one more try to fix the mysterious spooky cards popping up for no reason for some users
more card art updates
Gameplay Changes:
Regis from 2/2 to 1/2
Sorla to 4 mana 0/1
Zarek to 4 mana
Tortoise to 4 mana
Made some changes to the card generation algorithm, in particular there should be fewer very small high cost units.
testing a pretty radical modification to the card cost function, trying to make more higher cost cards feel playable. Affects existing cards, feedback on how cards feel is appreciated.
Features:
added win tracking for each leader
added an option to continue your run in endless mode after defeating the 5th delve boss.
In celebration of the Base Building Festival, we are discounting the game and we will be doing a series of Streams.
The Dev Build series will be running throughout the week where we will answer questions, discuss the roadmap, and build amazing architecture within Common'hood.
Let us know what you would like to see us build. We will also have special guests playing the game with us.
Out latest update came out yesterday, check out the latest changes:
Features: 🌱-Engine Upgrade - New Input System 🌱-Key Rebinds in the Setting Panel 🌱-Setting - Invert mouse Y 🌱-Settings - Hold Shift to Sprint 🌱-Settings - Default Rotation 90 degrees 🌱-Settings - Flip action bar Scrolling 🌱- Blueprints cannot be placed without having all ingredients 🌱- Settings - allow for old blueprint placement system
Bug Fixes: 🐞-Travis Mission fixed for players that lost quest line 🐞-Fixed error with missions completing prematurely 🐞-Fixed Ruby’s questline 🐞-Fixed environmental glitches in Machine Room 🐞-Added transparent Icons Missing 🐞-Fixed Grababbles Culling Distance
Balance Changes: ⚖️-Milling Bits are now faster to make ⚖️-Metal Discs require fewer Materials ⚖️-Blades require fewer Materials
- Tweaked the bad words filter - Added settings to toggle the bad words filter for chat / player names / room names / level names - Fixed player count in lobby menu
I'm continuing to tweak and edit the bad words filter, it's tough to get it perfect!
If you want to discuss the bad words filter, the best place to give feedback is the official Discord!
We’ve been working hard to update Almighty, and have spent a tremendous amount of time tackling several areas of the game to help improve the overall performance aspects. We will continue to look for ways we can upgrade the community's experience and monitor anything that could potentially be problematic.
We're excited to share this update should increase things dramatically for most players!
As always, we appreciate you and thank you for all your feedback, support, ideas, and patience you have given us as we continue to improve the overall game and player experience. Your comments and notes help direct our focus to the items most important to your player experience!
Here’s a list of what’s included in this update:
Added Steam Achievements.
Threading optimization for enemy AI logic to reduce CPU load, the more cores you have the better the performance.
Compass performance optimization.
Ocean shader performance optimization.
Particle performance optimization.
IK Raycast optimization for enemies.
Added Yeet Sigil to Defender Sigil School, when inscribed boosts thrown objects explosive damage.
Added high tier inscribing options for Sigils in Blacksmith, Artificer and Alchemist.
Added more Almighty tier challenging Daily Quests.
Increased lifetime on carriable objects before being de-spawned.
Adjusted Status effects on enemies, Resistance doesn’t stop Status damage being applied any more, just reduces it, Weakness increases damage as normal.
Added additional higher damage Status effects, Fecal Poison, Ancestral Lightning, Morning Light, Blaze Fire, Winters Ice and Chaos Void.
Fixed Blaze of Glory explosion on impact and status, Blaze Fire status added for increased Fire damage.
Fixed Winters Fury explosion on impact and status, Winters Ice status added for increased Ice damage.
Morning Star projectiles added homing ability, Morning Light status added for increased Light damage.
Fixed Awens Blessing healing over time, increased healing on enter.
Fixed Heroic Call healing and damage reduction, doubled range of enemies attracted.
Fixed Solar Shield damage on touch.
Fixed Wildfire Shield damage on touch.
Fixed Lure spell where some enemies ignore lure.
Fix to Solar Shield Sigil.
Stopped some Powerstones exploding on firing when inside Solar and Wildfire Shields.
Increased some damage caps to 200% on modifiers.
Adjusted Plasma Stone damage, slowest speed and travelling rate of fire and damage.
Improved Plasma Stone secondary projectile rate and damage.
Stopped Charge Stone exploding on fire when fully charged.
Increased spread of Storm Amulet spells so they land in wider area.
