Korea Dynasty (조선메타실록) - StrictSquid
A total of 23 improvements and bug patches will be made in tomorrow's update, patch 0.1.3.
Similarly, we patched mainly fatal bugs and user convenience.
We always apologize to users who may have been disappointed in the slightest.

Improvements

Player
  • Fixed the max angle at which players can look into the sky to be higher.
  • Fixed player-dropped items not disappearing.
  • Fixed player visibility at night.

Item
  • Made it easier to chop trees with an axe.
  • Increased durability of upper axes.
  • Increased pickaxe hit range.

Processing table, Production table
  • Fixed skewers to be craftable on a universal crafting table.
  • Made it easier to craft torches.

Background music, Sound effects
  • Added player footstep sounds.
  • Deleted the BGM that needs fixing.
  • Added sound effects for axes, pickaxes, and fists.

Convenience
  • Reduced respawn time.

Natural environment
  • I narrowed the circumference of the tree.
  • Modified to generate fewer grasses in the natural environment.
  • Logo image Korean translation system has been added.

Bug
  • Fixed an issue where the river looked dark when saving and reloading.
  • Fixed death animation sometimes not appearing when a player dies.
  • Fixed an error where research could not be saved.
  • Fixed an error where buildings built with construction would not be saved.
  • Fixed an issue where the sleeping bag would move above the player when sleeping in it.
  • Fixed an error where the crafting UI did not appear at the potter's workbench.
  • It has been modified to break walls by attacking with fists and other objects.
DAVE THE DIVER - DAVE_CM
Greetings, Divers! 🐳

This is to inform you of an update that has been applied today to fix the issues below & improve the overall game experience.

◈ Updated Version: v0.6.1.632

◈ Update Details


[Improvements]
1) Fish Farm scroll feature
- The Scroll in the List will not reset to the top after taking actions such as selling in Fish Farm

2) Quick Time Events when encountering Shark species
- Dodge keys changed from W/A/S/D to Q/E/Z/C


3) Net tearing effects for net-guns
- The net’s ripped effect will now be more visible when used on aggressive fishes

4) 3 New cutscenes added
- Cutscene in the main story mission where Dave asks Bancho to cook a dish
- Cutscene while making VIP-mission menu items
- Cutscene added to Bacon's explanation about Sea People's Village

5) Diving loading tip screen improvements
- New fish species added with improved effects


6) Best score feature added to Leahs RUN! Minigame
- The best score will now be displayed in smartphone minigame

7) Retry Animation for Truck Hermit Crab
- Improved to help quicker retry on Truck Hermit Crab boss

8) Others
- Dialogue Image and effect improvements
- Added mouse input for previously restricted UIs
- Improved in-game texts that remind users of specific places


[Bug Fixes]

1) Boss Fight & Missions
FIXED – Not being able to proceed ‘Curious Child’ after defeating Goblin Shark
FIXED – Not being able to carve or proceed after defeating Clione Queen
FIXED – Dona(Turtle)’s interaction UI not being displayed in ‘Finding the Seaweed Collector’ mission
FIXED – Game not responding or being cleared immediately when retrying Truck Hermit Crab boss
FIXED – Multiple messages being displayed simultaneously in ‘Protect the Baby Whale’ mission
FIXED – ‘Where Currents Flow’ Mission being completed after failing due to low oxygen level despite having all drone parts
FIXED – Not being able to retake photo after failing Photo Zone mission

2) Boat / Sushi Restaurant / Fish Farm / Farm
FIXED – Employees and Bancho not responding when one customer remains
FIXED – Not being able to put up a hire notice when recruiting Kyoko for the second time
FIXED – ‘Select’ UI moving and not responding when scrolling through the menu by mouse in Fish Farm
FIXED – Items bought from Cobra shop resetting after returning from event & tutorials
FIXED – Megamouth’s rank not being displayed as intended in Fish Farm

3) Underwater Exploration
FIXED – Dave’s dash movement not working as intended in certain situations
FIXED – Being able to repeat night diving in certain situations
FIXED – Interaction UI being displayed continuously in certain situations
FIXED – Being able to enter inaccessible areas in certain situations
FIXED – Not being able to carve when using poison weapons on tranquilized fish
FIXED – Weapon animation and cutscene being displayed simultaneously in certain situations
FIXED – Red Sniper’s sound effect being muted after upgrade

4) Others
- In-game text and UI improvements


◈ Notes
* We will update you through this notice if there are changes to the details.
* Please update DAVE THE DIVER on Steam to the latest version for changes to be applied.

