The Cycle: Frontier - TC_Roderick
Hello Prospectors!

Welcome to our first patch of 2023. We have a lot of bug fixes for you and started our work on Patch 2.8.0. Hunter Vision will remain disabled until further notice.
For the upcoming Patch 2.8.0 we are taking another look at the current performance of weapons... looking at you there Basilisk.

If you missed our communication around Season 3, take another look at this: https://store.steampowered.com/news/app/868270/view/5252919611947036646

CHANGES
FROSTY FRONTIER FEST REWARDS
If you login you will receive your rewards from the Holiday Monster Bash:
  • A Coating that can be used on all of your weapons
  • The Rattler Gingerbread Charm
The login reward is available until patch 2.8.0!

NEWS SYSTEM
We have implemented a fancy news system in the game that we will start using with the next patch. Everything that is important surrounding The Cycle: Frontier will be visible after you have logged into the game. We will have to run some final tests with the feature in the live build before we can properly use it. Additional information will follow in the patch notes for 2.8.0, so stay tuned for more info and screenshots in the next update!

CREATURES
  • Strider
    • Health reduced from 40 to 35
  • Rattler
    • Health reduced from 150 to 140
LOOT
We have rebalanced our loot tables. This means there is always a slight chance to find higher-tiered items in the containers you loot. Make sure to leave no stone unturned!


HEALING ITEMS
After a discussion between the Game Designers and Community Managers we have changed a bunch of the healing items in the game. Medkits should be viable in and outside of combat, depending on the scenario of course. (Not everyone is a capable combat medic) and the changes should give you more freedom of choice.
  • Common Stim
    • Application time increased 3s -> 4s
    • Heal amount increased 15 -> 20
  • Uncommon Stim
    • Application time increased 3s -> 4s
  • Rare Stim
    • Application time increased 3s -> 4s
  • Common Medkit
    • Application time reduced 12s -> 9s
    • Weight decreased 20 -> 15
  • Uncommon Medkit
    • Application time reduced 9s -> 8s
  • Rare Medkit
    • Application time reduced 8s -> 7s
    • Weight increased 10 -> 15
FALL DAMAGE
Gravity, everyone's arch nemesis, felt a little bit too punishing. While you still should be scared of taking damage from falling, dying because of small movement mistakes is less likely. In the image below you can find the old calculation on the left, and the new calculation on the right.



MISCELLANEOUS
  • We have reduced the maximum amount of Prospectors on Bright Sands by 1.
  • We adjusted the rarity tiers of some weapon skins.
  • As announced on the 11th of January, we will adjust the shop prices for several countries across the world.
BUGFIXES
  • We have fixed a small issue of our maintenance mode. You will not encounter the black loading screen of doom, but rather see the proper "Server Offline" screen.
  • We have fixed the filters for repairing items, they will not appear empty any longer after filtering.
  • Fixed a minor issue with the alignment of the Paladin Blade in the customization menu. Some players have an amazing eye for details.
  • We have fixed an Backpack Insurance exploit! Carry on Prospectors, nothing to see here.
  • The "Contracts" screen panels have stopped to overlap, as we have upgraded the terminals.
  • The number "0000" was removed from the Fortuna Pass screen.
  • The quest Item "The Tharis Files" can't be looted anymore without having the "A Deep Dark Hole" mission active. Don't get greedy and focus on your tasks!
    • Same for the "Osiris Engineer Scanner" from the mission "Race to the Bottom"
  • We fixed the issue that made you unable to shoot your weapon after a heavy melee attack. While swinging your melee weapon can be exhausting, you will never be too tired to shoot your gun!
  • We fixed a small issue with the beginner matchmaking.
  • We updated the Woodcutter Camp to prevent an unintended spot from being reachable.
  • An out of bounds area in the Woodcutter Camp got fixed.
  • We fixed a climbing exploit near the South East Uplink on Bright Sands.
  • Another climbing exploit was fixed close the the Lake / Parking Lot on Bright Sands.
  • The Parking lot received additional attention as we fixed some clipping issues there.
  • An out of bounds area close to the Lake got fixed.
  • The Waterfall on Bright Sands also had a spot that was in need of fixing.
  • The Lake area close to the Lakeside Building on Crescent Falls was made inaccessible, as intended.
  • An unintended method of accessing the Root Rock Tunnel was removed.
  • We have fixed an issue with the Crusher Caverns that could be exploited.
  • The lighting does not flicker anymore when walking around the Crusher Caverns entrance area on Crescent Falls.
  • A stuckspot between tree roots at the Nutrion Farms Processing got fixed.
  • Another stuckspot encounter at a platform near Starport Admin got fixed.
  • Some collision issues in the Favela buildings on Crescent Falls got fixed.
  • Several out of bounds areas on Tharis Island got fixed.
  • A rock wall in the Osiris Offices area will not clip through glass anymore.
  • We fixed a collision issue near the Osiris Offices area.
  • A part of the Sparkling Pool area got adjusted to fix a collision issue.
    • We also fixed a texture gap in this area.
  • We fixed a stuckspot near Korolev Island HQ on Tharis Island.
  • Fixed a stuckspot close to the Alien Forge.
KNOWN ISSUES
  • Hunter Vision will remain disabled for now as we're still trying to figure out issues with it.
  • Weapons
    • There are multiple hit registration issues present at the edge of the AOE when shooting with the Komrad.
    • No-reg hitmarkers and kill markers reports are being investigated by the team.
  • Fortuna Pass
    • Claiming an Archetypes displays duplicate body parts beside it (Chest, Gloves, Boots).
    • After completing one level purchase in the 'Fortuna Pass', the next consecutive purchase displays the icons of items from the previous purchase.
  • Gear visibility
    • In match, you don't see your own Backpack (can be evident when emoting) but can see other Prospector Backpacks.

