Jan 18, 2023
大衍江湖 - Evolution Of JiangHu - tangxiaoxi666
修复BUG
1.协助炼器炼药会出现所闪现的功效类型与所需类型一直无匹配项的情况
Jan 18, 2023
Community Announcements - 一个帅B
  • 新增了BOSS的难度选择页面
[/b]


  • 碎片奖励不再与热度挂钩,但增加了BOSS的碎片奖励
  • [/b]

  • 为了萌新的体验更平滑,重新调整了所有热度的顺序(后面的高热度下数值也进行了增强)
  • [/b]


  • 调整了第二、三章所有敌方的数值(精英上升/普通下降)
  • [/b]

  • 生命池纹章【召唤师】召唤者的力量属性也会加成到召唤物的魔法属性了(反之亦然)
  • [/b]

  • 士气池纹章【剥削】
  • [/b]
    原效果:
    每当格挡时,窃取敌方1力量/技巧属性
    改为:
    每当格挡时,窃取敌方1力量/魔法和技巧属性
    (同样适用于双重纹章【双·降维打击】)
    [/list]
    战国异闻录 - 战国异闻录
    距离《战国异闻录》正式发售还有3天!
    现在加入QQ群:1002745309,参与群内活动就有机会抽取游戏激活CDKEY哦~

    今天要介绍的豪杰是【上古凶兽-穷奇】

    穷奇,上古凶兽之一,其状如虎,有翼。因毁信恶忠、好惩善扬恶,而被世人所憎。



    当年因目睹陆吾助大禹治水,觊觎陆吾的神力,在其与共工大战时从旁掣肘。
    后假意相帮,却暗害陆吾,夺其神力,至其堕为妖形。
    借助陆吾的神力,穷奇一时间实力飞升,其盘踞于巫山,肆虐一方,所过之处,无人不知其凶兽之名。
    时有二人争辩者,穷奇遁于旁,待其分出善恶,便食其善者,奖其恶者,是谓之“惩善扬恶”。
    穷奇行恶,扰世已久,后被道门端木一族封印,周边百姓才免受其害。
    然好景不长,端木一族中有异心者,受穷奇所惑,助其解开封印逃出生天。
    穷奇出逃后,端木族族长之次女端木曦千里逐凶,最终将其重新封印,以慰世人。


    技能介绍:
    炎魔:普通攻击同时会对自身周围2格的敌人造成25%的法术伤害。
    火域:周围3格所有单位受到火炎伤害提高50%/100%/150%。
    亲火:免疫【燃烧】伤害,在火中增加20%/30%/50%的攻击力并在回合开始的时候恢复5%生命值。(燃烧:每回合开始受到5%生命值火属性法术伤害,火抗性-25%,遇到水、毒、雷时会触发额外效果)


    Luminary Online: Rise of the GoonZu - mcreyes

    LUNAR NEW YEAR !
    Greetings! Luminarians,

    We would like to inform everyone that the scheduled server maintenance is over and servers are now up and running.



    It is time for our Lunar New Year Sale !
    All of our selected items that will be on sale starting this Wednesday!

    Start Date: January 18, 2023
    End Date: January 25, 2023

    VOTING STARTS NOW !
    GoonZu Elections - Zeus S67 | Hestia S2
    For more details, you can visit the event post below:

    Link: {LINK REMOVED}
    [Server Refresh]
    Zeus | Hestia
    [Hourly Giveaway]
    Marshmallow Coonie~

    Don't miss this out!
    We greatly appreciate the patience and relentless support for Luminary: Rise of the GoonZu~!!!

    Sincerely,
    Luminary Global Team.
    Thumb Tanks - thumbcramp
    Hello lovely people on Steam! I'm really looking forward to releasing my little side project via Early Access soon. In order to get some more feedback from people outside of my circle, I'm looking for a handful of people to try it out before Early Access. All you need is one (or at best three) friends to play with locally or via remote play. Each of you must have a gamepad, as the game does not support keyboard input.

    What do I want from you in return? Feedback of course! Send me your impressions, opinions and suggestions so I can make the game more fun and accessible. That's it.

    In return for your feedback, you'll get a free key after release.

    How does this work? Comment below this post and I'll send you a friend request. If you accept it, I'll send you the key. Then, after a few days, I'll ask you to have a short conversation with me (via voice or chat, whichever you prefer). So, you will get a demo and the final version for about 15 minutes of your time.

    Sound good? Then I look forward to hearing from you!

    Please note: This is a limited offer. The number of keys is limited. Also: Please note that I am a single developer who creates the game in his spare time. Therefore, I may not be able to implement every feedback.
    Dysterra - GM_Arphaxad
    Greetings from Orbis!

