Robocraft 2 - Freejam_ChrisC
Hello Robocrafters!

We’re working on a new feature for Robocraft 2, completely revamping the way colour systems function and wanted to talk about our plans and how it’s expected to work in-game.

ALL COLOURS ARE FREE!

That’s right, You can choose any shade of colour to use whilst building your robot! You’re not spoiled for choice either as we are using an RGB colour system to give you ultimate creativity. Over 16,777,216 possible colour shades can be selected and used to paint your robot!

Painting Your Robot
So you’ve created a robot! Tested its centre of mass, weapons and its acceleration in the test zones. You’re now thinking about bringing it online to fight against others? Are you sure it’s ready?



Sure, it might perform well enough, but an unpainted robot is just about one of the most disgusting things you can bring onto the battlefield! A good old-fashioned coat of paint will really bring it all together.

Pressing the C button will enter colour mode where the hot bar will represent the six colours that your Robot will be painted. Right now the Robot is exclusively using the colour grey and we can’t have that!



Selecting number keys 1 - 6 will select a colour from the respective hot bar and will allow you to splash on a coat of colour anywhere on your Robot.



With a few more strokes of your paintbrush, your robot will no longer disgrace the eyes of your opponents and teammates!



But maybe, after finishing your robot, you aren't really happy with the colours of your robot. Just maybe, you’ve seen the whole picture and feel that the shades you’ve painted don’t match up with your vision of perfection. But you spent so much time painting the Robot the first time, isn't there an easier way to repaint the Robot with minimal effort… Oh wait, there will be!

Open up the inventory while in Colour mode and you’ll be greeted with the RGB Colour picker.



This hexagonal shape of rainbows is the colour picker. Marvel in its presence for it contains over 16 million shades of colours! Don't believe us? Go on, count them, we’ll wait…

Oh, you’re back! Did you count all 16,777,216 colours? Great! Now, how do you select them? First, you’re going to choose one of the six hotbar slots that you want to write a colour to. Then, move your mouse cursor over that wonderful hexagonal shape and click. Based on the area you click within, its respective colour will be added to the selected hot bar slot.

Overwriting an existing colour slot in the hot bar will repaint all parts that were painted their previous colour. For example, we’ve just overwritten slot 5’s Grey with a pink salmon shade and the hot bar and robot now look like this



Going back into the Colour Picker you may have seen that there were a number of sliders on the right! If you go ahead and click and drag on the hexagonal shape, these sliders will update in real-time as will the hot bar slot.



If you want a very specific colour, you can manipulate these sliders by clicking and dragging or entering into the number field on the far right. It will even generate a Hex code for you to use at the bottom which will give you a very specific colour shade. You can also input a hexadecimal code here to select a very specific shade. Now, after you’ve selected a bunch of different colours and added them to your hot bar, your robot is going to look a little different!



That’s bright! If this kind of design strikes the right amount of fear in our opponents, then have at it! But you can always change the colours very quickly by switching up colours in the hot bar. It’s painless and very easy to use when you have a huge amount of painted parts on your robot!

Painting Robots Purchased From The CRF2.
When it comes to painting robots created by other players, the process is a little different. Let’s say you’ve found a robot that delivers on the battlefield exactly what you want, but you don't quite agree with the artistic vision of the creator. Well, you’ll be able to make some pretty drastic colour changes with a new system that we have created. Look at this!



Each slice represents a slot on the colour hot bar… This is a colour palette!

The colour palette is a way to customise a robot's look in a single action! There are actually a ton of colour palettes and these can drastically alter the look of robots that you have purchased from the CRF2. Here are a few other combinations.



To edit the colour palette of a machine that you’ve purchased from the CRF2, you’ll need to view that particular robot in the CRF2. A button labelled “Customise” can now be selected. This will then open up a menu which displays the currently available palettes that you can place on this robot.



The first palette is called “Original” and is the colour palette that the original creator used to create this robot when uploading to the CRF2. Any other palettes in this menu are ones that you have obtained and own. Clicking on one of these will update the robot viewer window on the right with that palette’s colour. You can then inspect the robot in more detail to check that you’re happy with the changes before hitting save.

At any point, you can return to a robot you have previously customised and select another colour palette or return it to its original palette.

Colour palettes are just one of our planned unlockable cosmetic items. There will be more than you can gather over time whilst playing Robocraft 2.

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Ghost Exorcism INC. - PandamoniumMJ
Hello Exorcists!

The Ghost Exorcism INC team wishes you a very happy new year, and best wishes for 2023! We thank you very much for your support through 2022!
To kick off the new year, we have some new game features for you, as well as a handful of critical bugfixes. This update will be published to the "public-test" (beta) branch and will be pushed to the default (main) branch later.


  • In addition to firing the Modified Shotgun at Clown balloons, players can now also pop these balloons by throwing objects at them!
  • Players can now customize their own Exorcism Book recitals from in-game! In the Hub "testing" area, head to the Exorcism Book pedestal room, and click the book found on the new desk!
  • The Occult Meter will no longer detect Totems (turn red) if the totem is on a different floor. Note: The Occult Meter will still be able to detect totems through walls, but not ceilings or floors anymore.

  • Thanks to player feedback/reports, we have corrected a bug which caused the Dread Origin to almost always be in the same spot on Pianist Manor.
  • We have found and corrected a problem which caused equipment/objects held by players who lost connection to the host to be stuck floating in the air. Equipment/objects should no longer become unusable if the connection to the host was lost.
  • We have found and corrected another potential problem with player save files. Please do not hesitate to let us know with a bug report if you have any further problems with the Steam Cloud saving feature!
  • We have found and fixed major issues regarding the player-to-player communications. Previously, there was a rare bug which could cause one player's voice to appear to come from a totally different player model/character. This also caused a random chance for player-to-player voice chat to be broken, or disconnected without reason. If players find that there are strange player-to-player communication problems, please try creating a fresh new lobby, then trying again. If players continue experiencing problems, do not hesitate to send us a bug report!
  • We have removed the collider from objects that are being held in-hand ONLY while the player is holding/moving a door. This will allow doors to open/close even if it is colliding with the Neutrino-Gun, or the Shotgun, etc.
  • We have made another significant update to player physics. Players should not notice the changes at all, however, this update should greatly reduce the chances of players falling through objects, getting stuck in objects, or being pushed through objects/walls. If anyone notices unusual behavior with player movement, or player physics, we strongly urge you to submit bug reports as soon as possible!
  • Along with the update to the player physics - we have also implemented a potential fix for "unconscious bodies" falling through the floor. Please do not hesitate to send us bug reports if you have any problems finding your fallen teammates!
  • We have implemented an update for failed revivals. This is not a final fix, but this will help us find the problem much more easily. It is extremely important that if you have a problem REVIVING a downed (player) teammate, submit a bug report as soon as possible (even while you are in contract, if you want).


