We would like to inform everyone that the scheduled server maintenance is over and servers are now up and running.
It is time for our Lunar New Year Sale ! All of our selected items that will be on sale starting this Wednesday! Start Date: January 18, 2023 End Date: January 25, 2023
VOTING STARTS NOW !
GoonZu Elections - Zeus S67 | Hestia S2 For more details, you can visit the event post below:
Hello lovely people on Steam! I'm really looking forward to releasing my little side project via Early Access soon. In order to get some more feedback from people outside of my circle, I'm looking for a handful of people to try it out before Early Access. All you need is one (or at best three) friends to play with locally or via remote play. Each of you must have a gamepad, as the game does not support keyboard input.
What do I want from you in return? Feedback of course! Send me your impressions, opinions and suggestions so I can make the game more fun and accessible. That's it.
In return for your feedback, you'll get a free key after release.
How does this work? Comment below this post and I'll send you a friend request. If you accept it, I'll send you the key. Then, after a few days, I'll ask you to have a short conversation with me (via voice or chat, whichever you prefer). So, you will get a demo and the final version for about 15 minutes of your time.
Sound good? Then I look forward to hearing from you!
Please note: This is a limited offer. The number of keys is limited. Also: Please note that I am a single developer who creates the game in his spare time. Therefore, I may not be able to implement every feedback.
How have you all been? It’s been a chilly week here in South Korea. The patches this week and next will be small since we’re getting closer to our big February update, but you’ll still like the quality of life improvements we’re adding to the game this week.
This time around we’re adding off-line base protection, as well as some improvements to in-game chat.
📒 New Base Protection Feature
Dysterra was built around the concept of raiding. Breaking down the walls to someone else’s base is thrilling, and often profitable. We’ve realized that new players, as well as casual players, struggle with being raided while they’re offline and having to start over from scratch.
That’s why this week we’re adding a “Base Protection” ability to your building core. Activating it will render your base invincible for a limited time depending on the complexity of your build. For example, if you have a dozen furnaces surrounded by level three walls and foundations with turrets and landmines outside, you might only have the ability to protect your base for as short as 3 hours. On the other hand, if you follow the tutorial, and have nothing but a building core inside your brand new base, it will be invincible for as long as 24 hours.
You’ll be able to tell something is protected when it is shimmering with the pattern in the video below.
We wanted to make sure this feature isn’t overpowered, so we’ve added some conditions that I hope will be good enough for most survivors. Let us know on Discord if it needs rebalancing.
The catch: 1. Anything powered by a repeater, or that can damage other players may be damaged while your base is protected. (i.e. Mines, turrets, electric floors, and fences can be damaged.) 2. The time remaining for the protection effect will be displayed to other players if they examine part of your build. 3. There’s a cool time of 6 hours(IRL time), regardless of how long your base is protected. 4. Your cooldown time begins if you deactivate it, and you can’t reactivate it until the 6 hours have passed.
📒 Chat Features
We’ve added two new features to chat.
The first is a list of recent private chat usernames. Communication is a key part of teamwork, and we hope this makes it easier to keep in touch with your friends… and enemies.
We’re still polishing it, but we decided to put it in now and continue updating it as we go. You can see previous private chat partners by pressing the UP or DOWN arrow on your keyboard. Then you can use your mouse to click the person you’d like to chat with.
The second is the ability to block and unblock, other survivors. Some people are just unpleasant. So if you don’t want to hear what someone is trying to say, you can block them and never have to worry about them unless you run into them on the server.
You can block someone by clicking their name in the chat window, or by opening the Survivors(L) menu, and manually blocking them by finding their username and clicking the X next to it. You may also unblock someone here if you feel like forgiving them.
That’ll wrap up this week’s patch note. Take care! - Director K
- Fixed Sentry guns not working - Fixed the rocket punch in first person breaking Carol arms - Falling off the map in Lunar Esplanade now deal 25 damage instead of instantly putting you to sleep
How's your multiplayer testing so far? While we're trying with multiplayer, we're ready for another hotfix for singleplayer and multiplayer that will bring you a better gaming experience. We are also working on the Multiplayer FAQ and Singleplayer Roadmap for the first half of 2023, which we plan to release before the Chinese New Year holidays.
