Jan 16, 2023
异界见闻录 Playtest - 坐忘道
·现在当你处于背包界面中已死亡队友的页面时,依然可以对背包内物品进行操作,但是无法更改该队友已装备物品。
·一些操作上的文本提示,显示时间从两秒增加到了5秒
·修复bug:治疗职业队友会持续对已经死亡的其他队友进行治疗
·之前一些法术使用时如果你的鼠标指向了一个目标,会自动把施法地点修正为该目标的脚底坐标,现在暂时取消这个设定
·为了解决攻击动作卡手感的问题,不同武器的基础攻击速度再次更改:
单手剑: 1.2 -> 1.0
单手斧: 1.3 -> 1.1
匕首: 1.0 -> 0.85
单手锤: 1.35 -> 1.2
单手杖: 1.35 -> 1.2
魔杖: 1.15 -> 1.1
双手剑: 1.5 -> 1.2
双手斧: 1.6 -> 1.3
双手锤: 1.7 -> 1.35
双手杖: 1.7 -> 1.35
弓: 1.5 -> 1.2
·为了解决依赖攻击的职业前期太弱,体验差的问题,不同武器的基础伤害也增强了:
对于1级的各种武器,单手武器基本设置到了15DPS,双手武器基本是20DPS,其中魔杖和单手/双手杖略低一点。
这个改动使得角色初始的攻击伤害提高了约30%-60%(根据武器类型的不同),同时武器基础伤害的增强也会增强一些职业的技能。
·玩家和当前可以招募到的两个NPC的基础移动速度提升,300->330。
·现在挑战模式的前10波选项中不会再出现负面效果
·现在BOSS不会获得随机的强化词缀,你在挑战模式中选择的怪物增益词缀仍能作用于boss
·一个小改动,现在完成挑战后离开的传送门使用了另一个模型,看起来显眼一点
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·现在一些区域类技能会考虑目标是否在视野范围内,如果不在有可能不会对其造成影响
·修复闪电链如果直接击杀一个目标会导致下一段闪电效果位置不正确的问题(闪电链依然没有做视野判定,这个该做的,虹光飞弹同理)
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对词缀系统做了如下改动:
大部分多阶的词缀,更容易获取到高阶的效果了(之前不同等阶稀释了词缀池导致更难获取同类词缀的高级版本)
下调了一些高等级才能获取的词缀的获取等级,现在你能在更低物品等级的物品上获得它们
增加了为法术附加额外伤害的词缀,可以在戒指上获取
武器或法球上现在只会在六种伤害类型增强中获得其中一种
暂时移除了物品上能得到的伤害增强后缀,它们将更多的出现在天赋中(当天赋树整理之后)
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·你的NPC队友现在可以正确的使用AOE类型技能,当怪物数量超过2个,他们就会使用
所以现在可以给老赵点上震波打击了,他会使用
·同时略微降低了震波打击的攻击速率

下一阶段主要工作:
·调整天赋树结构,使得天赋点对角色的增益更明显,增加一些对玩家开放的技能
·添加教学关,从一个洞中醒来引导玩家获取装备,天赋树,升级,并最终到达枢纽,同时老赵就可以直接获得了
这些改动会相对更慢一些,不知道春节之前这几天能不能完成。
如果还有富裕的时间我会粗略修改一下UI,现在的确实很难看。
欢迎爱好者加入我的群:748120827,便于交流和收到你们的意见。

20230117。0006
Tavernacle! - Purrgil 1
Hello everyone! We are proud to announce that Tavernacle! is now being published by Freedom Games https://freedom.gg. For those of you who may not know, a game publisher can take care of a lot of the business and marketing side of releasing a game. That includes managing our store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. Really it lets us totally focus on working to make the game the best it can be, and provides us with the resources to do so.

You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. For Freedom, that can’t be further from the reality we have experienced with them. Freedom has been a great partner to us, only enhancing and supporting our vision. We were very careful when considering whether to go with a publisher or not, and selected Freedom because they are committed to our vision of the game, and only want to see it reach its full potential as we see it. We maintain complete creative and development freedom, and Freedom (heh) wouldn’t have it any other way!
Pushing POPO - g.hihira
Added the ability to set "whether to accept input when the screen is inactive".
Jan 16, 2023
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Best regards, JTGGame Team!
WW2: Bunker Simulator - Art Games Studio S.A.



SOLDIERS!
Get WW2: Bunker Simulator in a huge military bundle!

It's a very important day! Our friendly devs from Madnetic Games studio just released WW2 Rebuilder, for this occasion, we prepared a special bundle for you!

WW2 Rebuilder is a simulator of European cities rebuilding after the destruction caused during World War II. It's an immersive game with storytelling based on real-life history.
Sounds good?


If you don't have WW2: Bunker Simulator, WW2 Rebuilder, Tank Mechanic Simulator, Uboat
you can get them together in a bundle, which will save you a lot of money.

https://store.steampowered.com/bundle/28312/War_Bundle/

Or you can have only WW2: Bunker Simulator, WW2 Rebuilder bundle.

https://store.steampowered.com/bundle/28313/WW2_Rebuilder__WW2_Bunker_Simulator/

Check out the deal!

cheers,
Bunker Dev Team
Elemental Raiders - jbiosca
On the Boundless Rain, a lonely island, once was a hidden settlement, where a young Takeda grew up learning the ways of the sword, following the path of the rain. A technique that combines the sharpness of the sword and the gentleness of the water.

He spent his time training in the ways of the sword while also developing his calligraphy, poetry, and drawing. He swiftly surpassed other students thanks to his exceptional talent, earning the praise and admiration of his masters and elders.
A humble disciple, Takeda was immersed in his training, gradually becoming a pillar for his village. No one could cross swords with him, not even his masters.