Don't forget your Crucifixes and Statues of Mary.
- The Ghost Exorcism Inc. team
Jan 18, 2023
Shadowhand: RPG Card Game - Grey Alien
V1.10:
- Fixed bug when using Branding Iron on mask card. It now reduces suit locks by 2 instead of 1.
- Removed LoadingScreenWithLogo.jpg as it was not being used. Reduces game size by 1Mb.
V1.11:
- Prevented name entry with non-latin characters (e.g Russian) as it causes a problem with the save data.
- Made sure that Skip Story button is always in the default state even if it was clicked before.
- Deleted shop item mouse over image from data\graphics\ShopScreen and from Loading code.
- Fixed bonus stock cards only being created with suits in range 0-3 instead of 0-5. No effect on gameplay, just visuals.
- Fixed tooltip order so that if a key is in a suit lock the tooltip is about the suit lock not the key.
- Stars are now correctly aligned when they stop flying onto the screen.
- Tweaked level 21-1 layout a bit and gave two normal cards dark card backs. Doesn't affect gameplay.
- Removed two unused test levels.
- Added Ancient Enemy to More Games dialog.
- Added News Dialog and Icon for Regency Solitaire II Steam page.
- Updated default.ini version number to 1.11
- Other minor code enhancements.

Note: These updates only apply to the PC version.
Jan 18, 2023
FreestyleFootball R - Sean
The game will be upgraded to version 1.1010 after the maintenance on 19 January 2023.
The server will have maintenance at 2023/01/19 7:00 UTC.
All players will be disconnected during the maintenance.
To prevent loss of results, please exit the game early.

New Character

Crimson the Reaper

Dr.stein

New Capsule
Crimson the Reaper Capsule

New System
Character Exchange

Use Character Fragments and Special Character Fragments in the Character List to exchange Character Repawn tickets.
*You need at least 10 character fragments of target characters
Lucky Coins&Dominic‘s Gym Pass
Character Capsule now available for purchase with Lucky Coins
One-Key Training can now be purchased with Dominic's Gym Pass

Tournament Channel

https://discord.gg/tJMFygBP2Q

Event
Rabbit Year Event
2023/1/22-2/6
Log in and play during Chinese New Year and earn rewards!

Carnival Event
2023/2/10 ~ 2/22
Log in and play during Carnival and earn rewards

Valentine's Day Sale
2023/1/19~2/22
Season Pass

Cupid Set Limit Sale


1on1 mode adjustment
1on1 mode is now available
Added button settings for switching to a specific character and handle settings

Adjustment

Reduced the distance from the offside line to the last player
Adjusted the effect of the "Powerful Dipping Shot" for different Secondary Positions
Old School RuneScape - Mod_Alcyone

This week we’re making some tweaks to Secrets of the North and adding a new batch of quests for you to speedrun!

p̸͉̻̮̋̽͗̈́l̵̜̭̺͉͇̓͑̈́e̸̝̎̒̇̈̚a̷͙̍̾s̶̢͔̣̦̅ẹ̸̡̋̈̓͂͐


Changelog: January 18th

[expand type=show more]
Secrets of the North and Muspah Improvements
  • Various hotfixes from last week.
  • The Saturated Heart is now tradeable and usable at Castle Wars.
  • The Muspah now has the ‘spectral’ attribute.
  • The Muspah's defensive stats can now be seen using Monster Examine.
  • The Muspah entry in the Collection Log will now turn green when filled.
  • Reduced the Alchemy value of the Venator Shard.
Quest Speedrunning: Batch #4
  • Below Ice Mountain and Temple of the Eye are available for speedrunning.
  • X Marks the Spot and A Kingdom Divided have been added for Beta testing.
  • d̶̼͔̺̓ò̵̢̙n̴̟̪̈'̵̙̝̅͑͂t̶͙̤̑̇ ̷̯̣͑̍͘ẗ̷͈̼́̽̂ů̸̱͕r̶̿̌̉ͅn̸̙̤̭͝ ̷̜̕b̴̯͂a̴͖͝c̵̺̜̤̀k̵̺̜̯̈́
Other Changes
  • Grouped melee stats together on the Equipment screen.
  • Group Iron Players will now be placed in the same instance when fighting God Wars Dungeon Generals.
  • Players can now use the Make-x option on more interfaces.
  • Fixed a bug related to the crossbow traps in the Hallowed Sepulchre.
  • Increased the max range of Hellhounds in the Wilderness Slayer Dungeon.
  • The Clan Rank icon will now remain displayed after a clan member logs out.
  • Reordered the clickable options in Temple Trekking.
  • Filling vials in The Gauntlet no longer interrupts Fishing.
  • Re-enabled a multi-way combat area southeast of the chuch in Lovakengj.
  • Ecumenical Keys can no longer be alched.
  • The Player-Owned House Armour Case now stores the top-tier Decorative Sword from Castle Wars when a Trouver Parchment has been applied to it.
  • The boost to Clue drop rates gained from completing Combat Achievement tiers has been extended to Drift Net Fishing.
  • Spiritual Warriors' attack animations are no longer interrupted by their defend animations.
  • Fixed a typo in a couple of Magic level-up messages.
Next Week in Old School
  • Get ready to return to the north as the Wilderness Boss Rework debuts next week!
  • t̸̛͉̽̒̈́h̸͈̺̻̯͍̆̉͆̌͠e̸̫̻͑̕ ̷͎̇̀̅̂̆l̷̯̓̿͗̇̕ả̵͙͊͛ͅs̴̢̺̦̞̓t̶̢̡̠̔́̂ ̶̖̮̖̽p̵̞̊̑̂̋̂ì̶̙̜̬̋̀̇e̷̠̳͔̦͙͋́c̷̡̜̻̀͘é̵̡̯͇̠̫
PvP World Rota
  • The PvP World Rota has been changed to Period B. World 390 has been deactivated.
  • The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]


Secrets of the North and Muspah Improvements

It’s been a week since the long-awaited return of the Mah̶̹͚̯̫̹̿̊̔̀̇̆̐̀̃͜jarrat and the reveal of the new Muspah boss! We’re ovḙ̴̛͖̣͕͑͋́̐͝͝rjoyed to see how much love Secrets of the North is getting.

That said, we’ve made the usual array of changes and improvements, including a few hotfixes from l̶̞̝̜͇̙͉̟͓̰̩̙̺̱͔͌̎̐͂́͂̑̾̊̃͜ast week:

P̷̬̹̣̦̝͂̈́́̾̀̿͝REVIOUS CHANGES:
[expand type=show more]
  • Freezes can now land more frequently on the Muspah.
  • Updated the Muspah loot table:
    • Yew Seed: Reduced from 3 to 2
    • Palm Tree Seed: Reduced from 3 to 2
    • Torstol Seed: Reduced from 6 to 5
    • Grimy Snapdragon: Reduced from 38 to 31
    • Grimy Toadflax: Reduced from 86 to 74
    • Ranarr Seed (Uncommon): Reduced from 4 to 3
    • Ranarr Seed (Rare): Reduced from 12 to 10
  • You can now only receive Muspah Slayer tasks once Secrets of the North has been completed.
  • The Muspah’s melee attack is now more consistent, with reduced accuracy.
  • The Muspah should no longer get stuck if 'killed' during its teleport animation.
  • The Venator Bow can now be used in Barbarian Assault.
  • Ricochet damage from the Venator Bow now correctly scales to 66% of the player's max hit.
  • The Venator Bow will now be dropped in its uncharged state if a player is killed by another player.
  • The Player-Owned House Dummy will now show max hits from the Venator Bow.
  • Players can now use Saturated Hearts while in the Bank interface.
  • Ancient Icons and Charged Ice can now be dropped instead of destroyed.
  • The Forgotten Brew now correctly gives a +10 Magic stat boost.
  • Frozen Caches can no longer be opened on Entrana.
  • Death piles from the first quest boss will now appear in a safe location.
  • Fixed an issue where players would become stuck if they teleported out of the Ghorrock Dungeon during the puzzle section.
  • Fixed a couple of typos during the quest.
[/expand]
Now, onto this week’s changes!

