Last Threshold - Astrolabe Stories
Hello Adventurers!

Aleleke dutifully carries on his watch 👁️

He guides troubled villagers - thanks to his vast knowledge he can soothe their worries.

And lately, more and more people have been seeking his help. More than ever before 🤔

Please, discover the second episode of webcomic about Aleleke's story here: https://www.facebook.com/photo?fbid=186806227273779&set=a.152780357343033

Production: Astrolabe Stories
Story: Aleksandra Browarska
Art: Monika Mrozek
This Time - apocalypsetodaygames
The time has finally arrived and we have some more content to share with you.
This version is available EXCLUSIVELY to Patreon Subscribers with the 'Inter-chapter release' perk and Steam players with the VIP DLC.

https://store.steampowered.com/app/1955190/This_Time__VIP_Pass/

Before you rush ahead, there are some important things to make note of before you play this release:

1 - This is a BETA release. It may contain bugs. If you do spot any bugs please report them in the BUGS section of our discord here.
2 - You won't be able to load any old saves and any saves you make in this beta version won't follow over to the next version.
3 - This version is designed purely to give you a look at the rewritten chapter 2 content and the new stat tracking etc.

Now that's out of the way...
Patreon subscribers click HERE for instructions on accessing the content.
Steam VIP DLC holders click HERE for instructions on accessing the content.

You MUST follow the steps in the links above to access this content, it will not auto-deliver due to it being a beta release.
Jan 17, 2023
Jaden & Jasmine: The Curse of Deception - Ladell Parks
Same great game with just small changes to the main menu.
Jan 17, 2023
Rise - The Vieneo Province - reskin
Removed vertical limit on TCAS overlay
Added Deois Class B airspace outer perimeter to moving map
Jan 17, 2023
Mothership Forever - DjArcas
This patch focuses on 2 areas. Firstly, I've fixed an issue with the previous leaderboard system, where people's Endless/Rogue scores were uploaded to the story mode, along implementing a workout for a known bug in the Steam Leaderboards. This is a retroactive fix, so the next time you enter any game mode, your record for that mode will be uploaded, so it should take 30 seconds or so to get back onto your well-deserved spot on the Leaderboard.

The other change was around me committing the cardinal sin of 'believing what the comments tell you' - I was MEANT to add in "up to 2 engines per evolutions", but instead, I was adding 'up to 2 engines' Whoops. The net upshot is that Motherships are now *far* better at chasing you down. I've given this some playtesting, but if you feel the game is suddenly way, way too hard, please let me know!

That list in full!

  • Reworked Leaderboard upload code to side-step a very old bug around leaderboards that Valve never fixed
  • Motherships will now evolve the correct number of engines, and are a lot less prone to turtling. Sorry. You lived through the golden era.
  • Fixed pause sometimes not pausing
  • Changed threshold for 'only' achievements from 100% to 98%, so the Mothership can bonk into an occasional rock without making the achievement impossible
  • I've had to delete a number of incorrect Leaderboard entries. They will be re-uploaded appropriately, so you don't need to break your existing record to get yourself back on the leaderboard at the right place.
  • Further improvements to tornado physics.
Jan 17, 2023
僵尸(THE JIANG SHI) - T$aN
1、修复肾上腺素卡无限体力问题
2、修复所有可拾取物品图标重叠问题
3、修复僵尸BOSS饭店某个区域依然可以卡在电风扇上的问题
4、增加僵尸BOSS被贴符挣脱期间还能快速移动的问题
5、修复僵尸BOSS被杀掉或降服后在去烧游尸还能触发与BOSS战斗的任务问题
6、修复女巫领取任务后狂按R键能让女巫无限哭泣的问题


感谢来自玩家【篝之雾枝】第一时间发现的卡血无敌bug及相关问题反馈
Tom Clancy's Rainbow Six® Siege X - Ubi_Sigma9

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE



Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.


OPERATOR BAN RATE




OPERATOR BALANCE

GRIM
  • Added 1.5x and 2.0x to Commando 552
Grim still needs to find the right place in the meta. We believe he has potential, but we do not have enough data to make a firm decision about which levers we should touch first.
Therefore, we will start by increasing his available weapon sights to make him more versatile. We hope that we can see more of Grim so we can evaluate the way he is used, and how we can make him more impactful.

TWITCH
  • Increased Drones to 2 (from 1)
  • Removed Vertical Grip from F2
We gave Twitch 1 regular drone when we released "Attacker Re-pick" because we were concerned about the amount of intel she could gather. The extra drone didn't change the way Twitch was played, and most of her presence was driven by the power of the F2. Additionally, with her being the only attacker with a single drone it's an exception that makes the game harder to learn for newcomers.
We want to strengthen her support capabilities by adding the extra drone and at the same time reducing the power of her weapon. We are aware that the F2 may become a challenging weapon to use as a result, but we believe that the 417 is a good alternative if you want something easier to control.


WEAPON BALANCE

EXTENDED BARREL
  • (New) Damage bonus: Increases the damage of the weapon by 15%
We added a lot of barrels in Y7S3, but the Silencer took the spotlight. We continued looking for ways to make the Extended Barrel more appealing, as the damage drop off isn't enough to compete with the other muzzle attachments. In the end, we decided to address the base damage. This creates good synergies with current attachment behavior so, you will now keep both bonuses, base damage increase and drop off reduction.

We can take this direction thanks to the new recoil patterns, because landing all the bullets is more challenging, making the decision to go for the extra damage a riskier one.

HIP FIRE PRECISION

WEAPONS AFFECTED

  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS
Work on weapon hip fire is something that is always ongoing in the background. This time we have focused on some weapons that were very accurate from the hip compared to other weapons of the same family.