But all that changed the day Takeda was summoned by the Chief of the Village, before all the elders. The chief revealed the secret about the ancestors of the boundless Rain Village. They formed part of a famous sword sect with the sole purpose of capturing and sealing demons. The sect was destroyed in a surprise attack, and a number of demons managed to escape. Barely able to escape, the sole survivor of this attack, a member of the sward sect, fled west until he reached the ocean.

He became the founder of the Boundless Rain Village, but he was not alone; a powerful demon had been sealed on him. The Chief proceeded to explain how the village was guarding the demon seals and how they managed to imprison Ayakashi, inside the most powerful samurai around.
Takeda was shocked by this revelation, but he quickly accepted his fate as the next vessel, accepting it as his destiny.

The moon was high in the sky as the ceremony commenced and the old chief began to release the demon from his soul. To prevent any mishap, all elders were guarding him, but nobody could anticipate what followed.

The island started to tremble as the Evil Gods invaded it and Ayakashi broke free from his seal. A massacre was inevitable, from which only two of the island inhabitants survived: the Old Chief and a young genius, Takeda. The demon spared them so that they could witness the horrors of his bloodthirsty wrath.

As tears fell from Takeda’s eyes, an unknown power brewed inside him. With all his strength, he sealed the demon in the closest thing to him, a Calabash.

The demon’s soul and Takeda’s were now fused. He took it upon himself to bury all the villagers before departing. From that moment, he travelled the globe, never lingering, for he feared to get too comfortable and find a place to call home and eventually bring havoc there.
RAIDBORN - Phoenix

I have some news to share. Together with a new trailer, I have just announced that RAIDBORN will enter Steam Early Access on 29th March 2023. The only reason this date may change is if other large releases get announced for the period, but I hope that won't happen.

To better represent the current state and to clearly communicate what the game offers, I gave the Steam store page and website a makeover, so it makes sense to check them out again. Let me know what you think about it, especially if you have already played the game. Maybe I am missing something?

Lastly, I would like to announce that the game now also is on GameJolt and https://phodex-games.itch.io/raidborn. There is more cool stuff to be announced soon, so stay tuned.
Glimmer in Mirror - TT
  • Now when you try to exit the game, a confirmation dialog will pop up to avoid mistake.
  • Fixed some errors in the save data.
  • Fixed the issues that the Soul Heart in the Darkness Remains
  • Fixed the issue that the HP amount of each Feather stone is wrong.
  • Fixed the issue that the game still keeps slowing down when exiting to the main menu while the boss is roaring.
  • Fixed the issue that the falling stone ball in Crystal Hill is not destroyed after hitting the player.
  • Optimized the lighting effect generated by the hit effect of the Light Impact.
  • Optimized some scene art.
SuperPower 3 - [THQN] M.N.
== version 1.0.8 ==

Feature
- Domestic use of military. This will use your land units to raise stability in your country, but lower approval

Behavior
- Internet user % will go drop to 0 only if the budget in telecom is at 0.
- Personal Taxes change the support in a range of [-42.5%, 7.5%]. The Government approval starting values are modified between -9.5% and 5% depending on the country.
- Raising tax use cooldown and maxstep indicated in the action it uses.
- Some iterations weren't running causing variables to get stuck (mainly economic ones)
- InternationnalCommerce: fixed displays of new private import/export
- InternationnalCommerce private: do not trade with country who has an embargo with you
- Smaller effets for Random events
- Private economic sector will not reduce import with a public sector of another country
- Reduced the impact of the private economic sector who reduces expensive import from country with high taxe level
- The desirability of illegal private economic sector A is reduced when legal private economic sector B seeks an exchange partner
- Private Import/Export: Reduce the attractiveness of a economic sector based on the taxe of the private sector (caused some economies to fall in tailspins)
- Countries keep less surplus of an economic sector
- Countries reduces expensive import from country with high taxe level
- Economic Sector: Investment increases productivity, laborForce(Unemployment) and crops used (expected effects displayed in UI)

UI
- fixed legend for trading resources
- fixed a bug if there was only one positive country it would appear as negative on the thematic map
- Countries are in grey if illegal when checking the product balance thematic map
- Fixed top 10 thematic map that would be empty after either loading a game or returning to main menu
- Modified description of CriticalApproval warning
- taxes widget correction
- fixed issue where the minimap would disappear after a combat
- Added warning icon and tool tips for strike in economic sector
- Changed low stability message for strike frequency
- Add Labor Unemployed in empty economic sector
- When trading resource, country with that resource illegal will be white. Mouse over will also indicate that the resource is illegal. Top 10 also reflect that change
- Close trade window when switching tab in economy
- added thematic button in economy resource menu to show active trades and needs/surplus
- random events effects are displayed to the player when they occur in his country (english only for now)

Data
- Changed submarine to surface ship in Caspian sea

Stability
- Fixed a data issue where some floats would get stuck to 0
- fix of some crashes while loading assets
- Many crash fixes and other stability corrections
Ranch Simulator: Build, Hunt, Farm - Ambreon
Hello Ranchers!

Happy New Year!!
We hope you're having a great start to 2023.
This small patch removes the Christmas Tree from the blueprints book and some 'unavailable' item listings in the stores. We have also fixed not being able to build plants inside houses.

We're excited to be starting work on the UE5 upgrade, for more details on what is coming next for Ranch Simulator here is the previous announcement: https://store.steampowered.com/news/app/1119730/view/3506644237690516106?l=english

Happy Ranching!
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