We’ve heard your call to make the Saturated Heart tradeable, which means you’ll now be able to swap it between party members just as you would the Imbued Heart – useful if you’re planning on raiding any time soon! This also means you may be able to find one on the Grand Exchange… if you’re lucky.

Now, onto the boss themselves. The post-quest version of the Muspah now has the ‘spectral’ attribute, which means that should you slay it with the Ectoplasmator on h̶̦͙̬͇̖̰̋͋̌̉̔̏ͅḁ̴̧̦̭͈̤̠̿͆̓͌͊̔͑͊͌̂͂͐͋͝n̷͓̝̒̍͝d̷̳̭͓̟͍͍͔̠͈̭̎́͊̒̂͒͌̏͜͜, you’ll gain Prayer XP equal to 20% of its max health, rounded down.

You can see this new detail and more when using Monster Examine on the Muspah. We’ve also ensured that your Collection Log will now show that you’ve collected all the Muspah’s drops by highlighting the relevant section in green!

Finally, we’ve reduced the Alchemy value of the Venator Shard.

Although that’s everything for this week, do keep an eye out for further improvements in future, including Combat Achievements and some minor visual changes to the Ancient Sceptre!

Oh, and before we forget, here are the drop rates from the post-quest version of the boss, as per our new, t̷̗̖̬͇̄r̷̡̠̠̀́̇̈a̸̱̙̹̼͐̄̚͝ņ̷̟̼̱̞̓̆̈́s̸̥͑͑̈́̌͆p̵̯̝̻̫̦̄͒̅ä̸̘͉͙́r̸̤̯͉̿̈͐̚e̶̯͔͎͖̟̓͛̆̐͝n̸̢͉̎́̽̾͠t̵̝͙͌ approach. Enjoy!
  • Venator Shard: 1/100
  • Ancient Icon: 1/50
  • Frozen Cache: 1/25
  • Muphin (Pet): 1/2500


Quest Speedrunning: Batch #4

Below Ice Mountain and Temple of the Eye have been officially a̷̧͐̐͑͂d̶̢̟̘̭̙͒̔̈̑͝d̸̠̹̙̟͒̽͝e̶̹̐͗̉̚̚d̶̘͕̲̩͍̓ to the Quest Speedrunning roster! Here are the details:

NEW QUESTS
[expand type=show more]
Quest
Requirements
Items
Trophy Times
Below Ice Mountain
30 Mining
30 Agility
30 Cooking
Base 25 combat stats
16 Quest Points (given via miscellaneous quests)
500 Coins
Stamina Potion
3 Energy Potions
5 Tuna
Bronze: 19:00
Silver: 16:00
Gold: 14:00
Platinum: 13:00
Temple of the Eye
Enter the Abyss
10 Runecraft
30 Agility
30 Mining
100 Coins
5 Energy Potions
Bronze: 19:00
Silver: 17:30
Gold: 16:30
Platinum: 16:00
[/expand]
For our next batch, we’re heading back to Kourend and adding X Marks the Spot and A Kingdom Divided. Both quests are now in Beta testing, so you can give us your feedback before they launch!

Remember, you’ll be able to test these quests from any regular Quest Speedrunning world, but they won't be g̸̢̟̈́i̵͔͕̓̔v̵̬̩̋i̸̺̻͆̈́n̵̪͆g̷̱͍͆͒ you Trophies or best times yet. Let's take a look at the stats:

BETA QUESTS
[expand type=show more]
X Marks the Spot
10 Agility
100 Coins
Energy Potion
Bronze: 3:15
Silver: 2:30
Gold: 2:00
Platinum: 1:45
A Kingdom Divided
Tale of the Righteous
The Ascent of Arceuus
The Forsaken Tower
The Queen of Thieves
The Depths of Despair
Architectural Alliance
Recipe for Disaster
Monkey Madness I
The Fremennik Isles
Horror from the Deep
Animal Magnetism
65 Agility
52 Thieving
52 Woodcutting
50 Herblore
50 Mining
38 Crafting
Base 70 combat stats
A Player-Owned House in Hosidius
12,000 Coins
8 Stamina Potions (4 in Bank)
30 Sharks (20 in Bank)
4 Super Restore Potions (2 in Bank)
Superantipoison
Kharedst's Memoirs
Xeric's Talisman
Defence Potion
Dragon Scimitar
Dragon Defender
Fighter Torso
Dragon Platelegs
Dragon Boots
Helm of Neitiznot
Obsidian Cape
Amulet of Glory
Berserker Ring (i)
Rune Gloves
500 Adamant Bolts
Rune Crossbow
Red Dragonhide Body
Red Dragonhide Chaps
Ava's Accumulator
Book of Law
Bronze: 86:00
Silver: 74:00
Gold: 66:00
Platinum: 62:00
[/expand]
As always, we’d like to give a big ṣ̷̛̻͖̊̌ḩ̷̟̫̹̘͕͕͊̋͒̍̾o̴̦̮̬̰͙̲͕͖̝̐̏̂̌ȗ̶̡̦͙̆͋́̉t̶͔̥͖̺̦͎̰͗̎̔o̷̟̘̫̪͑̀̎u̶̻͕̎͐̂̃̒͊̒̚͝t̶̢̢͚̪̜̖̘͇̓̽ to the speedrunning community for all their help! If you’re looking to get started with Quest Speedrunning or to find some friendly advice, check out these fantastic resources:


Other Changes

Before we get started on this week’s miscellaneous improvements, we want to give you a small update regarding the Fairy Rings c̷̡̢̢̨͓̝͚͙̥̄͑̈͂͛͘͘h̵̻̺̤̭̩̲̦̆̓̂̌̂͋a̶̢̠̮̥̩̻͒ń̸̡̡̳̣̞̯̘͍̞͍̌̈́͒̓g̸̱͙̐é̴̢͚̳̠ ̴̥̬̱̰͙̽̉̄̔̍͝f̷̣̜̪͍̬̦͇̊͑̃̏̋̀̾̎̏r̷̹͔͒̈́̉̃o̸̧͇̙̬̺͑̀̔̎ḿ̵̨̧̹̩̝̱̯͌̂̃͜͠ ̸͚̟̠͙͎̻̂̾̅̍̏̎̅̕͜ļ̸̻͇̱͖̄̊̀͆͠ǎ̷̛̺̲̣̹̬̬̱̪͕̯̇͊̈̕s̵̥̲̤̥͚̣̅́͛t̸̡̝͔̮͑͒̕ ̵̖̰̖̈̑́̿̀͘w̴͇͊̓́̕̕e̴͈͓̎́̓̕ẽ̷̻̗͙̖̉̎̇̂̍̈́ḱ̴̢̨̢̩̰̤͓̤̄̄̚͘͝. After discussions with the team, we intend to make the beam less obtrusive – so you can look forward to that soon!

