Jan 17, 2023
Community Announcements - [CM] Art

Update: Rena’s 4th Path

Rena’s 4th path is finally being released! – Listen to the tale as the Prophetess sings.

* Poetic Ranger – Tale Spinner – Prophetess

 

Introduction: Commune with the spirits, then use and combine their powers to help people in need and guide them wisely.

- Attack type: magic attack

- Range: long-range

 

★ Eldrit Seeker Collection for Rena’s 4th Path

- Added the collection for Rena’s 4th path.

- Synergy attributes will be added later.

 

The Collection for Rena’s 4th Path

Collection Level

Collection Effect

Level 1

All skill damage +0.5%

Level 2

All skill damage +0.75%

Level 3

All skill damage +1%
 

★ Improvements to the Trading Bulletin Board

The announced overhaul of the Trading Bulletin Board will become active after the maintenance on 18th January 2023.

* All Sales Service Licences will be deleted and unused items purchased in the item shop will be refunded after checking the data.

★ Further Comfort Improvements

1) Defeating the boss in Varnimyr to Tirnog dungeons grants you 2x Giant Magic Crystal.

- Magic crystals are important materials for forging armour, Shadow Option Extraction, etc., so the number of Giant Magic Crystals available has been adjusted to the needs of the game.

- Previously: 1x Giant Magic Crystal upon defeating a boss.

- Now: 2x Giant Magic Crystal upon defeating a boss.

2) For Laby, we’re adjusting the Epic Quest EXP so that you can reach level 99 before Elyanod if you complete all Epic Quests (Laby).

 

3) Fixed a number of synchronisation errors with bosses and mid-bosses.

4) The limit on the maximum value of ‘Polarisation’: increase of hit/damage taken and ‘Adaptability’ has been increased from 45% to 55%.

5) Group applicants are now placed on the character list in applicant order.

6) Inventory slots and skill windows can now be expanded with ED.

7) Revised the names of the Poru Seals so that the rank is easier to recognise.

Before the revision

After the revision

Poru Seal (white)

Poru Seal (Normal)

Poru Seal (yellow)

Poru Seal (Rare)

Poru Seal (violet)

Poru Seal (Elite)

Poru Seal (gold)

Poru Seal (Unique)
8) Changed the colours of item names and tooltips to improve differentiation of item ranks and readability.

 

▣ Improvements to the Bank

1) Opening an Account Bank is now free so that the Account Bank can be used immediately after creating a character.

Opens an Account Bank with a normal membership (8 bank slots in which you can save 1,000,000,000 ED). Can be expanded using ED or cash items. The Private Bank can also be expanded using ED.

2) Increased the Account Bank’s ED limit from 500 million to 1 billion ED.

The Account Bank’s ED limit depends on its rank:

Rank

Standard

Silver

Gold

Emerald

Diamond

Platinum

Limit

100M

200M

400M

600M

800M

1B
 

★ Improvements to Varnimyr

1) You can no longer find regular and refined magic stones, only superb magic stone.

- You can only find superb magic stones in Varnimyr dungeons

- The quest reward for [Varnimyr] Search for the Demon World, [Varnimyr] Investigate the Demon World, and the Magic Stone Random Cube now only contains superb magic stones.

* ‘Magic Stone Random Cubes’ obtained before the maintenance on 18th January are renamed to ‘(old) Magic Stone Random Cube’ and continue to contain regular, refined, or superb magic stones.

- The Reward Cube (Varnimyr Raid, story/normal) now only contains superb magic stones.

* Reward Cubes (Varnimyr Raid) obtained before the maintenance on 18th January are renamed to ‘(old) Reward Cube (Varnimyr Raid)’ and continue to contain regular, refined, or superb magic stones.

- The reward for ‘I Should Have Known’ and ‘Hard-won, Hard-fought’ is now a Superb Giant Magic Stone.

 

★ Improvements to Rigomor

1) Celestial Prism Armour and Spectral Amethyst can now be stored in the Account Bank.

