You are now able to purchase an Inn room! These are scattered throughout Caelum, with the Casino having two: Regular and VIP (Episode 1 only allows you to purchase a regular room due to the 20,000 glider limit).
Once you purchase a room, you will able to display some treasures you've obtained throughout your journey. They will have a [Decoration OK] status on their descriptions. Furthermore, you can display weapons on the weapon rack based on the characters you've unlocked so far. These weapon racks will have a gold plaque displayed. You can even interact with it to read more about the weapon!
The Inn system also hosts a teleport function. Teleporters, in addition to their primary function, can now be used to return to the last Inn you've rested. However, there are certain areas and story scenarios where this isn't allowed.
Lastly, resting at an Inn will give you a "Well-Rested" bonus. A VIP room will give you an even better bonus!
By the way... don't worry about rent. Purchasing one will let you keep the room forever! So make sure to take advantage of this system.
That said and done, let's move on to the rest of the QoL updates!
Reserve party members will now gain EXP alongside your main party! ** Because of this change, the party system underwent a change as well. You are now required to put all members on the left side of the party change window. (The first three members will be your main party while the rest will be reserve.)
Characters will automatically level to their soft caps once you reach certain points of the story. (True Mode Only)
The smuggler in the bandit hideout should now be at the first save point.
Inactive story characters will now automatically unequip their gear.
BURST rematches will now give you 1/5th of the BP you've earned initially. Go collect those cards!
Cocoon Needle drop rate has been increased.
Nimiette (The Nurse) will restock her goods before fighting Kyou on the rooftop.
We hope you enjoy the game! The roadmap has also been posted on discord, but we will post it here soon!
To celebrate the year of the rabbit, the Chinese New Year holiday week is now live!
During this week complete as many tasks as you can to unlock various rewards, among them the fiery Sky Lantern hat! 🏮 (Not all tasks can be completed by all players)
We wanted to let you know that to celebrate the Lunar New year we are going to be offering a discount on Card Survival for this weekend, starting on Friday and going all the way to Monday! 🙂
We have also submitted our build to Apple and it has already been approved for iOS! So the game is now live on the App Store for all of you interested!
That's all for now. Happy New Year everyone!!
P.S.: We're still working hard on the performance improvements. We'll be releasing them for Update 41 which should come at some point around the end of February.
You’re in a crowded ballroom and a masked assassin is coming straight for you!
Oh wait, he wants to dance with you? And he’s a hottie? Well, well, well, that’s a whole other kind of random encounter.
So put away those D20s, because whether you roll a natural twenty or a critical fail, Scale’s Masquerade Outfit is available now to all who complete the Limited Time Event! Just log in every day, collect your event tokens, and enjoy the sensual waltz.
This weekend, we're having a sale on Hideouts and Pets! You can view the full selection of discounted items by pressing M to open the store in-game. The sale ends at 4pm on Monday 23rd January (PST).
If you need some hideout inspiration, be sure to stop by the Hideout Showcase forum here, or check out our last few Hideout Highlights videos below!
We hope you all had an amazing holiday season and a wonderful New Year!
Over the break, we spent a ton of time reading through all of your feedback on Nolt, in our Official Discord, across social media and through responses to our survey. That feedback has been invaluable in helping us shape the next steps for Moonbreaker.
As you might've seen from the Dev Vlog in early December, there are a lot of anticipated changes coming soon to the game, and we really want to get those changes into your hands much sooner to gather your feedback.
Today we are introducing a daily Experimental build for players who would like to provide feedback on in-development content for the next big Moonbreaker update. This build will update every day and include new scenarios and battle conditions, Crew, maps, and features. We'll be relying on you to tell us what you think!
Your Moonbreaker account on Experimental will be separate to the default build of the game (referred to as “None” in Steam’s listed Betas) – which means you won't have access to your Paint Jobs or any progress you've made there. You will encounter more bugs on this build and we might need to reset accounts on Experimental from time-to-time. This will not affect your progress on the default build, but we'd highly recommend not completing any detailed Paint Jobs in Experimental if you are sentimental about them.
Excited to provide daily feedback on Moonbreaker's development? It's simple to switch to the Experimental build on Steam. Here’s how:
How to Access the Experimental Build
Exit Moonbreaker if the game is running
Go to your Steam Library and find Moonbreaker
Right click it and select “Properties”
Switch to the “Betas” tab
Choose “experimental” from the drop down menu
Moonbreaker will download and update the new game files
Once the download completes, you should see a “Play” button!
You can switch back to the default build of Moonbreaker at any time through the same drop down menu by selecting “None”
With all of the changes coming to Moonbreaker, we anticipate that the next update to the default build of the game will happen some time in late February. This will give us time to gather your feedback and make tweaks and balance changes as needed! We are making some big changes to gameplay and would love your feedback on them in Experimental.
We also have a new channel in Discord for players checking out the Experimental build as a place to provide feedback and let us know about any major or game-breaking bugs.
LA FORET DE PAGO : LA VENGEANCE DU DRAGON - nova.army.fr
Following the crashes of the game due to the release of the Intel generation 10 and 11 processors which were incompatible with the "Unreal Engine 4.19" which remains too old, an update was necessary. LA FORET DE PAGO LA VENGEANCE DU DRAGON is now available in Unreal Engine 4.24 which solves this incompatibility problem, but we took this opportunity to make some improvements. The changes are:
-Better performance in game thanks to a graphical optimization -Problems with some buttons have been fixed by reworking the coding -Waiting times for some sentences have been shortened -Compatibility with the latest graphics cards and processors
The Director's Disorder: Pilot Episode - Just Sauce Studio
Quick update:
-Fixed an issue with dialogue not playing during the third task. -Fixed an issue where the player would disappear during dialogue. -Made some of the voice lines a bit louder.