Player can now punch when unarmed. Currently only deals damage to A.I. PVP punching will soon be working and maybe also if you punch a tree a small amount of wood drops out (maybe)
Fixed
Slowed character lean speed
Fixed some collision issues with projectiles
Tightened up all of the collision boxes on the wooden base build parts (still lots more to do here fixing collision on a lot of the models in the game
Recentered Quest Log HUD
Fixed issues with bow draw crosshair changes and HUD hiding when draw cancelled
Bunch of issues with collisions on character meshs
Attention all fans! We are thrilled to announce that we are qualified for the Game Development World Championship (GDWC) which is the biggest game developer focused competition in the world!
This is a huge accomplishment for us and we couldn't have done it without your initial support. This is a great opportunity to continue building a community and to give us more possibilities to develop more titles that you love!
Want to support us?
Visit the GDWC game page here, leave a like ːsteamthumbsupː and share
This kind of support will help us to gain more visibility and boost our chances of success. Basically, you have the future of this small studio of 2 people at your fingertips ;)
WW2 Rebuilder - World War 2 Rebuilder is a unique immersive storytelling simulation game where you build houses, flip squares, repair and renovate destroyed European Cities. Become a Builder of an WW2 Aftermath World!
Farmer's Life - Life of a farmer is filled with stench, filth and hard work. Kashmir is an old bachelor, farmer and an alcoholic.... Help him survive as long as possible in the middle of east-european nowhere. Your life rhythm will be determined by seasons.
Just to let you know, we have just launched Forest Ranger Simulator Kickstarter. Check it out (click on the banner):
We are incredibly excited to announce our second major Early Access update! The Tame and Train Update introduces a new animal taming mechanic, as well as ways to train and care for the animals you've tamed. We're also introducing a new animal, a new survivor, and various bug fixes and quality of life updates.
As development on the game continues, the Tame and Train Updatebrings exciting new features to the game. We are continuing to take on board your feedback and suggestions, and there are more updates to come in the future. We'd like to give a huge thank you to everyone who's provided us with feedback and suggestions on our forums, on social media, or on our Discord server! We couldn't do this without you. Please don't hesitate to share your thoughts with us as we continue through the Early Access period.
Let's break down what you will find in the new update:
Animal Taming The new "Animal Taming" research option will unlock the ability to tame animals for your survivors. Taming an animal requires food and a certain level of Farming skill. The type of food and the skill level required depends on the animal, and you can learn what they are by Observing the animals you want to tame. Some animals can't be tamed by food alone and need to be pacified before they can be tamed, while others can't be tamed at all!
After a creature has been tamed, a number of different options open up. Tamed animals can be played with, which helps improve your survivors' happiness, while others are perfect for use as livestock by breeding, fattening them up, and slaughtering them to help fill your food stores. Creatures that have a Combat skill can be trained to become stronger, and will attack hostile creatures coming near them. Tamed creatures can be a fantastic asset when under attack - Junos can serve as a fast, tank-like defender, while Shriekers can add some much needed ranged support.
Any animal you tame has needs you'll have to meet to make them comfortable and happy. They need to be fed, and have a place to rest. An Animal Feeder will be unlocked as part of the Animal Taming research, and it's a good idea to have a couple of them where you keep your animals. You wouldn't want them to start going after your crops! Certain animals will provide you with resources like manure or feathers, which can then be crafted into useful items, while insectoid creatures can dig Stone out from the ground. Their happiness has an impact on how many by-products they generate, so it's a good idea to keep them well-fed and rested. We recommend taming a wide variety of creatures to see which resources they can produce. For that personal touch, you can also rename your newly tamed animals!
As your survivors spend more time with these creatures they'll eventually start to develop bonds with them. This will improve your survivors' happiness, but be careful: their happiness will take a hit if the animal passes away.
New Animals As part of the Tame and Train Update we're adding a new animal to the game: dogs! Three breeds of dogs will be available for your survivors to tame, and their appearance are based on the Weimaraner, Boxer, and Great Dane. Dogs can be trained to fight alongside your survivors, or played with to help your survivors relax and improve their happiness. Dogs also have a much higher chance to bond with a survivor, which will further increase survivor happiness.
And yes, your survivors can pet the dogs!
Meet Hugo Delano Hugo Delano is a brand new survivor coming to Stranded: Alien Dawn. This former zookeeper is a lover of all animals who became a resistance fighter when war broke out on his planet to protect the creatures living there. After becoming a renowned veteran he decided to travel the stars to learn what he could about all the species of the cosmos. This animal expert will never fail at taming a creature, and will even teach farming techniques with his fellow survivors!
Keep an eye out for the full patch notes coming out on 24 January. As always, we want to thank everyone in the Stranded: Alien Dawn community for all your support, feedback, suggestions, and bug reports.
There are more details to come from the Tame and Train Update, so don't forget to join the Stranded: Alien Dawn Discord and you'll never miss any news! You can also follow the game on Twitter, Facebook, Instagram, and YouTube, or join the discussions on Steam and the Frontier Forums. On 18 January at 4:00pm GMT, the community team will be joined by developers from Haemimont Games for a run-through of the new taming mechanic, and the rest of the new update on Twitch and YouTube. We'll see you there!
The time has come! We're pleased and excited to announce that the Voodolls closed beta test is starting this Thursday, January 19th! Players will be able to join and play for five days and let us know what they think about the game.
Beta starts on January 19th at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET and closes on January 23rd at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET.
You can play solo or enjoy the experience in four-player co-op. Take control of your magical Voodoll and dive into deep tower defence action gameplay. You can try the Tutorial, play through an entire world with three different difficulty modes and an endless mode.
Have fun and remember - we are grateful for your feedback!
This is a minor bugfixing update, the first bit of work in the final phase of ArmCom2's development! Changelog follows:
1.2.17 Changelog
CNG: AI units that are Pinned will automatically become Alert if they were Lax FIX: Incorrect definition data for Sd. Kfz. 10/4 FIX: Incorrect prompts and input displays when gamepad active FIX: Crash when certain characters were entered for tank name