[Neolithic]To the End - orochi2k

English
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[Abandoned House]New random encounter: Shaded Tainted Citizens. (It requires you can see shades. Otherwise, it's an empty room.)
[Abandoned House]New random encounter: Shady Dealer. (He sells curse stones.)
[Tombstone]New mechanics: Vampiric. (When a minion with this effect damage a target. The owner heals the amount of HP equal to the damage.)
[Tombstone]Added trigger onCausingDamage
[Tombstone]New Card: Vampiric Researcher (Cost: 4/ ATK:4/ HP:3 Vampiric)
[Tombstone]Updated the in-game document to include the new mechanics.
[Wiki]Updated the wiki page to include this new card.
简体中文
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【废弃的房屋】新的随机遭遇:被暗影侵蚀的市民。(只有在你可以看到暗影之后才会出现,否则的话是一个空房间。)
【废弃的房屋】新的随机遭遇:可疑的商人。(会贩卖诅咒石。)
【墓石牌】新机制:吸血
【墓石牌】追加了一个在仆从造成伤害时的触发器onCausingDamage
【墓石牌】新卡牌:嗜血的研究员(费用:4/攻击:4/生命:3 吸血)
【墓石牌】更新了游戏内的文档加入了对吸血机制的说明
【维基】更新了维基页面加入了这张新卡。
Desynced Playtest - beatwho
Changes:
- Added 'Getting Started' codex page
- Added 'Power Bot' prefab blueprint
- Show out of power icon on units as well as in power details panel
- Added 'Take All' button to Explorables
- Added 'mineable' radar filter
- Show item slot as transparent when there's no item amount in it (while items are ordered)
- Drop equipped components in direction of where mouse was when releasing drag-and-drop button
- Lowered likelihood of blight storm
- Show error message when dragging items onto Explorables or resource nodes
- Made metalbar and metalplate production faster

Behavior:
- Highlight connection line when hovering over exec out pin in behavior editor
- Added power grid efficiency behavior instructions
- Added setnumber and moveto(range) behavior instructions

Fixes:
- Amplified voice files for ELAIN
- Increased time for chat to disappear
- Fix MoveTo behavior instruction being able to freeze the game when calling it with a large numeric value
- Fix for linked fabricator from another entity stopping production
- Fix Explorables equipping an internal sized component when passed
- Visual distinction on researched tech nodes in tech tree
- Fix shown ingredient amounts for making foundation plates
- Fix ramp collisions (entities falling down between ramp and plateau)
- Improved power overlay visibility
- Various UI and text fixes
Jan 17, 2023
《奇门遁甲》 - 干沉寅子
1. Add: It takes 5 minutes for customers to come to the door after clicking Tortoise

2. Add: add a price randomization system. The divination price is set to be 100% agreed by the customer within twice the default price. The higher the price is, the lower the probability of customer acceptance

3. Fix the bug: fix the problem that if you click the tortoise for divination several times or click the tortoise during the conversation with the customer, two customer dialog boxes will appear and the other dialog box will still exist after the divination

4. Optimization: After optimizing the nine-star board, the problem that the background of the nine-star drop-down box in the middle fifth house is still red after the automatic detection and the selection of the nine-star in the middle fifth house is wrong and then correct will occasionally occur

5. Optimization: after optimizing the esc interface and selecting to return to the game, you need to press esc twice again to display the esc interface

6. Optimization: optimized some interface layout
GRUNND - SEKTAHOUSE
That is it. The wait is over.

Also the trailer is here. Since I am not much of a video editing guy, it's an updated version of our Demo trailer, but still.

Also do follow our Twitter - will be posting couple Lo-Fi videos throughout our waiting week :)

- Olafs @ GRUNND

Jan 17, 2023
In the Dark - teamkamakiri

0.92a Update
  • Added Monster <Svyatogor: Fracture, Fear>, Total 49 Excluding Bosses

Plan
  • New Boss
  • New Cards
  • Quest
Blender - Blender Release Team
Blender 3.3.3 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.