2) The number of rewards for daily/weekly quests in Rigomor has been adjusted.

* The progress of the corresponding quests is reset.

Quest Name

Previously

Now

[Rigomor] Investigate the Seabed

25x Spectral Amethyst

50x Spectral Amethyst

[Rigomor] Explore the Seabed

100x Spectral Amethyst

200x Spectral Amethyst
3) Changed the entry requirements for the Epic Quests ‘Enter Rigomor’.

- previously: ‘Shadow Run (Varnimyr)’ [0/1]

- now: 1x Varnimyr Dungeon (includes raid and story mode) [0/1]

★ Improvements to Master’s Road

1) Dungeon accessories (Master’s Road) can now be stored in the Account Bank.

Item List

Earthly Power Earrings

Crimson Flame Necklace

1x Wind Power Hair Accessory

Nasod Controller

Water Power Bracelet

EL’s Halo

Dark Energy Halo

Sun Power Symbol
2) Reset the progress of the daily/weekly quest ‘Master’s Road Qualification Certificate’.

 

★ Improvements to Titles

1) Standardised the dungeon’s titles (except for titles from Giant Bosses and raids). Added the tabs ‘Shared’, ‘Character’ and ‘Favourites’ to the title interface.

- Shared: Can be used by all characters on the account.

- Character: Can only be used after this character has fulfilled the receipt requirements.

- Favourites: Displays the list of titles marked as favourites. A max. of 20 favourites can be marked.

* The title lists in the ‘Shared’, ‘Character’ and ‘Favourites’ tabs can be accessed after maintenance on 18th January 2023.

2) The following titles change tabs:

Title

Previously

Now

Mystery-monger

Altera

Ranox

Nasod Hunter

Besma

Special
 

★ Characters

Elsword

1) After equipping Archdevil’s Leg Guards and Archdevil’s Shoes, the feet are no longer incorrectly displayed.
2) Optimised the look of the Sun Master Shoes.
3) When wearing Sun Master Leg Guards and Sun Master Shoes, the legs are now displayed correctly.
4) Optimised the shoes size when equipping the Underworld Shoes.

Cornwell Knight
Performing Deadly Impact now immediately triggers Stop Time.

Immortal
When ‘[Switch] Infinite Blows’ hits, the opponent is no longer thrown into the distance.

 

Aisha

1) When wearing the Christmas Party Blouse and Christmas Party Skirt, the belly is now neither completely exposed nor displayed incorrectly.
2) When wearing the ELS Free Time Lolita Top, the hands are now displayed correctly.

Lord Azoth

The tooltips of skills that inflict poisoning now show the duration of the effect.

- Modified skills:

Flask Rain, [Strong] Flask Rain, Poison Hail, [Strong] Poison Hail, Poison Gas, [Strong] Poison Gas, Quick Flash, [Strong] Quick Flash, Flash Wave, [Strong] Flash Wave, Sparkling Body, [Strong] Sparkling Body

(Eve)
When wearing special shoes, the legs are now displayed correctly.

Nasod Empress

1) Oberon Guard skills now correctly repel ‘Mega-Electron Missile – Zero’.

2) The magnetic field of ‘Electric Thunder’ is no longer erroneously recognised as an active skill.

 

Chung
If Lord Chesterfield Leg Guards and special shoes are worn at the same time, the legs are now displayed correctly.

Fury Guardian
The Pandemonium skill’s fear debuff can now be removed by appropriate effects.

Adamant Paladin

When activating defensive skills in PvP, the display of damage taken no longer affects your own attack speed.

AraWhen wearing the Spring Uniform Layered Skirt, the alternate movement style Heartwarmer is now also correctly displayed for the legs.

Sakra Devanam
When activating ‘Improved Spear Technique’ in PvP, the display of damage taken no longer affects your own attack speed.

