A total of 20 improvements and bug patches will be made in tomorrow's update, patch 0.1.2. Patched mainly for critical bugs. Once again, we apologize for the disruption to smooth play, and we will try to make the game better by quickly reflecting player feedback. thank you. In the future, it seems that players will have trouble downloading updates several times due to frequent updates. Sorry in advance for that.
Improvements
Intro, Loading
Fixed the intro to be skipped by pressing any key on the intro screen.
Fixed the volume of the intro screen to be low.
Improved loading stability.
Players
Fixed lighting on players at night to look natural.
Fixed player rotation controls to be a bit smoother and less frustrating. (It will be modified more pleasantly later. Thank you for watching.)
Processing table, Crafting table
Fix to allow items to be crafted in a furnace.
Fixed a bug where the crafting window did not appear on the loom and modified to be able to craft items at the same time.
UI/UX
Increased the range applied when placing a research item on the research icon.
Added research guide text in research UI.
Fixed so that the result is always reflected when closing the “Look” window.
Balance
Animal, Thief
Changed to make it easier to catch carnivores.
Changed small herbivores to make them easier to catch.
Increased recognition range of animals.
Reduced animal movement speed when tired.
Fixed the Rogue to attack the player if it can be found when attacked by a player.
Players
Fixed all stats to be halved when a player respawns.
Increased range of axes
User convenience
Adjusted mouse sensitivity to normal speed.
Bugfixes
Slightly improved AI movement on slopes and cliffs.
Due to an error, if the player moves under the terrain, it has been modified so that it can climb over the terrain. (The work of fixing the cause of the bug itself is being carried out separately.) Temporarily removed items with
UPDATE: Localizations (es: achievements, ui; ja-JP: tutorials, ui)
FIX: Deleted platform / station was not removed from train schedules
FIX: Departure sensor's controlled signals were not updated when signal was swapped by sink & vice versa, leading to errors when executing the automation
We’re all back, gathered from the holidays, and ready to set sail for 2023! Actually, most of us have been back for a few weeks by this point, working away on this year's big release, but we're not going to be talking about that just yet. That's not to say we're not going to in the future, but until we are ready to, we want to give you something to dig your teeth into as a community. This is the first of a small series of Dev Diaries about some more minor things, teasers, and today, about a brand-new community initiative!
But first, here’s a small teaser of something coming in the expansion:
Later this year, after we’ve released the next big expansion and before we start working on the next large project, we’ll have a period where we have the time and opportunity to work on an event pack. For the last event pack we chose ‘friends and foes’ as the core theme, as it was something practically everyone in the team felt strongly about, and something that needed more content in the game. Since then, we’ve had so many ideas for future event packs, both from within the team and outside, and this time it’s harder to choose…
Therefore we’d like to invite all of you to help us decide which theme to pick! We have three themes that we’ve curated, which means a few things; each theme has designers on the team that are passionate about them, and we know roughly what free feature we’d like to add to the update that will accompany the event pack: generally we'll be aiming for something with a similar size and impact as Friends & Foes' Memories system, which heavily ties into the events we're making but is relevant across the game as a whole.
We don’t have final names for the event packs yet, but as we enjoy alliteration here’s what we’re calling them and a very brief description of each:
Wards & Wardens - Anything childhood-related, with themes such as: playing as a child, being a guardian, handling children in court, and so on. A deep dive into what being a child in the Middle Ages was actually like, and what guardianship meant in practical terms.
Love & Lust - An exploration of more intimate relationships, with themes such as: expanded seduction, romance, married life, and so on. This would be a great time to allow lovers and spouses to take on a larger role in the game.
Villains & Vagabonds - Events and content around Dread and Tyranny, exploring what it means to be dreaded, leveraging your fearsome reputation, making dread more visible, and the consequences and opportunities of being a tyrant. It’d also be interesting to explore the other side of the coin from Dread - fairness, and honor.
Even though this event pack is something we’ll work on later this year, it’s good to get your input now - this way we can start working on it without delay as soon as the next big expansion is out! As we have a lot of talented event-crafters on the design team, we feel quite confident that we can adapt to whatever theme you, as a community, choose.
If this turns out to be a popular activity, it is possible that we will do it again in the future! The themes that do not get chosen this time will likely make a comeback, alongside some new challengers.