Patch Notes

  • Crash with boolean modifier exact mode depending on face orientation (regression from 3.3.1 to 3.3.2). (T103423)
  • Regression: Crash after deleting color attributes and switching mode. (T102670)
  • Regression: push/pull doesn't work if applied to many vertices. (T102466)
  • Regression: when the scene has multiple volumes, some of them get wrong transformation in Eevee's render. (T101402)
  • Line Art light/shadow glitch if the light object has non-uniform z axis scale. (T101824)
  • Regression: GPencil Line Art modifier creates extra (offset) strokes on collection instances. (T102503)
  • No Camera Found in Scene - Not True. (T102514)
  • Fix: greasepencil selection of entire_strokes not working. (rB15b36dc4e61)
  • Grease Pencil: Brush cursors not shown if the file is opened with sculpt/vertex-/weightpaint mode. (T102685)
  • Fix: greasepencil selection mask picking points not working. (rBf3a10a15437)
  • Fix: missing greasepencil hook modifier relationship lines. (rB5940e9b7927)
  • Regression: Meta strips from older versions are broken. (T102663)
  • Regression: Empty metasequence sliding away while moving. (T102801)
  • Regression: Unlinking an Orphan Action Crashes Blender. (T102797)
  • GPU: Fix using FLOAT_2D_ARRAY and FLOAT_3D textures via Python. (rBb3e0eadbdc0)
  • GPencil: Fix unreported interpolate crash if no frames. (rB77e66d630a2)
  • Grease Pencil: Crash when trying to sculpt on object with Dot Dash modifier. (T102684)
  • GPencil: Array modifier relative offset don't respect restriction by layer. (T102992)
  • VDB volumes super slow to start rendering (data on network share). (T102990)
  • Grease Pencil Multiframe Scale affects stroke thickness inversely. (T103293)
  • Sculpt: Undo doesn't bring previous stored mesh after calling Mesh extract operation. (T103261)
  • Regression: Incorrect icon displaying of Weighted Normal modifier in the outliner. (T102993)
  • Regression: LineArt crash on file load. (T102612)
  • Cycles DDS oversaturation when alpha is in use. (T101850)
  • Regression: some Alpha Representation types of some images in Cycles appears to only unmultiple, and not re-multiple. (T102942)
  • FFmpeg seeking is broken. (T95683)
  • Fix: new Grease Pencil layer not selected when added from the viewport. (rB9137a4f03ce)
  • Doubleclicking a channel in the Graph Editor wont select all keyframes (when an Annotation is also present). (T103303)
  • Outliner: Click on empty area next to View Layer name triggers object select. (T102357)
  • Regression: Grease pencil: applying armature does not work. It is now similar to removing the armature modifier. (T103234)
  • Different texture direction for box projection mode in OSL. (T103615)
  • Fix: Reversed attribute is_internal RNA property. (rB095b3638991)
  • Regression: UI texpaintslot/color attributes/attributes name filtering broken. (T102878)
  • glTF exporter: fix crash with weird missing datablock node group. (rBA6f4089e1)
  • PLY export creates mesh with missing faces in Blender >= 3.1.0. (T103203)
  • Modifier tools don't support greasepencil modifiers. (T103455)
  • Local space transform move is broken in orthographic view along x-axis. (T101196)
  • Regression: Edge snapping and face project snapping no longer locks to axis. (T101964)
  • The video sequencer does not correctly decode an AVI file. (T101981)
  • Drawing Masks in Image Editor gone?. (T101501)
  • Light Groups World Environment anomaly. (T103507)
  • Regression: Area lamps ignore the Shadow Catcher property on objects in light group passes. (T103403)

For a detailed list of bug fixes in each release, see https://www.blender.org/download/lts/3-3/

LTS Program

Learn more about the https://www.blender.org/download/lts/

Stay up-to-date

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team
Blender - Blender Release Team
Blender 2.93.14 LTS XXX. It is released on the 2.93 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.93 - Stable - LTS.

Patch Notes
  • Regression: Incorrect icon displaying of Weighted Normal modifier in the outliner. (T102993)
  • Different texture direction for box projection mode in OSL. (T103615)
  • Modifier tools don't support greasepencil modifiers. (T103455)
LTS Program

Learn more about the https://www.blender.org/download/lts/

Stay up-to-date

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team
Catellite-609: feline space adventure - seipunnygs.info
Meow Catlovers!😻
New year — new catnews!

It's no secret that all players are excited about our comics-storytelling in
Catellite-609: feline space adventure and Catellite-609: feline space adventure — Mysterious Sphere.

We're happy to announce that we have started creating a LIMITED digital comic based on our story from the game!
Stay tuned to learn more about the release dataːsteamthisː

We can't wait for you to try this new way to interact with the game's story and charactersːsteamhappyː

Thanks for your continued support!
Team ZorKI
Jan 17, 2023
灵墟 - happytall
• 开启虫母装备制作-河源郡-问剑轩
• 调整战斗中己方BUFF显示位置
• 新增-古董-银花双轮十二环锡杖 的获取方式 黑市购买
• [fix] 修复-望龙坡没有蛮匪头目
• [fix] 修复-支线任务【骷髅美人】需求物品数量和描述不符
• [fix] 修复-荆西古道没有山匪头目
• [fix] 修复-鲛妖,鲛妖王战斗卡住
• [fix] 修复-同尘道人闪退
• [fix] 修复-剧情文本错误
ASKA - The Sad Snail
Hail Tribe Leaders!
Between the 23rd and 29th of January we’ll be running a Closed Alpha playtest, and here’s everything you need to know if you want to be part of it!

How to sign up?
To sign up all you have to do is join our Discord and head over to #closed-alpha-signup
All the information is contained there. Or if you'd like to find out more right now, keep reading!



Below you can find the complete feature list, content list and conditions for the playtest!