In the meantime, here are this week’s changes:
  • Melee stats are now grouped together on the Equipment screen.
  • Group Iron Players will now be placed in the same instance when fighting the God Wars Dungeon Generals.
  • Players can now use the Make-x option while Smithing or when Crafting gold and silver items.
  • Fixed a bug where crossbow traps in the Hallowed Sepulchre would occasionally be highlighted even though they were not about to fire.
  • Increased the max range of Hellhounds in the Wilderness Slayer Dungeon, m̵̤̟͈͚̣͛̆̒̔͠a̴̗͑͒͌͐̇̈́̏̓̅͂k̷͎͖͔̺̏́i̴̧̛̬̝͉͙̪̠̿̒̈̓̍̇̈́͌͗n̶̢̔̉g̴̢̠̝͕̯̅̂͐̚͜ ̴̘͎̓͒͌͆̈́̽̈́t̵̡̏̇͊̃͐̎͝ḧ̵̢͔͉̼̤̗͎́͐e̶̢̳͈̹̤͖̝͙͑̚͜ͅm̴̹̙͛͒̄͗̄͌͛͝ easier targets for cannons.
  • The Clan Rank icon will now remain displayed after a clan member logs out.
  • We've re-ordered the clickable options during Temple Trekking, meaning that you can now left-click to continue your trek!
  • Filling vials in the Gauntlet no longer interrupts Fishing.
  • The organized crime meetup on the first floor of the houses south-east of the Lovakengj church once again happens in a multi-way combat area.
  • As an extra effort to help reduce botting, Ecumenical Keys can no longer be alched.
  • The Player-Owned House armour case now stores the top-tier Decorative Sword from Castle Wars when a Trouver Parchment has been applied to it, rather than accepting only the non-locked version of the sword.
  • The boost to Clue drop rates gained from completing Combat Achievement tiers has been extended to Drift Net Fishing.
  • Spiritual Warriors' attack animations are no longer interrupted by their defend animations.
  • Fixed a typo in a ç̴̧̺̻̆̕o̷̺͊̓͂̋̕u̵̖̱̟̾̿̽́̉͑̊͠p̵̡̡̛̭̣̮̀͆͛͊͂͘ͅĺ̸̰͉̫̭̤͕͇̼̬̌̔͛ͅé̷̡̟̰̽͂ ̸̛̛͓̦̱̘͖͐͠o̷̯̬͐̈̈̒̋͒̓͝f̵̞͕̮̠̪̼̣͕̑̀́͑̍͑͐͌̑́ Magic level-up messages.


Next Week in Old School

Next week we’re finally ready to release the long-awaited Ẁ̶̨͈̱͓i̵̹̤̺͕̊̊l̴̰̜̯͐͜͠d̷̖̩̈́̉͘̕e̵̙͙̔͜r̴͈̅͋̊̋̋n̶̲̼͗̿̈́̄̐e̵̫͚͂̈́̊s̴͚̀̔͑̌͜͝ş̷̛̪͉̺̾͛̓ ̶̨̛͓̜̥̈̈́̋̃͜B̷͖͉͕̦̺̈́̈̿̑ò̸̧̭̗̂̃̎s̸͇̅̋ś̶̻͊̊̐̚ ̵̢̯̍̔R̵̪̪̈́̏̓̌̃ę̷͔̦̩̐̄̈͐w̸̪̾̐̆̏́o̶̻̭̤̫̓͂r̵̢̜̱̪̓̅́͘k̸͉̠̰̘̈́̾̉͂̚! There are a couple of bosses hanging out in the wild, wild Wilderness that could be tweaked to give you all a better experience. Their names are Callisto, Venenatis and Vet’ion!

The rework will include updated visuals and brand-new lairs for each of the bosses. We’re also introducing two variants of each boss – one that retains the true multi-combat experience, and a less risky one that can be found in a single-plus combat zone.

We’re also offering brand-new rewards including an upgraded version of Thammaron’s Sceptre, two new Melee weapons, and a new Ranged weapon.

Ȋ̵̭̤͈͙̯̞̟̝̞͈̄́͂̕t̷̨͚̹̖͍͑̓̂͛̇͘͠'̴͙̹̾͛́̑̐̊̀͗͝ṣ̷̛͉̩͕̫̻͔̭̤͚̓̂̽ ̴̧͎̙̣̾̽̄̎̇͘͜͝ȩ̸͚͖̦̹̦̖̤̈́͘̚x̴̨̘̪͕͍͎̹̋̓̕c̸̜͓͓̼͛͗̐̎ͅi̷̢̻̜̼͈̟̯̩̦͊̑̌̓ͅt̶̡̏̚i̵̱̻̼̤̇̀͜n̶̖͎̲̣̞̟̈́̽̀̉g̷͔̱̋ ̷̗̑̌̆̊͗͊̏̌͝ṡ̵̨̢̢̞̜̦͇̽̋̿̀͝t̵̨͇̭̻̬̞̼͔́͛͛͌̉͑͐̎͜͝ͅǔ̴̧͇̭̜͔͓͋̓̈́̈́͜f̶͔̳̗̞̳̘̌̊͊̽͜͝f̵͕̜́̈́̈̌̚͘͠ͅ – so be sure to get your gear ready to hop over the ditch before next week’s update!




Ṗ̶̡̢̪̟̠̤͕̜͚̙̞̞̩͎̤͕̤͔̹̩̪̞̙̦͆̀͛̀̒̊͗̽̇͋̈́̍̔̿̍̍̈́͒͜ͅͅv̴͈̤͒̋̐́̌̀̈́͒͊̎͛̆͆̉̏̑̑͊̏͋͂̎̈́̚̕͝͝͝P̸̢̛̛̞͉̫̲̬̮̱̀̈́̇̓͑̀̈́̓͒͌̀͆͂͊̉͊̐͆͂̇̔̚͝͝͝ ̶̧̢̗̯͉͈̖̜̪̟̥̥͎̟͇̹́Ẅ̴̡̤̗̳̘̤̅̆̋̎͂̐̀̊̇̎̐̌̒̈́̊̐̇͜ǫ̵̨͓͎̰̮̖̦̙̩̮̺͖̜̥̪̱̙̤̰̥͖̮͕̦͔͙̜͚̫̾̌̈̈́̓́̀̽͂̅͊̽̐̊̋̏͌̑̈́̆̈́̕̚͘͝͝͝͝͝͝r̷̢̘̳̳͎̤̩̫̦̣̋͑̈́̂́͋̈̓̒͝͝ͅḻ̴͔̺̗̺͍̝̝̮̲̇́̀̀̿͊́͋͆͂̑̇͗̚͠d̸̢̢̧̛͔̱̮̱̱̹͍͇̙́̑̏͗͛̀̈̈́͑̈͌̾͌̉͊̈͂̀̏̋͊̕͘̕̕͝͝͝ ̶̛͇̺͓͖̥̘͇̩̦̣̘̺̘̠̺̥̣̥͇̹̪̻͓͍̣̙̟̋̔̄̓̆̔̿̔̑̃̒̽͋̈́͌́̆̚̚͜͝ͅŖ̴̡̢̹̝̪̝̖͉̣͙̳̮̺̙̰̮̖̗̭͉͓̿̈́̉̆̅͛̓͊͂̄̒̋̈́͒̏͑̈́̑͝ơ̶̡̧̡̨̡̜̝͉͙̪̣͈̭͙͍̪̲͕̲͎͓̹͖̱̝̜͋̀͒͗̀̌͆̓̆̍̿̅́̓̾̕͜ẗ̴̢̧͕̠̦͙̙͎̳̻̰̝̖̫̘̖͇̝̹͖̘͈̹͎̪͇̜̠́̎͋̍̾͋ḁ̴̹̺͎̘̹͉͙̪͚͚͙̋̀́ͅ


