Jan 17, 2023
Strategic Mind: Spirit of Liberty - omenlost
Hello

Dev Q&A #3 has finally arrived on our YouTube channel:
Watch Q&A #3

In the video, you will see the summary of the year 2022 for the Starni Games team and answers to the questions you sent us via the google form.

I hope it answers your questions, and if you have more, we will have another Dev Q&A in the summer of 2023, so I will be happy to answer more questions. Also, feel free to ask us on Discord any time.

With Best Regards from Kyiv

Oleksandr
Jan 17, 2023
manaCompiler - JKivela
New Features:
- Roll : Truncate selection operation. Removes all unselected notes and sets the beats amount according the selection.
- Scope : Now also receives sync signals, and passes CV only forward by stripping all triggers and numbers.
- Sample : Single region sampler's pitch controlled modes (Instr and PolyI) fixed.

- Minor UI Fixes.
4 The Elements - Mito Games
Hello everyone!

We just released a new version of our demo, since a lot of players were struggling to find some of the power ups or even on how to solve a few puzzles, so we created a new system to help the player when we feel you are getting a bit stuck!! Also made the power up shrines more visible and taught better how to use the elemental skills!!

Hope you enjoy it and please let us know what you think!!

The game is planned to be released in July/August 23.
Jan 17, 2023
Kandria - Shinmera
A new hotfix has been released with the following changes:

- Fix rare problem with invalid checkpoint respawns
Reported by DrSkipper and others
- Fix rare issue with incomplete quest tasks still showing up on the map even though the quest has been completed
Reported by ToxicFrog
- Fix rare crash due to invalid input spam from the operating system
Reported by AverageJez
- Fix issue with keyboard input events after focusing on a text input field such as in the shop
Reported by Hempuli
Gas Station Simulator - Sewek

Hey, Gas Jockeys! ⛽

We hope that you’re all doing well and your gas station business is thriving. As of recently, we haven’t shared much info with you, so we thought it’s high time to shed some light on some of the things that we’re currently working on. So, without further ado, let’s get the news rollin’ 🔥

First of all, we’d like to inform you that you can buy a Gas Station Simulator with a 27% discount. So, if you ever dreamed of running a profitable gas station business while keeping Dennis away from your station, there is a perfect time to do so now. Go and check it for yourself ⬇️

https://store.steampowered.com/app/1149620/Gas_Station_Simulator/

Second of all, we’d like to inform you that we’re hard at work when it comes to Airstrip DLC ✈️ We’re amazed at how many of you responded to our survey, and soon we should be able to reveal the final results. Additionally, we plan to show you some fresh screenshots soon, so stay tuned for more information. Also, there is still a chance to add that DLC to your wishlist if you haven’t done it yet 🙇

https://store.steampowered.com/app/2137370/Gas_Station_Simulator__Airstrip_DLC/

And that would be it for now. We cannot wait to share more information about our upcoming projects with you. The team is working hard to deliver you the best quality possible, so stay tuned for more information coming soon. If you don’t want to miss any future updates, don’t forget to follow us on social media.

Follow Gas Station Simulator on Facebook
Follow Gas Station Simulator on Twitter
Join our official Discord server
The Crew™ 2 - UbiFate


Gearheads,

It’s another week in Motornation! Let’s dive into what’s in store for The Crew 2.

LIVE SUMMIT – YEAR OF THE RAVING RABBIDS (JANUARY 18 – JANUARY 24)
Happy Bwaaaaaa year! Something is amiss this week in The Crew 2, the sounds of ‘bwah’ can be heard coming from the streets of Motornation...whatever the cause, mischief is expected to follow!

PLATINUM - CHILLING RABBIDS TIRE
GOLD - FORD F150 RAPTOR (2010) – MONSTER TRUCK
SILVER - LEGENDARY MT PERF PARTS (NITRO CHEMIST, GRACEFUL & TRICKY)
BRONZE - 150K FOLLOWERS
You can find all the details on The Crew Hub

LIVE SUMMIT BUNDLE

Year of the Raving Rabbids Bundle
  • Nissan GT-R Nismo (2020) – Street Race
  • Porsche 928 S4 (1991) – Street Race

VEHICLE & VANITY BUNDLE
The Rabbids have arrived! Bringing with them all their madness and fun, and not to mention all their great deals too! Raving into the Far & Beyond Store this week are the Yin bundle and the Raving Rabbids bundle. Available until January 24th!