 

Lu/Ciel
1) After playing through a dungeon, Lu now sits in the seat again instead of in the air when the victory display appears.
2) Companions: In the mount menu, the character can now be changed correctly without unintentionally revealing the accessories.

Royal Guard
When switching during a PvP combo, the passive skill ‘Soul Collector’ is executed correctly again and all 5 hits are activated.

Diabla
If you select Create Character -> Class Information -> Diabla, you will now see Lu in the frontal view.

Noblesse
The effect of the passive skill ‘Tribute’ (extended buff duration) no longer affects the Podium of Magic or the Magic Source on Ereda Island.

 

Rose

Stormbreaker
The game no longer suddenly shuts down in certain situations.

★ Dungeon/PvP/Field

1) The death timer after dying by falling is reduced.

2) In all game modes of EL’s Corridor, the positions of the monsters on the maps of the first stage and the boss stage are displayed correctly again.

★ Items

1) Tenebrous Armour: Added a tooltip ‘Cannot enter PvP and Ereda’. (You cannot participate in PvP battles or enter Ereda with the corresponding armour.)

2) Tenebrous Armour: Using a Power Boost activates a protective shield with n% of the max. HP. While the protective shield is active, you regenerate n% of HP and MP every 3 seconds. The regeneration value is now correctly displayed.

★ Misc.

1) Adventurers who have used up all their character slots should also have the chance to try out Rena’s 4th path. (max. 61 slots -> max. 62 slots)

2) Fixed the problem whereby the option ‘continuous damage’ (effect of the 2 and 5 piece set artefacts (red)) had no influence on the Battle Strength.

3) Some options that had an influence on damage but not on Battle Strength have been adjusted and now also affect Battle Strength.

List of options:

- Damage when attacking enemies with less than n% HP

- Damage when attacking enemies with more than n% HP

- Damage increase when attacking enemies with less than n% HP

4) The loading image in the [Force] area of the content guide (F12) has been replaced in accordance with the current update.

5) Until now, the size of the effect was not adjusted if you changed the size of the character in the preview (full screen) in the item shop. This error has been fixed.

6) Fixed the problem where the effect was activated in the wrong place when levelling up.

7) Previously, the ‘Completed’ symbol in the receipt requirements disappeared when you logged in again after receiving the title. This error has been fixed.

8) Achievement requirements were adjusted according to the number of titles in the respective areas.

Flew Through the Rock Canyon

5x Besma title -> 4x Besma title

Nasod Are Strong, Right?

6x Altera title -> 5x Altera title

The Pleasure Was Mine, We’ll Never See Each Other Again

13x Varnimyr title-> 10x Varnimyr title

We’ve met often enough. I think that this should be our last meeting.

7x Pruinaum title -> 4x Pruinaum title

9) For logins in certain situations, the keyboard is no longer reset.

10) When talking to an NPC, the group search is no longer called up by mistake.

11) The interface is now displayed correctly in any resolution.

12) Time-limited items now disappear correctly from the inventory after the time period has expired.

13) Items with a reduced durability cannot be registered in the Trading House, but the menu is still called up correctly when such an attempt is made.

14) For locked items, the colon is no longer displayed in orange in the tooltip.

15) When creating socket slots in an equipment, the tooltip is now displayed correctly.
Concordia: Digital Edition - Glaree


Our dear Players - today we have some amazing news for you!

As of today, both "Fish Market" and "Britannia & Germania" DLCs are available for everyone to purchase! 🎲 3 new maps and exciting mechanics are waiting for you right now! Let us know what you think about these DLCs on our Facebook and Discord! :map: What's more general experience on Steam Deck has improved!


What can you expect in "Fish Market"?