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive h̸̨̨̘̳̙̫̘̬̟̩̥̜̥̤͚̜̰͎̫̞̻̥̺̬̠̠̼͆̐̾̋̌̂̊̾͐́̐̀́́͊̚͝à̵̡̡̢̪̦̣͕̥̝̞͕̝͚̲͔̳͈̮̻̳̯̮̯̗̣͇̍̊̓̆͑͛́͊̈́̄͑̈̔̉̕͜͝ͅs̵̨̨̼̦͔̘̞̝̭̫̣̲͉̦̹̺̬̳̙̳̪̩̬̰̬̤͛͒̅̉͑̉̎̈́͊͋̽͗́̊͂͂̌̏̐̔͑͋͌̚͘̚͠͝ ̴̜͖̓̈́̑̈́͑͊͒̓̾̅̈́̎̆̿̇̐̒̿͐̅̕͝ḅ̸̨̧̧̬͈͇̠̜͖͎̣̮͕͙̑̎͑́͗̓̈́͒̊͋͊͊e̶͇̖̹̞̭̞̫̜̥̯̩̮͖͕̟͕͕̗̘̝͘e̷̢̝̰̦͚̗̜̱̮͓̱͕͛͋́̓͗̓̿̍͜͜͝ͅṋ̶̡̘̭͕̂̂̊̑ de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

You can also discuss t̸̛̮̥̻̀̆͐̑̒̓h̷̪̃̽̿́̑̾į̵̖͖̹̥̈́̆͌̊̇̐͗̊̒͆̕͝͝͝s̵̢̬̲̜͓͖͈̜̾͆͒̂͗͌ ̵̧͈̟̹͔̪̞̪̥̞̩̰͉̟̊̔̅̎͊̓͒͋̎͒̋͘͝ǘ̴̧͈̭̝͗͒̐p̵̨̛̬̯͊͊̈̄́̈͝ḑ̸͉̦͈̪͕̺̳͌͗́̋̀͝ą̵̨̢̡̖̹͓̱̉̎͐̒̾̎̓̚͠ẗ̵̛̝̮̪͕̩́̀̔̊̅̏̃̆͐̕͝ͅẹ̷̯͎̻͓̤̼͒͑̄̏ ̵̡̡̻̱̪̟͉͆̄̌́̓̌͒̈́́͊̈́͛͜͠ơ̸̠͙͈͈̦̲̩͔͈̪̻̊̾͊͋͝ņ̴̭͖͇͍͚͔̺̜̗̺̫̒̽͋̍̃̇̀̅͐̒͝ ̷̨̯͑͒͆́̃̏̌ò̷̱̲͉̦̤̣̱͉̋̅̅̐̈́̅̽̿̂̈̚͝u̶̪̤͕͉̤̺̩͓̯̲̘͒̑̈́̋͋r̶̛̛͆̐̅͗͂̿̌̌̂̓̒͜͠ official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. m̶̫̦̚ǫ̴̧̬̬̟͓͈̠̺̻̦̹̟̈̽̉͌̋́͘̚͝r̵̛̥̜̩̍e̶̢͖̥͈͉̪͚̱͔̦̼͠͝ͅ ̴̰͎̖̼͉̟̪͎̻͖̝̗̂̆̾̔͗͂̾̿͗̇̽ì̶̢̧̱̹̼̝̱͔͎̬̠̫̈́̂̈́̆͌̿̒̉̈́͠ͅn̵̨̨̟̼̘̍͒̂̈́͐͜͜͝f̷̛̛̟͓͙̅̍͋̎̄͋̍̅͋͘o̶̢̠̝̞͈̘̓̄̌̏̍͐̅̾̑̾͐̅͋̕ ̵̧̧͓̣̺̊̓̓̏͜õ̸̲̆̇̏̾̅́́̃͂̀̓͂̕͝n̶̨̘̤͔̩̱̉ ̵̯͔͎̱͛̆͊ͅt̵̢̛͇͇̥͔̝̠̥̖͋̽̆̋͛͌̓̒̈̇̓͝͝͠ͅh̴̢̹̞͉̩̺̾̔̇̐̕͘e̶̛̓́͐͐̂̽̀̈́̏̀̂͜͠͝ above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, ǝıuɹɐS, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
太吾绘卷 The Scroll Of Taiwu - ConchShip-Taiwu

修复错误:

战斗:
1.修复人物蓄式上限因功法特殊效果减少时结束战斗,下一场战斗中人物蓄式位置显示错误的BUG
2.修复在进行兵器攻击的过程中战败时,人物在战败后仍会保持站立动作的BUG
3.修复功法Tips中运功加成有时显示错误的BUG
4.修复战斗中AI偶尔从战斗记忆中调取到错误的信息而报错的BUG

产业:
5.修复在选择村民进行建设时,给空的建设栏位选择空的村民时会报错的BUG
6.修复居所中正在工作的村民显示移动中的BUG
7.修复玩家产业自动出售物品时,部分数据错误的BUG
8.修复制造的Tips可能显示错误的BUG
9.修复在制造界面卸下装备时锻造台的图案未显示的BUG

行为:
10.修复先天畸形判定不严谨的BUG,重写判定逻辑,将会更加准确地判定生育双方三代以内是否有血亲关系,从而决定先天畸形的产生
11.修复NPC在得到需求的物品以后,如果该物品被NPC装备上,AI需求未被移除,导致NPC会继续尝试获取该物品的BUG

界面:
12.修复系统设置界面在开启时,部分字体错误的BUG
13.修复部分界面的标题格式不统一的BUG
14.修复标记地格的图标显示不正确的BUG
15.修复产业建筑中派遣经营的按钮的显示状态错误的BUG
16.修复在世界地图尚未开始旅行时会显示旅行中断按钮的BUG
17.修复交换资源界面人物没有欠恩失义,界面中却显示了欠恩失义的变化的BUG
18.修复查看地格人物列表时,因UI高度不足,无法完整显示最底部的人物信息的BUG
19.修复人物行囊界面,因UI高度不足,无法完整显示最底部的物品的信息的BUG
20.修复制造界面中制造图标动画与按钮的显示层级错误的BUG
21.修复产业界面中2*2大小的建筑在鼠标指向时使用的UI资源错误的BUG
22.修复研读书籍界面中,书籍位置未对齐图框中心的BUG
23.修复部分技艺的品级图标被错误拉伸的BUG
24.修复太吾氏祠堂中太吾的名字底部UI太窄的BUG
25.修复茶马帮中货物的交换图标显示过大的BUG
26.修复轮回台、促织陈列界面中关闭按钮显示不正确的BUG
27.修复人物界面中,太吾自己的好感栏中的图标显示不正确的BUG
28.修复开始新游戏选择使用铭刻人物的按钮的响应范围不正确的BUG
29.修复开始奇遇时,奇遇所需时间与当前剩余时间相等时,时间文字未显示成蓝色的BUG
30.修复功法Tips中,功法修习度达到100%,未显示为蓝色的BUG
31.修复部分Tips信息中部分图片文字偶尔错位的BUG
32.修复人物界面立场、名誉、好感度等Tips中图标的未对齐的BUG
33.修复传承界面在不可传承时显示偶尔不正常的BUG