PARA-308 (CAPITÃO)
  • Damage: Reduced to 47 (from 48)
With the previous damage and the new Extended Barrel, the Para-308 was capable of downing a 2 armor operator with only 2 bullets. Even if Capitão doesn't have a high presence, we believe that this combo is too strong, so we decided to slightly reduce the damage to prevent this situation.

SUPERNOVA (ECHO, HIBANA, AMARU)
  • Damage: Increased to 55hp (from 48)
We want to encourage the Supernova and Bearing-9 combo on Echo, so that players that enjoy setting up the sight have a reliable alternative besides Smoke and Mute.

9MM C1 (FROST)
  • Damage: Reduced to 36hp (from 45)
The 9mm C1 has the highest KD on defense by far. To compensate for the addition of the 1.5x during Y7S3.0 and to avoid removing it again, we decided to reduce the damage. You can still 1-shot players trapped in your welcome mats and the zoomed sight should help you make the headshot.

AR-15.50 & M4 (MAVERICK)
  • Damage: Increased to 67hp (from 62)
  • Added 2.0x sights to M4
Maverick's weapon has always underperformed in comparison to other attackers, but his utility evened things out. Now that he doesn't have access to Frag Grenades, we expected only more experienced Maverick players would use him, which normally results in an increase on all stats. Unfortunately, the change wasn't enough.

He will be monitored closely, as there are few counters for his utility outside of aggressive peaking mid breach, so in terms of utility he is already very strong. Should he become extremely popular, it could make actively defending a reinforced wall feel pointless for defenders.

UZK50GI (THORN)
  • Damage: Reduced to 36hp (from 44)
The UZK had the highest damage per second of any SMG, it was more in line with the Assault Rifles than other SMGs. We were considering reducing its damage some time ago, but as Thorn is not very popular it was not urgent. Now that we are changing the Extended Barrel, the UZK's potential power level needs to be brought in line.

AUG A2 (WAMAI, IQ)
  • Vertical recoil: Increased upward speed.
Horizontal recoil: Increased spread during long bursts with a slight tendency to the left.
The AUG A2 is one of the aforementioned weapons that benefit greatly by being combined with the Suppressor. We want to make this combo more challenging to use because it is quite strong on defense. It should be noted that these adjustments will have slightly different values on PC vs Consoles.



Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.
Jan 17, 2023
GameLab UngAalborg - Christian Skriver Kragegaard
Added 5 games. "Enola Gay", "Construction game", "Enola gay", "Nerf war" and "Obama game"
Combat Arms: the Classic - GM_CA04

WILD REBEL- Release your Rebellious side

WILD REBEL series is patterned with the theme of the Wild West. It is an impressive gun with a sheriff's skull pattern.

Below is the full details of the weapons:

Wild RebelAK-74U
Damage - 47
Weight - 10
Fire Rate - 272
Accuracy - 60
Recoil - 38
Range - 3850
Max Ammo - 30
Remaining Ammo – 90


Wild Rebel L85A1
Damage - 46
Weight - 13
Fire Rate - 285
Accuracy - 51
Recoil - 35
Range - 3800
Max Ammo - 35


Wild Rebel Chainsaw
Damage - 85
Weight - 5
Fire Rate - 50
Range - 190

Set Effect

Set Items
Stamina
Exp
GP
Speed
Firerate
Reload Speed
2
25%
8%
8%
4%
3%
8%
2
30%
10%
10%
4%
3%
15%

Thank you
===================================
Please follow us on:

Discord: https://discord.gg/combatarms
VFUN: http://vfun.valofe.com/home
Facebook : https://www.facebook.com/combatarmstheclassic.vfun/
Jan 17, 2023
Boneraiser Minions - caiys
//beast whisperer changes
- It's class unlock has changed so you now need to survive an Ogre Juggernauts wave (didn't want to spoil late game meanies by unlocking it early).
- Added a new meta called Divergent Invigoration which boosts your Max Health by +10 for each different Tamed minion.
- The Ghoul minion now gives Occult Health if he hurts Human meanies.
- The Bouncy Warble minion now occasionally spawns a ring of bubbles.
- Boning Totem contraption: This wasn't triggering since Tamed minions don't level up. Instead they will now either create extra minions of that type or change it to its upgraded form.
- Attempting to Banish a Ratty when beastraising will now prevent you from doing so and give text (same as the Waxraise Peasantry).

//beast whisperer bugs
- The Mauseleum Hub didn't have a coffin floor gem for this class.
- Beastraising a Swollen Slime would raise a regular Slime instead.
- Snake Wyrm minion: Its body was still showing during a Curse of Blindness.
- The Haste icon on some minions was vertically off.
- The Warble bubbles and Ogre boulders weren't being counted in the minion damage stat.

//misc changes
- The Electro Totem and Deamon Augur now also have the extra Ghostly Minions transparency (same as Big Pot / Fruit Bro).

//misc bug fixes
- Compendium - Necromancy: Using Mouse Support would cause a crash.
- Marshes of Madness map: You could super dash upwards into infinity and beyond.
- Deamonous Boomeranger minion: The orbital rangs it gifts you would sometimes go away.
- Junk Box contraption: It would sometimes say you got a duplicate item which wasn't given to you.
- Junk Box contraption: If you had opened it then it couldn't later be deconstructed or replaced.
- Doll Maker class: The Bowman minions unlock text was referencing Fanatics instead of Bowman.
- Waxen and Tamed minions weren't showing their group tag (eg on the Status Screen).
- Zombroi Numerus: The Big Bro Zombroids were being referred to by their old name.
...