As usual, don't forget to join us on Discord (https://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGame)

Keep the feedback coming as we always appreciate constructive suggestions as to how we can improve the experience of Fortuna III. Y'know the gig: Fortuna Favors the bold!
TheFighters Online - skullsameh
for the next update,
  • The GamePlay will be improved

  • Adding rooms for Online mode to be able to play with your friends

  • More Special Moves and more ways to Attack

  • New Animations

Jan 18, 2023
Gum Ball Run - GlennVerheij
Last week has been a very busy one for me, fixing lots of issues and bugs. Gum Ball Run has been out for a week and the reception has been amazing. Thanks everyone for playing!

Ofcourse I am working on extra content like new levels and race tracks, but a feature that has been requested most was a way for players all across the world to play with eachother.

As you may know the game is region locked. This is done to provide the best connection for players in each region. But sometimes you don't care about the connection and just want to play with friends.

That's why you can now change your preferred region in your settings (v1.91). This way you can connect with every player that has selected the same region.

Do be aware that faraway regions from your own region can cause unexpected behaviour or big latency issues. Ideally you want to connect to the closest region for the best connection.

~ Glenn
Portal Dungeon - DuskDogStudio
Happy Year of the Rabbit everyone!

Bug fixes and updates
  • Added 3 new items:

    Water Gun:Every 1 seconds during skill casting, shoots water balls to nearby enemies, causing 100% (each increases damage by 35% and a little attack range) base damage.

    Phantom Sword:Throws a phantom sword when casting a skill, dealing 125% (25% more damage each) of base damage.

    Phantom Cheats:25% (5% chance for each increase) when casting a skill will summon 3 phantom swords to attack the enemy, each causing 150% (each increase 30% damage), every time there is a Phantom Sword on him, he can call out one more.

  • Added zombie skins and achievements.
  • Adjustments to the scene weapons used by the Rabbit General:
    1. Default number 4>6
    2. Launch interval 10>4
    3. Firing two shots now destroys the weapon and respawns near a random player after 16 seconds.
  • Some English translations have been retouched.
  • Update some item descriptions.
  • Now the unlocking conditions of (character) Old Dad and (item) Lone Wolf will display the progress of each difficulty.
  • Fix Shadow Guardian's skill casting issue.

v0.98871
  • Fixed ninja skill 2 variant 1 not increasing cooldown correctly.
  • Delete redundant characters in English text.
GameCreator - Dne
Module
New publish Android package, support Apk and AAB format (google play store is required AAB format to publish)
Instructions.
1. steam version can be directly packaged after the update.
2. Package name is used to distinguish the same name will overwrite this APP every time you install
it.
3. The key is used to sign the official release, it means the APP is released by you, you can create a
key by yourself, GC also provides a default
GC also provides a GC common key by default (debug mode does not need to sign, generally
available in debug mode when testing yourself).
4. Icons can be replaced by yourself, providing a variety of sizes to fit Android specifications, you
can replace each size.
5. Permission settings can generally be set without adjustment, the permission corresponds to
some API.
Packaged Android APP takes a long time to wait, please be patient, if you need to test the cell
phone running effect, please use the software game running QR code scan Code test.