What you can play in this version
Detailed below is everything contained in this build in terms of features and content.
  • A complete survival game, with cold, thirst and hunger. Make a camp, survive the weather, wild animals and undead enemies.
  • Build a complete, self-reliant Viking village using bushcraft/pre-metal technology. Players will have access to the complete Tier 1 Technology Tree.
  • Organize and command AI Villagers. Build and furnish their homes, ensure they stay warm and well fed. Give your Villagers jobs, like Woodcutter, Gatherer, Stonecutter, Toolmaker, FIsherman and much more.
  • Construct Houses, resource gatherers and toolmakers. Your industries are inter-connected, allowing you to automate and optimise your village’s survival.
  • Hunt, fish and forage for food. Venison, a wide variety of fish species, and a diverse seasonal flora form the basis of your survival.
  • Fight a variety of undead enemies in skillful stamina-based 3rd person combat. Perform light and heavy attacks, combos, dodges. Includes a complete melee and ranged combat system. Use one handed and two handed weapons, shields, and bow.
  • Craft a variety of stone tools and weapons, as well as a linen outfit.
  • Explore old ruins, fight their inhabitants and obtain valuable resources.
  • Tame wolves and turn them into companion Dogs.

Feature List
  • Explore a large procedurally generated world, complete with a day/night cycle, realistic weather system and seasonal vegetation.
  • Chop trees, mine rocks and gather resources from bushes
  • Craft various tools, weapons and clothing
  • Make a camp, survive the first nights and slowly build up your settlement
  • Build camps, houses, production buildings, walls and fences
  • Gain complex AI Villagers, assign them jobs, houses and make sure they have food.
  • Villagers talk to you, sharing their issues and asking for help.
  • Have your Villagers build structures and gather resources.
  • Organise their schedule, balancing Work, Leisure and Sleep hours to optimise production.
  • Set up automated production lines for food, resources and tools.
  • Experience a complete melee and ranged skill-based combat system
  • Defend against small occasional incursions of Revenants or wild animals. Fight alongside your Villagers.
  • Hunt wild animals
  • Fish a wide variety of fish species
  • Face a variety of undead enemies and wild animals, each with their unique behavior.
  • Build houses and decorate them with furniture and storage using a grid system.
  • Flight System - Take the form of a raven and fly anywhere you want
  • Proficiency System - The more a character does an action, the better they become at it
  • Tame wolf pups and turn them in Dog companions
  • Customize clothing with various colors
  • Contract illnesses and heal them using the appropriate ingredients
  • Locate and highlight valuable resources with a “detective mode” area search.
  • Discover and cook a wide variety of seasonal food items.
  • Discover caverns and mines
  • Discover enemy-infested ruins

Content

Below you can see all the things you'll be able to build in this Closed Alpha Build.
Crafting
  • Stone Axe (one handed & two handed)
  • Stone Pickaxe (one handed & two handed)
  • Shortbow & Arrows
  • Flimsy Shield (1st tier shield)
  • Flimsy Club (1st tier weapon)
  • Wooden Hoe (Terraforming Tool)
  • Wooden Hammer (Building Tool)
  • Flimsy Outfit (T1 armor: Hood, Shirt, Gloves, Pants)
  • Stone Knife (Skinning Tool)
  • Torch
  • Fishing Rod
  • Fish Bait (Fish-based, meat-based, veggie-based)

Production Buildings & More
  • Woodcutter’s Pit
  • Woodcutter’s Hut
  • Stonecutter’s Pit
  • Stonecutter’s Hut
  • Gatherer’s Pit
  • Gatherer’s Hut
  • Peat House (larger housing; allows the player to place furniture)
  • Flimsy Fence (Tier 1 Fence)
  • Hedge Wall & Gate(Short/Long Segments)(Tier1 Wall)
  • Hedge Tower (Short bastion-like fortification)
  • Watchtower (A tall tower featuring a climbable ladder; provides a vantage point)
  • Workshop (Villager automated tools & weapons production)
  • Workshop Addon - Dyer (Color the Flimsy Outfit parts (hood, shirt etc))
  • Workshop Addon - Weaver (Convert fibers into fabric)
  • Resource Gathering Markers
  • Mine Entrance
  • Kennel (allows the player to create Dog Companions out of Wolf Pups)

Why we are doing this

The goal of this playtest is to see early interactions with the game from people that are completely unfamiliar with the project. We want to find out:
  • what the flow is, what player instincts kick in and how they approach the game.
  • what players enjoy or dislike about the game
  • if they get stuck, bored or get absolutely hooked on a certain aspect of it.
  • what's intuitive and what isn't. Where our design holds and where it breaks.
What we're not particularly interested in is:
  • Minor balance issues
  • Minor, non-game-breaking bugs
How many players will you be selecting?
We’ll be selecting 50 more playtesters to join our existing 50. With each future test we’ll keep adding to that number.

That's it for now, hope to see you on our Discord and in the Alpha!



Want to see more ASKA?
No worries! You can always watch our Friday streams to see actual gameplay and get answers to your burning questions!

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