Dodge Charger R/T HEMI® Masked Edition (1969) – Yin Bundle

  • Dodge Charger R/T HEMI® Masked Edition (1969) – Street Race
  • Lunar New Year Tire
  • Lunar New Year Underglow
  • Lucky Card Nitro
  • Golden Smoke

Porsche 911 GT (993) (1996) – Raving Rabbids Bundle

  • Porsche 911 GT (993) (1996) - Street Race
  • Rabbids Vortex Underglow
  • Raving Rooftop
  • Bwaaaah Horn
  • Yellow Stars Nitro

VEHICLE BUNDLE
Street Xpert Bundle
  • Lamborghini Egoista (2013) – Hypercar
  • Ariel Atom (2015) – Street Racing
  • Kawasaki Ninja H2 Light Rider Edition (2015) – Street Race Bike

COMMUNITY ROUNDUP

Photo by Bonville66 (Steam)


Photo by GAÚCHINHO#7643 (Discord)


Photo by u/No-Station8951 (Reddit)
Jan 17, 2023
Mirror Forge - Lazarus


Patch Notes

Miscellaneous:
  • Added Mouse Invert
  • Added 1200 x 800 resolution (Steam Deck Native)
  • Added a Checkpoint in the Industrial Zone Facility after the first puzzle.
  • Added signposting for the ladder with the Headlight Monster.
  • Added a timer to revert to the old resolution if save is not clicked during new resolution confirmation window.
  • Added code to prevent the Enlil tablet being activated from the outside.
  • Added several scares throughout the entire game (every level).
  • Added a larger icon sphere and an interaction icon to the Statue in the house in the Prison Dimension
  • Added Overlap that "destroys" (deletes) the chasing monster immediately after you enter Earldred's Library to prevent unwanted AI behavior.
  • Added wall model to prevent player from seeing the elevator through Apartment window if brightness is increased.
  • Added a New Game warning window to prevent misclicks that may cause losing all progress.
  • Added collision blockers in the Industrial Zone in the beginning area to prevent accidental deaths
  • Added a Checkpoint after you solve the Acid Puzzle in the Industrial Area
  • Game will now pause during the Seal of Nur Tip in the Ashes Dimension of the Apartment Level
  • Reduced Flashlight Intensity
  • Reduced the Lighter Intensity
  • Added several sounds into the sound groups found in Options Menu
  • Motion blur turned off to prevent motion sickness in some players
  • Increased Depression Monsters Walk Speed
  • Reduced Painkillers throughout the game
  • Added additional AI in the city of Goreburg
  • Significantly changed the "Landline" animation in the apartment to prevent motion sickness in some players.
  • Added pipe models to the Steam pipes in the first hangar area to easily detect where Steam is coming from.
  • Signposting for the ladder at the Headlight Monster (first encounter)
  • Added "Reset to Default" for Key Bindings
  • Increased Seal of Nur's Recharge duration by +1 second (3 seconds total)
  • Removed 4 Nurses in the hospital section
  • Changed the sounds that weren't affected by the options sliders
Bug Fixes:
  • Fixed collision in Apartment
  • Fixed the Overlap Collision Sphere of CageFace's chase in the Prison Dimension
  • Fixed Drawer Collision in the Diner
  • Fixed a model with a missing polygon face
  • Fixed grammar in some inspect item text
  • Optimized a couple of sounds
  • Key Rebinding Fix (Keyboard)
  • Fixed an issue where the player could move during a "memory" cutscene
  • Controls locking up after death fix
  • Synchronization of starting subtitles
  • Fixed collision on a particular wall in The Mirror Forge
  • Fixed Brightness Slider not saving in Options and resetting randomly
  • Fixed Vsync Resetting randomly in Options
  • Fixed collision in Water Treatment Facility



And as always, please post any issues you come across or feedback you may have in the The Mirror Forge Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.
Jan 17, 2023
Mewgenics - souldescen
so at this point you should know that in mewgenics you:
  1. breed stray cats in your house by spending food to pass the days.
  2. send your cats out on adventures in search of food so you can continue to make progress in your breeding, without your cats starving.
  3. adventures are composed of turn based combat matches and random events.



so now its time to break down the meat and potatoes of mew, the combat!
first lets go over the UI. 


