Gummy Dummy Battles - Insane Dreamers
Gummy Dummy Battles is undoubtedly a madhouse, so could the craziest of all be missing?
Absolutely not!

With this update, 18 new units are added to the roster, all inspired by contemporary and past politicians.

Here are our new “gladiators”:
Make Cheeseburger Great Again
Mother Russia
Lady Blitzkrieg
Is this the party?
Better luck next time!
Happy kid
Third time's a charm
Yes we drone!
I love oil
Ladies' man
Dictator Spaghetti
Dictator Oktoberfest
Minister Fish-and-chips
Dictator Vodka
President Hamburger
Emperor Sushi
General Baguette
Freedom!

This is a satirical work of fiction, and any resemblance to real people or events is purely coincidental! The aim of this satirical work of fiction is just some fun!

These units have 4 possible attacks (1 per limb); every time an attack occurs, the algorithm randomly chooses which animation to play, but the damage is identical.

IMPORTANT:
In order not to favor policies or ideologies, all politicians have the same bone structure, animations, health, and attack parameters; therefore, impartiality is guaranteed!

Sure there will be bugs to fix, so if you find them, please let me know via email or in the Hub.


Finally, even if only virtually, politicians will fight face to face, without bloodshed, without pain, and without destroying families, just popping cheerfully like some gummy popcorn.


Let me know what you think about this update; I'm sure you will like it!
See you in the next update, my friends!


Apex Legends™ - yellowcup
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follow us on Twitter @eaplay!

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.
Tiny Football - Martyn Bissett
Players age, they get old, they retire
At the end of each season, older players (late thirties) will retire as they age. With age also brings a gradual decline in skill level over time.

Youth players added to squad
As players are getting older and dropping out from retirement, younger players are added to the squad. Currently this just happens to replace those lost through retirement.

New French and Scottish club season mode
Play with Glasgow Green or Paris in their respective domestic tournaments.

News screen
With players retiring and new players joining, seemed necessary to have a screen to report these updates. Also, when players return from injury/suspension it'll be announced here.
CHANGE: A Homeless Survival Experience - Delve Interactive
Hey everyone, sorry it's been awhile!

Here's another patch giving some much needed love to the game, still to come is controller support, mobile version, cloud saves and more languages!

Oh, and of course, there's also some new games I'm working on... more news on that soon hopefully! ^-^

- Danny -

  • Fixed welfare! (For this time, I think/hope)
  • Fixed more issues with new items in the shop
  • Fixed a few freezing issues
The Scroll Of Taiwu - ConchShip-Taiwu
错误修复:
1.修复按住Alt结束战斗时,子弹时间表现效果会残留到下场战斗的BUG
2.修复奇书奇遇内绑架所有参与者,触发互动时被绑架者几率出现的BUG
3.修复奇书奇遇,遇到铸剑山庄关系不渝者时,拒绝磨砺装备,文本错误且互动结束后卡在该地块的BUG
4.修复奇书奇遇战胜参与者,参与者说退出奇遇,但如果只有一个参与者,那个参与者会重复出现的BUG
5.修复赠送NPC奇书,NPC的好感度和心情不会增加的BUG
6.修复司徒还月关系里手足没有司徒垂星的BUG
7.修复若干奇书事件文本错误
8.修复选定任意武器框后快速反复切换武器时报错的BUG
9.修复部分寻找奇书的奇遇会在玩家中途退出后消失的BUG
10.修复赠送衣服的DLC事件由于执行中断使事件系统无法执行后续事件并报错的BUG

优化调整:
1.外道巢穴现在每个月会随机补充一个缺失的外道
Jan 19, 2023
Goi Playtest - YggGame


Here's what we updated
- Add 'Start NOW!' button in the Lobby so you can get your wandering friends to start the game right away!
The button will appear under map thumbnail when . Only the host can see and press it.
- Fixed bug that you cannot hold the breath

Please exit Steam and re-enter to find the updated content

Enjoy!
Jan 19, 2023
Takara Cards - Dilly


- New effects indicating the gain of Cards, Reputations, Credits and XP.
- Various minor interface improvements.
Dirge - NonNobisGames
Additions
  • Minions can now hear traps and run to them when they go off!
  • Added Flashlight MKII which is brighter than the standard flashlight.
  • Added Pervitin pharmaceuticals which Hans starts with.
  • Row, row, row your boat. Gently down the stream. Merrily merrily, merrily, merrily. Life is but a dream
  • Added impact SFX for minion attacks
  • Added float-i-ness & clothing simulations to Spirits
  • Added pip icons for regenerations rates on vital bars.
  • Added poison effect from Pervitin and Mushroom Traps