The poll to vote is located in a separate forum thread here. Voting will begin today and you will have until January 27, 8am CET to discuss the different themes and cast your vote. We’re looking forward to seeing which theme you like the most!
Big announcement today, loyal subjects - KING OF THE CASTLE is officially releasing on the 2nd of March. That’s right, less than 2 months from now!
Wishlist now if you haven’t already. Better yet, tell your friends to wishlist. The game will be available exclusively on Steam.
Watch our regal launch date announcement trailer here!
New update
Meanwhile, our closed beta goes from strength to strength with the new 0.10 update, “PeachyAenne.” This is likely to be the last update before launch, as we get all our last-minute polishing and bugfixing done (as well as a few exciting new features - more on that another time).
Heartfelt thanks to PeachyAenne at Stumpt Games for providing the name for this update. Find the Stumpt Games group streaming King of the Castle regularly and other great stuff right here.
King of the Castle v0.10 “PeachyAenne” includes:
An all new & improved Map!
Visual improvements to the map to really show off your Kingdom!
Seasonal changes on the map, from bringing snow to the mountains in Winter and brighter, more cheerful colours come Spring.
Improved designs for objects on the map including new roads, rivers and names for locations.
Improved colours throughout the game for readability and uniformity
Based on feedback we’ve completed a full overhaul of colours throughout the game.
This improves readability, increases contrast and introduces more uniformity in between what colours are used where.
Dynamic sorting for new Nobles
Based on feedback from our testers we now dynamically sort new Noble players into Regions with less active Noble players.
This is part of our ongoing efforts to balance Regions and ensure they have more equal power come votes.
We’ll be monitoring this change closely and your feedback would be greatly appreciated.
New marriable NPCs
Based on extremely… enthusiastic feedback, we’ve introduced a couple of new marriage paths to the game. If you play your cards right, you can now marry the Finfolk Prince or the Pirate Queen - though your Nobles might not react well!
The following polish changes to King of the Castle:
Game now uses Twitch display names instead of usernames.
Region’s Schemes in the Overview are replaced with “In Rebellion” when the player rebels.
Laws of the Land no longer shift position in UI when selected.
Update to the title screen artwork and design.
Improved UI for the Taxation screen Trade Bonus.
New animations in the Customisation screen.
Chur nerfing. Chnurfing.
We also have these features in the game:
Coronations will now vary with different, random possible choices, including one special choice for a single Region.
New Events: Castle Conspiracy, Saalish Assassin, An Island Dowry, and Strange Fossils.
Further Misdeeds within stories to increase story reactivity.
Six new artwork pieces for NPCs.
Default premium customisations for Monarch and Noble characters.
Claimants may now use premium customisations.
We’ve resolved the following bugs:
Improvements to the Extension to address latency issues.
Improvements to the Twitch reconnection system for lost connections
Weighting for Premium Nobles in stories is now proportional to the number of players.
Succession poll now includes all Nobles in the game.
Bugs with customisations overlapping one another are resolved.
Fixes to animations for all aspect ratios.
Fixed Scheme reaction delay hints.
If you have any feedback join the Discord or post below! We have a hilarious, positive community that we’d love to expand even further, and your feedback is crucial to making King of the Castle even better.
Finally - I know we’ve mentioned this already, but don’t forget to wishlist the game. We’ve designed King of the Castle to be perfect for any board game group, D&D session, small online community, or those who love to scheme against their friends and family. You won’t regret it!
To stay up to date with King of the Castle, wishlist the game on Steam, like it on Facebook, follow on Twitter, and join the Community Discord
We did it! A year’s background work, plus three months’ crunch, and we’ve turned the page into Act V. December’s build is the biggest update we’ve ever done, in word count and file size and technical scope, and I hope you’re enjoying the hunt for all its many possibilities. On my side, I have been catching up on sleep, and getting the team ready for our next major undertaking - which is to finish what we’ve now begun.
Our first priority is to deliver the content that we wanted in for v500, but wasn’t finalised in time. That means the bulk of the Court Events for Chapter One, Naho’s catchups, and the continuation of Maelys’s redemption and damnation plotlines. These will arrive into the game as they’re finished, alongside fixes for all the more obscure bugs that have been shaken out since release.