1) Cat info hud.
this shows the active cat or enemies...
  1. Class icon
  2. Name
  3. Face 
  4. Hit points ( how much life it has before it's downed )
  5. Mana ( how much current mana that can be used to activate abilities )
  6. Coins ( how many coins your party currently has )


2) Action hud. 
  1. End Turn ( this will pass the current cats turn to the next in turn order )
  2. Move ( how many tiles this cat will move when this is activated )
  3. Basic Attack ( your class's unique basic attack )
  4. Collarless Ability ( the ability your cat is born with, this ability costs 5 mana to use )
  5. Starting Class Ability ( the ability your cat is given when you choose its class, this ability costs 4 mana to use )


3) Turn Order.
this area of the screen shows the turn order of every cat and enemy in combat, mousing over this hud will show what character each tab is tied to.
  1. the active cat.
  2. next in turn order.
  3. last in turn order. 


4) Passive Hud / Extended hud.
this is where your cats passive abilities will go, passive abilities are always active and dont require mana. more abilities will also appear on this side of the hud as your cat grows in power.



    5) Info Hud. this hud shows the active cats stats, stats are established at birth and can be bred into future generations, if all goes well. A cats stats affect A LOT lets break them down real quick at their most basic level.
  1. Strength: how much damage this cat will deal with their melee attacks and abilities, also affects acts of strength in events like pulling out something's eye or opening a rusted toilet.
  2. Dexterity: how much damage this cat will deal with their ranged attacks and abilities, also affects acts of dexterity in events like avoiding a mouse trap or climbing a fence. 
  3. Constitution: how much max hp you can have and how much you can regenerate between battles, also affects acts of constitution in events like surviving being poisoned or eating a really big poop.
  4. Intelligence: how much mana this cat will regenerate at the end of its turn, also effects acts of intelligence in events like reading a book and solving a puzzle box.
  5. Speed: how many tiles this cat can move on its turn as well as when this cat will take its turn in turn order, also affects acts of speed in events like running from something and... running from something else!
  6. Charisma: how much max mana you can have, how much mana you start each combat with and how skilled you are at breeding, also affects acts of Charisma in events like charming a monster or being really good in bed.
  7. Luck: how lucky you are at doing anything that has odds as well as how much loot/coins you find after battle, also affects acts of luck in events like surviving an impossible battle and randomly winning the lottery. 

and now that that's all out of the way let me break down a basic turn for you. 

At the start of each cat's turn they may make 1 movement action as well as 1 attack action in any order. they may also activate any abilities that they have enough mana to use and as many times as they have mana to use them. Once the active cat has finished its turn I click end turn, regen mana (based on my int stat) and pass to the next in turn order.

Example of a turn. 



Its Suda's turn ( our fiery water mage! ) he starts his turn walking into range of a small fly.
he selects his basic ranged attack.




Suda lucks out and lands a critical attack dealing 10 damage erasing the fly from existence!




Suda has 7 mana left and decides to spend it on the ability surf.




Surf is a ranged attack with an area of effect (aoe) that deals small water damage to all inside as well as knocking them backwards. 




Surf deals 3 damage to both pooter flys knocking them around the map and totally destroys that poop!




Suda has moved, used his basic attack and also used up all his mana. he can't do anything else so he ends his turn, allowing the next character in turn order go ( the small flys ).


Mewgenics is a BEAST of a game, and im going to break down every core element as the months pass so once we start showing off gameplay runs it all makes more sense.

anyway ill see you in 2 weeks when ill break down cats classes and what that all means!

till then take a listen to this spooky halloween track we spoiled on twitter in oct. 

see ya!
-Edmund

Jan 17, 2023
URBO - yo_serjio
Hey everyone!
How about a talk about the interface? It should display the necessary information about the URBO world and provide control over the gameplay.
We also had the task to make it non-intrusive, so it would fit into our visual style and not distract you from the game itself. To do this, we picked single-color tones and a minimalistic design.
This very example shows the concepts. We are especially fond of the cool look of the main menu.

*URBO is still in development, the visual aspects of the game may change in future


Jan 17, 2023
FOREWARNED - Dreambyte Games
Fixes
• Added a missing archway in the tomb variation #3 memory puzzle room
• Fixed AI pathing near the entrance to the tomb variation #2 lower level
• Fixed draw distance ranges on the new snake braziers
• Updated the Rathos model in the ritual rooms
• Fixed an issue allowing players to leave via the jeep even if teammates had Osiris respawns left
• Fixed an issue preventing photos of Ouphris being registered
• Fixed an issue related to the display of update messages
• Fixed the positioning of the collection tray table in the tutorial
• Fixed an issue causing push-to-talk voice chat to cut out when opening the PDA
...