Thanks to all Divers who reported issues besides the below!

TIM / jaeong1019 / Panda / pdcloud / obligatoryNPC / Nukulele / 꽁룡 / 갹갹이 / 다이부 / 이정 / Ricercar / golj03 / 김병현 / 꿈돌이 / Baelz / dos3320 / 푸블리 / bigif97_KR / 우왕굳 / tjdalswn4785 / Rothgar / Mallaudie / Bonghyo_Si / 7355608 / 다다 / obligatoryNPC / jade / ChickenWifRabies / BrokeScientist / JadTheFat / ggg0880 / smiledebbie / dailynim / Snekk / KIMGAMMA / 강희운 / qkaqkd / Kuro Madoushi / Fortiscor / QMan / The Byzarkandian / 카라멜 / 이씨양씨 / Donia / Nikomix / WindBlade / 사치스럽다 / gmogames / 민경록


The team is constantly checking the feedback and bug reports on the Steam community and Discord,
so if you find any please let us know.

Thank you.
Jan 18, 2023
Kokopa's Atlas - Daggerito
Happy new year, Atlasers! 🥳

Our team took a couple weeks off for the holidays between the last update and now. The break was very much needed, but we’re also excited to be back to work now that it’s over!

In addition to the break’s impact on our schedule, we’re also taking a quick pause from normal development work to check in with where the project is headed.

Ever since re-evaluating our timeline in October we’ve been working towards the big goal we mentioned in December so that we could evaluate our progress after the goal was met.

As such, this month is all about taking a step back to evaluate where we're at, reevaluate the project timeline, and plan for the future.

I’m sure it’s not thrilling to read about following the plan and doing project evaluation, and the lack of silly Pollimero gifs is a bummer all around… but this sort of check-in is really important to the success of any major project! Without it, you may get to the end of the project feeling confused about how you got there. Or you realize the game isn’t any fun/exciting/etc., but it’s too late to fix it.

We really appreciate your patience while there’s not much to post. We know you’re waiting for news, and we’ll have more detail for you in February.

Until then, have a great start to 2023! Talk soon! 👋
Jan 18, 2023
Voxel Tycoon - Voxel Tycoon
— Fixed an issue where passengers won't board a vehicle at first run after visiting a depot
— Translations updated
[Neolithic]To the End - orochi2k
English
############Content##############
[Tombstone]Added animation for the Death Rattle effect.
[Tombstone]New card: Plague Mushroom (Cost: 3 ATK: 3 HP: 2 Death Rattle: Enemy Player -2HP)
[Tombstone]New card: Tree (Cost: 2 ATK: 0 HP: 8)
###########DEBUG####################
[Tombstone]Fixed an animation issue with Fire Imps.
简体中文
############Content##############
【墓石牌】为亡语效果加入了动画。
【墓石牌】新卡牌:瘟疫菇(费用:3 攻击:3 生命:2 亡语:敌方玩家-2HP)
【墓石牌】新卡牌:树(费用:2 攻击:0 生命:8)
###########DEBUG####################
【墓石牌】修复了火焰小恶魔的一个动画问题。
Jan 18, 2023
Kandria - Shinmera
A small hotfix has been released with the following changes:

- Fix being able to move when at zero health and dying
Reported by Wobbly Python, Carrie Carrarium, Hempuli, Joram Shrijver
- Fix being able to get instant killed from above 1HP
Reported by Hempuli, Carrie Carrarium
- Add initial delay to Mech boss fights to avoid cheap hits
Reported by Hempuli
- Fix rare problem where death slowdown would persist after reloading
Reported by Joram Shrijver, Carrie Carrarium, Hempuli
- Fix rare issues in dialogue not advancing properly or skipping strangely
Reported by Hempuli, Ari
- Fix wraw trader position to avoid being in damage range
Reported by S Yoshiks
- Add workbenches to wraw and cerebat locations
- Clarify text when exiting to main menu
Jan 18, 2023
War Thunder - Blitzkrieg Wulf


From January 18th (12:00 GMT) until January 23rd (7:00 GMT)

Play 3 battles using Chinese vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Lucky Rabbit” decal.



“Lucky Rabbit” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Lunar New Year.

You can find the decal in the “Holidays” tab in the Customisation menu.





From the 18th of January at 12:00 GMT until the 30th of January at 12:00 GMT

Temporarily available rare vehicle packs and a discounted bundle! Can be accessed via Shop > Online Store through the in-game hangar


The Lunar New Year Bundle 2023 -50%
  • Type 69-IIA Pack
  • Type 69-IIG Pack
  • Т-62 Pack
Note! The offer is valid for PC, Mac and Linux users only. PC, PlayStation and Xbox users will be able to purchase Т-62 №545 tank in the game using Golden Eagles. Type 69-IIA Pack will also be available in both PlayStation and Xbox stores.
Chinese Starter Pack -50%
  • Tank M3A3 (1st PTG) (Rank 2, China);
  • Fighter Curtiss Hawk H-81A-2 (Rank 2, China);
  • 120000 Silver Lions;
  • Premium Account for 7 day.
Jan 18, 2023
Insect Swarm - Parallel Portal


  • New key settings
[/h2]
  • Add Key Settings in the Pause Interface to customize the mouse and joystick configuration scheme
[/list]

  • Other Modification
[/h2]
  • If the right stick does not have any operation during use, then the Crosshair will keep the original direction, and will not follow the direction of movement.
[/list]
Jan 18, 2023
War Dust VR: 32v32 Battlefields - Craig [K.A.O.S.]
Hello everyone,

Happy New Year! The last two months we have been overhauling War Dust game code to squeeze out more performance than ever, so we can move forward adding new features and mechanics to War Dust this year. Please be aware that with this type of thorough code optimization new bugs will result and we need everyone to be active communicating with us, especially on Raptor Lab Discord, to help fix those issues a.s.a.p.

Changelog:

- Month of work with code optimizations ! I hope it was worth it
- Reworked Kaoh Kreik (new shaders, real time light, more objects, more details, dynamic weather, underwater effect and many many more). Other variants are disabled at the moment. Only one variant of it is available, but it will repeat more often for a while.
- Mercenaries skins are brightened to better match coalition skins
- Added bullet holes system.
- Transport helis got audio boosted.
- Frags should kill after the owner's death (even if you hold armed frag in your hand)
- Replaced protective force field on Dubai with tents
- Improved water shader on maps
- Autosquad is disabled, please use manual squadding now. Squads should be limited to 5. If you see squad letter in green means, you are in. Choose "none" to be in none squad
- Added different hit icon when headshot (O)
- Increased damage of landmines a bit (due to speed of pro loco players, they were surviving them)
- Bots running speed was increased about 15-20%
- Nerfed Apaches fire power


https://discord.gg/scfMqXUYt9

https://store.steampowered.com/app/957790/War_Dust/




Forbidden myths - enfain.veles
Now it was necessary to create a scene. At first, there were several sketches to evaluate vegetation assets.



And then the full-fledged drawing of the scene began.

Notice how much it affects the fog, changing the background and the picture as a whole.

"When it seemed that the work was almost over, I realized that the shadows were turned off."

The shadows clearly improved the picture, but it was necessary to refine some details. It is worth noting that with Lumen technology, shadows have almost no effect on FPS. Which is very impressive. Previously developed scenes in Unreal engeen 4 - FPS could fall twice when shadows are turned on. Finally, we will leave you some screenshots from different angles.


...