Find the changelist below:
Singleplayer
Added:
Added the "skip" option to Logan's hideout and Mole's cave after five times failure
Restored the placement functionality on the wooden bookshelf, which was not implemented due to a bug in the previous patch, and items can now be placed
Adjusted & Optimized:
Adjusted the time limit for completing the quest Who's the Muscliest of Them All, in case not completing it due to time constraints
Adjust the max fps to 60 in the default graphics settings
Fixed:
Fixed the achievement system not counting correctly after certain situations such as "Waste Not Want Not", "Pro Gamer" and so on.
Fixed an issue where some items could not be refined, such as the Blender, Feather Duster, etc.
Fixed an issue where dungeon cutscenes would cause errors
Fixed the issue where the special effects of stars would be seen in the cutscenes replay of Logan's Hideout
Fixed an issue that resulted in the "Pet Detective" mission cutscene not working properly
Fixed a pathfinding error caused by Justice riding a horse during the Winter Solstice
Fixed several issues with bedroom doors in Alvio's house
Fixed a display issue when learning furniture recipes. After unlocking new furniture, you need to view it in the coloring UI
Fixed an issue where some props were not visible in museum exhibits
Fixed the abnormal damage of Bomble-dum
Fixed a freeze issue during the Chase of Memories event during the Day of Memories
Fixed an issue where the Balloon Treasure Chest in the Valley of Whisper was hard to hit
Fixed an issue where a stranger NPC wouldn't leave the stage after the quest Player sees their own funeral
Fixed a camera issue when holding the Amiral figurine
Fixed default house porch height to reduce overlap with mod doors
Fixed an issue where some festivals and competitions did not have shops
Fixed an issue where the Running of Yakmel and Day of the Bright Sun festivals did not generate festival badges
Fixed an issue where two Mort photos were swapped
Fixed an issue where Arvio was keeping unresponsive after Musa's arrival
Fixed an issue that caused Pen and Burgess to behave abnormally after the quest The Protector's Weakness
Fixed some text issues
Fixed some audio issues
Fixed an issue that a blue anomaly object appearing in the Encyclopedia - Grand Mesa
Fixed an issue where cooking station queues could not be added if not full
Fixed some hidden errors that could appear during gameplay
Fixed some issues related to the mount's effect “Does not get tired easily”
Attempts to fix some issues result in missing bushes (if this happens again please report to us)
Multiplayer
Optimized & Adjusted
Deleted some of the words from the blocklist.
Adjusted the difficulty of Baffles Corp Ruins.
Optimized the notification when Co-op Workshop reaches the maximum level and cannot be expanded anymore.
Optimized the target items in commissions. Especially Casual Wristband now will not be the target item of a commission.
Optimized the target monsters in Co-op Hunting Commissions, now the target monsters will change according to players'' mission progress.
Increased the stability of building and upgrading projects in the Commerce Guild.
Fixed
Fixed an issue that the raised Yakmels were taken as the target monsters in Co-op Hunting Commissions.
Fixed an issue that players got stuck when they tried to upgrade the Co-op Commission Board with its interface opening.
Fixed an issue that players defeated by monsters when interacting with others got stuck after being helped up.
Fixed an issue that the name of Commerce Guild didn't show in the manual.
Fixed an issue that players would get stuck when using Basic Planting Toolkit.
Fixed an issue that players would get stuck when watering plants.
Fixed an issue that the icon of plants which showed a shortage of water didn't get cleaned timely.
Fixed an issue that the plants were not in shortage of water, but still with the icon that showed a shortage of water on them.
Fixed the planting abnormalities on the land where plants have been reaped before.
Fixed an issue that the relic cannot be restored even with all relic pieces collected.
Fixed an issue that the player's name disappeared after talking to an NPC.
Fixed an issue that the pictures in the Team Up interface weren't in the correct location.
Fixed an issue that the HP stealing effect of Bronze Daggers didn't work.
Fixed some text mistakes.
Don't forget to let us know about your thoughts on the Steam store and help us improve the game further.