Hello! Following up on the previous patch comes the game's latest new update "Bivalved Brigands"!
This update contains numerous new species:
Most notably is the namesake of the update, the Isoxys!!!!
The Isoxys comes in three distinctive variants, with each being just as deadly. Isoxys are armed with a pair of razor sharp mandibles that are used to grip and slash prey with great force.
Next up is the ADORABLE Burgessia!
Bugessia are like a strange mix of horseshoe crab and pillbug, but regardless of looks they are just too cute!
The update also contains Aysheaia as an AI species (with 2 varieties to discover on the Red Algae Shallows)
Aysheaia are worm-like lobopods that trod along the seabed looking for scraps of food.
Hey folks! We're a couple of days after the release, and we're still really excited. It's our first game, so every little thing is like something entirely new for us. We thank you for your support and feedback. We hear everything and want to improve the whole game for you. If you want to discuss the game, please join our Discord server HERE.
Below is the short plan for the upcoming two months.
What do we want to do?
fix every bug, based on your feedback (we're happy that there isn't a lot of them)
expand alternative romance (not only!) routes with more content and new dedicated illustrations
✅ All functionality is accessible when using the default controller configuration ✅ This game shows Steam Deck / Xbox controller icons ✅ In-game interface text is legible on Steam Deck ✅ This game's default graphics configuration performs well on Steam Deck
Sorry for the lack of updates, this past month I've been out of the country and simultaneously dealing with sick family members. Obviously this means there has been zero time to dedicate to anything else.
Unsurprisingly the HFT player base has dropped to a level that makes it unsustainable. We unfortunately never reached the critical mass that I was hoping for during the first month.
Due to ongoing server costs I'm sadly going to have to shut down HFT. It's not an easy decision to make, but I don't have the time or continuing finances to keep it alive right now. The experience of making this game and seeing this community blossom has been incredible. I want to give a special shout out to HappinessLTD for helping with everything from support to game design since the very first beta. Jeff also deserves a mention for his relentless Rat antics along with always being there to help the community.
Its with a heavy heart I'll be clicking the big red button on February 28th.
I hope this won't be a final goodbye as if I find some time in the future, I definitely want to bring some other game ideas to life (hopefully ones without the need for expensive servers!)
If you have any questions, feel free to DM me or Happinessltd on Discord and we'll try our best to get back to you in a reasonable time!
To begin, I'd like to thank everyone for all the feedback, suggestions, bug reports and just your general opinion on the game. Without all of this we wouldn't be in this position today.
However, I know one thing on people's minds is what's in store next for the game, and in this post I hope to give people that general idea that development isn't slowing and more fun content is coming to the game!
I'd as well like to point out that the below is always up for feedback, not in any particular order of when it's coming and none of it is final.
1. New POIs
The current map will continue to expand, new locations with a variety of different infrastructure. Expect to see new towns, military locations, survivor locations and a large city. While I am using Synty Assets to develop most of these areas, I'm always looking at getting new types of buildings and environment made, from banks to even smaller details that will add to the lore of the game.
2. Base building additions/improvements
Base building is an important part of the game and something that needs to be added to and expanded. With additions to this system you can expect new furniture, to new traps and buildables that will allow you to better defend your camp against the dead. Another big question for this system is free building, allowing you to create large wooden, stone, etc buildings. I have not made a 100% decision on this system but don't expect is soon if it is added. Farming is another system that will be coming to the game so you can live off the land, grow crops and harvest them at the perfect time, and make sure to stock up for certain times of the year. Plus, an electricity system with generators that will power certain objects in your camp. And more!
3. Vehicle modding
If you've played State of Decay 2, this is the type of system I'm aiming for with vehicles. Find or craft vehicle upgrade kits that you can attach to certain vehicles, from more armor to more storage, these are the types of kits that could be added to your vehicle.
4. Quests!
Story missions, bounty board, etc This is quite simply the system I'm most excited about adding to the game. From going to safe zones and helping the communities thrive, to taking down thieves and destroying bandit camps, there is a vast range of quests that can be added. You'll as well discover more about the world and uncover the lore of what happened to the world you are in and the direction it is going in. As well, there will be a bounty board, accept a bounty on it and it will be marked on the map, go to that location and take out the individuals there, head back to bounty board and collect your rewards. These will as well rotate/be random each time you join and more will be added with each update. In the future, you will as well be able to gain reputation with different factions in the world and this will affect who are your enemies and who's your friends are.