optimization and adjustment
1. optimize the same walking map on the scene batch rendering, reduce drawcall, in order to improve performance
2. Generate system code for custom modules when saving, in order to cooperate with third-party IDE development

bug fix
1. Fix the bug that the last module data cannot be selected in the properties of the custom module type in the custom editor
2. Fix the bug that some of the lists only for selection also allow to change the data name
3. Fix the problem that the public property right-click menu of the scene object conflicts with the right-click pop-up menu of its array property, and now the public property right-click menu is only valid in the title bar of the block
4. Fix the implementation of frame locking to ensure that the enterframe function and rendering are synchronized when locking the frame, which was occasionally out of sync (i.e. the frame entered the enterframe function but may not have actually been rendered, resulting in the function not being executed before rendering, such as the Callback.CallLaterBeforeRender function)
5. Fix the error that the data may not be read when the module data in the database is large, resulting in the value modified in the editor, but still not read after restarting (actually saved to a file).
6. Fix the error that after modifying the public properties of the prototype of the scene object, the module on the object of the prototype of the class is removed from the unopened map
7. Fix the problem that the dialogue that has used the stand is reported wrong after the stand is deleted

API
Added or adapted Android-related APIs.
os,platform == 4; // 4 in Android environment
os.minimize(); // compatible with Android in addition to PC: minimizing the app
os.shake(1000); // the phone vibrates for one second (only if the user turns on vibration)
os.horizontalScreen = true; // true horizontal screen, so the input method will be displayed horizontally
too
os.insomnia = true; // Allow the device to be always on, the default is on. For example, hanging games
will also keep the phone on, not because of a few minutes of inactivity
and not automatically turn off the screen
os.closeWindow(); // compatible with Android in addition to PC: close the application
VInput - 宵夜97
新增了推荐模板功能,这是为了简化一些常用设备的绑定流程而制作的,也可以方便主播使用者在不懂具体原理的情况下仅通过勾选 使用推荐模板 选项来使用适配了此功能的模型。
如果使用推荐模板,则可以不需要自己编写自定义公式,直接使用模板预先计算好的参数进行使用。

此次更新加入了XBox手柄的推荐模板。
模板包含一下参数:
XB_LeftStickX
XB_LeftStickY
XB_RightStickX
XB_RightStickY
XB_LeftTrigger
XB_RightTrigger
XB_A
XB_B
XB_X
XB_Y
XB_LeftShoulder
XB_RightShoulder
XB_Back
XB_Start
XB_LeftStickButton
XB_DPadUp
XB_DPadRight
XB_DPadDown
XB_DPadLeft
XB_LFinger1ToBack
XB_LFinger1ToDPad
XB_LFinger1ToDPadUp
XB_LFinger1ToDPadRight
XB_LFinger1ToDPadDown
XB_LFinger1ToDPadLeft
XB_RFinger1ToABXY
XB_RFinger1ToA
XB_RFinger1ToB
XB_RFinger1ToX
XB_RFinger1ToY
XB_LFinger2ToShoulder
XB_RFinger2ToShoulder

每个区域的按键都做了优先级,当一个手指对应的区域同时按下多个键时,只会输出优先级更高的按键。

另外此模板还计算了手指停留,例如当按下A松开之后,XB_RFinger1ToA参数还会停留在1,直到按下其他按键,可以以此做出更自然的手指效果。

优先级说明
大拇指:摇杆区 > DPad(ABXY) > Back(Start)
食指:触发键(扳机键) > 肩键

制作模型时的要求:
大拇指默认停留在摇杆上,食指默认停留在触发键。
XB_LFinger1ToDPad XB_RFinger1ToABXY表示移动手指到4键区域的中间,在移动到4键区域的基础上,根据下属的4个具体参数再进行偏移即可。
带有Finger的参数决定了手指的位置,其他的参数则决定手指是否按下。

如果有不懂的地方需要询问,可以加群751202335
Comic Company Manager - Substandardshrimp
This update optimizes the weekly sales process heavily. On my test machine its now 6 times faster. I am little suspicious of this but it seems to be still working like intended. More testing is still needed before I trust it.

Changes
  • Weekly market processing is much faster now
  • Visual updates to company info window
  • Market share list is now based on monthly sales instead of weekly
  • Adjusted lighting in all maps
  • When selecting worker for
Jan 18, 2023
Isonzo - Major Raquel ~ヾ(・ω・)
Hello soldiers !

You can now get Isonzo with a 25% discount!
Additionally, you can find the Alpine-, Reverse- and Veteran Units Pack with 10% off as well.



https://store.steampowered.com/app/1556790/Isonzo/

Latest Devblog

If you haven't already, be sure to read the latest devblog.
We share some info and images of an upcoming weapon and map teaser.

https://store.steampowered.com/news/app/1556790/view/6265103629458306142?l=english

See you at the front soldiers!
Jan 18, 2023
Legend of Cina - Harry
A quest to recruit all sins, and sound room update.
Robocraft 2 - Freejam_ChrisC
Hello Robocrafters!