Changes
  • Minion multiplier in lobby is now halved when Revenant selected
  • Sizing of trap sphere on ventilator/water tank traps are now in line with the other traps.
  • Reduced vertical cabinet drawer numbers and randomized,
  • Remove Kiyoshi’s reload speed and replace with stealth, he's now better at evading traps.
  • Revenant no longer takes fall damage in shadow realm.
  • Removed crouch only restriction for Revenant in attic as he is no longer super tall.
  • Food items are now duration based over 10 seconds instead of instantly giving health/stamina.
  • Mushroom Traps now do damage over time instead of instant.
  • Revenant no longer gains health in the shadow realm as well as lowered his regeneration rate in the physical realm.
  • Revenant overall HP has been balanced to affect changes in gameplay.
  • Crypt AnteChamber and Tunnel: Crypt are now considered home territory for the Wraith

Audio Enhancements
by Audio Engineer Nando Cordeiro
  • Added breach shotgun mixed sounds.
  • Added sawed off shotgun mixed sounds.
  • Added tommy gun mixed sounds.
  • Improved revolver so it sounds louder now.
  • Lessened volume of ambient sounds in Quetico (Thanks RagefulRiotOG / recalls1)!!!
  • Improved audio and visual effects of the Mansion Main Menu Map

Performance Optimizations
  • Improved some tick calculations and frequencies to reduce CPU usage.

Improvements
  • Improved death decal blood pools to look and position correctly.
  • Reworked LOD calculations so lower quality models are used only when far away.
  • Improved the Forest Main Menu map with removal of excess sounds and fixed floating characters.
  • Moved around characters in Lobby so they wouldn't float.
  • Improved the UI of the Lobby Browser.
  • Adjusted Quetico collisions to limit collision issues in the hunting cabin.
  • Improved Minion AI where they could get stuck calculating distances

Fixes
  • Fixed hole in Quetico Lodge where players could fall through map. (Thanks RagefulRiotOG / recalls1)!!!
  • Fixed bug where animals would fall through landscapes on ragdolling (Thanks RagefulRiotOG / recalls1)!!!
  • Fixed bug where if you created a passworded lobby all future lobbies would require a password (even if public!) until you restarted game. (Thanks WiseZAURIEL)!!!
  • Fixed issue where dinning room clock trap had its fire sphere at origin
  • Fixed restart sound states on wall clock traps
  • Fixed bug in asynchronous loading of muzzle flash emitters no working for some guns.
  • Fixed bug where coming out of rest you would not relocate to the bottom of the sarcophagus
  • Fixed bug where dropping carriable would turn off flashlight
  • Fixed bug where Rev transition effect would not replicate
  • Fixed bug where Hans could have 2 long guns instead of 2 pistols.
  • Fixed bug where you could have negative energy
  • Fixed bad design where only EXACTLY 0 energy would kick rev back to physical realm
  • Fixed bug in shoulder rotation while spectating.
  • Fixed grammar mistake in Monsters WIN -> Monster WINS
  • Fixed achievement issuance where the host would accidentally received some achievements meant for clients.
  • Fixed bug where using a door or melee would cause you re-equip your weapon
  • Fixed bug where you could get stuck resting in the sarcophagus as the Wraith.

Version: 0.4.2
Build: branches/Dirge_v0.4.2-DirgeSteam-UE_5.1-Shipping-291-6420
GrandChase - LemonLemonerr
Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.

<Bug Fixes/Improvements>
- Fixed a bug where the effect of Decanee’s Pearl of Persephone, Gnosis, Phantom Phoenix, and Harkion Earrings did not activate

We will keep trying our best for GrandChase Classic.
Thank you.
Surviving the Abyss - demasiri (Arc CM)
Bug Fixes
Save/Load:
  • Fix for save files being deleted when trying to overwrite saves in some circumstances.
  • Fix for some instances of being unable to successfully save during a playthrough.
  • Highlight all parts of Tunnels when O2 lens is active in a loaded game.
Sonar:
  • Fixed issue where sonar UI would break and block further use if a sonar tower was deleted during recharge.
UI:
  • Fix for Fullscreen menus getting stuck open in some circumstances.
Crew Relations:
  • Crew Relations Recent Death Affecter is now removed properly.
Buildings:
  • Fix for Submarine command O2 and Power requirements showing 0.
Balancing:
(Some will only affect new playthroughs, rather than existing saves)
  • Added 10 aluminium to starting resources
  • Rebalanced tech nodes for air purifier and reinforced drill bits
  • Added 2 more small quartz deposits (seagrass dunes and kelp forest)
  • Added new resource rewards for early objectives (Added folder to Objective outcomes and moved PoI resource reward scriptable objects into their own folder)
...