5. Medical system
Broken legs, bleeding, nothing too in depth Adding the ability for the player to bleed, break legs and of extreme temperatures is another layer of complexity I'm working on. This will make it so that there's a a variation in the use of different medical items. Although, I don't want to make this system too complex or annoying for the player (A good example would be Unturned).
6. Special & more unique zombies
At the moment SurrounDead consists of just your normal zombies, irradiated and boss zombies. With more improvements to the AI coming in the future, you can expect to start seeing new types from your classic bloaters, screamers to even more unique type of zombies that will add an extra layer of horror to the game is what I've got in stores for you! You will as well be able to disable these types of zombies as you please.
7. Improved firearm customization
While an EFT weapon customization system will not come, I am looking at adding more attachments for the player to loot or even craft. From Laser Sights to flashlights and range finders, expect to see more tactical attachments and more long range sights and red dot sights. One possibility is the addition of a makeshift weapon station, where you will be able to craft custom makeshift weapons from broken weapons.
8. Melee weapon customization
Allowing the player to customize melee weapons will add another layer to the melee weapon system. Grab a bat and add a blade to it or some wire, these are the possibilities that could happen with this system.
9. Character customization / Clothing
Before clothing and proper customization, there will be character selection. You'll be able to choose the character you want to play and possibly as well the chance to name your character and give them a profession of your own choosing. Clothing may take some time but it's something I really want to add as well, so when it can actually be implemented (Waiting on actual models), I will definitely work on it and add it as soon as I can.
10. Motorbikes
Faster, nimble but weaker. Plus, they look cool.
11. Multiple saves
At the moment you can only have 1 save. In the future, I want to change this so you can have multiple saves and save each part of your journey.
12. Travel system
Travel to various other smaller maps. From exit points on the main map, you will be able to choose to travel to various other locations surrounding the base area. These locations could vary from small wooded areas with a large destroyed survivor campsite, to an irradiated nuclear area, to out in the water at an oil rig and even a large enclosed city.
13. Improved weather system
At the moment, between seasons you will no difference in the weather or how it affects the world. In the future, this will change to where actual seasons have unique weather variations and can affect the player temperature, possibly vehicles, AI and future systems like farming and fishing.
14. Fishing
Find fishing rods around the world and go to a body of water to find various fish types or even rare, submerged loot.
15. Horde mode
Just something that I will work on to the side is a horde mode. Enjoy taking out waving of infected on a unique map and earn points to traverse it and get better equipment.
16. Translation
This is a question I get quite a lot and it is something I will be working on is getting the game translated for various languages around the world as I understand not everyone is fluent in English and this can sometimes put people off the game.
17. Co-op/ Multiplayer
Yes... It's planned but nothing else to say apart from that.
18. Steam workshop
Allowing players the ability to share and create custom difficulty packs, new weapons, equipment and possibly maps.
Other Features:
Naming inventory containers
Improved trading & crafting
Additional world markers on map
Roaming hordes
Bow & arrows / Crossbow
Gas mask filters & batteries for equipment
More & new random events
Improved / Actual controller input mappings
Finally, the next couple weeks are going to be very busy for me and so I will not be very frequent with updates or interacting with the community and to end it I'd like to say again, thank you so much and I hope that you are all excited for the future as much as me!
We are excited to offer our game to you in early access. Our game is not yet fully completed and we are aware that there are many bugs and missing features. During the early access period, we will be working on fixing those issues and adding new features. We will also be taking into consideration feedback and suggestions from players who purchase the game during early access and add their ideas to the game. This is why your feedback is very important to us. The truth is, the game can be better and we want to provide the best possible version of the game to you. Therefore, we have also made an effort to be fair in terms of pricing.
We are a small team developing this game and early access sales are crucial for us to make more investment in the game. We would like to thank all the players who have supported us since the demo phase.
Changed the way the line for aiming looks to stand out more based on feedback. Some quality of life updates for the Timed Leaderboard levels, graphically and how it plays