War Of Gold 2 Mission 99 - Valkeala Software
Store page Spain language
Renryuu: Ascension - naughty-netherpunch

Update 23.01.19 changes:

- A new questline with Adrianna, which starts when you talk with her in the bar of Calterburry after Adrianna's first CG scene, Elly's second scene (after the events with the Luminous Order) and after you supported Varea for the throne of Amagal.
- New full body CGs for Queen Jeanne Apelia of Begus, the Magicspirit, Varea, and the maid Louise. (Can be seen when you talk with the character, or via the CG room)
- In the CG room, next to the "Scene" icon, is now a counter which shows how many CG scenes the character has, and how many of them you have unlocked.
- New full body CGs and character sprites for Kurohime.
- After the spy mission with Kurohime in Luolambo (which unlocks her as a vanguard squad leader) and when you unlocked the private beach on the island Amaranthe, a new sparkling icon will appear near Witton on the overview map.
The event will trigger a story with multiple events, which are all started via such a sparkling icon on the overview map. The last step is a yellow island icon above Havaria Port, which triggers a CG scene on the island Amaranthe.
- I fixed a bug which caused the tentacles in the secret prison to appear when you used the CG room to watch the scene of Irinlia and Lace while you're on their good route.
Dead Frontier 2 - APwn
From now until January 29th you can:
- Get +100% EXP, +100% Unique Find, +100% Elite Find & +50% Search Speed
- Hunt our brand new Nian zombies that grant large amounts of bonus EXP
- Take part in our Lunar challenge event and earn special rewards
- Loot or craft a brand new unique submachine gun
- Grab our new Nian Head cosmetic from the shop
- Get 20% off all purchases!

Hope you enjoy it :)
Territory - Territory Dev
Added
Furniture Moving
  • Buildpart furniture such as farm planters, chests, campfires, candles, lanterns etc. can now also be moved with world item move (default key is mouse wheel click). Base buildparts such as foundations, walls etc cannot be moved like this, they need to be dismantled with a hammer and rebuilt.
Changed
Stack and Decay
  • All consumable items can now stack. A stack of a consumable item such as raw meat will decay at the same time as the first item in the stack, which means if you have an older stack and add a fresh item to the stack it takes on the stacks decay time so be careful which items you are stacking together. It is too complicated and resource intensive to have the stacks keeping track of each item and it’s decay time. Rust removed decay because of this reason so this is the trade off in order to have both decay and stacking for these consumable items. Keen to hear feedback and ideas on this.
  • Apple now satiates some more
  • Coin now stacks 1000
Known Issue
  • Sometimes the primitive bow can bug out and arrows won’t spawn to be collected. For now if this happens just drop the bow on the ground and pick it back up.
War Thunder - magazine2


We continue to monitor the Battle Ratings of vehicles and their competitive capabilities. Below you will find a list of the changes we want to make in January 2023.

To view the planned list, click here to view the Google Doc

If you think we should make some additional changes or do not agree with listed changes, please support your suggestions with arguments in the created thread here.
Stellaris - MrFreake_PDX

written by Eladrin

Hello everyone!

Earlier this week we announced that the First Contact Story Pack is arriving later this quarter, alongside the 3.7 “Canis Minor” update.

Today we’ll combine a quick summary of some of the features and go into why we wanted to do this Story Pack.


Wishlist First Contact​

Tl;dr? Watch it on Stellaris Official on YouTube:


We’ve been eager to expand the interactions you have with pre-FTL civilizations for quite a while - some of the designs in First Contact date back to things we wanted to explore back during Federations, Nemesis, and Overlord. After some consideration, we decided that they had a strong enough theme to expand into the core of a full Story Pack.

The last few years have featured a handful of relatively dark expansions - Necroids, Nemesis, Overlord, and Toxoids all leaned towards authoritarian or dystopian themes, and while Aquatics was more neutral, we felt it was time for a more positive, utopian release.

