the hype off, as the purpose of this mission has been fulfilled.

There are many details I have not covered in this letter, just as many details I left out of the story which was partially based on my own life. Once again, if you are truly interested in knowing more and perhaps even just leading a rational discussion, our discord server is the place to do so.

Also, a small detail that might be important and I forgot to include:

As you can see over all our steam forum, or the discord server if you joined, I have not censored a single individual. I have kept the good, and the bad and let you make up your own mind. This is something most media did not do in contrast, as they only shared one side of the story. I know that most of you have probably noticed that I made a few jokes here and there, just to ensure that the fire keeps burning whilst it is still needed.
Jan 28, 2023
Carth Playtest - Ruffbassn
Carth Alpha 1.91a2

~Tweaked fog and volumetric light settings
~Added and removed spawners around viernes
~Set up all enemies with correct sfx settings
~Added more NPC dialogues and VO
~Fixed issue with sfx playing when enemy spawned in
~Set up 3d spatial audio
~Fixed issue with music and battle music bug when mounting or dismounting horse
~Added new day and or night ambience and music
~Tweaked visual sun lighting
~Changed actual time of carth and sky positions
~Networked particle effects from enemies
~Added beggar VO and triggers
~Fixed bug where multiple build able items would be used instead of one
~Quit and back button functionality added
~Reworked Procedural quest rewards
~New rewards off differing amounts randomly
~Fixed a bug once reward was given it could not be given again
~Fixed issue with stumps moving like full trees
~Fixed issue with harvesting UI pop ups
~Fixed issue with horse being mounted if you attacked nearby
~Fixed issue of random horse dismount causing player unable to move
~Fixed issue with Enemy detecting Player
~Added Party system
~Added ability to hire mercenaries to aid you
~Added ability to buy a companion to serve you
~Adjusted all enemies detection ranges and settings
~Fixed companion detection settings
~Reworked Viernes Vegetation Biomes
~Re baked navmesh
~Altered some terrain elevations around Viernes
FIGHT PLANE 機戰 - kcf1982
Minor updates and add bonus levels
- Added 5 bonus levels
- Debug
- Shortened the appearance time of the victory and defeat frame at the end of the level
Mr. Saitou - supershigi
🌳 Hi folks! Laura here (Mr. Saitou/Rakuen developer)! I'm gonna be doing a Steam Live-Stream February 7th, 2023 @ 7pm Pacific! I'll be playing through the Mr. Saitou demo so that you can get a feel for the game. We'll also be doing a bit of Q&A, so folks can ask about things like Rakuen & Mr. Saitou, game development, composing music for video games, working in RPG Maker, and stuff like that!

🌳 Maybe there will even be a bit of live music... 👀 I hope to see you there!

🔔 Make sure to opt-in to be notified when this stream goes live 🔔

Jan 28, 2023
The Awakening Program - Puledro94
We have been in development for one year.

On February 4, the game celebrated exactly one year in development, moving from draft to early access!

I want to share this update with as many people as possible.
I have therefore translated the game by adding two new languages (German) and completing the third (Spanish).

If you find errors in the translations, please let me know!




------------ Final Beta 1.18 -------------

Add cupola texture and fix
Add timeline start fade postprocess effect
Fix translate En/It/Es
Add Fog at start

Add Francese

Add room 54

Remove Map_008_Lite
Remove Map_009_Lite

------------ Final Beta 1.15 -------------

Add agave_model
Add Canne_model
Add rocks_model-(BRIDGE)
Add muretto_basso_Model
Add grass_foliage_(Bridge)
Add dials 00_a 00_b
AddOsteria Ester Egg!

Edit environment map_001
Edit environment map_002
Edit environment map_003

------------ Final Beta 1.13 -------------

Add Mirror Laser cube
Add Laser gun of memories
New version of Music mixer (v3.0)
Add fade music
Add new music mechanics version when you are in remember mode
Add last position cube
Add laser cube mirror use
Add sound during Swap
Add base Model Cupola_chiesa_carmine

Remake music map 006
Remake music map 007
Remake music map 008

Room 51 Remake (available On extra)
Room 52 Remake (available On extra)
Room 53 Remake (available On extra)
Room 54 add (available On extra)

------------ Final Beta 1.10 -------------

Change color trigger platform
Change color trigger timer

Add New model and texture Pilastro_Piazza
Add New model Ringhiera
Add New model Colonnapilastro
Add Portal
Add portalmaterial sky
Map001 Intro + Prologo
Room 0 Environment + Player start
Room 15 Environment
Room 29 Environment
Room 32 Environment
Room 33 Environment
Deleted room 51 and 52 remake
Jan 28, 2023
Withering Rooms - Moonless Formless
Note: After February 26th, you can obtain this outfit from Tomos in Chapter 2/3/4.



"An old Alice in Wonderland costume originally made in 1876 for Margaret Blackett's 15th birthday.

The likelihood of the wearer receiving half damage increases with additional Luck.

One shouted that Alice wears red, and another said yellow. The only thing they could agree upon was that Alice definitely did not wear blue."
Toaster Arena - shadowhawk69420
---Fixes and changes
Fixed bug that allowed players to clip trough walls when performing an emote
Fixed game modes not giving proper weapons
Loadout preview background was updated
Fixes to Ragdolls
Fixes to Gib Physics
Fixed Bots having wrong weapons
Changes to color tint force for team based modes
Map and mode votes can be separate
Tons of balancing to weapons
Updated Walker sounds
Code and rendering optimizations
Changes to slide boosting logic to prevent too much speed buildup
Changes to emote menu (Clicks are now needed for activation emotes or voice-lines)
Changes to grenade
Added a Character limit to text chat
Voting now plays a confirmation sounds
Players will drop ammo boxes when killed
Reduced amount of ammo given by player placed ammo boxes
Projectiles are now client-side
changes to water ship materials
Fixes to spectating camera to not be stuck on character hips
Loadout character will show team colors
Fixed aqua tail using wrong model
Fixed interaction text flicker on clients
Added toggle to show Legs
Fixed characters not playing death voices
Corruption removed temporarily
Fixed shadow smirk

---Additions
More emotes added
Added PNP solution for legs and view models (with it's own separate FOV)
Character will now play an animation when the customization menu is open
Added Furiosa Pump Action Shotgun
Added no armor Protogen base
Added Ammo Pickups to maps
Added mission control announcer

Added 2 new character voice lines
Assasin
Alyx

More FPS Cap options
Team members will have a friendly icon on them

Added Yellow Trouble Game Mode
Added camera animations to a few weapons (WIP)
Added FFA punch Mania (FFA with only fists)

Builder Game mode has been Re-added (Allows the user to create maps)
Works in multiplayer too
mode is bare bones as of know but it will be expanded on the future

I recommend to only use canvas maps for map making
others are fine but it wont give you full control over spawns, and geometry cannot be edited


-Known issues
Friendly icon is visible on the menu
Loadout Protogen has duplicated legs
Community Announcements - BlueSky
https://store.steampowered.com/app/2269350



Comming MrWang And Love
40% Priced Down
...