This expansion contains two additional maps - Balearica and Cyprvs - and the Fish Market variant that add variety and new challenges to the game:

🐟 Fish Market is an alternative variant of the game that changes the mechanics of Bonus Goods, replaces Prefectus Magnus with Prefectus Piscatus, adds Fish as a trading Good, and a whole new Fish Market phase!
🗺️ Balearica is a 22 City map with 9 Provinces and no Capital City. Colonists initially start at sea and later are recruited in player-controlled Cities. In addition, this map changes the Sea movement mechanics.
🗺️ Cyprvs is a large 30 City map with 12 Provinces. While it doesn’t introduce any additional mechanics the number of Cities and Provinces poses a whole new challenge in itself!

https://store.steampowered.com/app/1707531/Concordia_Digital_Edition__Fish_Market?snr=1_7_15__13


What can you expect in "Britannia & Germania"?

This expansion contains two additional maps - Britannia and Germania - that add variety and new challenges to the game. Each map provides its own twist and a unique mechanic.

🗺️ Britannia is a 23 City map with 10 Provinces. Land and Sea Colonists have separate starting points and you can recruit new Colonists in every City with your House in it.
🗺️ Germania is a large 30 City map with 12 provinces and a number of additional rules. It introduces Roman castles that grant additional bonuses via the Tribune and Sea colonists traverse the rivers - and more than one can occupy the same one.

https://store.steampowered.com/app/1707535/Concordia_Digital_Edition__Britannia__Germania?snr=1_7_15__13
Heavy Works - The Stoned Raider Joseph B
The SledgeHammer now poperly breaks rock and concrete without causing errors
Jan 17, 2023
Liberte - Feanen_AP
Hello everybody!



Do you like Liberte's beautiful, dark and atmospheric art style? We prepared an arrengement of different wallpapers for you! ːsteamhappyː They come in two sizes, to suit both your PC and mobile ːsteammockingː

You can download the wallpapers with your favorite characters from the game for free.
Which one is your favorite?

Join our Discord to get the link and stay tuned for more! ːsteammockingː

ROD Multiplayer Car Driving - yusufislamseyhan1905
Added Test mode option for the game. Four new racing cars have been added for use in test mode. You can have a pleasant time by using these cars in the game. In case you like the newly added cars, these cars will also be added to the online mode.

These Cars;
- Possat Classic
- MMW Sport
- MMW E30
- Gugatti Shiron
Nova Empire - aquilamarc
Commanders, get ready! 🧨
Chinese New Year Events timetable from January 18.
Server: Elite Servers, 531 – 542
1. Piles of Gold (January 18 – January 25)
2. Black Market (January 18 – January 25)
3. New Year's Booster (January 18 – January 26)
4. Chinese New Year Exchange Event (January 18 – February 2)
5. Chinese New Year Event
a) Legion Mission (January 18 – January 25)
b) Speed Up | (January 19 – January 20)
c) Galaxy Scan (January 20 – January 22)
d) Speed Up || (January 22 – January 23)
e) Eliminate Pirates (January 23 – January 25)
f) Speed Up ||| [Elite Server- Blueprint] (January 25 – January 26)
g) Galactic Investment (January 25 – January 26)
6. Galaxy Barter (January 23 – January 25)
7. Void Materials Ranking Event (January 19 – January 21)
8. Tech Piece Exchange Event (January 19 – January 26)
9. Anping Event (January 20 – January 23)
10. Daily Patrol I (January 21 – January 23)
11. Starry Bingo (January 21 – January 23)
12. Daily Patrol II (January 23 – January 25)
13. Cosmos Prism(January 23 – January 25)
14. Ranking Event [Alliance] (January 23 – January 25)
🐰
The Wrath of Einherjar - Pirate Intrusion 【Hell Mode Available】
Server: A01 – A06 (January 19 – January 20)
Server: 1020 - 1025 (January 20 – January 21)
Server: 1026 - 1033 (January 23 – January 24)
Server: 1034 - 1041 (January 24 – January 25)
Jan 17, 2023
Whisker Squadron: Survivor - anmiwo
0.471 PATCH NOTES
  • Added Steam cloud support. Progress with this build will be reset (hopefully for the last time!). Demo progress will carry over to full game.
  • Updated item prices and VP drop rate to feel more balanced.
  • Added new enemy: Regurgitator.
  • Adjusted enemies in later regions: can you beat the last zone?
  • New Ship Augmentation: Combo Extender. Extends combo reset timer.
  • New Ship Augmentation: Tight Boost Hull Restore.
  • “Tight Boost Weapon Charger” now gives 5 seconds of unlimited energy after a Tight Boost.
  • Added lots of new obstacles in the world.
  • New music per zone.
  • Improved sound FX.
  • Improved visual FX on lots of items.
  • Fixed controller navigation in the options screen.
  • Game will now properly pause when Steam overlay is up.
  • Improved the tutorial.
  • Lots of visual polish across the UI.
Europa Universalis IV - PDXRyagi
Hey everyone, happy new year and I hope 2023 grants you health, growth and lots of love. Let’s take a look at the new content we have prepared for China! We started thinking about this one year ago, while working on the 1.33 update, but now the time has come for it!