It’s been quite a while since our last Story Pack, so this seemed like a great opportunity to unleash the might of our Content Designers.

Look to the Stars, and Tell the Heavens Your Story​

The Pre-FTL experience in Stellaris has generally not been a wonderful one. Utterly at the mercy of more advanced civilizations, they were eaten, enslaved, purged, and once in a while, peacefully integrated. When left to their own devices, they often destroyed themselves in a blaze of nuclear fire or met their end to asteroids. It was a tough life.

As with how one of our goals with Overlord was to make vassalization more enjoyable as either Overlord or Subject, we wanted to make interactions with Pre-FTL civilizations more interesting and robust. There should be valuable reasons to consider observation and non-interference, but we also wanted to take the chance to make the interactions you do have with them more meaningful - and update them to utilize game systems that have been added over the years.

Pre-FTL Civilizations now progress through the technological ages in order, with more ways to influence their progress, and allows you to do things such as partially enlighten a civilization before choosing other approaches to dealing with them. We’ve also introduced an Awareness level that can affect things like how quickly they advance and what kinds of interactions you can perform with them. Things occurring in a Pre-FTL civilization’s system might be noticed by them! Renaissance astronomers might find your Observation Post with their telescopes or observe a naval battle that occurred in the system, and even Bronze Age philosophers might comment that the fact that the moon just blew up might not have been a natural occurrence - though they admittedly might not correctly attribute it to the acts of alien life.

Old events have been brought up to our current standards, and some of the Observation missions previously located on the Observation Post are now split between Diplomacy and Espionage for the various overt or covert activities


Work in Progress view from our Observation Post.

This Early Space Age civilization hasn’t detected us yet, and will be joining us amongst the stars soon. We can’t do any overt Diplomacy with them without revealing ourselves first.



This Stone Age civilization suffered a bit of Stellar Culture Shock when we revealed our presence.​

We’re also adding some incentives for keeping them around and preventing them from being culturally contaminated by more advanced civilizations. While the space-faring civilizations generally agree on some things like the basic laws of physics and the existence of the number zero, sometimes the path not normally taken can reveal unexpected results.



The Universe is Cruel, But You Are Not Alone​
We’ve added a lot of Origins since Federations, and three more will be in First Contact. While Knights of the Toxic God may still be the most verbose Origin, all three of these are lower tech starts with strong narrative and mechanical themes.



Broken Shackles is one of the ideas that started back in our Federations Origins brainstorming documents, then called Escaped Slaves. Originally conceived of as a mechanically focused, Challenging Origin with unique starting conditions, we nearly put it into Overlord before deciding that there was so much more potential to explore with this story.

CGInglis will show you where it went since then, telling us more about it next week.



The Payback origin was first conceived as an origin to fulfill the trope of a plucky civilization defeating an invading alien force. The event art associated with this should be familiar if you’ve watched the announcement trailer. This one’s also a Challenging Origin, and CheerfulGoth will be telling you all about it.

During development we thought “wouldn’t it be interesting if these two Origins were linked, with the same empire as their nemesis?” This brought us Minamar Specialized Industries, the galaxy’s most noble Megacorp, selflessly taking it upon themselves to bring countless civilizations into the Space Age for a small fee.



PDS_Iggy explores the fine line between paranoia and prudence in Fear of the Dark. We initially considered this one a Challenging Origin as well, but as we added more and more to it we decided it’s different, rather than difficult.

How do you think we would react if one day Venus… Exploded?

Do Not Believe Your Ocular Organs​

It’s hard to maintain a low profile when your Observation Post is clearly visible, hanging in the sky. You can try to rely on the people you’re studying mistaking it for the domicile of the gods, but a more reliable solution would be to hide it from view.



By performing research into new areas of Field Manipulation your Scientists can discover methods of generating cloaking fields around observation posts and science ships, and while peaceful uses are nice and all… Your Admirals will salivate at the idea of a fleet of cloaked Frigates sneaking up on an unsuspecting Starbase.