We’re working on a new feature for Robocraft 2, completely revamping the way colour systems function and wanted to talk about our plans and how it’s expected to work in-game.

ALL COLOURS ARE FREE!

That’s right, You can choose any shade of colour to use whilst building your robot! You’re not spoiled for choice either as we are using an RGB colour system to give you ultimate creativity. Over 16,777,216 possible colour shades can be selected and used to paint your robot!

Painting Your Robot
So you’ve created a robot! Tested its centre of mass, weapons and its acceleration in the test zones. You’re now thinking about bringing it online to fight against others? Are you sure it’s ready?



Sure, it might perform well enough, but an unpainted robot is just about one of the most disgusting things you can bring onto the battlefield! A good old-fashioned coat of paint will really bring it all together.

Pressing the C button will enter colour mode where the hot bar will represent the six colours that your Robot will be painted. Right now the Robot is exclusively using the colour grey and we can’t have that!



Selecting number keys 1 - 6 will select a colour from the respective hot bar and will allow you to splash on a coat of colour anywhere on your Robot.



With a few more strokes of your paintbrush, your robot will no longer disgrace the eyes of your opponents and teammates!



But maybe, after finishing your robot, you aren't really happy with the colours of your robot. Just maybe, you’ve seen the whole picture and feel that the shades you’ve painted don’t match up with your vision of perfection. But you spent so much time painting the Robot the first time, isn't there an easier way to repaint the Robot with minimal effort… Oh wait, there will be!

Open up the inventory while in Colour mode and you’ll be greeted with the RGB Colour picker.



This hexagonal shape of rainbows is the colour picker. Marvel in its presence for it contains over 16 million shades of colours! Don't believe us? Go on, count them, we’ll wait…

Oh, you’re back! Did you count all 16,777,216 colours? Great! Now, how do you select them? First, you’re going to choose one of the six hotbar slots that you want to write a colour to. Then, move your mouse cursor over that wonderful hexagonal shape and click. Based on the area you click within, its respective colour will be added to the selected hot bar slot.

Overwriting an existing colour slot in the hot bar will repaint all parts that were painted their previous colour. For example, we’ve just overwritten slot 5’s Grey with a pink salmon shade and the hot bar and robot now look like this



Going back into the Colour Picker you may have seen that there were a number of sliders on the right! If you go ahead and click and drag on the hexagonal shape, these sliders will update in real-time as will the hot bar slot.



If you want a very specific colour, you can manipulate these sliders by clicking and dragging or entering into the number field on the far right. It will even generate a Hex code for you to use at the bottom which will give you a very specific colour shade. You can also input a hexadecimal code here to select a very specific shade. Now, after you’ve selected a bunch of different colours and added them to your hot bar, your robot is going to look a little different!



That’s bright! If this kind of design strikes the right amount of fear in our opponents, then have at it! But you can always change the colours very quickly by switching up colours in the hot bar. It’s painless and very easy to use when you have a huge amount of painted parts on your robot!

Painting Robots Purchased From The CRF2.
When it comes to painting robots created by other players, the process is a little different. Let’s say you’ve found a robot that delivers on the battlefield exactly what you want, but you don't quite agree with the artistic vision of the creator. Well, you’ll be able to make some pretty drastic colour changes with a new system that we have created. Look at this!



Each slice represents a slot on the colour hot bar… This is a colour palette!

The colour palette is a way to customise a robot's look in a single action! There are actually a ton of colour palettes and these can drastically alter the look of robots that you have purchased from the CRF2. Here are a few other combinations.



To edit the colour palette of a machine that you’ve purchased from the CRF2, you’ll need to view that particular robot in the CRF2. A button labelled “Customise” can now be selected. This will then open up a menu which displays the currently available palettes that you can place on this robot.



The first palette is called “Original” and is the colour palette that the original creator used to create this robot when uploading to the CRF2. Any other palettes in this menu are ones that you have obtained and own. Clicking on one of these will update the robot viewer window on the right with that palette’s colour. You can then inspect the robot in more detail to check that you’re happy with the changes before hitting save.

At any point, you can return to a robot you have previously customised and select another colour palette or return it to its original palette.

Colour palettes are just one of our planned unlockable cosmetic items. There will be more than you can gather over time whilst playing Robocraft 2.

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