Revised the script and its corresponding performance
Fixed a save bug, now save will not bring uncertain problems to the game's script performance after updating and modifying the script, and subsequent save updates will not affect the save of previous versions (, but this update will clear all game saves, sorry )
Some tweaks and fixes in detail
绘夏Games wishes everyone a Happy New Year, all the best of the new year, and everything you want to achieve.
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔶 Noticeboard task rep adjusted based on friendship to villager 🔶 Employee mood has a hidden scale behind it. Gifting during work and paying above expected salary will raise where paying too little and having low energy will lower it. 🔶 Auction prices can only be raised if someone else bids higher than the player 🔶 Achievement for shop perks now only includes base perks 🔶 Anvil minigame stops when max is reached 🔶 Combat items popup shows how many you have left 🔶 Fix for some recipes being inaccessible 🔶 Removed graphs from ledger as they weren't proving that useful 🔶 Woemarsh Goods Markets provides seeds local to the haven ❌ Fixes for various level exits appearances on the local map ❌ Grandmaster progress showing correct level after completing ❌ Fae shop keeper star can now disappear after intro ❌ Lucky Star interact is highest priority ❌ Apothecary items now clearer on what they cure ❌ Various fixes to rare combat issues ❌ Adjusted spawns in Toughwood to avoid enemies getting stuck at the back ❌ Generation sim prioritises replacing sim run shop workers where necessary ❌ First gen sim go to the correct house on load after moving ❌ Fix for some achievements appearing early ❌ Can't go into negative numbers in the auction if money comes out for shop wages ❌ Adjustments to what branches appear on the kynseed tree ❌ Bartering as a player can't go lower than 1 brass ❌ Fix for out of season growables for goddess blessing disappearing if out of the level overnight ❌ Family show up at home if they are returning injured from gathering but are also scheduled for work ❌ Injured family will heal during tax years taken ❌ Fixed family not using eggs/flour for pies, bread and sandwiches ❌ Tasks cleared out for villagers that have died ❌ Item star ratings disabled in tasks where item don't have rating ❌ Fix for rare crash with out of level feeding pets with certain items ❌ Fix for crash on unequipping items in combat in some situations ❌ Reduced save size where old and unviewable shop transactions were stored ❌ Adjusted pig collision so they can fit through certain doors better
In almost a year since the announcement of the game on Steam and the launch of the playtest, we kept working hard on the project while allowing thousands of playtesters to try the first version of it. Major mechanics have been implemented and upgraded, and we're slowly going towards something more complete and enjoyable. Here's the latest Dev Blog if you're curious to see what's happening. In this blog, we'll have an overview of what has been done in the last year and what's to come.
In this devlog you can see: - Showing a small part of the area and the concept art of the game. - Combat mechanics and fighting with a new enemy.
The game is still under development and the final version definitely will be differ. 🔧 We hope to make this game with the best quality as soon as possible! 🙂
We're kicking off the New Year with a shiny update! Through our community events, playtests and review of feedback from all angles, we've been hard at work to implement changes that we believe will be most impactful. Many issues are addressed in today's rollout.
The main focus of today's update is on quality-of-life improvements, improved visuals, and performance. We've broken it down into a few categories to make it easier to digest.
Armory Makeover
The number of items players can add to their Armory can be a little overwhelming, so we've given it a makeover to make things a bit smoother and easier to navigate.
Player Taunts
Graffiti/Sprays
Banners
Now that we have the big picture, we can discuss improvements to performance, balance, UI, and more. Because of amazing community members like yourself, LEAP is constantly evolving and will be in a great position for launch! We will be sharing a lot more about LEAP in the coming weeks, so stay tuned. Let's take a look at what's changed in the last few months.