Beyond that, we want to bring Chapter One to its conclusion. That means adding in some deep conversations with our various hordes and lair factions, plus more screentime for our minor characters - Balthorne, Chia, Enid, and others. We’re also going to be implementing some of the prompts voted upon by our Dreamweavers, which happen to include plenty of delicious Malice material.
That sounds like a lot, and it is. But fortunately, we’ve been met with a big surge in sales - which I can reinvest in the team, and our production. Most prominently: Mattrex, who you likely know from his work on Heloise and Malice, will be coming aboard as a full-time writer. Our sound engineer Spam has also been furnished with a budget for new sound effects and music. And we will see many more works from our splash artist Undoodle, our new editor DoItToJulia, and our countless voice actresses in the months to come.
Ravager and its team will continue to grow as our following does. Whether you’re a longtime fan or a fresh new face, you have yourself to credit for our success. So thank you, all - and here’s to a glorious year to come.
As i promise i update this game but also i decided update achievements because I understand that the DMCA was extremely unpleasant news for you, as well as for me.
This news will be divided into 3 parts.
1) Briefly about all changes. 2) Detailed update information with examples (achievements only) 3) Answers to questions you might have.
I hope you will like this update, as I spent a lot of time to make it. I am also waiting for your opinion about this update, it is really important to me.
Thank you for your attention and have a good game
Short information about update
About game
Completely changed level 21
Changed title (Hope this is for last time)
Added exit button
Added Library Hero image (Appears at the top of a user's library details page for this product)
Added Library Capsule image (This image is primarily used in the library overview and collection views)
Added Library Logo image (Appears at the top of a user's library details page for this product, placed on top of the hero graphic)
Changed size of icons (pause, mute, start, exit button etc)
Slightly changed level 12
Slightly changed font (to look like more beautiful)
Slightly changed location of inscriptions (continue, levels etc)
Fixed small problems with textures in level 5, 6, 10, 11, 15, 16, 18 and 19
Fixed cloud speed (slower than before to look like more beautiful and not distract player)
Fixed borders when game is paused
Fixed score panel
About achievements
Changed first and last achievement for something new
Changed all 98 achievements for: Achievements consisting of 7 pictures Achievements consisting of 14 pictures Achievements consisting of 21 pictures
Removed all community achievements and wont add it before time is come
Achievements consisting of 7 pictures
For convenience, in the description of such achievements was written which part it is.
Example №1 Sunset
Example №2 Seal
Achievements consisting of 14 pictures
For convenience, in the description of such achievements was written which part it is.
Example №1 Misty tree
Example №2 Lighthouse
Example №3 Roe deer
Achievements consisting of 21 pictures
For convenience, in the description of such achievements was written which part it is.
Example №1 Mars
Example №2 Volcano
[/list]
FAQ:
What happened with community achievements?
I have changed all achievements that was added or removed cause dmca or not added yet and I closed community achievements thread for this game until time is come
Why did you changed all community achievements?
As I see a very few people want their achievements in this type game (restricted one) So I have decided to do overall style for all achievements
What does it mean "time is come" ?
if restrictions from my game will be lifted (I hope) I will open community achievements thread again
But we still cant put this achievements in our steam profile why did you do that?
Same answer as before if restrictions from my game will be lifted (I hope) you can put already exists achievements in profile or order your own.
Are you going to do same update for your other games ?
Yes, more and better than this one
Did you add new achievements?
Nope, I have changed old one
Should I unlock new achievements?
Nope, If you have unlocked them before
Can i still have community achievements?
Yes you can but only in this game (Sky jump, Reflex, Mouse (Sneaking) Achievements printer, Blonde driver and Hentai 3018)
I still have a questions. What can i do ?
Please reply in comments here and I will try to answer as soon as possible
[/olist]
P.s
You can check same update for Sky Jump -----> Click You can check same update for Reflex -----> Click You can check same update for Mouse (Sneaking) -----> Click You can check same update for Achievements printer -----> Click You can check same update for Hentai 3018 -----> Click
P.s.s
You can check trading cards update for Reflex ----> Click You can check trading cards update for Mouse (Sneaking) ----> Click You can check trading cards update for Achievements printer -----> Click You can check trading cards update for Hentai 3018 -----> Click
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Tweaked the camera obstacles transparency
Updated translations
Fixes
Fixed grenades being consumed in campaign missions even if they weren't used
Fixed the setup screen button shortcuts
Fixed map generation placing obstacles in front of doors
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.