We are hard at work improving the feeling of A Good Day: overall graphics, character design, fun animations, cameras... everything is fine tuned to bring the most fun to those short online multiplayer games!
There is still a lot to come, and we are aiming for a release in Q3 2023, so stay tuned!
No matter in which game, matching heroes reasonably is a compulsory course on the road to strength. Of course, the Three Kingdoms of imperial sword is no exception. Today, we will bring you a civilian general matching strategy~
First of all, the qualities of heroes in the game are red general, Liuding general, purple general and blue general. Many players will think that the higher the quality of heroes, the better. In the case of insufficient resources, they still insist on using low Star Red generals to fight, but they can't get good results.
It is true that the higher the hero's quality, the higher its content and achievements. But for ordinary players, it is more difficult to obtain red generals. Even if red generals are drawn by personality explosion, they cannot be upgraded without resources. In contrast, other non red general heroes are easier to obtain and have more resources to train. After reaching six stars, all the skills of the generals will awaken, and their combat power will far exceed that of low Star Red generals.
Next, I'll introduce a group of military generals and lineups that everyone can easily cultivate. Don't blink~ General 1 Jiang Wei (melee meat shield) Peak breaking; The general attack has a 20% chance to trigger, causing damage to the target and reducing the team's defence, lasting for 5 seconds Jizhi Northern Expedition: triggered by 100% attack, cools for 7 seconds, heals itself (the amount of healing is related to your maximum soldier amount), and purifies yourself Bold: permanently increase your own defense Stargazing: add your infantry team's defense during battle
General 2 Guo Jia (remote assistance) Daosheng: active 100% trigger, cool down for 7 seconds, heal the target with the most soldiers lost by the friend, restore Guo Jia's maximum strength and purify No last resort: active 100% trigger, cool down for 5 seconds, cause damage to all enemies and reduce the damage of their team, lasting for 5 seconds Yesheng: permanently add your own skill defence Shenxing: add skill defense of several mage teams during battle
Military general three Zhen Ji (remote output) Amazing: active 100% trigger, cool down for 5 seconds, cause damage to two random targets and reduce the defense of male target team, lasting for 5 seconds Luoshen Fu: triggered at the beginning, causes a lot of damage to enemy group targets and reduces 80% of the healing they receive, lasting for 15 seconds Stunning: permanently increase your attack Stealing heart: add your own bow team's skill attack during battle
This set of combination takes into account tanks, assistance and output. It is remarkable in the fitness of the lineup and the content of skills. It can perform well in the arena, in the dungeon, or in the wild against other players.
These three heroes can be obtained through the copy of "Kyushu atlas" in addition to being recruited at the general station. Starting from Chapter 10 in the difficult mode of "Kyushu atlas", there will be stable fragments of generals at the last level of each subsequent chapter. If you use up these levels every day, you can get many pieces of generals to improve the stars of generals. It can take shape faster in the early stage~
If you have any good ideas and strategies, you can also share them!
Here's what is going to be done during maintenance:
Bug fixes:
✓ A bug where upon clicking the Beginner's Information Sign in Roumen would make other NPC interaction fail has been fixed. ✓ A bug where crafting Blessed/Lucky Elrue, Lix & Xir would not generate Crafting Experience has been fixed ✓ A bug where Platinum Ore (Low Quality), Platinum Ore (Normal Quality) & Platinum Ore (High Quality) were in the Decomposition tab instead of the Composition tab has been fixed. ✓ A bug where upon completing the following Instances would not validate the daily quest "For the Continent of Isya" has been fixed.
✓ Several fixes have been applied to the Void Inventory:
* A bug where it was possible to move certain Kingdom Quest Items that would give an unfair advantage to players outside of said Kingdom Quest has been fixed. * A bug where upon closing the Void Inventory interface by pressing the ESC button instead of the "X" button would make the game client still believe that the Void Inventory was still opened, has been fixed. * A bug where upon stacking items from the normal character inventory to the Void Inventory would cause a disconnection has been fixed. * A bug where upon changing the position of an item in the Void Inventory would glitch the icon of said item has been fixed,
✓ A bug where several permanent outfits from the Vault Attire (Advent Gift) would give a stats bonus has been fixed. ✓ A bug where the following mounts would not display the upgrade aura has been fixed:
* Titania * Aramantus * Cyrillus * Floating Cloud
✓ A bug where the Easter Hunt weapon covers would not display the enhancement effect of the weapon has been fixed.
Events:
✓ Christmas & Winter Cup content has been deactivated.
Changes:
✓ The Buy Back feature has returned and a change has been applied to the said feature. There is now a cooldown of 5 minutes before the next item can be purchased. ✓ Upon killing Amatheon Corrupted (Worldboss), a server message will now trigger. ✓ The rate for cards drop of the following monsters have been increased:
We would like to inform everyone that Luminary: Rise of the GoonZu shall perform its server enhancement maintenance, this process will be used to update the servers and make certain system upgrades.
Here's our January coupon code for this week redeem it before it ends.
Code:
MULEGENDBLADERTALISMAN
🔔How to Redeem Coupon Code:
• Go to the Official MU Legend Website - https://mulegend-gl.valofe.com/coupon • Select your server • Enter Correct Character Name • Click Register Button • Your coupon reward will be sent to your in-game mail
1.35 adds a whole new dimension to map design in BP quite literally. No longer are servers restricted to static levels and fixed objects. The game now supports fully dynamic levels with physical destruction like Teardown. Some simple example maps are provided but I’m looking forward to seeing elaborate bank heists and jailbreaks done with actual explosives and physics.