Weapons and Abilities
M7 Tactical headshot multiplier reduced from 1.25 to 1.1
PSF Stinger Headshot multiplier increased from 1.0 to 1.1
Concussion LR-TR headshot multiplier increased from 1.0 to 1.1
Magnetism radius increased for Avenger AR, Burst Rifle, Incendiary AR, Freedom Fire LMG, Sidewinder pistol, Predator SMG, and Phoenix by 10-15%
Maps
Improved tree collisions on Haze
Added more cover to the Horizon station area
Fixed various map issues allowing players to get under the map geometry
Programming
Rebuilt server browser backend to improve reliability and responsiveness
Fixed a Horde mode issue where solo players were not given the correct number of lives
Fixed an issue where squad spawning players could spawn in front of the target player
Fixed an issue where players were not able to break out of PVs by using their ultimate ability
Fixed a few issues where SFX were not respecting volume control
Fixed an issue where the deploy screen would auto-open after redeploy
Added a player card to the scoreboard, allowing players to mute voice chat, mute text chat, and reporting functionality
Fixed an issue where not all players would display in Horde lobbies
Fixed an issue where players were able to use the deployable spawn beacon to escape the match start boundary before the match has begun
Fixed an issue where a failed matchmaking attempt could prevent filters from being selectable
Fixed various issues impacting the reliability of the Party system
Fixed a bug where the armory could stay open when being revived.
Improved performance on UI
Improved render thread performance
Fixed an issue where the chatbox could be drawn over top by other ui elements
Fixed material issues preventing some skins from cloaking
Various level collision improvements
AI pathing improvements
Fixed a periodic game hitch
Fixed artifacting shadows
Fixed armory navigation issues
Improved post processing performance
Improved kill freed and kill feed performance
Improved magnetism and friction for aim assist
Fixed a number of unclaimable contracts
Improved player spawn performance and AI spawn performance
Improved scope performance
Fixed erroneous meshes with reversed LODs
New crossplay mute functionality
Players are labeled per platform
Crossplay names are filtered for profanity
Duplicate crossplay names are appended with (x)
Added toggle to the main menu so players can disable crossplay
Fixed localization bugs and translated untranslated terms
Improved server browser responsiveness
Fixed a bug where the armory played erroneous sounds
Various weapon balance changes
Multiple stability improvements
Improved game-wide text size and readability for TV screens
Misc
More streamer graffiti added
Added an option in settings for controller aim assist to be toggled
Graffiti, Taunts, and Banners now use pages to display in armory
You’re now able to hide the UI by hitting F2 to snap some pretty-in game screenshots
Feel free to ask any questions and if you’d like to be a part of our community please LEAP on into the Discord by clicking the link below.
The TOMB RAIDER Special Pack rappels onto PowerWash Simulator on January 31st. Available free to all owners of the game!
This includes:
Mini campaign
Five new levels
More!
We'll be sharing more info and teasers leading up to the launch so keep an eye out on our socials!
FAQ:
Is the Tomb Raider Special Pack Free?
It will be available to all owners of PowerWash Simulator without purchase.
What time does the update release?
9AM PST / 12PM EST / 5PM GMT
How will I get the Tomb Raider Special Pack?
You can access it in-game when it is live in the new Specials section of the main menu. It should be automatically activated; if not, it will link you to the store page to do so manually.
Will there be other changes and tweaks?
Yes, we'll release a more detailed list at launch.
Where is the Research Edition Rewards
We plan on releasing them with this new patch.
How will multiplayer work with new platforms?
PWS also launches on Nintendo Switch and PlayStation 4/5 on January 31st. There is no crossplay with these new platforms. However, crossplay between Xbox, Windows PC, and Steam players will still be available.
Are there new achievements?
Unfortunately, there will not be new achievements with this content pack.
How long will it take me?
Our QA estimate between 10-15 hours for most players solo.
That's all, folks. If you have any more questions you think we should answer, let us know below in the replies! Thanks for sticking with us, and we hope you will all enjoy the new content!
Over the past year, efforts have been made to ramp up first and second contact. And what better way to improve relations than with a party and some good food? Just…make sure not to accidentally serve up any microscopic-sized civilizations as the main course, okay?
Event Name: Be Our Guests - Special Arc part 2 Event Type: Galaxy Event (supply missions) Event Start: Thursday, 01/19 at noon ET (17:00 UTC) Event Finish: Monday, 01/23 at noon ET (17:00 UTC)
Squadrons: Y Crew Sharing: N Faction Winner Bonus: Y Community Rewards: Y
Event Crew: Devious Duet Jurati (New) 5*, Dress Uniform Data (New) 4*, and Vic Fontaine (Existing) 4*
Ranked reward 5* crew: Sisko, The Emissary (New) - this crew will be featured event crew in the event starting on 01/26.