Cloaking was one of the remaining major sci-fi tropes we hadn’t explored yet, and seemed like a natural fit alongside the infiltration and observation themes of the Story Pack. Once we’ve managed to decrypt his notes, Alfray Stryke will be sharing the details on Cloaking and Detection.

Contact is Coming​

We hope you’ll enjoy First Contact as much as we did making it. See you next week with information on Broken Shackles.

Click here to wishlist the First Contact Story Pack!
Transport Fever 2 - thomas.buerkli
We are thrilled to announce today the release date of the next major Transport Fever 2 game update and the new Deluxe Edition. These new versions will be released on Thursday, March 9, 2023.



The Deluxe Edition offers new game content consisting of:
  • 3 exclusive handcrafted maps with scenarios across all landscape types to challenge your skills
  • 6 new and exclusive historical vehicles to play with:
    - Hong Kong Meridian Ferry
    - McDonnell Douglas DC-10-30
    - British High Speed Train HST ”Inter-City 125”
    - Kenworth K100E, Citroën U55 Currus Cityrama
    - Toyama Chihou Railway 8000 Series Tram
  • 3 surprising new animals for the three landscape types: wolf, puma and tropical fishes
  • 2 new in-game soundtracks from the two prequels Train Fever and Transport Fever
Those who already own Transport Fever 2 can upgrade to the Deluxe Edition with the Deluxe Upgrade Pack. A discounted offer with bonus content will be available for a limited time from the release date. Pre-orders for PC are not possible.

We have some more good news: a beta test version of the update is now available on Steam. For detailed information on the beta testing, visit our Steam Group. You will find the instructions on how to activate the test version in our Wiki.

Thank you very much for your interest in Transport Fever 2 and see you soon!
Airship: Kingdoms Adrift - Pirnmill Harbourmaster


Attention, skyfarer!

Sign-ups for Airship: Kingdoms Adrift playtesting is now open!

As a playtester, you will have the opportunity to be among the first to experience the game and provide valuable feedback to help us shape its development. Not only will you get an exclusive sneak peek at the game, but you will also have the chance to make a real impact on its final outcome. If you're a fan of airship exploration, adventure, strategy, and resource management, this is the perfect opportunity for you!

How to sign-up:
1. Join our Discord server: https://discord.com/invite/BVcgwY6AM4
2. Go to 🔑︱get-playtest-key channel and submit the sign-up form
3. Waiting for sign-up request approval
4. Received the key
5. Enjoy the playtest!

Moreover, you will earn points for every feedback and bug report during the playtesting session, which can be used to redeem rewards, including exclusive DLC, and more!

Access to Playtest will last until 1 month before the release.
Please note that the Steam key received for the playtest session cannot be redeemed for the full version of the game, and the key will be disabled after the playtest session has ended.

We look forward to welcoming you to our playtest and embarking on this exciting journey together!

Good wind and Great fortune
The Airship: Kingdoms Adrift team


Hokko Life - Lo_Team17
‘Ello, ello, shipmates! 🏴‍☠️

The Hokko Life Creator Challenge is now ready for voting! 🗳️

Thank you for so many fantastic entries in the challenge, we've picked out our top 31, and now it's time for the community to choose the winners! 👀

Head over to http://hokko.life/challenge to vote on your favorite Pirates themed creations, and for the next challenge theme! You've got until 23rd January to cast your votes! ☠️



https://store.steampowered.com/app/824000/Hokko_Life/?gclid=CjwKCAjwiJqWBhBdEiwAtESPaAJqbYe5zJgKOcO_6fWtj_MK1msHlKmT_fDCitc3_IeP0cH-zEv_bhoC3KwQAvD_BwE

Keep up with all things Hokko! 🌞
Hokko Life Twitter
Hokko Life Facebook
Hokko Life Discord
Jan 19, 2023
Mind - Joash
  • Weapon Damage Anomaly Correction
  • Event Room Localization Error Correction
  • Event Room Stuck Correction
...