Before we begin, the content you will see here is by no means finalized, as always your feedback is greatly appreciated and cherished!

Playing Europa Universalis is all about building up your nation, growing and expanding your borders. It’s all about the struggles and the thrills of each conquest, fighting at the edge of bankruptcy or measuring your moves carefully. However, Ming does not really suffer from these issues at the hands of a player due to the fact that it starts as the nation with the highest development and strongest economy in 1444 and until 1.35 it was regarded as a fairly relaxing experience for most players. Surely there are some minor obstacles early on, but in general the playthrough was not at all challenging and thus many players steered away from playing the Great Ming, despite it having a not-insubstantial amount of flavor in the form of events, factions and later the Mandate of Heaven mechanic, the latter of which ended up being a bit of a pain to manage. All this unrealized potential is what we seek to tackle by giving the Ming, its offshoot Chinese Warlords as well as the Jurchen tribes and the Qing lots of new missions, events and more!

The Ming will see many new additions, mechanics and cool-stuff-in-general with 1.35:
  • A brand new, fully-fleshed out mission tree
  • Accompanied by a new Estate - the Eunuchs
  • New tough challenges as you struggle to curb the influence of the Eunuchs and prevent your (historical) collapse
  • Over a dozen new Reforms that interact with and are complemented by various missions (yes we tweaked the gain and loss of Mandate)
  • New Decrees that interact with and are complemented by various missions
  • New Flavor events integrated in the mission tree - as well as independent from it
  • Deep modability and new functions added to the Mandate mechanic
  • A new great project that spans several provinces

So let’s take a look at the tree!

[center]

(Note; Icons are a WIP!)[/center]

The Ming historically were rulers of unprecedented magnanimity, wealth and the ambition to match their huge domain. However, in 1444 the starting ruler sadly fell short to live up to his predecessor’s abilities, represented in the game as a 1/1/1. The Great Ming Empire lies stretched and continuously tormented by hordes in the North and West, waning influence with its tributaries in the South and no say in the affairs of Japan. During the game, you may also suffer from floods and earthquakes which historically kickstarted (and ended) the Ming Dynasty and will rapidly corrode the growth of the Mandate. Their impact can be alleviated by constructing certain buildings and completing a couple relevant missions.

The starting situation of the Great Ming is represented and explained in a start-up event:

[center]
Note; missions, art and descriptions are not final![/center]

Autonomy in the provinces of the Empire will increase, at a minimum of +25%. This autonomy will persist and you will have the ability to reduce and eventually eradicate it, as you reign in the various external and internal elements that threaten the Empire. This will not be an easy task.

The second obstacle, and arguably the one that gave my colleagues the biggest pain to deal with, is the Eunuchs Estate. A powerful body of advisors near the Emperor who will gain and lose power depending on the state of internal affairs as well as the abilities of the Emperor himself.