Voxel Map Editing
Map editing with voxels can be done with a simple import of MagicaVoxel *.vox files. It’s a very useful (and free) voxel editor. A map can support any number of Voxel entities, and they can be moved, rotated, and scaled to any degree. There are several voxel materials to choose from: textured, normal-mapped, emissive, transparent, or solid. Map designers can achieve the exact look they’re going for. And don’t forget the setup options I’ll cover in the next section.
Dynamic Maps and Destruction
Of course, voxels allow completely dynamic geometry changes in-game. Watch the world burn and crater into a Moon-like wasteland. Or use the modding API to generate and destroy blocks for gameplay purposes like opening/closing passageways. The destruction can be controlled with settings in the World Builder for each Voxel entity. You can set the hit points for each block, disable destruction, and even alter regeneration settings to your needs.
Procedural Cities
I’ve forked a Procedural city generator on GitHub so we can get complex cities done in a matter of seconds rather than weeks of intensive map editing. It’s in its very early stages but with continued effort and community input, it could turn out to be an incredible tool. Right now, it just spits out a basic city grid in *.vox format, but I hope to implement full BPM exports with decorations, AI waypoints, map markers, traffic signals, shops, and more automated with the click of a button.
Radios and Private Channels
Radios have been a long-requested feature, and they’re finally here with 1.35. Radios are an additional App on smartphones and the new Walkie-Talkies. But they can be used in conjunction with the /channel command so it’s not too restricted. You can use private channels with friends for group text/voice chat. Or you can tune into either Public or Job channels (default Z key) to talk amongst a wider group. Voice chat in general has seen a big overhaul so expect clearer quality and issues fixed.
Other Changes
There’s been heaps of optimizations and improvements across the board. Better AI navigation, better mobile aiming, tons of netcode cleanup to reduce server loads, and more. And everything is running on the latest Unity Engine leveraging the new Jobs System and Burst compiler for very efficient operation of both new and old systems in 1.35.
Here’s the full Destruction Update changelog:
v1.35 Destruction Update Changelog
Game Changes:
Support for MagicaVoxel map importing
New voxel destruction supported (configure in World Builder)
Heightmap and Vox files can now be exported from the Builder
New UI Radio Bar to show current channel/mode and speaking players
Added new Radio App for phones/walkie-talkies etc.
Added new keybind and button for changing chat mode (Z by default)
Added bp.channel permission and command to change chat/voice channel
Update to latest AI Pathfinding package
Optimized NavMesh generation slightly
More failsafe checks for pathfinding
AI will jump if next nav point is steep (and not climbing)
Pathfinding logging reduced to Errors Only
Murder messages fixed in LifeSource
Fixed potential for negative damage on explosions
Use an optimized apartment layout for navmeshing
Added a Submit button to TextPanel
Fixed heightmap broken materials when more than 1 present
Added Humanoid and Mob .blend files for cleaner modding (WIP)
Added Modding Guide info on properly exporting from the blend files
Offline menu works with maps with spaces in the name
More Camera/Bounds fixes for scaled and rotated mountable mods
Fixed trigger issues when entering/exiting hidden interior vehicles
Sync and display HP on all ShDestroyable types like AT Guns
Light and LensFlare texture references copied over with ReferencePrefabs
Use climbState to adjust AI look direction during navigation
Try to keep current Autoaim target if look input is zero
Recoil tweaks and difficulty increased (WIP)
Fixed some input mode desync and unnecessary network traffic
Minor Resources lookup optimizations
Fix NPCs following wrong waypoint types after dismounting
Fix inventory desync when NPCs rob players
Fixed EquipablePoser to animate with 1.3 skeletons
Fixed echo in Settings Menu Microphone tester
Fixed decoding multiple concurrent voice streams
Better map/entity streaming on server entry for large data
Fixed some minor App menu layout errors
Minimaps will update display for each interior now
Added Ukrainian language translations (Thanks dinizzka)
Adjusted some volume balancing
Unity and packages updated to latest
Removed Herobrine
API Changes:
New Voxel event class added (More events coming later)
Fixed some missing namespaces
Use HashSet for command lookups
Mount event implementation moved to GameSource
Some ShGun parameters/functions moved up to ShWeapon base class
Global/LocalChatMessage events & packets renamed to ChatGlobal/Local
New ChatVoice event added
New handling for ChatLocal messages depending on SvPlayer.chatMode
SvPlayer.ResetZoom renamed to ResetMode
Net serializer now supports ushort, int3, and Color32 for new features
PlaceItemCount moved to SceneManager
Heightmaps data update (‘pngBytes’->’heightmapData’ to update old maps)
New ‘Always Visible’ Entity parameter (entities always loaded on clients)
SvEntity.Despawn() renamed to Deactivate() for consistency
- Bug, that you cant select buildings > fixed - Bug, that you cant start the new wave > fixed - Bug, that the range indicator doesnt disappear > fixed - Bug, that you cant unlock CFO achievment
I just published the project on kickstarter. Give me a hand by supporting the project either through a direct donation or by promoting the link. This will help to have all the functionalities (online multiplayer, circuit marketplace, mobile version, ...) faster. Any help, no matter how small, will be welcome!