Jan 18, 2023
DanceXR - alloystorm
New Tag System
Demo video: https://youtu.be/TWlidp0Htfk
* New tag selection UI that allows you to select multiple tags to narrow down your search.
* New auto tag suggestions, this will create a list of tags based on file and folder names of all the items in your library so you can quickly create tags for the entire library with only a few clicks.
* New tag categories: you can now put your tags under different categories for easier selection and it is also important functional-wise when you have multiple tags selected. Tags under the same category are applied with a "or" logic and tags across different categories are applied with a "and" logic.
For example if you have model A with tags "Marie" and "Bikini" and model B with tags "Leifang" and "Bikini". Without categories when you select all 3 tags there won't be any result because no model has all 3 tags ("Marie" and "Leifang" and "Bikini"). But if you put "Marie" and "Leifang" under "Character" category and "Bikini" under "Outfit" category, the selection logic will be (("Marie" or "Leifang") and "Bikini") so you will get both model A and B in the result.
* Automatic built-in tags for dance sets: A dance set can have 0 or one audio, and any number of dance motions and camera motions. Based on availability of each different elements, dance sets are automatically tagged with "Audio Only", "Motion Only", "Audio + Motion", "Multiple Motions" and "With Camera" tags. You can quickly find motions for your particular need. ("With Camera" can only be determined after the motion is loaded, so you'll need to load the dance set at least once before that tag is added to the dance set)
* "Props" tag is added to control whether a model should appear in the new "Load Props" menu.
Note: The tag categories are stored in the content cache, if you use old versions after switching to 1.4.0, the category information can be lost when the old program writes content cache. Please make sure you keep a copy of the cache.json file every time you switch versions.

Playlist enhancements
* Saved Playlists: Playlists can now be saved and you can find them in the load menu.
* Playlist editing: You can now change order of items in the playlist and remove items.

Load external files
* Both model and dance set menu allows loading content from files outside of your content library.
* External files are also added to your content library (without actually copied to your library) so you can access them later as usual and use the tagging and favourites functionalities as well.

New props functionality
* You can now add props to your scene from either the built-in models or models that are tagged with "Props" tag from your library.
* For built-in models there are simple phsyics setting to allow them to interact with each other and the actors in the scene. https://youtu.be/MCzx_vzNcQU
* For your library models, they can also be applied simple phsyics shapes in the settings. https://youtu.be/UEc7kLflt7o
* The previous Screen object is split into 2 different built-in props: Screen and Mirror. Screen now has additional settings to control reflection of the screen surface (e.g. a gloss TV screen vs a matt projector screen) and there is a camera model that is visible in the scene (can be turned off in settings). The actors will make eye contact with the cameras.

Google Drive Integration
https://youtu.be/N7o0CdbFvD4
* The program can now download content from a shared folder on Google Drive.
* This allows managing content on Google Drive without a PC and then have the content downloaded to your device automatically (particularly useful for Quest and Android).
* What's not shown in the video is that you can also use a URL shortener to shorten the URL and type that instead of the full URL from Google Drive.
* You can also use this to share content to a friend.
Please note that this is still considered experimental. We are using Google Drive APIs in a way that does not require authentication to simplify the user experience, but the downside of that is the Google Drive folder needs to be shared without restriction, as shown in the video. Google also has a limit on how much you can download from the same IP address within a given period of time. If you are suddenly unable to download, that usually means you've exceeded the download limit. You'll have to wait a few hours before you can download again.

Softbody physics
https://youtu.be/1SYw7Li-ffQ
* For XPS models we added "Softbody physics". You can use this to allow the butts and thigh movements and improve the simulation of "Boobs".
* For "Boobs" simulation you can use the added "Softbody" toggle to switch between the old method and the new "Softbody" simulation.
* For butts and thigh, you'll need to select the bones that controls the related body parts.

XPS Physics on PMX models
Previously this is a global setting but in the new version it has been moved to "Actor Physics Settings" and you can configure it individually for each model.
Please note that the XPS physics settings appear in PMX model settings but they won't function if you don't tick the "Disable PMX Physics" box in the actor physics settings. Sorry for the confusion.

