Please be aware that from 07:00 CET on January 17 (22:00 PST on January 16), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 6 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
I will keep today’s update relatively short - I have a lot of non-game work early this week, and I will then try to focus on getting as many of the reported bugs as possible fixed in the later part of the week.
There still are many bugs, some of which have been fairly straightforward (including some things I had known about but missed to fix before release) and some fairly illusive ones that I have not been able to reproduce yet. Suffice to say that there is a list I will be making my way through.
In good news, there has also been very positive feedback. A lot of you enjoy the new island, and I am glad to say that the feedback about the more drawn out progression has been exclusively positive (and filled with ideas for what to add at different stages).
I will write a longer post next week, and you can expect the first hotfix around the weekend as well.
A new hotfix has been released with the following changes:
- Fix drones not exploding properly - Fix focus loss on game over screen when exiting focus Reported by Hempuli - Fix buying items that are out of stock still reducing scrap count Reported by Gwyn - Fix switching language while in-game not switching out default interactions Reported by elimik31 - Fix corrupted monitor names leading to a crash when opening the options Reported by charlieb - Fix a rare crash due to degenerate bvh leading to a stack overflow Reported by pfox - Fix a rare crash related to trigger volumes still being active for inactive quests Reported by pfox - Fix a minor mistake in the German translation leading to a crash Reported by irgendnkerl - Ensure the Zelah entourage also trigger Zelah when attacked Reported by DwarfWoot - Improve iframe grace timing, preventing you from being stun locked and insta-killed - Improve visual feedback when executing a successful dodge - Reduce damage dealt by drones - Reduce stun-lockability of rogues and wraw - Reduce lag time on attack moves
Fixed a bug where the zombies' turn would not end while using a blanket.
Removed remaining tool parts in the breaking results of some furniture and changed them to scrap metal.
Fixed an issue where locked windows could not be covered with a rag from inside the building.
You can now use all APs to repair electronics by left-clicking and holding.
Fixed a bug where dragging items in the crafting modal would sometimes copy them.
Fixed some missing translations.
Thank you for reporting the bugs! If you have any problems, please let me know in comments, discussions, or by email (ingeon.shin@gmail.com). Thank you.