Continuing on with sharing concept art pieces for the recently released Core Supporter Packs, this week we wanted to showcase the Bloodthirsty Supporter Pack! If you're looking for more concept art from the Core series, be sure to check out the Tormentor and Hellfire posts.
We will be competing on 11 of the 19 level submissions from the Construction level contest held earlier this month.
The rooms will open around 10 minutes before the event starts and is scheduled to last around 1 hour and 45 minutes (7 minutes per level). The first timed level will begin on the hour.
The leaderboards in all 2-3 rooms will be tracked and will be combined into a single overall leaderboard post-event on our Discord server!
You can checkout all 19 level submissions on the Steam Workshop!
Top 3 with the most championship points will receive a special role and 3,000 EXP in our Discord server!
Who can join?
The Super League is open to all! Open Zeepkist and hop in to one of the Super League rooms hosted by Akane. Rooms are filled on a first-come-first-served basis.
Look out for the following rooms hosted by Akane:
Zeepkist Super League: Offroad Rally (1) - Akane
Zeepkist Super League: Offroad Rally (2) - Akane
Zeepkist Super League: Offroad Rally (3) - Akane (only if rooms 1 & 2 both fill up)
Level Contest Community Vote
After the Super League event, we will be opening the community vote to everyone on Steam and our Discord server for all 19 level submissions. You will be able to pick your 3 favourite levels from the Construction theme!
Added a few enemies to the game including 8 different colored coomies and a mini-boss (The TechniSplooge)!! We also did the following changes:
-Splooge sword from Small Enchanted Sticks no longer drops. Small Enchanted Sticks now drop a BOOMSWORD.
-Bloodbat now has a chance to poison. In addition, you also have a chance to contract RABIES (debuff).
-Equipping MONSTROUS drops now play a Sound Effect!
-Changed the Purple Splooge (Acidic Splooge) to drop a "purple drop" (used to summon the Technosplooge). We also added a change for the Acidic Splooge to poison you on hit.
-Shards from gems (Gram Stroker dungeons) can now be used to craft a GEM SWORD!
-2 buildings at the start of the game can now be entered! (One for crafting, one for summoning new miniboss).
-Poisonous Swamp #2 (East side) went to the OLD map, fixed this!!
-Wolf Whistle to summon Furry Humpman now has a whistle sound when you use it!!
-Furry Humpman, Grossferatu, and Horsie are now in the Enemy Book!!
-Moving the table in the Silver Mountain of Transmission and Reception will earn you 1 xp! Push it and level up your character.
-All MONSTROUS helm drop to Grossferatu
THANKS FOR THE SUPPORT, MY FRIENDS!
Please add game to your wishlist if it isn't already!
When used via Steam, the game can integrate to Steam (achievements) using the Steamworks SDK. To access this, the game on execution extracts two necessary DLLs to its runtime directory. These DLLs are called steam_api.dll and libSteamWrapper.dll. If the extraction or usage of these fails for some reason, the game should be able to run anyway, with only the Steam integration (achievements) disabled. - Note on achievements: The achievements are received by the player, who is playing at the time of the achievement occurrence. This has significance when two different players (Steam accounts) are playing by email or similar. Most notably, when the game is about to be finished ('End Game' is clicked), the game asks whether to save at that point. Since that happens on the Soviet player's turn, it is recommended to save the game at this point and then send the save file to the German (Axis) player, especially if the end result of the game is a German victory (which yields an achievement). This way the player who played the German (Axis) side can then (also) receive the corresponding achievement. The game also detects whether it is started via Steam or directly (stand-alone). If started directly, it gives the option to try to restart via Steam (to enable achievements integration) or to continue stand-alone (without achievements integration).