Spectators
Actor models in the scene can be set as "Spectator" mode. You can find this option in the actor tools menu by clicking on the actor and then click on the "Tools" icon. In this mode they will no longer get light focus and they will be positioned surrounding the center at a distance if they are using the "idle" motion.

Other changes
There are also other changes and fixes in many places that we are not going to list here. Feel free to reach out to us if there are certain things you can't find or not working as expected in the new version.
Harvest Island - yobob
I never realized how valuable and important making a trailer could be, so I made a video about my journey in making this awesome trailer that revealed my release date. It took me 4 weeks to make this and it involved a lot of planning.

As for the game development progress. Only 4 months left before the release and I feel the pressure in getting everything done.

Some of the work I have to do:
Writing 30+ minutes of more music.
Programing the ending (only 10 minutes of gameplay left)
Designing more art for end game things
Grammar fixes throughout the entire game/improve dialogue.
Translations for multiple languages
Addition of Trophies/ icon images that go along with trophies
Bug testing/balancing

The list isn't too bad but the amount of work is insane. Just for the grammar fixes and translation, that can already take me like 2-4 weeks to finish.

And pretty much that's it! The release is soon to come!

Jan 18, 2023
Prepare Uranus: Exploring Black Holes for Adults - Alienguy
-Replaced the image of the Ksir with an improved one
-Quest Log added (now you can read current tasks by clicking on the notepad button on top)
God of Rock - ellen_plumm
Rosetta is a budding musician ready to show everyone she’s a star. She can take a hit and pack an artistic punch. While it might take some practice to master her moves, Rosetta is sure to take you to the top of the charts.



Watch Rosetta'a spotlight trailer below to learn more about how to use her abilities to your advantage:



Read more about the characters at www.godofrockgame.com/characters.

Wishlist now on Steam!

God of Rock releases April 18, 2023 on Steam and consoles. For more information on God of Rock and Modus Games, visit http://www.GodOfRockGame.com or follow @modusgames on Twitter, Facebook, Instagram and Discord.
Jan 18, 2023
Life After Death - mstudio.mo
Replaced plants by seeds at industrial zones
Jan 18, 2023
Duelyst II - sibon
Patch 0.2.2 will go live today at around 1AM UTC/8PM ET

It's now been a month since Duelyst II entered public beta. It's been wonderful to see the community playing together again, as well as your awesome videos, streams, fanart, guides, tournaments, and so much more.

0.2.2 is the first of two patches planned for January. It introduces weekly Challenges, five new 'Molten' card skins, and several QoL/bug fixes. The next patch will go live towards the end of the month, and include card changes, new card skins, additional QoL/bug fixes, and more.



Weekly Challenges:
Each week on Sunday (including this week), a new Solo Challenge will be available to play.
Weekly Challenges give 30 gold upon completion.

New skins:
  • Sarlac The Eternal - Molten
  • Healing Mystic - Molten
  • Purgatos The Realmkeeper - Molten
  • Primus Fist - Molten
  • Primus Shieldmaster - Molten


These new skins will be available for 200 Shards each.

Shop:
  • PayPal payments are now supported in the browser client.
  • Bundles now dynamically price themselves based on items players already own.
    • As a result of this, bundles no longer give Spirit for duplicate items.

Misc:
  • General sprites have replaced General portraits in the watch tab.
  • Friend chat now displays your full chat history.
    • A report button has been added to the friend chat window.

Bug fixes:
  • The Steam client should no longer require a restart to load in rare cases.
  • Orbs that contained a duplicate card will now show the duplicate card instead of an empty slot
  • Legacy ladder will no longer give Faction XP past level 10. We want a player's faction level to reflect their skill and mastery in that faction in a competitive setting, so Legacy should be treated the same as other unranked modes with respect to faction progression.
  • XP given on a loss is now dynamically calculated based on the player's participation in the game.
    • This change shouldn't effect the majority of players. It closes a loophole that existed in legacy Duelyst, and is something we are continuing to monitor.
  • Komodo Scavenger will now trigger properly when equipping artifacts via card effects.
  • Aegis Barrier now shows the Veil VFX on the opponent's turn.
  • Vespyric Call (Legacy) now only gives Vespyrs from Legacy mode.

