Gummy Dummy Battles is undoubtedly a madhouse, so could the craziest of all be missing? Absolutely not!
With this update, 18 new units are added to the roster, all inspired by contemporary and past politicians.
Here are our new “gladiators”: Make Cheeseburger Great Again Mother Russia Lady Blitzkrieg Is this the party? Better luck next time! Happy kid Third time's a charm Yes we drone! I love oil Ladies' man Dictator Spaghetti Dictator Oktoberfest Minister Fish-and-chips Dictator Vodka President Hamburger Emperor Sushi General Baguette Freedom!
This is a satirical work of fiction, and any resemblance to real people or events is purely coincidental! The aim of this satirical work of fiction is just some fun!
These units have 4 possible attacks (1 per limb); every time an attack occurs, the algorithm randomly chooses which animation to play, but the damage is identical.
IMPORTANT: In order not to favor policies or ideologies, all politicians have the same bone structure, animations, health, and attack parameters; therefore, impartiality is guaranteed!
Sure there will be bugs to fix, so if you find them, please let me know via email or in the Hub.
Finally, even if only virtually, politicians will fight face to face, without bloodshed, without pain, and without destroying families, just popping cheerfully like some gummy popcorn.
Let me know what you think about this update; I'm sure you will like it! See you in the next update, my friends!
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Players age, they get old, they retire At the end of each season, older players (late thirties) will retire as they age. With age also brings a gradual decline in skill level over time.
Youth players added to squad As players are getting older and dropping out from retirement, younger players are added to the squad. Currently this just happens to replace those lost through retirement.
New French and Scottish club season mode Play with Glasgow Green or Paris in their respective domestic tournaments.
News screen With players retiring and new players joining, seemed necessary to have a screen to report these updates. Also, when players return from injury/suspension it'll be announced here.
- Add 'Start NOW!' button in the Lobby so you can get your wandering friends to start the game right away! The button will appear under map thumbnail when . Only the host can see and press it. - Fixed bug that you cannot hold the breath
Please exit Steam and re-enter to find the updated content
Minions can now hear traps and run to them when they go off!
Added Flashlight MKII which is brighter than the standard flashlight.
Added Pervitin pharmaceuticals which Hans starts with.
Row, row, row your boat. Gently down the stream. Merrily merrily, merrily, merrily. Life is but a dream
Added impact SFX for minion attacks
Added float-i-ness & clothing simulations to Spirits
Added pip icons for regenerations rates on vital bars.
Added poison effect from Pervitin and Mushroom Traps
Changes
Minion multiplier in lobby is now halved when Revenant selected
Sizing of trap sphere on ventilator/water tank traps are now in line with the other traps.
Reduced vertical cabinet drawer numbers and randomized,
Remove Kiyoshi’s reload speed and replace with stealth, he's now better at evading traps.
Revenant no longer takes fall damage in shadow realm.
Removed crouch only restriction for Revenant in attic as he is no longer super tall.
Food items are now duration based over 10 seconds instead of instantly giving health/stamina.
Mushroom Traps now do damage over time instead of instant.
Revenant no longer gains health in the shadow realm as well as lowered his regeneration rate in the physical realm.
Revenant overall HP has been balanced to affect changes in gameplay.
Crypt AnteChamber and Tunnel: Crypt are now considered home territory for the Wraith
Audio Enhancements
by Audio Engineer Nando Cordeiro
Added breach shotgun mixed sounds.
Added sawed off shotgun mixed sounds.
Added tommy gun mixed sounds.
Improved revolver so it sounds louder now.
Lessened volume of ambient sounds in Quetico (Thanks RagefulRiotOG / recalls1)!!!
Improved audio and visual effects of the Mansion Main Menu Map
Performance Optimizations
Improved some tick calculations and frequencies to reduce CPU usage.
Improvements
Improved death decal blood pools to look and position correctly.
Reworked LOD calculations so lower quality models are used only when far away.
Improved the Forest Main Menu map with removal of excess sounds and fixed floating characters.
Moved around characters in Lobby so they wouldn't float.
Improved the UI of the Lobby Browser.
Adjusted Quetico collisions to limit collision issues in the hunting cabin.
Improved Minion AI where they could get stuck calculating distances
Fixes
Fixed hole in Quetico Lodge where players could fall through map. (Thanks RagefulRiotOG / recalls1)!!!
Fixed bug where animals would fall through landscapes on ragdolling (Thanks RagefulRiotOG / recalls1)!!!
Fixed bug where if you created a passworded lobby all future lobbies would require a password (even if public!) until you restarted game. (Thanks WiseZAURIEL)!!!
Fixed issue where dinning room clock trap had its fire sphere at origin
Fixed restart sound states on wall clock traps
Fixed bug in asynchronous loading of muzzle flash emitters no working for some guns.
Fixed bug where coming out of rest you would not relocate to the bottom of the sarcophagus
Fixed bug where dropping carriable would turn off flashlight
Fixed bug where Rev transition effect would not replicate
Fixed bug where Hans could have 2 long guns instead of 2 pistols.
Fixed bug where you could have negative energy
Fixed bad design where only EXACTLY 0 energy would kick rev back to physical realm
Fixed bug in shoulder rotation while spectating.
Fixed grammar mistake in Monsters WIN -> Monster WINS
Fixed achievement issuance where the host would accidentally received some achievements meant for clients.
Fixed bug where using a door or melee would cause you re-equip your weapon
Fixed bug where you could get stuck resting in the sarcophagus as the Wraith.
Hello, Heroes of Bermesiah! Bug fixes and improvements have been updated.
<Bug Fixes/Improvements> - Fixed a bug where the effect of Decanee’s Pearl of Persephone, Gnosis, Phantom Phoenix, and Harkion Earrings did not activate
We will keep trying our best for GrandChase Classic. Thank you.
Fix for save files being deleted when trying to overwrite saves in some circumstances.
Fix for some instances of being unable to successfully save during a playthrough.
Highlight all parts of Tunnels when O2 lens is active in a loaded game.
Sonar:
Fixed issue where sonar UI would break and block further use if a sonar tower was deleted during recharge.
UI:
Fix for Fullscreen menus getting stuck open in some circumstances.
Crew Relations:
Crew Relations Recent Death Affecter is now removed properly.
Buildings:
Fix for Submarine command O2 and Power requirements showing 0.
Balancing: (Some will only affect new playthroughs, rather than existing saves)
Added 10 aluminium to starting resources
Rebalanced tech nodes for air purifier and reinforced drill bits
Added 2 more small quartz deposits (seagrass dunes and kelp forest)
Added new resource rewards for early objectives (Added folder to Objective outcomes and moved PoI resource reward scriptable objects into their own folder)