Eunuchs will offer a vast array of very powerful Estate privileges, most of which will scale with their internal power in the form of crown land controlled as shown below:

[center]
[/center]
Note; Yes, they will start with nearly 60% crown land while you will start with only 15% to better represent the grip of power between the starting ruler of the Ming and his Eunuchs.

[center]
Note; Icons are a work in progress!
[/center]
You won’t be able to reform your country anywhere near as fast if you do it by crushing the influence of the Eunuchs, BUT if you do lean on them too much, the accumulated cost of fighting their inevitable corruption will become overbearing, difficult to manage and you will collapse. It is up to the player to strike the perfect balance between manipulating this double-edged sword.

Moreover, I took the liberty to give this new Estate a unique disaster, unlike other Estates’ similar predicaments. This one will hurt a lot more and its solution is considerably harsher than other Estate Disasters. When other Estate Disasters require you to lower influence and enact a national decision in order to end the disaster, the Eunuch disaster will have its decision fundamentally altered. Much like other estates, it will end when the reigning estate’s influence falls low enough. However, every time you enact the national decision available during the disaster, Eunuchs will:
  • Lose 1 random privilege so as to lower their influence
  • Spawn a special large stack of rebels, every province this stack of rebels sieges will lower your mandate considerably
  • cost you stability (which is required to enact this decision)

[center]
[/center]

This loop continues until the estate’s influence is either low enough or they have no privileges, so you best steer clear from the disaster!
You will also be able to interact with the estate via missions and events, unlock new privileges (that do not cost yearly corruption) etc.
Before we move on, be aware that the AI is instructed as to how it will utilize and play around with the Yearly Corruption but Ming still explodes relatively frequently as it used to!
Let’s take a look at some of the new missions, their requirements and more importantly, their rewards!


The idea behind Ming, given that it starts at the size it does, is that every single external mission (without exceptions) will offer a diplomatic path / solution. You are already plenty big and if you don’t want to conquer directly (or even indirectly in most cases) you will not be forced to do so!

[center][/center]
Something I wanted to implement based on feedback from 1.34 is this new “Event Insight”, a small summary of what the event is about and what its reward alludes to so as to give you some info before clicking it.
Before we move away from this mission tree, I should note that the second half of it, while largely inspired and based on the labors of Ming Emperors, is available to any Chinese Warlord who takes up the Mandate of Heaven, more details on that further down.
As mentioned earlier, 1.35 will introduce vast changes to the Mandate, so let’s tackle some of the biggest ones here:

[center]
(Note; W I P)
[/center]
The Mandate now houses over 10 new Reforms inspired and heavily based upon actual reforms between the 15th and 19th century that the game covers.

  • Most of the new reforms can be completed at random order
  • Some are unlocked via the mission tree (that is common with the Chinese Warlords)
  • 2 of them are mutually exclusive with each other
  • Some may require a certain number of reforms passed (yay modability!)
  • Some require the country to move in a certain direction ( idea groups having been picked with alternative requirement, certain missions completed etc )
  • (Nearly) Every reform now impacts both the Emperor and their subjects, both tributaries and non-tributaries.
  • To account for the heightened number of reforms (and decrees) we increased the rate of Mandate growth and decay

We wanted to explore interesting rewards with the Mandate so we took the liberty and added new and interesting bonuses to some of the reforms, such as the ability to grant New Coordinator Offices, which work much like Holy Orders: The Buzhengshi, Anchasi and Du Si:

[center]
(Note; WIP)
[/center]

Moving on, new Decrees were also added as we can see in the picture above.
Some of my favorites:
[center]
[/center]

As with reforms, I wanted decrees to play an integral part in the gameplay around missions and events. So, decrees:
  • May now be required to be active by some missions
  • Will have their bonuses altered or increased by some missions
  • May themselves be requirements for certain reforms and vice versa

All these new additions are fully scripted and we very much look forward to seeing what you come up with!



As I mentioned before, the Chinese Warlords, Jurchen tribes, Manchu and Qing will receive new content.