Upcoming:
  • Nicola Saviori - the artist behind the portraits of the third Generals - has returned to create brand new portraits for the first two Generals of each faction! Expect to see them in-game within the next couple of months.
  • This weekend, 55,000 Spirit Orbs will be randomly distributed across all accounts, as part of our promised Kickstarter rewards from backers in the Mythron Conqueror tier and above. These Orbs will be signed with the names of their respective backers.
  • The first completed batch of our Kickstarter backer-designed skins will be added to the store soon.
RimWorld - Mal
Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods.

Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord. If you encounter any issues while playing, please share them with us on the Discord.

Hope you're having fun out there!
- Tia

Changelog
- Improved performance of apocriton's resurrection ability on maps with many mech corpses.
- Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
- Xenotype name is locked when loading custom xenotypes from gene assembler.
- Updated name-in-game content.
- Moved "Person" translation key to Core.
- Removed duplicate stat entry RestFallRateFactor.

Fixes
- Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open.
- Fix: Power consumption on inspect string incorrect when using a consumer with idle power consumption.
- Fix: Fence-blocked animals attempting to reach food that is diagonally accessible but cannot path to become stuck.
- Fix: Child prisoners attempt to wear adult clothing, causing it to disappear.
- Fix: Odd ordering of animals on animals main tab in certain circumstances.
- Fix: The "No trait" option on growth letters does not save and load correctly.
- Fix: Releasing pawns from prison sometimes automatically recruits them.
- Fix: Pawn auto-uses age reversal after changing from Transhumanist to Non-Transhumanist ideoligion.
- Fix: AI trying to use tox gas on immune targets.
- Fix: Baby to child dialog becoming locked.
- Fix: Newly purchased and downloaded game sometimes has extremely high UI scale, making the game unplayable.
- Fix: Randomize symbols doesn't update member noun in ideology's description.
- Fix: Some recipes missing ingredients in tooltip.
- Fix: Reimplant ability not working with custom xenotypes.
- Fix: BackstoryTitle translation key not used in Dialog_NamePawn.
- Fix: {PAWN_gender ? ...} is not processed/ignored in precept tooltips.
- Fix: Thought LabelCap loses lapel capitalization in PostProcessLabel.
- Fix: Issues recruiting pawns in quests.
- Fix: Colonists with pending bestowing ceremony quest in caravans don't have hediffs ticked.
- Fix: Idle and active power draw displayint incorrectly in inspect string.
- Fix: Babies and children added onto total population for shuttle mission quests. Ensure that at least one adult pawn can be left behind before generating quest.
- Fix: Xenogerms with different genes and name stack in trade screen.
- Fix: Pawn lend quests only take into consideration children and babies when determining colonist count when generating.
- Fixed issues dealing with betrayal and refugee quests around recruiting of refugees: Refugees are properly removed from extra faction lists when they are recruited. Recruiting a refugee will immediately fail the betrayal quest.
- Fix typo "targetter".
- Fix typo "capactities".
Jan 18, 2023
Absinthia - SANIC
Hello!

I went ahead and disabled the minimap in the demo build as it was causing a crash in Northwood. The minimap will be restored in the full version once it's fixed.

In addition, a bug from a previous build preventing the player from finishing the Eastport Catacombs was fixed earlier this week.

Have a great week and stay safe!
Jan 18, 2023
Yeah Yeah Beebiss II - NAMI TENTOU MUSHI
We've added in new features to Yeah Yeah Beebiss II!

- Aspect ratios!
- Palette colors!
- Save states!
- A hidden sprite swap. :)
Let's Pet Pets - Mathew Kelly
New Features
  • Added 10 new pets

Balancing
  • Changed scaling for upgrade costs
  • Lowered power of Prestigious Pets from 10% to 1%

Performance
  • Fixed bottleneck caused by petting with a high petting power
  • Limited number of Quest UI elements that spawn to reduce performance loss

Bug Fixes
  • Fixed issue with quests not being assigned properly
...