    How have you all been? It’s been a chilly week here in South Korea. The patches this week and next will be small since we’re getting closer to our big February update, but you’ll still like the quality of life improvements we’re adding to the game this week.

    This time around we’re adding off-line base protection, as well as some improvements to in-game chat.

    📒 New Base Protection Feature
    Dysterra was built around the concept of raiding. Breaking down the walls to someone else’s base is thrilling, and often profitable. We’ve realized that new players, as well as casual players, struggle with being raided while they’re offline and having to start over from scratch.



    That’s why this week we’re adding a “Base Protection” ability to your building core. Activating it will render your base invincible for a limited time depending on the complexity of your build. For example, if you have a dozen furnaces surrounded by level three walls and foundations with turrets and landmines outside, you might only have the ability to protect your base for as short as 3 hours. On the other hand, if you follow the tutorial, and have nothing but a building core inside your brand new base, it will be invincible for as long as 24 hours.

    You’ll be able to tell something is protected when it is shimmering with the pattern in the video below.



    We wanted to make sure this feature isn’t overpowered, so we’ve added some conditions that I hope will be good enough for most survivors. Let us know on Discord if it needs rebalancing.

    The catch:
    1. Anything powered by a repeater, or that can damage other players may be damaged while your base is protected. (i.e. Mines, turrets, electric floors, and fences can be damaged.)
    2. The time remaining for the protection effect will be displayed to other players if they examine part of your build.
    3. There’s a cool time of 6 hours(IRL time), regardless of how long your base is protected.
    4. Your cooldown time begins if you deactivate it, and you can’t reactivate it until the 6 hours have passed.


    📒 Chat Features
    We’ve added two new features to chat.

    The first is a list of recent private chat usernames. Communication is a key part of teamwork, and we hope this makes it easier to keep in touch with your friends… and enemies.



    We’re still polishing it, but we decided to put it in now and continue updating it as we go. You can see previous private chat partners by pressing the UP or DOWN arrow on your keyboard. Then you can use your mouse to click the person you’d like to chat with.

    The second is the ability to block and unblock, other survivors. Some people are just unpleasant. So if you don’t want to hear what someone is trying to say, you can block them and never have to worry about them unless you run into them on the server.



    You can block someone by clicking their name in the chat window, or by opening the Survivors(L) menu, and manually blocking them by finding their username and clicking the X next to it. You may also unblock someone here if you feel like forgiving them.




    That’ll wrap up this week’s patch note. Take care!
    - Director K

    [OFFICIAL DYSTERRA COMMUNITY CHANNELS]
    🔗 Steam Community Forum
    🔗 Discord
    🔗 YouTube
    🔗 Twitter
    🔗 Facebook
    🔗 Twitch
    Onirism - Pizzanami
    - Fixed Sentry guns not working
    - Fixed the rocket punch in first person breaking Carol arms
    - Falling off the map in Lunar Esplanade now deal 25 damage instead of instantly putting you to sleep
    Jan 18, 2023
    Tactical Craft Online - Uncle Alex
    Due to the unprofitability of the game, the server will be stopped on February 12. Thank you all for playing.
    Jan 18, 2023
    异界见闻录 - 坐忘道
    ·对界面进行大量游戏暂停时的约束,预防一些可能出现的bug
    ·使用了新的按钮图像,看起来舒服点了?
    ·修复按钮上的字符太过紧贴控件下方的问题
    ·主界面和游戏界面的一些小调整
    ·设置面板现在通过ESC选项菜单打开,游戏中原有的设置面板按钮变成打开选项菜单
    ·修复玩家角色有了魔力保留之后魔法值条的显示位置偏差bug
    ·玩家角色自带的光照效果范围翻倍
    ·现在玩家选择一个随机选项后,也会同时对NPC队友生效
    ·冰矛现在添加了一个音效,暂时和传送术相同——后面我会专门整理音效这一块,现在暂无额外时间去大量制作。

    在此感谢来自 蜥蜴君的独立游戏大窝 群的群友 H4M5TER 为这几次的更新提供了大量宝贵建议。同时也希望参与过测试对游戏有兴趣的玩家加入QQ群748120827参与讨论和提供建议。

    年底大扫除伤了左手,写代码的速度都慢了好多,而且即将春节,下一次更新的时间可能会比之前慢,见谅,请耐心等待。
    因为下一次的改动会比较多比较大。

    20230118.1731
    Jan 18, 2023
    My Time at Sandrock - 样
    Happy Chinese New Year 2023,

    How's your multiplayer testing so far? While we're trying with multiplayer, we're ready for another hotfix for singleplayer and multiplayer that will bring you a better gaming experience.
    We are also working on the Multiplayer FAQ and Singleplayer Roadmap for the first half of 2023, which we plan to release before the Chinese New Year holidays.