The various new Chinese trees for Qing-related tags are split into 3 branches

  • The unique content of a nation which varies between Ming- |Qing/Jurchen/Manchu|-Chinese Warlords
  • The Emperor of China branch which deals with internal matters and administrating China
  • A third branch unique to the Qing only

[center]The Chinese Warlords, meaning the releasables of Ming will also have their own little mission tree which will help them unite the Chinese lands and take up the Mandate of Heaven, which will then unlock the ‘Emperor of China mid-section of their tree (the bottom second part of the Ming tree):
The missions are partially dynamic in terms of their requirements/rewards based on your capital's location



[/center]
The Jurchen / Manchu will have access to newly redesigned missions that will follow the historical path of the Jianzhou but will be available to all regional tribes:

[center]

[/center]
From subjugating neighbouring hordes, to knocking on the gates of the Great Ming by publishing the Seven Grievances. Along the way, powerful flavored bonuses, new cool rewards and historical immersion amount to a fun playthrough:

[center][/center]
Every choice will have a different impact at the ‘Reforms of Nurhaci’ event later in the game! Nurhaci’s stats are random but heavily weighted to be really really good across the board. As a general he will serve as a 3/6/5/3 with a special new unique General trait inspired by his real life title of ‘Dragon-Tiger’ granting +10% Movement Speed and +10% Cav Combat Ability (more about new traits in a future DD). Lastly, as an advisor, he’s a level 3 Discipline Advisor at -90% of the cost and will also offer a flat 100 Mil Power.

[center]



[/center]
Upon taking the Mandate of Heaven you will unlock the Emperor of China part of your mission tree which is common between all of the tags (Ming, releasables etc) upon taking up the Mandate.

Forming Qing will offer brand new and freshly reworked missions. The first branch will be inherited by your tribal days. The second branch is the common ‘Emperor of China’ part and finally the third branch contains missions exclusively available to Qing:

[center]
[/center]
Many of these missions will feature very interesting rewards as shown below:
[center]



[/center]
Some cool rewards of the Emperor of China Branch available to either Ming, Qing or any Warlord with the Mandate:
[center]




[/center]
Thank you so much for taking the time to read through 2023’s first Dev Diary! I hope you are just as excited to delve into the new content as we were while making it! We will be back next week to talk about the new content we have created for… The Ottomans! Cheers!

PS: Special thanks to the Chinese modding community for valuable research sources!

PPS: A special episode of Chapel Comic for you today!
Gatekeeper - d3lt4run3
Hello everyone!

We're happy to announce that we're launching an open playtest for the game's prologue ver.!
To play the game, smash the "Request Access" button 🕹️ on the Gatekeeper: Eclipse steam page.
Every player who takes part in the playtest will be mentioned in the full game credits upon the release! (It's optional, of course).
We'd be accepting requests until Feb. 1st, 2023!



This is the first time we'd open access to the game for the public and we'd like to ask you to leave your honest opinion about it. You can leave your thoughts in the discord server, or in the survey which you can access directly in the game.

The release of Gatekeeper: Eclipse is planned for next month, we'd carefully analyze your feedback to make the best game possible. And of course, don't forget to add the full game to your wishlist.

Thank you!

Gravity Lagoon


Useful links:

👾 Discord
👽 Twitter
Jan 17, 2023
Shoujo City - Shoujo City


  • Game engine is updated to Unity 2021.
  • All translations are updated according to the game’s wiki.
  • Demon horns and demon tail for cosplay (sold in convenience store).
  • Advertisement posters in Akihabara. You can obtain a new promotional poster and place it on wall in your apartment room.
  • Fixed a bug which allowed girlfriend to sit on chairs or spots already occupied by dakimakura.
  • Fixed a bug which allowed placing dakimakura on chair or spot already occupied by other dakimakura or girlfriend.
  • Screen resolution settings are now available in “SETTINGS” menu (for Windows and MacOS versions).
...