English ############Content############## [Abandoned House]New random encounter: Shaded Tainted Citizens. (It requires you can see shades. Otherwise, it's an empty room.) [Abandoned House]New random encounter: Shady Dealer. (He sells curse stones.) [Tombstone]New mechanics: Vampiric. (When a minion with this effect damage a target. The owner heals the amount of HP equal to the damage.) [Tombstone]Added trigger onCausingDamage [Tombstone]New Card: Vampiric Researcher (Cost: 4/ ATK:4/ HP:3 Vampiric) [Tombstone]Updated the in-game document to include the new mechanics. [Wiki]Updated the wiki page to include this new card. 简体中文 ############Content############## 【废弃的房屋】新的随机遭遇:被暗影侵蚀的市民。(只有在你可以看到暗影之后才会出现,否则的话是一个空房间。) 【废弃的房屋】新的随机遭遇:可疑的商人。(会贩卖诅咒石。) 【墓石牌】新机制:吸血 【墓石牌】追加了一个在仆从造成伤害时的触发器onCausingDamage 【墓石牌】新卡牌:嗜血的研究员(费用:4/攻击:4/生命:3 吸血) 【墓石牌】更新了游戏内的文档加入了对吸血机制的说明 【维基】更新了维基页面加入了这张新卡。
Changes: - Added 'Getting Started' codex page - Added 'Power Bot' prefab blueprint - Show out of power icon on units as well as in power details panel - Added 'Take All' button to Explorables - Added 'mineable' radar filter - Show item slot as transparent when there's no item amount in it (while items are ordered) - Drop equipped components in direction of where mouse was when releasing drag-and-drop button - Lowered likelihood of blight storm - Show error message when dragging items onto Explorables or resource nodes - Made metalbar and metalplate production faster
Behavior: - Highlight connection line when hovering over exec out pin in behavior editor - Added power grid efficiency behavior instructions - Added setnumber and moveto(range) behavior instructions
Fixes: - Amplified voice files for ELAIN - Increased time for chat to disappear - Fix MoveTo behavior instruction being able to freeze the game when calling it with a large numeric value - Fix for linked fabricator from another entity stopping production - Fix Explorables equipping an internal sized component when passed - Visual distinction on researched tech nodes in tech tree - Fix shown ingredient amounts for making foundation plates - Fix ramp collisions (entities falling down between ramp and plateau) - Improved power overlay visibility - Various UI and text fixes
1. Add: It takes 5 minutes for customers to come to the door after clicking Tortoise
2. Add: add a price randomization system. The divination price is set to be 100% agreed by the customer within twice the default price. The higher the price is, the lower the probability of customer acceptance
3. Fix the bug: fix the problem that if you click the tortoise for divination several times or click the tortoise during the conversation with the customer, two customer dialog boxes will appear and the other dialog box will still exist after the divination
4. Optimization: After optimizing the nine-star board, the problem that the background of the nine-star drop-down box in the middle fifth house is still red after the automatic detection and the selection of the nine-star in the middle fifth house is wrong and then correct will occasionally occur
5. Optimization: after optimizing the esc interface and selecting to return to the game, you need to press esc twice again to display the esc interface
Blender 3.3.3 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.
You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.
Patch Notes
Crash with boolean modifier exact mode depending on face orientation (regression from 3.3.1 to 3.3.2). (T103423)
Regression: Crash after deleting color attributes and switching mode. (T102670)
Regression: push/pull doesn't work if applied to many vertices. (T102466)
Regression: when the scene has multiple volumes, some of them get wrong transformation in Eevee's render. (T101402)
Line Art light/shadow glitch if the light object has non-uniform z axis scale. (T101824)
Regression: GPencil Line Art modifier creates extra (offset) strokes on collection instances. (T102503)
Blender 2.93.14 LTS XXX. It is released on the 2.93 - Stable - LTS branch.
You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.93 - Stable - LTS.
Patch Notes
Regression: Incorrect icon displaying of Weighted Normal modifier in the outliner. (T102993)
Different texture direction for box projection mode in OSL. (T103615)
Modifier tools don't support greasepencil modifiers. (T103455)
We're happy to announce that we have started creating a LIMITED digital comic based on our story from the game! Stay tuned to learn more about the release dataːsteamthisː
We can't wait for you to try this new way to interact with the game's story and charactersːsteamhappyː
Between the 23rd and 29th of January we’ll be running a Closed Alpha playtest, and here’s everything you need to know if you want to be part of it!
How to sign up?
To sign up all you have to do is join our Discord and head over to #closed-alpha-signup All the information is contained there. Or if you'd like to find out more right now, keep reading!
Below you can find the complete feature list, content list and conditions for the playtest!
What you can play in this version
Detailed below is everything contained in this build in terms of features and content.
A complete survival game, with cold, thirst and hunger. Make a camp, survive the weather, wild animals and undead enemies.
Build a complete, self-reliant Viking village using bushcraft/pre-metal technology. Players will have access to the complete Tier 1 Technology Tree.
Organize and command AI Villagers. Build and furnish their homes, ensure they stay warm and well fed. Give your Villagers jobs, like Woodcutter, Gatherer, Stonecutter, Toolmaker, FIsherman and much more.
Construct Houses, resource gatherers and toolmakers. Your industries are inter-connected, allowing you to automate and optimise your village’s survival.
Hunt, fish and forage for food. Venison, a wide variety of fish species, and a diverse seasonal flora form the basis of your survival.
Fight a variety of undead enemies in skillful stamina-based 3rd person combat. Perform light and heavy attacks, combos, dodges. Includes a complete melee and ranged combat system. Use one handed and two handed weapons, shields, and bow.
Craft a variety of stone tools and weapons, as well as a linen outfit.
Explore old ruins, fight their inhabitants and obtain valuable resources.
Tame wolves and turn them into companion Dogs.
Feature List
Explore a large procedurally generated world, complete with a day/night cycle, realistic weather system and seasonal vegetation.
Chop trees, mine rocks and gather resources from bushes
Craft various tools, weapons and clothing
Make a camp, survive the first nights and slowly build up your settlement
Build camps, houses, production buildings, walls and fences
Gain complex AI Villagers, assign them jobs, houses and make sure they have food.
Villagers talk to you, sharing their issues and asking for help.
Have your Villagers build structures and gather resources.
Organise their schedule, balancing Work, Leisure and Sleep hours to optimise production.
Set up automated production lines for food, resources and tools.
Experience a complete melee and ranged skill-based combat system
Defend against small occasional incursions of Revenants or wild animals. Fight alongside your Villagers.
Hunt wild animals
Fish a wide variety of fish species
Face a variety of undead enemies and wild animals, each with their unique behavior.
Build houses and decorate them with furniture and storage using a grid system.
Flight System - Take the form of a raven and fly anywhere you want
Proficiency System - The more a character does an action, the better they become at it
Tame wolf pups and turn them in Dog companions
Customize clothing with various colors
Contract illnesses and heal them using the appropriate ingredients
Locate and highlight valuable resources with a “detective mode” area search.
Discover and cook a wide variety of seasonal food items.
Discover caverns and mines
Discover enemy-infested ruins
Content
Below you can see all the things you'll be able to build in this Closed Alpha Build.