其它:
34.修复旅行事件中发生推荐亲友事件时,会出现某些特殊角色的BUG
35.修复进入比武大会“暗器”奇遇显示为比试刀法的BUG
36.修复通关封魔神光后,如果在下一个封魔神光的生成位置存在奇遇,则生成新封魔神光奇遇失败引发报错的BUG
37.修复在坏结局与相枢的战斗中战败后,游戏可以继续的BUG
38.修复当任意角色经历较多时,快速点击上方两个年份选项进行切换,经历条目有可能发生重叠的问题
39.修复剧情流程中,当对话框背景有剧情相关图播放时,进入人物界面,界面上方出现黑条的BUG
40.修复拔除最后一个剑冢,过月后,和徐仙公对话会报错的BUG



优化调整:

功法:
1.调整功法“无想神通”为暗器兵器增加的“灵性”效果,拥有灵性效果的暗器,在自主攻击敌人时,必然追击敌人5次

人物:
2.调整人物界面中铭刻同道和遣离同道时的操作,会弹出提示框以确认操作
3.调整人物装备界面的操作反馈,当玩家指向不同类型的装备栏位时,人物装备界面下方的装备列表会自动切换至对应类型的装备页面
4.调整人物信息界面在切换到装备界面时会直接显示人物属性
5.调整人物界面中的同道按钮为队伍按钮,队伍界面中的排序按钮调整到队伍页面的上方
6.调整人物修习分页显示时,会自动选中第一个功法
7.调整人物修习分页中可选书页按钮的表现,新增高亮边框
8.调整技艺造诣界面、武学造诣界面、武学修习界面,使这三个界面右侧弹出窗口的UI位置保持一致

其它:
9.调整书籍Tips中代表残缺书页的符号,改为△
10.调整建设建筑的总览界面中的信息显示,增加“心材不足”的提示
11.调整在选择产业建筑的建设位置时按下空格时的效果,因按下空格而进入月份更替的界面时,选择建设位置的操作将直接被取消
12.调整交换资源界面中欠恩失义变化的显示



新增内容:

1.奇书宝典:

自从十四本奇书宝典遗失开始,这些不寻常的宝物,就在太吾世界中悄然蛰伏,然而,异世之物,岂会久埋尘土之下,总会被有心之人,有意无意的获得,太吾世界的奇书之乱,也就此拉开序幕
  • 1.1.奇书出世:
    • 1.1.1.随着太吾不断攻破剑冢,越来越多的人开始感受到太吾世界的剧变,而心生不安,奇书无字,却通人心,越来越多的奇书也会随此出世
    • 1.1.2.玩家攻破的剑冢数量越多,出世的奇书也会越多,由剑冢一时一本、剑冢二时两本、剑冢三时四本、剑冢四时八本,直到剑冢五时达到十四本全部出世
    • 1.1.3.奇书出世之时,会出现奇遇,吸引太吾世界中的一流高手前来争夺
    • 1.1.4.当然,如果玩家能够抢先一步在所有人到来之前发现奇书出世的奇遇,或可不与人发生冲突便轻易得到奇书,只是这过于依赖时机
    • 1.1.5.不同的奇书出世奇遇,会有不同的挑战,还请做好充足的准备
  • 1.2.奇书争夺:
    • 1.2.1.获得奇书之人,往往成为众矢之的,将要时时面对同样觊觎奇书之人的威胁:
      • 1.2.1.1.刚正之人有更高的可能向奇书持有者发起挑战
      • 1.2.1.2.仁善之人有更高的可能向奇书持有者求取奇书
      • 1.2.1.3.中庸之人有更高的可能向奇书持有者换取奇书
      • 1.2.1.4.叛逆之人有更高的可能向奇书持有者骗取奇书
      • 1.2.1.5.唯我之人有更高的可能向奇书持有者夺取奇书
      • 1.2.1.6.当然,无论觊觎奇书之人是何种处世立场,他们为了争夺奇书而进行的行为,并不仅限于以上单一一种
    • 1.2.2.当你持有奇书又不堪觊觎奇书之人的骚扰时,何不顺从他们呢……毕竟……
  • 1.3.奇书宝典对于玩家而言:
    • 1.3.1.当玩家获得奇书宝典之后,因为玩家本是受赠奇书的人,因此便能打开游戏右上角的奇书宝典界面,查看该奇书的特异之处
    • 1.3.2.通过消耗大量的历练,玩家可以逐步解读奇书中的奥秘,获得属性、资质、增强兵器或功法的特殊栏位、以及能够使玩家一功多用的突破结果保留栏位
      • 1.3.2.1.其中增强兵器或功法的特殊栏位,需要玩家选择心仪的兵器或功法放置其中,获得该特殊栏位提供的强大效果
        • 1.3.2.1.1.但是,这些属性、资质、特殊栏位的效果,会在太吾失去奇书时失去效果,如何保住奇书,或许比如何运用奇书更为重要?
      • 1.3.2.2.而突破结果保留栏位,则会允许玩家保留某类功法的多个突破结果,包括正练、逆练
        • 1.3.2.2.1.突破结果保留栏位的解锁,与其它奇书解读方式略有不同,需要挑战奇书中的心魔,这个心魔很可能是上一位持有奇书之人,也有可能就是玩家自己
        • 1.3.2.2.2.突破结果保留栏位的解锁,与其它奇书解读没有前后关系,如果该栏位中的心魔过于强大,玩家可在充分解读奇书的其它部分后,再行挑战
        • 1.3.2.2.3.突破结果保留栏位解锁后,玩家便可在人物修习功法的界面,随时随地的切换保存其中的功法突破结果
        • 1.3.2.2.4.突破结果保留栏位解锁后,效果将永远存在,不会因为太吾失去奇书而失效
  • 1.4.奇书宝典对于他人而言:
    • 1.4.1.对于他人而言,获得奇书无异于闯入了一个完全未知的世界,他们会经历以下若干个阶段,最终走向一个可怕的终点:
      • 1.4.1.1.成长阶段:
        在这一阶段中,奇书持有者将从奇书中窥探到无数精深奥妙的知识,他们的功力会飞速的增长,甚至超越太吾世界中除太吾以外的一流高手

      • 1.4.1.2.入邪阶段:
        但是,奇书中精深无比的知识并非太吾世界中的凡人可以轻易解读,当奇书持有者在成长到一定的程度后,其若想继续精进自己的武学、功力、知识,便会被一道无形的枷锁束缚,迎接莫大的阻碍,正所谓,求而不得最是痛苦,奇书持有者将在此刻执迷入邪,虽因奇书的奥秘而长生不老,却也会偶尔丧失心智,狂性大发
        同时,奇书持有者对奇书奥秘的探寻,也会令奇书中的秘密不胫而走,许多外道也会在得知这些走露的只言片诀后,功力大增
        而邪恶往往是在强大的力量出现时,滋生最快的,那些聚集着邪魔外道的外道据点、巢穴,也会因此得到成长和变化

      • 1.4.1.3.化魔阶段:
        再接下来,奇书宝典中的无数难解之处,已然将奇书持有者最后的理智折损干净,奇书持有者将会以无限的生命,陷入无尽的痴狂
        而正所谓,魔与心通,奇书持有者的心魔至此已强盛至极,代表着世间最强烈执念的剑冢与会与其发生共鸣,受到这些心魔的影响,变得更加危险
        而一切心魔,最终都会视太吾为大敌,找上太吾……