Added force to Shot Stones and increased shot number and reduced cool-down.
Fixed Shield Stones issue with not blocking and reflecting projectiles when standing.
Fix to Storm Guardian Arm Turret rotation and fire speed, increased health.
Adjusted Gods tentacle damage reduction, have to remove tentacles to start doing serious damage again.
Changed Overlord to use Fire Cloud instead of Poison for area ground attack.
Tweaked tool-tip UI so that it is above health bar when eating food.
Fixed Highlord body animations for moving around, doesn’t just sit there.
Fixed camera transitions on buildings, and monster stomach, now cuts.
Improved God Storm projectiles, removed lights.
Added missing emote icons.
Added missing Shit Storm and Lightning Storm sigils to Warlock class, to boost amulet spell.
Fixed Solar Shield and Wildfire Shield sigils in Warlock class, to boost damage on enter.
Fixed Morning Star and Meteor amulets to work correctly take sigil values.
Arakka Widow now shoots a spread of 3 venom shots.
Fixed a number of AOE volumes applying wrong status.
Fixed tether ability for Power Stones such as Moon, Sun, Dark and Poison, on a number of enemies and components.
Added additional tail skin, and horn skin variants.
Fixed Mite multiplayer bug where seeker horns could cause a null reference.
Fixed damage numbers appearing when enemies are behind you.
Fixed 'Butcher All' and 'Keep All' UI in Vault for Wildlife.
Added some structural protection to exposed spawn points on Enki and Enlil islands.
Improved Anu island for AI navigation and added visual details.
Added lighting details to Enki and Enlil islands.
Improved Salvage toggle UI in Vault to be more clear.
Fixed multiplayer hang due to Mite death.
Fix to Disarmament quest to make sure god spawns.
Re-enabled dynamic lights on islands.
Fixed Feral Lair destroyed status effects.
Fixed god getting stuck in summon animation.
Fix to God tentacles armor health bars in multiplayer.
Fix to God body armor - helmet and belly - take damage now in multiplayer.
Fix to some God animation fixes, getting stuck in summon animation if interrupted.
Improved player colliding with moving enemies like Storm Guardian.
Added sense mode icon to Kindred traders that can be found on islands.
Fixed missing SFX.
Fixed Lost Hunter explosive force.
Fixed Mites only retreating after taking certain types of damage.
Fixed Hollows Arakka spamming errors.
Fix for AI not attacking if target becomes null during pre-attack.
Kindred are now healed by amulet spell Awens Blessing.
Various visual fixes to optimized environment meshes.
Fix for UI blur remaining if player dies.
Fix for reloading while clamping on breaking punch animation.
Fix for de-spawning enemies after loss of interest.
Fix for collision issues.
Fix for Sense mode breaking when looking at Lost Warlock.
Fix for healing Kindred with amulet being recognized in quest objectives.
Fix for extracting point extracting players when dead.
With new players beginning their adventures in Arkesia, we wanted to resurface some existing resources to help them level up! Leveling up to 50 and subsequently progressing through Tier 1 and 2 are intended to be used as a road for players to understand the many systems within Lost Ark, encourage exploration in the vast world of Arkesia, and learn how intricate mechanics play out in dungeons & battles. We’re excited for players to ramp up into more challenging and complex content as they progress in their journey, such as Legion Raids, which serve as hurdles for players to challenge themselves, master systems, and learn complex mechanics— so let’s talk about how you get there!
The current ‘welcome’ system in Lost Ark includes the Mokoko Challenge - which is why the community endearingly refers to new players as Mokokos. The Mokoko Challenge layers in additional progression mechanics to help accelerate new players through Tier 1 and 2.
Mokoko Buff - Players that have a new account or haven’t played within the past 30 days and have no characters at item level 1370 or higher will receive the Mokoko Buff. Users with the Mokoko Buff will deal 20% more damage to monsters and take 40% less damage. After 90 days pass or a character in your Roster reaches item level 1370, you will no longer be considered a new adventurer and the buff will end.
Mokoko Challenge Missions - Players that have the Mokoko Buff active can complete special missions to earn honing and other progression materials, helping them reach item level 1370. When the Mokoko Buff ends, the Mokoko Challenge missions will no longer be available, and unclaimed rewards for completed missions will be sent to Universal Storage.
