[CHANGELOG] - Add: New difficulty option - Extreme HUD -> Turn off all other HUD user interfaces - Add: New difficulty option - Teammates vision - Add: Voices volume option - Add: New skin camo - Improve: Leaning slightly system - Improve: NVG brightness in first-person view - Improve: Skin camo rendering - Fix: Rotation error of camera after use of drone/photo mode
The production team is very grateful for your love and support for Blindness (we have carefully read every comment), and also very grateful for your comments an
Suggestion, bow!
According to your feedback, the production team decided to arrange DLC to bring you new stories and hope to make up for the regret of the main package!
Please wait^_^
PS: You can experience our audio tour during the waiting period~
Here, I'd like to give you an early year's greetings. I wish you all good health and good fortune in the new year~
In order to bring you a wave of free updates before the year, we have transferred the beautiful theme song "Detective Game" from the "Blindness" group next door. It is not only open to simple and ordinary difficulties, but also popular players Fang Chenzhi, Jiang Ying and Yan Yang call for you~
New Year's new theme, challenge it~
Another: I heard that the DLC of Blindness has been secretly arranged. I hope you can enjoy the new story^_^
My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar to track guards, employ a wide variety of tactics and gadgets against them and grow the movement to unlock new gear.
Swirl W@tch releases on February 21st. After ---Red---Tether--> this will be the second entry in the Hyperspace Anthology, a collection of top down sci-fi games that will share a similar artstyle, but will explore vastly different genres. If you got something out of my previous games then please consider wishlisting the game. I'm very much dependent on what little launch visibility my games can get and wishlists features into this substantially as far as I can tell.
My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar to track guards, employ a wide variety of tactics and gadgets against them and grow the movement to unlock new gear.
Swirl W@tch releases on April 17th. After ---Red---Tether--> this will be the second entry in the Hyperspace Anthology, a collection of top down sci-fi games that will share a similar artstyle, but will explore vastly different genres. If you got something out of ---Red---Tether--> then please consider wishlisting the game. I'm very much dependent on what little launch visibility my games can get and wishlists features into this substantially as far as I can tell.
And for actual ---Red---Tether--> news: There are things planned for 2023, but I'm not sure how much time can dedicate to extending the game (somewhat depends on how Swirl W@tch does on launch). The thing that irks me the most about RT right now is that too much content is locked away behind endless mode and that interceptions runs are pretty long depending on how you play. So a general game-mode rework is on the table. As for content I still want to add more context to the game's events, in the form of item descriptions and pilot banter. And down the line there I'm looking at concepts for ship b variants and more distinguishable zones 4 and 5 in terms of hazards and enemies.
The followings are the updates for the end of this week.
[System]
1. New Intensive Character; Fei
Fei’s Intensive Prestige update is here!
Fei’s intensive skills can support her defense ability and enable outer play.
Let’s check how her new intensive skills innovate her!
[Manual Block]
Manually select the direction of your Block and increase its range. This skill can strengthen Fei’s defense ability!
[Shooting Touch]
Match the shoot meter gauge to increase your Shot Success Rate. With shooting touch, Fei can shoot easier and stronger!
[Fade Away]
Jump backwards before taking a Shot to create space between you and the defender. Move away from the guard and aim the shoot chance! Fade Away is a very effective shot when defender is guarding for your dunk!
Thank you for your attention to Strange Tales of Lanre. During the period from 1/18 to 1/27, the DEMO is available on Steam .
If you feel that the game is not bad after the experience, don't forget to click to add to the wish list or friends who like to play card building or like the national style will not agree.
At present, we are still working hard to adjust the balance of the entire card, improve various basic experiences, and hope to present a better game to everyone!