      • 1.4.1.4.堕魔阶段:
        最终,奇书持有者的心魔盛极而堕,来到了他们最终的归宿,同时也是源头之处,相枢的面前……
        堕魔的奇书持有者,将会把奇书的秘密和远超凡人的魔心带到相枢的面前,相枢将会因此变得更加强大!
        但是,哪怕日月消失,世间陷入黑暗,太吾总是最后一道光明,只要太吾消灭这些因奇书而堕魔之人,相枢便会失去这部分助力
  • 1.5.一些细节:
    • 1.5.1.当有堕魔的奇书持有者存于世上时,相枢将异常强大,如果世界上有很多堕魔……
    • 1.5.2.太吾击败堕魔的奇书持有者后,会获得持续一段时间的特殊特性奖励,提高太吾的功力
    • 1.5.3.持有奇书的太吾村民或太吾的同道,会因奇书重新滋生某些不切实际的欲念而离开太吾村或太吾的身边
    • 1.5.4.奇书不会留存在堕魔的持有者身上,持有者堕魔时,奇书将再次蛰伏等待出世
    • 1.5.5.有关奇书的事件,在此后的更新中还将不断完善

2.太吾演武:

重新制作和开放了“太吾演武”的游戏内容,在向玩家们简单介绍一部分游戏故事的同时,也希望可以对游戏的基础操作,做一些简单的讲解

  • 2.1.“太吾演武”为章节式的短剧情故事,描述了玩家所扮演的太吾在离开“偃宣谷”数百年之前,以“焕心”为主要视角的一段故事,这段故事与太吾的起源有着莫大的关系,对剧情感兴趣的玩家推荐体验
  • 2.2.在正常的游戏流程中,玩家们需要先通关所有的“太吾演武”,才能开启“自由模式”,进入正式的游戏
  • 2.3.对于不喜欢看剧情,想要不通关“太吾演武”就马上开启“自由模式”的玩家而言,点击“太吾演武”里的“略”字按钮,也可以跳过“太吾演武”,直接开启自由模式
  • 2.4.“太吾演武”中的游戏基础操作讲解部分,将以视频的形式在游戏中播放,希望能够更方便玩家们观看和理解(如果您的电脑无法播放游戏中的视频,还望及时通过游戏启动器上的“支持”按钮向我们反馈,我们将第一时间努力帮您解决问题)

  • 2.5.“太吾演武”目前共分为以下短章节:
    • 2.5.1.入深谷,踏坏马蹄灯火遥。
    • 2.5.2.修竹庐,点山化水心思巧。
    • 2.5.3.采梧桐,青泥描眉亦欢笑。
    • 2.5.4.斩鳌足,器利法奇荡魔妖!
    • 2.5.5.运周天,生生未息人不老。
    • 2.5.6.秋思起,艳羡凡尘是年少。
    • 2.5.7.神渐乱,事与愿违复熬烧!
    • 2.5.8.剑亦折,身灭心死魂袅窕?

3.手记系统:

新制作的手记系统,将更加明确的记录玩家当前正在经历的故事节点或目标,供玩家们随时检阅当前的游戏进度,希望能够稍稍减轻玩家们的游戏负担

  • 3.1.游戏中的各个游戏目标,将会以手记的形式,显示在游戏界面的右上角,以供玩家们随时检阅
  • 3.2.太吾偶尔会对当前的手记内容说上一两句话

4.即时通知:

重新制作了即时通知系统的表现和内容,希望该系统能够越来越“有用”,给予玩家们更有效的行动细节反馈

  • 4.1.重制了即时通知的显示方式,使用不同的颜色来划分不同通知的类型
  • 4.2.即时通知将分为概述和详情两部分,玩家可以通过鼠标悬停的方式展开通知详情
  • 4.3.重新梳理了即时通知的内容,使其能够更加及时地对玩家的行动进行反馈

5.战斗系统:

为战斗系统新增表现和便捷操作,减轻玩家们的游戏负担,提升玩家们的游戏乐趣,在未来的更新中,这将是我们极为重视的更新内容

  • 5.1.战斗中的内服、外敷新增表现特效
  • 5.2.战斗中新增“聚精会神”功能,通过按下ALT键,战斗速度会变化为0.2倍,松开ALT键,便会恢复为当前设置的战斗速度,该功能可与其它战斗快捷键组合使用,搭配变招、切换兵器、施展功法等快捷键,也许会发挥更好的作用
  • 5.3.战斗中新增变招快捷键(施展功法的快捷键改为27个,因增加了新的快捷键,自定义的战斗快捷键设置可能会失效或出现错误,需要重新设置)

6.其它内容:

为游戏的各个系统,持续新增各类便捷操作和信息表现方式,当然,也包括一些有趣的自定义功能,减轻玩家们的游戏负担,提升玩家们的游戏乐趣,在未来的更新中,这将是我们极为重视的更新内容

  • 6.1.人物装备界面新增装备对比功能(查看装备的Tips信息时,此时按住CTRL键不会固定Tips而是和当前类型已装备的装备进行对比,此时也可以按住ALT键查看对比的详细装备信息)
  • 6.2.为建筑总览、策略构筑、铭刻人物、梳头修面、退出游戏、太吾传承、选择物品等多个界面新增按下空格键进行确认的功能
  • 6.3.元鸡舍新增改名功能,可以为每一只元鸡进行改名


接口调整:

前端接口:UI_Combat.ApplyCombatSkillResource新增可选参数loadSkeletonInThread
后端接口:GetMaterialGradeAndAttAInment、GetMakeResultStageArray方法的参数有所调整


游戏优化更新预览:





百煉登神 Immortal Tales of Rebirth - 總有刁蟲想害朕
Thank you for the support of all players and Taoists, thank, next we will open the game DEMO at 19:00 on January 18th, and please wait patiently. Finally, as a team with only a few people, we need The opinions of many players, we are in the attitude of perfection, and finally only wish all players could play amazing games every day on the road of the game, thank you

Witch It - Exenoxx


The Year of the Rabbit has begun! It's time to celebrate with new skins, a player icon, 4 new action props, more switchables, a themed prop layout and more! 🐇

(Another) Faraway Lands Update:
Faraway Lands results are just around the corner - our next patch will introduce the winning maps to our Official map pool, and we can't wait to show you the results! Previously, we aimed to have this ready in January but we just need a little more time to carefully implement the new maps. Hang tight! ⌛

6 New CNY & Valentines Skins!
As always, we've got some incredible new Chinese New Years skins, including the Water Rabbit Hat and Hair for Witch, and the Water Rabbit Head for the Hunter. We hope you love them as much as we do!

And of course, Valentines is just around the corner - collect the Blooming Rose (projectile), Dreamy Cupid's Dart (melee, colour variant), and Scarlet Rose Bouquet (broom, colour variant) through crafting or the item cauldron. 💘



How do I obtain the new Chinese New Year items?
Opening Witch It during the Chinese New Year 2023 event will grant you 20 "Fireworks"!
A Firework contains a random Chinese New Years item (including CNY items from previous years), which can only be opened by combining them with "Gunpowder".

To earn Gunpowder, fill up the Item Cauldron with 250 experience points. You can see the item cauldron fill up at the end of the round, on the level up screen.

Gunpowder has a 40% chance of being earned on any Official server once the item cauldron is filled, and you can earn it on any map. If you're lucky enough to earn one, head back to the main menu and press 'Chinese New Years Event' to combine it with your Fireworks!

Every Chinese New Year 2023 item is tradable and craftable even after the event is over.
If you use up all your Fireworks, you can craft more by combining 5 Gunpowder together!
Note: Gunpowder can only be obtained in Official servers.

You can also receive the new items through:
- Random drops from filling up the item cauldron at the end of a round.
- Trading with other players (we recommend using our Discord server to find traders).