Resources for New Players
Item Level & Progression
Are you a Lost Ark player who is still exploring and learning about the vast systems and features the game has to offer? Have you reached Level 50 and are looking for help on what you should tackle next? The Item Level & Progression Lost Ark Academy offers a look at Item Level and how to progress through Tier 1 after you’ve hit level 50 and finished the opening storyline.
Find wisdom from Lost Ark legend ATK who shares some tips and tricks for players interested in expanding their roster. With his own stacked roster of over 20 characters, not to mention the skill needed to play them, few know more about managing a roster and making efficient alternate characters than ATK.
Many threats and activities require a skilled and coordinated team to successfully clear, so we partnered with Lost Ark legends Saintone and ZealsAmbitions to cover some tips, tricks, etiquette, and player behavior they’ve observed in their many journeys through the different regions. With so many different team-based raids and dungeons, making sure you’re a good teammate is key for ensuring everyone is on the same page for a smooth run— whatever the activity may be. From looking for a group and knowing the lingo within the party finder tool, to making daily Guardian Raids straightforward with general etiquette, and preparing for end-game challenges requiring positioning, we hope these tips help you vanquish the demonic legions while in-sync with your team. Leveraging Saintone & ZealAmbitions’ suggestions will help get ready and ensure you’re the best teammate possible!
We hope these resources are helpful as you begin your adventures in Arkesia! Looking for more advice? Checkout the awesome content creators on Twitch & YouTube creating guides and clearing content, or join other members of the Lost Ark community in our Discord or on our Official Forums.
One of the two starting monsters you can choose from in Cassette Beasts, you may have already seen Bansheep if you played our Steam Next Fest demo back in October!
The eerie moans of the wild Bansheep at night have led many to believe that they are restless undead spirits, but this is untrue: they are very much alive, they just like to have a bit of a whine. Who doesn’t?
Candevils possess the peculiar ability to generate sugary sweets from their bodies, which can be used as gifts or as ballistic projectiles. Some find this quite charming, whereas others argue that it’s actually very weird and gross.
Candevil is the other starting monster. While Candevil and Bansheep both start with the Beast element, each of them can be remastered along two different branches, into more evolved forms that have very different elemental types.
It must be noted that the Nevermort does not have a beak – rather, it is wearing what appears to be a porcelain plague doctor mask. What face lies beneath the mask is something better left undiscovered.
The slippery Salamagus is a student of pyromancy and other arcane arts. It is able to breathe fire using fuel it stores in the pouches on its head – incidentally, these look like giant googly eyes to the untrained eye.
The common Squirey is often seen roaming the plains of New Wirral, searching for opponents to battle. Despite their cute appearances, they are dedicated warriors and driven by an innate desire for self-improvement.
The Palangolin is the mature form of a Squirey who has remained true to their principles, and has become a knight of great virtue. Palangolins wield striking golden halberds, which they use to defend their allies in the heat of battle.
If a Squirey gives in to their dark impulses whilst training, it is destined to become a Manispear. Hiding its face beneath a black helmet, the Manispear fights without restraint or self-control.
Wondering what a fusion of Manispear and Palangolin looks like? Well, together they form Manisgolin!
What is your favourite monster shown today? Come and let us know on our official Discord! You can always follow us on Twitter, too!
Also, the full list of patch notes is below. Check it out and make sure to spread the news to your gaming friends ♥
🔥 Patch Notes
👥 Multiplayer
Multiplayer has arrived on Ikonei Island! 2-4 player co-op has been added!