    Find the changelist below:
    Singleplayer
    Added:
    • Added the "skip" option to Logan's hideout and Mole's cave after five times failure
    • Restored the placement functionality on the wooden bookshelf, which was not implemented due to a bug in the previous patch, and items can now be placed
    Adjusted & Optimized:
    • Adjusted the time limit for completing the quest Who's the Muscliest of Them All, in case not completing it due to time constraints
    • Adjust the max fps to 60 in the default graphics settings
    Fixed:
    • Fixed the achievement system not counting correctly after certain situations such as "Waste Not Want Not", "Pro Gamer" and so on.
    • Fixed an issue where some items could not be refined, such as the Blender, Feather Duster, etc.
    • Fixed an issue where dungeon cutscenes would cause errors
    • Fixed the issue where the special effects of stars would be seen in the cutscenes replay of Logan's Hideout
    • Fixed an issue that resulted in the "Pet Detective" mission cutscene not working properly
    • Fixed a pathfinding error caused by Justice riding a horse during the Winter Solstice
    • Fixed several issues with bedroom doors in Alvio's house
    • Fixed a display issue when learning furniture recipes. After unlocking new furniture, you need to view it in the coloring UI
    • Fixed an issue where some props were not visible in museum exhibits
    • Fixed the abnormal damage of Bomble-dum
    • Fixed a freeze issue during the Chase of Memories event during the Day of Memories
    • Fixed an issue where the Balloon Treasure Chest in the Valley of Whisper was hard to hit
    • Fixed an issue where a stranger NPC wouldn't leave the stage after the quest Player sees their own funeral
    • Fixed a camera issue when holding the Amiral figurine
    • Fixed default house porch height to reduce overlap with mod doors
    • Fixed an issue where some festivals and competitions did not have shops
    • Fixed an issue where the Running of Yakmel and Day of the Bright Sun festivals did not generate festival badges
    • Fixed an issue where two Mort photos were swapped
    • Fixed an issue where Arvio was keeping unresponsive after Musa's arrival
    • Fixed an issue that caused Pen and Burgess to behave abnormally after the quest The Protector's Weakness
    • Fixed some text issues
    • Fixed some audio issues
    • Fixed an issue that a blue anomaly object appearing in the Encyclopedia - Grand Mesa
    • Fixed an issue where cooking station queues could not be added if not full
    • Fixed some hidden errors that could appear during gameplay
    • Fixed some issues related to the mount's effect “Does not get tired easily”
    • Attempts to fix some issues result in missing bushes (if this happens again please report to us)

    Multiplayer
    Optimized & Adjusted
    • Deleted some of the words from the blocklist.
    • Adjusted the difficulty of Baffles Corp Ruins.
    • Optimized the notification when Co-op Workshop reaches the maximum level and cannot be expanded anymore.
    • Optimized the target items in commissions. Especially Casual Wristband now will not be the target item of a commission.
    • Optimized the target monsters in Co-op Hunting Commissions, now the target monsters will change according to players'' mission progress.
    • Increased the stability of building and upgrading projects in the Commerce Guild.

    Fixed
    • Fixed an issue that the raised Yakmels were taken as the target monsters in Co-op Hunting Commissions.
    • Fixed an issue that players got stuck when they tried to upgrade the Co-op Commission Board with its interface opening.
    • Fixed an issue that players defeated by monsters when interacting with others got stuck after being helped up.
    • Fixed an issue that the name of Commerce Guild didn't show in the manual.
    • Fixed an issue that players would get stuck when using Basic Planting Toolkit.
    • Fixed an issue that players would get stuck when watering plants.
    • Fixed an issue that the icon of plants which showed a shortage of water didn't get cleaned timely.
    • Fixed an issue that the plants were not in shortage of water, but still with the icon that showed a shortage of water on them.
    • Fixed the planting abnormalities on the land where plants have been reaped before.
    • Fixed an issue that the relic cannot be restored even with all relic pieces collected.
    • Fixed an issue that the player's name disappeared after talking to an NPC.
    • Fixed an issue that the pictures in the Team Up interface weren't in the correct location.
    • Fixed an issue that the HP stealing effect of Bronze Daggers didn't work.
    • Fixed some text mistakes.

    Don't forget to let us know about your thoughts on the Steam store and help us improve the game further.

    Catch up with us around the web for more Sandrock information:
    Subscribe to Youtube
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