Year of the Rabbit Player Icon!
Pair up your Rabbit-themed cosmetics with this limited-time "Year of the Rabbit" player icon!
Play at least one round of Witch it in an Official server during the Chinese New Year 2023 event to earn the icon, but be quick - after the event ends, it will no longer be obtainable! 🐰



4 New Action Props & More Switchables!
Prop collectors - go find four new action props that each can be activated by pressing your "prop action" button ('E' by default). Introducing the Firecracker, Bomb, Confetti Cannon and Rabbit Firework - search for them in our Official maps! 🧨

In addition, all action props (that can be activated) are now switchable in Creative Mode, meaning you can now hook up fireworks, explosives, and much more to pressure pads and levers. We can't wait to see what interesting contraptions or scenic effects you come up with!



Pirate-Themed Twin Mask Theater Layout
Arrrg! A new stage layout has sailed into Twin Mask Theater, loaded full of pirate-themed props for you to hunt and hide amongst. Call in your crewmates and go seek those pesky landlubbers! ☠️



Patch Notes:
+ Added: 3 new Chinese New Year themed skin items
+ Added: 3 new Valentine’s Day themed skin items
+ Added: 4 new action props
+ Added: New pirate-themed scenery to ‘Twin Mask Theater’
+ Added: New popups informing the player about data privacy when opening the Server List and a Custom Game for the first time

↻ Changed: All action props are now switchable
↻ Changed: Clock props are now sound action props and show time progress during the Seek Phase
↻ Changed: Regular spectators can no longer toss potatoes in Imposturous
↻ Changed: Switchable Palace Door closed state indicator now has a different color
↻ Changed: In custom matches hosts now have a reduced delay between vote kicks
↻ Changed: Vote kick screen now has Yes and No buttons when in a menu
↻ Changed: Set a minimum player number to Imposturous Mode (currently 4)

✓ Fixed: Imposturous matches being shown as having a fixed duration in server list
✓ Fixed: Rotation speed of targets in Imposturous shooting range task
✓ Fixed: Hunters not having the default potato in Imposturous Mode
✓ Fixed: Target of a kick vote is not notified they are being kicked
✓ Fixed: Opening the menu while looking at the map in imposturous mode breaks the UI and input
✓ Fixed: Cannon no longer being usable in Custom Maps if fired and saved in Creative Mode
✓ Fixed: Cannon Balls spawned by shooting a Cannon in Creative Mode not included in prop amount
✓ Fixed: Creative Mode maps with a desert whirlwind having non-editable props if those are placed within the whirlwind
✓ Fixed: Creative Mode maps with a prop kill zone having non-editable props for clients if those are placed within the prop kill zone
✓ Fixed: Single digits in the minute slot of the quest timers not displaying correctly
✓ Fixed: Server List remaining duration of servers either 00:00 or a very large number, and not updating correctly based on the match
✓ Fixed: Last witch killed and witches killed after the game ends sometimes not seeing the reward screen
Realm of the Mad God Exalt - Deca_Acalos


Realmers!


It has been a while since our last update, but now the new year has arrived and so has a new update to Realm of the Mad God. Oryxmas is coming to an end which means it is time for a new event! Down below you will find more information about the “Turbine Trouble” Campaign and “Full Steam Ahead” Event, starting today. The year just started and we are looking forward to sharing more information about upcoming features with you in the near future.

Turbine Trouble / Full Steam Ahead


The age of Steamworks continues in the Realm! This Event is split into different activities. You can progress in our Free Campaign or take part in the Community Event taking place.

Turbine Trouble-Free Campaign

During this event, you will be able to collect special tokens from dungeon bosses that you can redeem to increase your progress in our free campaign. The campaign starts on the 18th of January and ends on the 1st of February, with a grace period until the 4th of February at 12 UTC.

Rewards
https://imgur.com/zQLNIL1

Tier 1 → 50 pts (5 tokens) Golden Screw
Tier 2 → 150 pts (15 tokens) → Steampunk Gravestone Unlocker 1
Tier 3 → 250 pts (25 tokens) → Steampunk Gravestone Unlocker 2
Tier 4 → 400 pts (40 tokens) → Steampunk Gravestone Unlocker 3
Tier 5 → 700 pts (70 tokens) → Steampunk Gravestone Unlocker 4
Tier 6 → 1000 pts (100 tokens) → Steampunk Gravestone Unlocker 5
Tier 7 →1400 pts (140 tokens) → Steampunk Gravestone Unlocker 6
Tier 8 → 1800pts (180 tokens) → Steampunk Gravestone Unlocker 7
Tier 9 → 2300 pts (230 tokens) → Steampunk Gravestone Unlocker 8
Tier 10 → 2800pts (280 tokens) → Steampunk Gravestone Unlocker 9
Tier 11 → 3600 pts (360 tokens) → Steampunk Gravestone Unlocker 10
Tier 12 → 4400 pts (440 tokens) → Steampunk Gravestone Unlocker 11

Full Steam Ahead Community Competition

From the 18th of January until the 1st of February at 12 UTC, you will be able to collect 1 point when defeating the Factory Controle Core in the Kogbold Steamworks.

Your progress will be shown in our leaderboard and depending on your position at the end of the event you will be rewarded with the following items.

Top 1000: “the Factory Inspector” Title
Top 100: Toy Bot K.B Pet Skin (+ the Title)

https://imgur.com/dXQYY3Q
You will be able to view your progress here. The Leaderboard will update every 24 hours.

Dungeon Events

Starting on the 18th of January and ending on the 1st of February, a 1.5x Loot and EXP Event will be running in the Kogbold Steamworks.

Additionally, the dungeon has a 25% chance to spawn another Kogbold Steamworks Portal after defeating the Factory Control Core.

https://imgur.com/sCVsP30
*The Golden Screw contains one of the following items:

Mystery ST Chest
Ambrosia
Mystery Stat Pot
Shard of the Intern x3
Shard of the Mad God x5
Shard of the Advisor x7
Shard of the Doorwarden x7

Changes

The Nexus no longer uses the Oryxmas Skin but is now presented in a Lunar New Year reskin.
Several Encounter have lost their Oryxmas Reskins

Fixes

Mark of Control Core now has the correct Icon in the Forge.
Fixed an issue where the tooltip of an item would still appear when hovering over the purchase button for gold.
Adjusted the scrolling in the Battlepass window with the mouse wheel and the buttons.
Milestone numbers in the Battlepass window now align with the rewards.
Fixed an issue where the BXP text was hard to see when also showing Fame and XP texts.
Jan 18, 2023
The Lost Village - forestll
1. Fixed an issue where some generated buildings would not be produced after reading the file

2. Optimized the logic of giving items to disciples, and now can be given in bulk

3. Fixed some incorrect text

4. Fixed some skills that don't work

5. Skills that deal severe damage produce Shock screens

6. Increased the value of all damage skills

7. Adjusted critical hit values for elite and BOSS monsters

8. Adjusted the consumption time of home material output

9. Improved Summoner blood bar, now more visible

10. Fixed an issue where summoning attack did not take effect

11. Optimized the logic of disciple movement

12. Fixed the sixth level disciple generation failure

13. Changed the Boss's attack range

14. Fixed an issue where projectiles were not affected by pauses

15. Fixed an issue where a disciple would crash after being pushed off a cliff

16. Fixed crashes caused by summoning orders

17. Fixed the issue of special effects remaining after the effect is over

...