Sorry, we didn't realize the most important thing, but the Overscore value was abnormal. But still, it was originally set to 4,000,000 because the Sunstone earned in this stage is not very high. (Next week, there is a possibility that the status of enemies after the final tier may be buffed, but this stage has so many gimmicks that are exclusive to this stage that we may not be able to adjust the balancing too much for them.)
The Sunstone earned will not be updated until the stage is cleared, but you can modify the Sunstone earned by stepping on the Clear tile in the following way, even if the score is not updated. (1) Start the game and go to the stage selection screen. Delete the file Tactical Nexus\tmp1\wwdata\medal\Rainbow tactical mythology.medal Enter Chapter6-3 and step on the Clear tile.
Hi, gentlemen In this update,we fixed the gallery problem.now you can update the game. We are still looking for the root cause of the black screen problem.
Please be advised that we will conduct our scheduled maintenance on January 17, 2023, from 6:00AM to 10:30AM (UTC)
Please be advised to log out before the start of server maintenance to avoid any issues with your account.
Thank you for your relentless support for MU Legend Global, while waiting for the servers to go up, you can join the official Discord channel and discuss with the moderators about the game. (https://discord.gg/6JJU7RA)
Best Regards,
MU Legend Global Team
Join the VALOFE MU Legend Global Official Discord Server! https://discord.gg
Added a new lighting system! Revamped gun code in order to increase development rate
Removed healthbars from enemies Enemies are now one shot, depending on the weapon Rescalled damage values for each gun to account for new damage system
Removed space reminder on textboxes Added dialogue portrait for gate guard Added dialogue portrait for barkeep Added dialogue portrait for barkeep's daughter Increased coin gather sprite size Stone golem no longer speeds up when damaged
Added a new quest system Updated level system, now continuous singular level design
Working on lighting, primarily for the first 3 levels, but all around. Added interior lighting for vehicles (gauges, switches, etc), and also added some environmental changes to IA4 as you proceed.
Since the release of the limited public version, we have received a lot of positive feedback so far. On the other hand, we have also realized the need to improve the completeness and dissemination. We have therefore decided to postpone the planned release for this month. We will release the Steam version in a more complete form.
On the other hand, there is good news. In order to disseminate this work to a wider audience, we have released a free version. The free version is complete on its own, but the Steam version will be twice as large.
Hello, we are to send draw reult for Ladder Match Rewards for ones who applied. Sorry that this time it has been only targetting ones who have address to recieve the reward in Korea.
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There have been many users who have not input the information to receive TOP100. If you are within TOP100, please apply to receive TOP100 reward. *We are sorry to announce this will only include ones who have an address to receive the reward in Korea
~Fixed issue with enemies not showing dead across network ~Removed rag doll from handful of enemies ~Added Female Voice Over on a female bandit ~Fixed issue with many spells not spawning correctly ~Built stash crate and leather sack now synced ~Added new spells and abilities ~Fixed issue with some crafting items not able to sell or buy ~Fixed issue with loot able crates not networked in Port Town ~Balanced casting cool down and cost ~Balanced Feat prerequisites ~Added new merchants and Npcs ~Added Guards near Port Town ~Dozen new spell Feats to talent trees