Invite Friends Menu
Players List Hud Element
Join Settings Menu
Players Settings Menu
🐸 Creatures
Creatures now populate the world and are no longer only found in cages
Creatures in rainy regions will be cautious of players and will attempt to flee
Creatures are now tamed by feeding them. Different creatures will have different feeding requirements
🏘️ Player Housing
Frog House added as a new player house
Tweaks to lighting in player houses
💯 Quality Of Life Improvements
Dancing Pirate line of sight should be easier to see
Added dynamic landscape tessellation to improve performance significantly, especially at vista points, but also all over the map
Added graphics menu option to disable trails
Selecting icons on the map has been improved. Icons that are behind other icons will be brought to the front
Mouse cursor hidden and inactive when using Gamepad. The cursor is only visible in menus and gets hidden if using the gamepad. Moving the mouse brings it back again
Tweaked graphics menu to instantly apply resolution/window mode changes and afterward open a pop-up for the user to confirm, or else auto-revert
If a companion is following a leader, it will only be interested in food items being held by the leader
Petting, feeding, washing, and generally interacting with companions may now directly impact the overall mood
👀 Visuals
Improved visuals of the transition between Night, Day, and Rainy zones
Updated Scholar and Beastmaster statue size and texture
Improved visuals on Character outfits in the inventory view
VFX tweaks on monsters
Added icons for placeable categories
💃 Animation
Added creature food reaction animations that were missing
Added missing Teleport animation for Eva
Updated Bibi food reaction animations
Replaced outdated fall and land animations with new ones
Added longer animations for disassembling player houses
👊 Combat
All monsters now have a sight perception, and will attack players on sight
It should be easier to avoid enemy attacks now
Reduced knockback caused by Hammer and Hatchet
More monster variations were added to the island, both weaker and stronger versions
💎 Resource Gathering
New Amrified resource nodes added
It should be easier to catch fish
New Digging and Leaf Bush Node added
🧰 Tools
Watering Can can now be bought in Sariel’s Shop
🎶 Audio
Optimization of Music and Ambience Systems
Improvements in the Weather sound system
Improvements in the Audio Mix of the full game
🐛 Bug Fixes
Fixes to the Audio Menu Settings system
Fixes to Creature Sounds
Fixes to areas where the player could get stuck or go out of bounds
Fixes to issues that could cause wrong character icons to appear on the map
Fixes to NPC Sounds
Going through a door now always transitions the player into or out of the interiors
Players can now pick up items if the first row in the inventory is full
Items on the ground no longer spawn back in after being picked up by the player
Selecting shop entries with the mouse now works properly
Fixes to HUD elements for in-game objects persisting on the screen after fast traveling
Creatures no longer randomly turn towards enemies while performing interaction abilities
You can no longer swap to a character that is currently defeated
Fixed issue which prevented Level 3 Longhorn’s being able to damage monsters or nodes
Window mode and resolution sometimes should no longer revert to the wrong settings when the user clicks “No” on the “Apply New Settings” pop-up
Fixes to trails on characters and creatures
Fixes to landscape blending material
Meadow Trunk blocker no longer uses the wrong VFX
Placeables and held visuals now display correct render depth and decals
Character shader should no longer be visible when walking behind Sariel
“Add All Items” and “Pick Up Stack” are no longer the same button when interacting with Refining Stations
Teleporting from a shrine now uses the same button as teleporting from the map
Fixed issue where placing down a Shovel would turn it into a Hoe
Fixed the issue causing the Longhorn to charge over Mining Nodes, missing them completely
Fixed the area where players could skip a blocker and reach the Sunless Horn Shrine early
Longhorn should no longer get stuck on the bridges in Fenland Point
Fixed overlapping GUI text
🏝️ Ikonei Island Is Fully In Your Hands! And One Click Away:
We did it together, team! Yes, we consider you all part of the Snowcastle gang. Without your feedback and support, this wouldn't have been possible! We hope you all have lots of fun with multiplayer ♥
Make sure to join our Discord server to stay on top of the latest Ikonei Island news, share your feedback, hang out with our castaway community, and more! (Mini spoiler: soon we will host a multiplayer contest there with Steam gift cards as prizes, so keep your eyes open!)
We'll see you and your friends on the island, Snowcastle Games
"The plan is simple: keep switching cameras, control the broadcast and trigger a little bit of ghostly mojo here and there to give the audience the good ol’ fright… Wait, what was that shadowy figure behind Patrick?
Must be just my imagination… Never taking the graveyard shift again."
Hello Broadcasters,
After a long period of shooting, editing, more shooting, more editing, a little bit of programming and the occasional exorcism, we are finally ready to announce the FIRST Not For Broadcast DLC, “LIVE & SPOOKY”, LAUNCHING ON MARCH 23RD!
Join Patrick Bannon and the “Live & Spooky” crew in exploring an abandoned TV studio built long ago by Patrick’s father, Graham Bannon.
Closed after a series of misfortunes, it is long said to be haunted by a ghost. Luckily you’ve got some brand new ghost-hunting equipment installed in the broadcast room to instil a sense of horror and drama to the proceedings!
It’s all a hoax, anyway. Or is it?
In order to survive, you need to get to the bottom of the Bannon family mystery and uncover the happenings of Graham’s final, fatal broadcast.
Keep your eyes peeled for further announcements on the exact date of the release!