The Monkey King is so powerful that even the gods tremble when his name is mentioned. For hundreds of years, he lived peacefully at the top of the mountain, in the magical forest of the Spirit Pine Forest.
No one dared to enter his domain, as different tribes settled all around the mountain. The newcomers built temples to worship the Monkey King as the guardian of the Mountain, and a new religion emerged, following the teachings of Kong that quickly spread throughout the monks of this region.
The always funny, impulsive, and reckless monkey was overcome by boredom, and began to travel the world at a fast speed, wreaking havoc wherever he went. He would seek out mighty warriors and engage them in combat, always undefeated.
Unable to find a proper challenge or foe to face, Kong returned to his homeland. Overflowed by grief he began to feel the calamity of what was to come, as the ground beneath him began to tremble.
What was presented as a catastrophe for the inhabitants of Runaria turned out to be an opportunity for the Monkey King to finally meet the stronger opponents he so much hankered for. Wielding his staff, he gazed at the horizon while Runaria crumbled.
From that moment on, Kong battled the Evil God’s henchmen across the globe while looking for a worthy adversary.
On the cross of his journey, he reached the destroyed city of Eureka, where he engaged Vulcanus in a battle that lasted three days and three nights. Little is known about what might have happened during these days, although Kong is said to have departed the city with his fur scorched while the volcano that had destroyed Eureka split in two.
On the tallest building in the Skyhigh, the most powerful archangels gathered to discuss the events of the catastrophe. The debate was heated. The other council members disagreed with Igniel’s plan to lead the angels in combating the Evil forces. Igniel slammed the table with his fist, sending flames across the table. Filled with rage, he fled the city of Skyhigh and went into battle alone to fight the never-ending worriers of the Evil Gods.
Fire, war, and justice are central to Igniel’s tale. Born from a secret holy flame of Runaria, his fire has the power to cleanse any corruption, making Igniel the nemesis of all evil creatures. Setting his sacred sword ablaze, he mercilessly slashes his enemies without hesitation.
Much of the culture of the human kingdom was inspired by his legend as one of the pillars and protectors of Runaria. All over Runaria, there are statues, busts, and paintings of the flaming Archangel, who has come to symbolize valor and power in the face of the Evil Gods.
Atlantians are the subjects of countless myths and stories. Believed to be the long-existing human race who lived on the Forgotten Isles, they are a sea race that has mastered the control of the oceans.
A ritual is conducted to channel the powers of the ocean onto the newborns, as all Atlantians are born with the ability to manipulate water. It had never occurred before, but during the rite for the infant named Reef, the water in the ocean’s depths became tumultuous. The ritual concluded, and the ocean became calm once more—a terrible omen.
Raised as a warrior in the Atlantean tradition, he was unique for his dominion of the water was far beyond any of his peers, although he barely had the power to control it.
Fearing the destruction of their beloved civilization, as it occurred three hundred years before, when the ocean devoured the Island of Atlantia, rumors of Reef soon spread to every corner of the archipelago.
Abandoned by his fellow citizens, Reef decided to leave his homeland. He isolated from the outside in a desolate place in the Forgotten Isles. Reef remained undisturbed when the world cast him out and the evil gods’ henchmen flooded the oceans as several islands were engulfed during the catastrophe.
One day, from the shore, hundreds of tritons and terrifying creatures appeared on that deserted island. Reef flung open the door to his hut, unfazed by the sight of countless enemies eyeing him appetizingly. The water surrounding the island began to whirl with nothing but a small movement from his harpoon, until the entire place was engulfed in a waterspout. All creatures were obliterated and vanished from the surface in a matter of seconds. Reef sighted and returned to his hut to collect his belongings. He then boarded a small fishing vessel and set out to the main continent. Even if the world had outcast him, he could not sit idly by while the people were in pain.
He sighted and returned to his hut to take his belongings. After that, he took a small fishing boat and started his journey to the main continent. He couldn’t stay idle while the world was suffering even if the world outcasted him.
It's the Year of the Rabbit, so it's our time to shine.
And as any seasoned raider will tell you, the best way to shine is to be top of the DPS chart against your friends. If your damage numbers aren't an accurate measure of your own self worth, then what's even the point of playing video games?
Anyway, that's why I'm writing this blog post while standing inside a ball of fire. It's painful, yes, but it's better for melee uptime.
(DPS, by the way, stands for "Damage Per Second". It refers to your average damage over a long fight.)
While you're fighting opponents in Rabbit & Steel, you'll notice a little bar at the top right of the screen.
This bar is a timer! It's the rewards you *could* be receiving at the end of this fight. Slowly slipping away with each passing second, with each missed GCD, like sand in an hourglass.
At the end of a fight, you'll receive a report of how much DPS everyone did, and gold and experience points based on how fast you defeated your foe. Defeat them fast enough, and you could earn quite the haul. Defeat them slow enough, and you might get nothing at all!
Gold and experience points, though, are those things important?
Well, you spend gold in the shop; that probably goes without saying. Experience points turn into levels. 50 exp is one level, and each level gives you a 1% boost to all damage you deal for the rest of the run.
The faster you defeat enemies, the more levels you gain... which in turn, makes it easier for you to defeat enemies faster, which will net you more rewards.
And if you defeat enemies faster, then they'll have less time to defeat *you*. Certain enemies might even wipe the whole raid if you take too long to defeat them....
So DPS is the rule of the game! Nothing else matters!
Oh, hm, standing in the fireball killed me, actually. Maybe some other things matter.
If you're playing with friends and get KO'd, then you'll be able to revive, after a time. Obviously, it'll take your friends longer to beat the boss without you, so that means less stuff for everyone.
But, it especially means less stuff for you, because getting KO'd means you won't get experience points for that fight. That means, even when you're revived, you'll be just a bit weaker than your friends.
Not only that, but every time you revive over the course of a run, it takes just a little bit longer to revive again... and if you all get KO'd at once, you'll be starting a new run!
Unless you're playing solo, that is; in which case getting KO'd at all is game over! It's tough out there for a rabbit on their own, but some prefer it that way.
...Speaking of solo play, I think the most common question I've gotten is exactly how that differs from multiplayer. That'll definitely have to be the subject of the next blog post. Until next time, see you around!
We're happy to announce the release of the third DLC for the Knight of the Crimson Tower, Guests at the Threshold! Meet some new characters and learn something new about the world they live in and the magic that flows through it.
This week's challenge is continuing this month's play-through starting with code 1003-01; this week includes levels 16+, 17+, and 18+. Like last week, I didn't solve these puzzles before recording. If you want to challenge yourself and solve level 16 before watching the video then start a game with NEW GAME (in the main menu) and select CODE instead of a level to enter the code 9266-16.